Jace
34e551663f
Merge remote-tracking branch 'origin/master' into Weapons
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# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
2016-03-09 15:52:13 +01:00
Jace
9d368348d5
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
2016-03-09 15:48:57 +01:00
Jace
ee4db3c12f
Merge pull request #187 from teamfisk/BoneAttachmentFix
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Inverse seems to be the same as -w
2016-03-09 14:32:27 +01:00
viktorljung
ddde50b690
Inverse seems to be the same as -w
2016-03-09 14:27:50 +01:00
Jace
4c184b8f44
Merge pull request #186 from teamfisk/BoneAttachmentFix
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BoneAttachments now working perfectly
2016-03-09 13:51:51 +01:00
viktorljung
555b19c41d
BoneAttachments now working perfectly
2016-03-09 13:49:28 +01:00
William Moberg
4ae39dcc36
Merge pull request #182 from teamfisk/DamageIndicator
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Friendly fire gives no DamageIndicator
2016-03-09 13:26:57 +01:00
Adam Byléhn
31ed606ef9
Merge pull request #183 from teamfisk/Menu
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Menu
2016-03-09 12:33:36 +01:00
Tleety
c9c462f695
The console now print some info when you are trying to connect to server
2016-03-09 12:31:37 +01:00
Tleety
704242597a
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl
00478b4f12
Merge pull request #184 from teamfisk/TeamPickCamera
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Tiny compiler bug fix.
2016-03-09 11:46:30 +01:00
William Moberg
f24a5a36b4
Tiny compiler bug fix.
2016-03-09 11:44:07 +01:00
Tobias Dahl
697da620d3
Merge pull request #179 from teamfisk/TeamPickCamera
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Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg
534d6639e5
Class enum instead of hardcoded ints.
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Removed superfluous .Valid() checks.
Check for spectator spawnrequest in case they somehow has a class, so we don't get "x players were supposed to be spawned but failed" if it happens.
2016-03-09 11:35:32 +01:00
William Moberg
b782e73556
Falsified DepthSort for SpectatorCamera buttons and CP-HUD elements.
2016-03-09 10:56:05 +01:00
verysecrethero
6456df8ce1
DamageIndicator is now disabled for Friendly fire
2016-03-09 10:44:08 +01:00
Tobias Dahl
30e1c2c247
Merge pull request #178 from teamfisk/NetworkComponent
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Network component
2016-03-09 10:04:40 +01:00
Tleety
95f68cc888
ConnectRequest event and some other shit
2016-03-08 22:24:32 +01:00
William Moberg
6c673db2f4
Merge branch 'TeamPickCamera' of github.com:teamfisk/TacticalZ into TeamPickCamera
2016-03-08 19:24:55 +01:00
William Moberg
7bc3c9f7b1
Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
2016-03-08 18:26:17 +01:00
Tleety
3394d65055
Servers now show up in the server list.
2016-03-08 18:13:21 +01:00
verysecrethero
7ee4ea637b
Merge remote-tracking branch 'origin/master' into TeamPickCamera
2016-03-08 17:30:22 +01:00
William Moberg
e5dba6604b
Merge pull request #181 from teamfisk/AmmoPickup
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AmmoPickupSystem should now be able to give ammo to all classtypes
2016-03-08 17:09:37 +01:00
Tleety
280de0e984
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
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# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
2016-03-08 17:03:50 +01:00
stiffly
17e2ebeaa7
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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# Conflicts:
# include/Engine/Network/Client.h
2016-03-08 16:59:24 +01:00
Tleety
1d8b5abfde
Fuck aff
2016-03-08 16:53:35 +01:00
Tleety
ba9208085b
WIP
2016-03-08 16:52:56 +01:00
verysecrethero
52d3cb3ebf
GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
2016-03-08 16:33:08 +01:00
Tleety
f8ab52c72c
WIP
2016-03-08 16:15:54 +01:00
verysecrethero
e43a7be7db
DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
2016-03-08 15:55:51 +01:00
Tleety
a0ca4df3be
Some server list components and entities.
2016-03-08 13:29:21 +01:00
William Moberg
d7f09b1a8f
Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard.
2016-03-08 11:59:15 +01:00
verysecrethero
68b0175b3d
Merge remote-tracking branch 'origin/master' into AmmoPickup
2016-03-08 11:54:57 +01:00
verysecrethero
0e0a486c01
AmmoPickupSystem should now be able to give ammo to all classtypes
2016-03-08 11:48:54 +01:00
Tleety
01f29b6d4e
Blur behind buttons/sprites should now be working as intended.
2016-03-08 11:14:09 +01:00
William Moberg
3436ba6656
Merge pull request #177 from teamfisk/AmmoPickup
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Fixed some systems added twice in Game.cpp
2016-03-08 09:46:36 +01:00
Tleety
6b7f598c4d
WIP
2016-03-07 23:35:58 +01:00
Tleety
5c0d9070c7
WIP
2016-03-07 23:25:06 +01:00
Jace
77b9112f55
Since I overwrote the assets I was sent with a now reverted commit, Defender weapon reload animations won't work until it's exported properly
2016-03-07 20:04:22 +01:00
Jace
7b0f887332
fixup! fixup! Disabled InputCommand processing while you fiddle with editor UI elements
2016-03-07 19:59:57 +01:00
Jace
3fda25b604
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
2016-03-07 19:38:49 +01:00
Jace
67ce6c5ae6
Added Speed and Delay fields to explosion effect.
2016-03-07 19:38:02 +01:00
Jace
1a403b9b88
TextFieldReader now loops through parents if the entity field was empty and the current entity didn't have a component of that type.
2016-03-07 17:55:00 +01:00
Jace
f923872e51
fixup! Disabled InputCommand processing while you fiddle with editor UI elements
2016-03-07 17:54:01 +01:00
Jace
abc447b937
Updated snapshot filter to ignore the new animation components
2016-03-07 17:53:47 +01:00
Jace
8bcb15a128
Disabled InputCommand processing while you fiddle with editor UI elements
2016-03-07 17:53:32 +01:00
Jace
b000bb2597
Cleaned up old entities
2016-03-07 17:53:11 +01:00
William Moberg
fcf87104c3
Replaced test textures for class picking with more proper icons.
2016-03-07 17:50:03 +01:00
William Moberg
1516ed8e2d
Removed debug logging. PlayerID in InputCommands from buttons is corrected.
2016-03-07 17:35:01 +01:00
stiffly
9e8df340b3
Merge remote-tracking branch 'origin/master' into NetworkComponent
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# Conflicts:
# src/Engine/Network/Server.cpp
2016-03-07 17:21:24 +01:00