Ayumiwii
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35269315cc
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Rename the thingie
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2016-01-18 13:51:32 +01:00 |
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Ayumiwii
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8f8b64f99c
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First pass that actually work
Not at all done, but it'll have to do for now
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2016-01-18 11:50:00 +01:00 |
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Ayumiwii
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00eeed2e20
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Broken stuff, refactoring
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2016-01-12 16:16:42 +01:00 |
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Ayumiwii
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0630885d92
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Many more things done
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2016-01-11 19:59:45 +01:00 |
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Ayumiwii
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3467315aef
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Lots of things done
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2016-01-08 16:42:59 +01:00 |
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stiffly
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330f08b926
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
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2015-12-18 14:18:53 +01:00 |
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William Moberg
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e2417be8c7
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Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
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2015-12-15 15:36:28 +01:00 |
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William Moberg
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170610bcb1
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Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
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stiffly
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3f77da4a07
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
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2015-12-14 17:07:12 +01:00 |
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stiffly
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bac0a1de26
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Removed annoying cube
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2015-12-14 16:55:23 +01:00 |
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Jace
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7464facab9
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Next generation raptor copter
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2015-12-12 03:38:17 +01:00 |
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stiffly
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c2435fda2d
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Added Component to Components.xsd and Entity.xsd
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2015-12-11 14:27:54 +01:00 |
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stiffly
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80f028edf2
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Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
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sippeangelo
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0367826f16
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Added RaptorCopter example system
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2015-12-10 10:17:18 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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sippeangelo
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58d827f7d0
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Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
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2015-12-09 14:25:41 +01:00 |
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sippeangelo
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c9b140bd6b
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Semi-working entity loading from XML files!
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2015-12-09 12:29:32 +01:00 |
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sippeangelo
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8419d2e7b9
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Updated schema with custom type names to better match their C++ counterparts
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2015-11-26 16:09:11 +01:00 |
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sippeangelo
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ac05975fd5
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Updated schema
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2015-11-25 18:04:11 +01:00 |
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