Commit Graph

22 Commits

Author SHA1 Message Date
viktorljung 0f17f9a888 Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Engine/Editor/EditorSystem.h
#	include/Engine/Rendering/EPicking.h
#	include/Engine/Rendering/Renderer.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/RawModel.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-12 16:13:20 +01:00
viktorljung d469fe6e9a Removed picking event and added a pick function to renderer 2016-01-12 11:45:50 +01:00
Jace 349fa9d7fa Fixed crash when creating new entities 2016-01-11 16:47:30 +01:00
Jace 21aea6f31d Added World::ValidEntity for checking if an entity exists or not 2016-01-11 14:35:41 +01:00
Jace 297a3fb493 Support for "name" attribute on entities 2016-01-11 14:35:41 +01:00
Jace c47ef61ddc Temporary fix for widgets being annoying entities in the editor 2016-01-11 14:35:41 +01:00
Jace e8e93587e9 Fixed weird behavior when components would register multiple times (Hint: It should never happen in the first place) 2016-01-11 14:35:41 +01:00
Jace 39dd27726d MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
Also contains inseparable editor changes.
2016-01-11 14:35:41 +01:00
Jace 24b9e951c2 Added stride information to ComponentInfo, refactored FieldOffsets and FieldTypes into new struct Field_t Fields while I was at it. 2016-01-11 14:35:41 +01:00
viktorljung bd82f75dd0 Some merge fixes, needs more work 2015-12-18 15:28:44 +01:00
Jace e9128efd13 Translation widget planes 2015-12-17 15:30:43 +01:00
Jace 00f6056f7c Uniform scaling when dragging scaling widget origin 2015-12-17 15:30:43 +01:00
Jace a655f0bae5 Drag-and-drop asset picking and base work for showing component field tooltips in the editor 2015-12-17 15:30:43 +01:00
Jace d4f5856304 Component attributes no longer get set on the wrong entity when switching selection while editing a field 2015-12-17 10:44:34 +01:00
Jace dbbbb7b4e7 Working rotations and translations relative to global and local space for children 2015-12-16 17:20:56 +01:00
Jace 661532e355 Slightly more usable entity tree 2015-12-16 12:05:55 +01:00
Jace 322aedaf72 Basic transformation widgets 2015-12-16 09:47:38 +01:00
Jace cddd9026fb Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable. 2015-12-14 16:12:52 +01:00
Jace fb2cd0c6ae Fixed float angle wrapping 2015-12-14 15:20:55 +01:00
Jace 545869e342 Added scene graph UI to Editor 2015-12-14 13:58:28 +01:00
Jace 2f3843e595 Editor version 1 2015-12-14 13:57:55 +01:00
Jace e5084e13ec Added EditorSystem 2015-12-14 13:57:51 +01:00