Updated snapshot filter to ignore the new animation components
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@@ -15,7 +15,9 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
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|| component.Info.Name == "AssaultWeapon"
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|| component.Info.Name == "DefenderWeapon"
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|| component.Info.Name == "Animation"
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|| component.Info.Name == "AnimationOffset"
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|| component.Info.Name == "Blend"
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|| component.Info.Name == "BlendAdditive"
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|| component.Info.Name == "BlendOverride"
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|| entity.Name() == "PlayerName"
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) {
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return false;
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