Teejoon
201480b17f
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
Tleety
2cae4e3fb2
Merge remote-tracking branch 'origin/master' into Menu
...
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-02-10 19:52:42 +01:00
Tleety
53265bbc90
PNG is now a resource.
...
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
2016-02-10 17:50:17 +01:00
Teejoon
92ab22e779
Splatmapping now working.
...
Rendering pipleline now support 3 different types of Material:
Basic: a material with a single color on every property (diffuse, specular, ect).
SingleTextures: a material with a single texture in all or any property. Have a single color on the rest.
SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted.
All materials with a texture has a UVRepeat, telling how many time to till in U and in V.
modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture
MayaExported exports 3 differnt types of material, the same as the piplen now supports.
2016-02-07 13:39:13 +01:00
Jace
be3cfef65f
Merge remote-tracking branch 'origin/master' into EditorUsefulness
...
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-02-01 16:00:46 +01:00
Jace
a22bc00d46
*cough*
2016-02-01 13:37:51 +01:00
Tleety
0e70dc6fa3
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
...
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Jace
181017313d
Made entity parser give more useful errors and fixed the errors that were while I was at it
2016-01-27 15:16:59 +01:00
Tleety
a954cbbf50
Normal map support
2016-01-27 13:52:27 +01:00
viktorljung
6aeb281249
Resolution fix in render stages //Tobias
2016-01-25 00:07:17 +01:00
antc13
96a735c542
Changed .obj to .mesh for all meshes.
2016-01-24 16:12:31 +01:00
Tleety
b499f4b020
Fixed some rendering bugs and some code refactoring
2016-01-23 12:17:38 +01:00
Tleety
983f90504d
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
2016-01-21 12:02:28 +01:00