Teejoon
|
df7ace6626
|
We only uses one depth buffer now
|
2016-02-29 11:44:29 +01:00 |
|
Tleety
|
7c582898f4
|
Working stencil buffer for the shield.
|
2016-02-04 14:33:39 +01:00 |
|
Tleety
|
379d211832
|
some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
|
2016-02-04 11:13:26 +01:00 |
|
Tleety
|
bc01e147c2
|
Some state stuff, some draw stuff, some QA map stuff
|
2016-02-03 18:09:44 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
Tleety
|
0cf8d26557
|
Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
|
2016-01-11 17:56:58 +01:00 |
|
Jace
|
b908a9f9c6
|
Revert "Forward+"
|
2016-01-11 13:48:55 +01:00 |
|
Tleety
|
d38f58165f
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
|
2015-12-18 15:27:47 +01:00 |
|
Jace
|
522679b14c
|
Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
|
2015-12-14 20:23:29 +01:00 |
|
Tleety
|
7c714d1f98
|
Changed some error handling in the RenderState class.
|
2015-12-14 17:35:01 +01:00 |
|
Jace
|
bc6a211276
|
Removed RenderState log spam
|
2015-12-14 14:54:19 +01:00 |
|
Tleety
|
53d5736420
|
Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
|
2015-12-11 16:07:12 +01:00 |
|
Tleety
|
91edab34bc
|
PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
|
2015-12-11 11:18:30 +01:00 |
|
Tleety
|
37cf42527b
|
RenderState class structure made.
|
2015-12-10 16:03:48 +01:00 |
|