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813 Commits 116 Branches 0 Tags
47d2fb6a9bbb84a3dff41f29b662603b5c072e6e
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7 Commits

Author SHA1 Message Date
antc13 b5b1140f5c Custom Animations should now work. We also save color values if there's no texture. 2016-01-24 13:28:40 +01:00
antc13 3baa988ad4 Changed .obj files to our own format. DummyScene.mesh may be broken. 2016-01-23 20:35:58 +01:00
antc13 3826142e94 Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah! 2016-01-19 17:40:34 +01:00
antc13 2a3009212a Importing custom mesh without material. 2016-01-18 19:37:55 +01:00
FakeShemp eb5fca898f Fix small bug with push_back order
Commited directly from GitHub. Blame it if something explodes.
2015-12-21 12:55:25 +01:00
antc13 a22d086e60 Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully). 2015-12-10 11:18:34 +01:00
FakeShemp c8cb0ee939 Grab all materials 2015-12-09 11:58:49 +01:00
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