Commit Graph

1835 Commits

Author SHA1 Message Date
Jace 609f6619a6 Merge remote-tracking branch 'origin/Animations' into Weapons 2016-03-04 03:04:36 +01:00
Jace 03ea9bcf40 fixup! Duration no longer needed 2016-03-04 03:00:03 +01:00
Jace d37b7c2277 fixup! First attempt at AssaultWeapon animations! 2016-03-04 02:55:19 +01:00
viktorljung 1bd71931b8 Fixed crash when trying to blend to a nonexistent node 2016-03-04 02:53:23 +01:00
Tleety 0e95c5bb95 Fixes 2016-03-04 02:52:04 +01:00
Jace b7fa7f9119 Duration no longer needed 2016-03-04 02:50:03 +01:00
Jace 608e339172 Merge remote-tracking branch 'origin/Animations' into Weapons 2016-03-04 02:48:41 +01:00
Jace 3a8f7c5d03 First attempt at AssaultWeapon animations! 2016-03-04 02:48:03 +01:00
viktorljung 1ff91a5c5d fixup! Blend duration can now be 0.0
Commited input test stuff
2016-03-04 02:30:05 +01:00
viktorljung 49802fed91 Blend duration can now be 0.0 2016-03-04 02:24:13 +01:00
Tleety 45991000ae Removed unused code 2016-03-04 02:20:42 +01:00
Tleety 778bbd13ca double's should now be displayed with only 1 decimal. 2016-03-04 02:19:13 +01:00
viktorljung 1616fb20d1 Skinned meshes now in T-Pose when not it's blendtree is null 2016-03-04 02:03:50 +01:00
Tleety 00b5a1771c Should now work fully, not KD tho 2016-03-04 01:34:29 +01:00
antc13 86306b3132 Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/NewMap2version2.xml
2016-03-04 01:15:42 +01:00
Tleety 66374b7ff9 Should now track score correctly 2016-03-04 00:21:01 +01:00
Tleety fe7c1dd808 Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
#	include/Engine/Network/Server.h
2016-03-03 23:56:57 +01:00
Tleety 118d61c711 Should now remove players from scoreboard if they disconnect 2016-03-03 23:55:52 +01:00
Jace 4dd46e2e21 Merge branch 'master' into Weapons 2016-03-03 23:46:46 +01:00
Jace 7e6d32aaec Fixed AssaultWeapon reload logic 2016-03-03 23:45:28 +01:00
Jace 9426942988 Merge pull request #169 from teamfisk/Animations
Animations
2016-03-03 23:45:24 +01:00
stiffly 2167b6f7b1 Fix for previous commit.. 2016-03-03 23:43:50 +01:00
viktorljung bebdacabb4 Clean up 2016-03-03 23:41:08 +01:00
viktorljung 66c8a17b17 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-03 23:21:14 +01:00
viktorljung e3fbd2082c BlendQueues fully working 2016-03-03 23:20:13 +01:00
Jace 217c3fe55c Fixes 2016-03-03 22:58:45 +01:00
Tleety 0a21fe15dd Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-03-03 22:56:39 +01:00
Tleety 011aa53bc0 ScoreScreen things 2016-03-03 22:55:18 +01:00
stiffly 714665f0a3 Updated the PlayerID getter in Server.cpp. 2016-03-03 22:55:12 +01:00
stiffly 8466a282b7 The server will now parse a death event and pass it forward with a KillDeath event to the score system. 2016-03-03 22:48:42 +01:00
Jace 80ad76c023 Merge branch 'Playtest2-Fallback' of github.com:teamfisk/TacticalZ into Playtest2-Fallback 2016-03-03 22:25:46 +01:00
Jace c84d7ebb8f PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed 2016-03-03 22:25:07 +01:00
Jocke ae13a2db6b Player cannot see their own sprint effect. 2016-03-03 22:09:51 +01:00
Jocke 984b8ad3e9 SprintEffect defaults to 30% extra speed. 2016-03-03 21:57:27 +01:00
Tleety f5ea4e06c7 Map 2016-03-03 21:37:18 +01:00
Jocke b1148c0c6c Added a afterimage SprintEffect for the Sniper. 2016-03-03 21:24:31 +01:00
viktorljung 68332102ea Can now blend non unique nodes 2016-03-03 21:20:55 +01:00
Jace 6532e9896e fixup! Playtest 2 Fallback Map 2016-03-03 21:05:21 +01:00
Jace e24a0b127b Added Ability cooldown UI and missing texture 2016-03-03 20:59:30 +01:00
Tleety 00c585de3c Score should now track to all clients 2016-03-03 20:45:16 +01:00
Jace c0e160833c Playtest 2 Fallback Map 2016-03-03 20:43:28 +01:00
Jace cbb2ec2fd6 Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name 2016-03-03 20:43:28 +01:00
Jace c467d54d44 Merge pull request #167 from teamfisk/Weapons
Working Assault Weapon
2016-03-03 20:43:13 +01:00
Jace 0e5810d39e Merge branch 'master' into Weapons 2016-03-03 20:41:50 +01:00
Jace eba296196c Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
#	src/Game/Game.cpp
2016-03-03 20:05:10 +01:00
Jace b2371f4a43 Working AssaultWeapon 2016-03-03 20:00:42 +01:00
maqu14 f1c5df1418 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-03 19:58:53 +01:00
Jocke a5c1e34b8d Merge remote-tracking branch 'origin/master' into SniperSprintBranch 2016-03-03 18:49:42 +01:00
Jace e55a399bad Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
2016-03-03 18:41:04 +01:00
Jocke 06b7052bf2 Merge remote-tracking branch 'origin/master' into SniperSprintBranch 2016-03-03 18:26:47 +01:00