Commit Graph

84 Commits

Author SHA1 Message Date
Tleety cf2bf4e14d Merge remote-tracking branch 'origin/master' into ResolutionChange 2016-02-19 13:17:31 +01:00
Tleety fc5d054cb2 Entity is now sent with the click events.
Fixed small things
2016-02-19 12:49:07 +01:00
Tleety 8c9f4bb84b Resize should now be working correctly. 2016-02-19 11:42:52 +01:00
Tleety e15a7b9485 You can now change resolution without any apparent bugs. 2016-02-18 18:00:26 +01:00
Tleety 8f84a5ddd6 Buttons are now clickable 2016-02-16 16:28:19 +01:00
Tleety 6bc7131290 Glow Intencity can now be changed in the model component. 2016-02-16 14:57:21 +01:00
viktorljung 648d864d6e Merge remote-tracking branch 'origin/master' into Animations 2016-02-11 23:48:30 +01:00
Teejoon 2096779eb6 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-11 18:48:21 +01:00
Teejoon f088aa1d85 Commit the files now.... 2016-02-11 18:45:48 +01:00
Tleety 51e0b852d2 Adamfix 2016-02-11 15:43:41 +01:00
Tleety 6ba1e95da7 Fixed depth sorting for HUD elements. 2016-02-11 15:27:07 +01:00
Tleety 9f657ada4e merge fixes 2016-02-11 14:52:52 +01:00
Tleety f0ae365401 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Engine/Rendering/Texture.cpp
#	src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
viktorljung 607150189c Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy 2016-02-11 10:51:11 +01:00
Tleety f5de267f25 Merge fixes and CapturePointHUD component skeleton added. 2016-02-10 20:58:10 +01:00
viktorljung 224e95f34a Fixed BoneAttachment component and optimized animation code a bit 2016-02-10 20:45:24 +01:00
Tleety 2cae4e3fb2 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/RenderQueue.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/QualityAssurance.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/Sprite.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/Model.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-02-10 19:52:42 +01:00
Tleety 53265bbc90 PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
2016-02-10 17:50:17 +01:00
viktorljung e9d36c48a6 Changed isSkined to IsSkinned and removed duplicated code in PickingPass 2016-02-10 14:36:25 +01:00
viktorljung afebf879a0 Merge fixes 2016-02-10 13:44:47 +01:00
viktorljung 49e6252ee1 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CollisionTestLevel.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-02-10 11:33:45 +01:00
viktorljung 09bb42b3f4 Importer animation fix 2016-02-10 11:00:44 +01:00
viktorljung 001e2441dd Mergefixes 2016-02-09 22:54:51 +01:00
Tleety 9055d5f697 Bugfix 2016-02-08 15:22:28 +01:00
Teejoon d2cfa592f0 Supports skinnd and unskinned meshes
ExplosionEffects now supports SplatMapping
2016-02-08 13:01:10 +01:00
Tleety 94b59af973 Defender shield should now be working 2016-02-08 11:47:35 +01:00
Teejoon 43719f8304 Added texture tiling to shaders (exkluding ExplosinEffects) 2016-02-07 15:27:26 +01:00
Teejoon 92ab22e779 Splatmapping now working.
Rendering pipleline now support 3 different types of Material:
Basic: a material with a single color on every property (diffuse, specular, ect).
SingleTextures: a material with a single texture in all or any property. Have a single color on the rest.
SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted.

All materials with a texture has a UVRepeat, telling how many time to till in U and in V.

modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture

MayaExported exports 3 differnt types of material, the same as the piplen now supports.
2016-02-07 13:39:13 +01:00
viktorljung 8034b42c87 spriteComponent WIP 2016-02-05 16:43:57 +01:00
Tleety c526a7af55 WIP stencil stuff 2016-02-04 17:58:36 +01:00
Tleety 7c582898f4 Working stencil buffer for the shield. 2016-02-04 14:33:39 +01:00
Tleety 379d211832 some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate 2016-02-04 11:13:26 +01:00
Tleety bc01e147c2 Some state stuff, some draw stuff, some QA map stuff 2016-02-03 18:09:44 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
Tleety 7ffbd8455f Added Queues for the models with shield and shielded components. 2016-02-03 13:53:57 +01:00
Tleety 8299b99e2f Test world changes and some other small fixes 2016-02-01 19:08:46 +01:00
Tleety c708f1582c Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-01 18:30:30 +01:00
Tleety 53cae25eb2 WIP on widget fuckery 2016-02-01 16:56:55 +01:00
Jace be3cfef65f Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-02-01 16:00:46 +01:00
Jace a22bc00d46 *cough* 2016-02-01 13:37:51 +01:00
Tleety 7054822be2 SceneLight component now working 2016-02-01 11:12:03 +01:00
Tleety 0e70dc6fa3 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Tleety 44302bb0f3 Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component 2016-01-27 15:38:54 +01:00
Tleety a954cbbf50 Normal map support 2016-01-27 13:52:27 +01:00
Jace 0334ec3fa7 Merge remote-tracking branch 'origin/Animations'
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-27 13:36:49 +01:00
Tleety 8102f3a2ea Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
2016-01-27 12:59:44 +01:00
Tleety cbb17d22d4 WIP 2016-01-27 12:10:00 +01:00
Jace 7e12d00874 Merge branch 'master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 10:43:23 +01:00
viktorljung d12246833e Some further small fizes to resolution //Tobias 2016-01-25 01:26:41 +01:00