Jace
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609f6619a6
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Merge remote-tracking branch 'origin/Animations' into Weapons
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2016-03-04 03:04:36 +01:00 |
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Jace
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03ea9bcf40
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fixup! Duration no longer needed
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2016-03-04 03:00:03 +01:00 |
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Jace
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d37b7c2277
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 02:55:19 +01:00 |
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viktorljung
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1bd71931b8
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Fixed crash when trying to blend to a nonexistent node
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2016-03-04 02:53:23 +01:00 |
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Tleety
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0e95c5bb95
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Fixes
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2016-03-04 02:52:04 +01:00 |
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Jace
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b7fa7f9119
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Duration no longer needed
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2016-03-04 02:50:03 +01:00 |
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Jace
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608e339172
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Merge remote-tracking branch 'origin/Animations' into Weapons
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2016-03-04 02:48:41 +01:00 |
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Jace
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3a8f7c5d03
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First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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viktorljung
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1ff91a5c5d
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fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
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viktorljung
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49802fed91
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Blend duration can now be 0.0
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2016-03-04 02:24:13 +01:00 |
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Tleety
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45991000ae
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Removed unused code
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2016-03-04 02:20:42 +01:00 |
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Tleety
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778bbd13ca
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double's should now be displayed with only 1 decimal.
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2016-03-04 02:19:13 +01:00 |
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viktorljung
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1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
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Tleety
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00b5a1771c
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Should now work fully, not KD tho
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2016-03-04 01:34:29 +01:00 |
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antc13
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86306b3132
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap2version2.xml
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2016-03-04 01:15:42 +01:00 |
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Tleety
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66374b7ff9
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Should now track score correctly
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2016-03-04 00:21:01 +01:00 |
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Tleety
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fe7c1dd808
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Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
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2016-03-03 23:56:57 +01:00 |
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Tleety
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118d61c711
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Should now remove players from scoreboard if they disconnect
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2016-03-03 23:55:52 +01:00 |
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Jace
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4dd46e2e21
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Merge branch 'master' into Weapons
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2016-03-03 23:46:46 +01:00 |
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Jace
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7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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Jace
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9426942988
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Merge pull request #169 from teamfisk/Animations
Animations
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2016-03-03 23:45:24 +01:00 |
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stiffly
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2167b6f7b1
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Fix for previous commit..
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2016-03-03 23:43:50 +01:00 |
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viktorljung
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bebdacabb4
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Clean up
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2016-03-03 23:41:08 +01:00 |
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viktorljung
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66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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Jace
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217c3fe55c
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Fixes
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2016-03-03 22:58:45 +01:00 |
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Tleety
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0a21fe15dd
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-03-03 22:56:39 +01:00 |
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Tleety
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011aa53bc0
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ScoreScreen things
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2016-03-03 22:55:18 +01:00 |
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stiffly
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714665f0a3
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Updated the PlayerID getter in Server.cpp.
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2016-03-03 22:55:12 +01:00 |
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stiffly
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8466a282b7
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The server will now parse a death event and pass it forward with a KillDeath event to the score system.
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2016-03-03 22:48:42 +01:00 |
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Jace
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80ad76c023
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Merge branch 'Playtest2-Fallback' of github.com:teamfisk/TacticalZ into Playtest2-Fallback
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2016-03-03 22:25:46 +01:00 |
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Jace
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c84d7ebb8f
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PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed
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2016-03-03 22:25:07 +01:00 |
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Jocke
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ae13a2db6b
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Player cannot see their own sprint effect.
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2016-03-03 22:09:51 +01:00 |
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Jocke
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984b8ad3e9
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SprintEffect defaults to 30% extra speed.
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2016-03-03 21:57:27 +01:00 |
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Tleety
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f5ea4e06c7
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Map
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2016-03-03 21:37:18 +01:00 |
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Jocke
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b1148c0c6c
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Added a afterimage SprintEffect for the Sniper.
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2016-03-03 21:24:31 +01:00 |
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viktorljung
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68332102ea
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Can now blend non unique nodes
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2016-03-03 21:20:55 +01:00 |
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Jace
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6532e9896e
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fixup! Playtest 2 Fallback Map
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2016-03-03 21:05:21 +01:00 |
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Jace
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e24a0b127b
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Added Ability cooldown UI and missing texture
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2016-03-03 20:59:30 +01:00 |
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Tleety
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00c585de3c
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Score should now track to all clients
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2016-03-03 20:45:16 +01:00 |
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Jace
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c0e160833c
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Playtest 2 Fallback Map
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2016-03-03 20:43:28 +01:00 |
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Jace
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cbb2ec2fd6
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Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name
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2016-03-03 20:43:28 +01:00 |
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Jace
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c467d54d44
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Merge pull request #167 from teamfisk/Weapons
Working Assault Weapon
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2016-03-03 20:43:13 +01:00 |
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Jace
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0e5810d39e
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Merge branch 'master' into Weapons
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2016-03-03 20:41:50 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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maqu14
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f1c5df1418
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-03 19:58:53 +01:00 |
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Jocke
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a5c1e34b8d
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
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2016-03-03 18:49:42 +01:00 |
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Jace
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e55a399bad
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Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
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Jocke
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06b7052bf2
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
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2016-03-03 18:26:47 +01:00 |
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