Commit Graph

4 Commits

Author SHA1 Message Date
Teejoon 92ab22e779 Splatmapping now working.
Rendering pipleline now support 3 different types of Material:
Basic: a material with a single color on every property (diffuse, specular, ect).
SingleTextures: a material with a single texture in all or any property. Have a single color on the rest.
SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted.

All materials with a texture has a UVRepeat, telling how many time to till in U and in V.

modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture

MayaExported exports 3 differnt types of material, the same as the piplen now supports.
2016-02-07 13:39:13 +01:00
antc13 96a735c542 Changed .obj to .mesh for all meshes. 2016-01-24 16:12:31 +01:00
Tleety b499f4b020 Fixed some rendering bugs and some code refactoring 2016-01-23 12:17:38 +01:00
Tleety 78a1037983 WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
2016-01-20 13:34:56 +01:00