FakeShemp
28e9ba1208
Merge branch 'master' into Shadows
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# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
2016-03-03 03:00:05 +01:00
Tobias Dahl
2fb3bb2a39
Merge pull request #153 from teamfisk/RenderSetingsV2
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Shield and stuff
2016-03-02 13:15:52 +01:00
Teejoon
de9657700b
Fixed draw final pass with shided objects having to many if-statments.
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Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
2016-03-02 11:59:48 +01:00
FakeShemp
5a6374f013
Fix the remainder of errors. Might have borked splatmap in the process.
2016-03-02 10:57:22 +01:00
verysecrethero
03a35d0f5e
Merge pull request #149 from teamfisk/FixNetworkBugs
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Seems OK
2016-03-02 10:11:52 +01:00
Tobias Dahl
e4e9af5d9c
Merge pull request #148 from teamfisk/DashFixBranch
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Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility…
2016-03-02 10:05:02 +01:00
Teejoon
ef66f3ebe5
Transparancy with shild fix
2016-03-01 23:14:23 +01:00
Jace
39369aa3e5
Merge pull request #150 from teamfisk/EditorCameraSpeedFix
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Fixed editor camera speed changing when scrolling on UI elements
2016-03-01 22:51:16 +01:00
Jace
6eb0b83d6b
Fixed editor camera speed changing when scrolling on UI elements
2016-03-01 22:47:43 +01:00
Tobias Dahl
9747a201b7
Merge pull request #147 from teamfisk/CapturePointFixBranch
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ECaptured: added NextCapturePoint entitywrapper. Changed CapturePoint…
2016-03-01 20:33:10 +01:00
FakeShemp
1ae2f3f5f3
Begin clean-up
2016-03-01 19:10:13 +01:00
verysecrethero
f147929aa9
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
2016-03-01 17:57:18 +01:00
Jocke
aadfdfdd90
AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
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Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
verysecrethero
bba002dea9
Removed DebugCode
2016-03-01 17:37:30 +01:00
verysecrethero
15195964da
ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
2016-03-01 17:34:30 +01:00
Jocke
6d68486c05
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
2016-03-01 15:07:06 +01:00
Jace
c60e1ba7e4
Merge pull request #144 from teamfisk/RenderSetingsV2
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Render settings
2016-03-01 13:49:38 +01:00
Tobias Dahl
63d205f56a
Merge pull request #146 from teamfisk/EditorKeyboardFix
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Fixed editor keyboard shortcuts getting mixed up with GUI input actions
2016-03-01 13:46:01 +01:00
Jace
36f6ade87a
Fixed editor keyboard shortcuts getting mixed up with GUI input actions
2016-03-01 13:38:51 +01:00
FakeShemp
1961c16fe2
add weight slider
2016-03-01 13:27:52 +01:00
FakeShemp
d32a483bb4
remove farclip override
2016-03-01 13:17:17 +01:00
FakeShemp
e23ea78aeb
Merge remote-tracking branch 'origin/master' into Shadows
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# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
2016-03-01 13:04:11 +01:00
Teejoon
724d7b1586
Merge remote-tracking branch 'origin/master' into RenderSetingsV2
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Conflicts:
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:56:00 +01:00
Teejoon
8cda614de4
Added transparent object that disappeared from the merge
2016-03-01 12:54:01 +01:00
Teejoon
77eaa45702
Merge remote-tracking branch 'origin/master' into HEAD
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Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Tobias Dahl
dfa224b4dd
Merge pull request #142 from teamfisk/Respawning
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Added CapturePointGameMode component with RespawnTime
2016-03-01 11:28:56 +01:00
Jace
86df8f14f4
Merge pull request #143 from teamfisk/Transparency-fix
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Transparency fix
2016-03-01 11:26:26 +01:00
Tleety
eaea645068
Reflectance should now work as an inverse of the specular alpha value.
2016-03-01 11:19:44 +01:00
Tleety
21bf7f4df3
Glow should now legit be working through transparency.
2016-03-01 11:03:16 +01:00
William Moberg
e2b7e5400d
Check so CapturePointGameMode pool exists and has a size.
2016-03-01 10:20:52 +01:00
FakeShemp
4153a31e3a
Fix goof.
2016-02-29 19:47:24 +01:00
FakeShemp
0908be1e02
Shadows are pretty much done.
2016-02-29 19:45:56 +01:00
FakeShemp
2ed5fad699
The shadows are working
2016-02-29 19:17:16 +01:00
FakeShemp
70374fa10e
It compiles, but no shadows
2016-02-29 18:20:32 +01:00
William Moberg
658eace093
Added component CapturePointGameMode that contains respawntime.
2016-02-29 18:20:14 +01:00
FakeShemp
20468cba1b
Merge branch 'master' into Shadows
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# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
2016-02-29 18:03:00 +01:00
Joachim Pettersson
c106768939
Merge pull request #135 from teamfisk/JumpHeightAdjustment
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Player jump speed can be adjusted
2016-02-29 17:37:25 +01:00
William Moberg
c7dad79e72
Merge branch 'master' into JumpHeightAdjustment
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-29 17:28:40 +01:00
Joachim Pettersson
d37f8cc350
Merge pull request #141 from teamfisk/BoxModelCollision
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Collision jittering + disappearing weapon
2016-02-29 17:13:34 +01:00
William Moberg
3c35c0a956
Frustum culling octree updates after collisions, no more disappearing weapons.
2016-02-29 15:50:26 +01:00
William Moberg
d47a806c64
Made a easy hack to solve jittering when standing still. Jittering should still be present when moving, but at least it is less prominent when moving.
2016-02-29 15:49:23 +01:00
William Moberg
8e21c5a5e4
Reverts last WIP since it probably added code without improving anything.
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Revert "WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code."
This reverts commit db5170c699 .
2016-02-29 15:38:36 +01:00
Teejoon
df7ace6626
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
Jocke
bef79d116b
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
2016-02-29 10:15:16 +01:00
William Moberg
db5170c699
WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code.
2016-02-29 09:37:51 +01:00
Jace
bb76c9d248
WIP multi-weapon behaviours
2016-02-29 06:58:57 +01:00
FakeShemp
7749fc5474
Small fixing up
2016-02-28 19:46:50 +01:00
FakeShemp
6dd7f1a657
Buggy transparent shadows.
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Transparent textures might glow.
2016-02-28 18:00:23 +01:00
Teejoon
9cbc6f7755
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
2016-02-28 16:16:22 +01:00
Teejoon
d3a245606a
SSAO and Glow is no longe conflicting with each other.
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Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
2016-02-28 15:02:40 +01:00