Jace
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47d2fb6a9b
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Fixed wrong drawing function used in PickingPass
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2016-01-24 22:20:42 +01:00 |
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Jace
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0c56a05144
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Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
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2016-01-24 21:21:51 +01:00 |
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Jace
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382eff169f
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Server refactoring to remove player dependency and lots of fixes.
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2016-01-24 21:20:43 +01:00 |
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Tleety
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d4797b0808
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Some entity files
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2016-01-24 21:08:01 +01:00 |
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Jace
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25890c8d6c
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Merge remote-tracking branch 'origin/Networking'
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2016-01-24 19:01:15 +01:00 |
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Jace
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0fb1dbcae1
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Client now has authority over its own absolute position and orientation until we have reliable input messaging
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2016-01-24 19:00:50 +01:00 |
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Jace
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9f3d887ac4
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Networking bugfixes
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2016-01-24 18:37:36 +01:00 |
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Jace
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b4081b3e45
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Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-24 18:36:37 +01:00 |
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stiffly
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8d61632c26
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No longer spawns a f**king sphere.
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2016-01-24 17:40:43 +01:00 |
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stiffly
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2eaad2aa00
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Client now responds to deleted entity and component in server
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2016-01-24 17:16:26 +01:00 |
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Jace
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235b26ad61
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WIP shoot
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2016-01-24 17:16:18 +01:00 |
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Viktor Ljung
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f80fb5eda8
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Merge pull request #52 from teamfisk/Importer
Importer
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2016-01-24 17:05:02 +01:00 |
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antc13
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aa115befa9
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UnitRaptor is now displayed while models are being loaded in.
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2016-01-24 17:04:12 +01:00 |
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antc13
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aa20b48188
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
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2016-01-24 16:22:22 +01:00 |
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antc13
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96a735c542
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Changed .obj to .mesh for all meshes.
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2016-01-24 16:12:31 +01:00 |
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Jace
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3261e21d96
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Coloring players depending on team and created a blue spawn in MovementTest
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2016-01-24 15:46:01 +01:00 |
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antc13
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666f1fd878
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Removed temp variables & the "forced" animation in DrawFinalPass
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2016-01-24 15:30:20 +01:00 |
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Jace
|
373bb33cf0
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Player jumping taking air acceleration into account
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2016-01-24 15:20:34 +01:00 |
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antc13
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4c5d17b203
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
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2016-01-24 14:40:52 +01:00 |
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antc13
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8286d052b3
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Changed color values from floats to glm::vec4
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2016-01-24 14:38:17 +01:00 |
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Jace
|
aaa11d2109
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Merge remote-tracking branch 'origin/master' into PlayerMovement
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2016-01-24 14:18:23 +01:00 |
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Jace
|
67477ff3ae
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EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
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antc13
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b5b1140f5c
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Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
|
Jocke
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7567f47a68
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Weapon system now searches parents for health component (stops at first health component).
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2016-01-24 11:56:46 +01:00 |
|
Jocke
|
97d70f8e32
|
Fixed in client for shoot event. Weapon system now damages health on any target not only players.
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2016-01-24 11:36:01 +01:00 |
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antc13
|
3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
|
Jace
|
1ce9128da8
|
Source-like movement
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2016-01-23 19:45:23 +01:00 |
|
stiffly
|
a28748b35d
|
Merge remote-tracking branch 'origin/master' into Networking
|
2016-01-23 18:42:16 +01:00 |
|
Viktor Ljung
|
132de88d28
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Merge pull request #50 from teamfisk/Forward+
Forward+
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2016-01-23 18:23:16 +01:00 |
|
viktorljung
|
df485ccf7b
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Merge branch 'master' into Forward+
|
2016-01-23 18:21:35 +01:00 |
|
viktorljung
|
85a4d98c81
|
Revert "Revert "Merge pull request #43 from teamfisk/Forward+""
This reverts commit bd62b5873d.
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2016-01-23 18:21:10 +01:00 |
|
viktorljung
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ef020a3770
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Text fixed
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2016-01-23 18:17:20 +01:00 |
|
viktorljung
|
160b7183b2
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WIP
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2016-01-23 18:07:07 +01:00 |
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antc13
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f1835fd89c
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Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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stiffly
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ecdb5ed07d
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-23 17:51:06 +01:00 |
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Tleety
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5edf5a41f1
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Transparency bug fix
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2016-01-23 16:45:26 +01:00 |
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Jocke
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6d2c656a04
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-23 16:41:42 +01:00 |
|
Jocke
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2bf0434bcb
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Remade Snapshot logic from component based to entity based.
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2016-01-23 16:40:38 +01:00 |
|
viktorljung
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ff6ec82a6c
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AMD fix
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2016-01-23 16:27:01 +01:00 |
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viktorljung
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bd62b5873d
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Revert "Merge pull request #43 from teamfisk/Forward+"
This reverts commit d59ab5aba2, reversing
changes made to bef95235d0.
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2016-01-23 15:57:26 +01:00 |
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Jace
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666ef6589e
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Crouching!
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2016-01-23 15:06:47 +01:00 |
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Jace
|
b83d773627
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Infinite respawning for now
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2016-01-23 15:06:41 +01:00 |
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Viktor Ljung
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d59ab5aba2
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Merge pull request #43 from teamfisk/Forward+
Bloom render pass and HDR colors
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2016-01-23 14:58:10 +01:00 |
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Tleety
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f623232a2b
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Removed a temp variable.
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2016-01-23 14:52:29 +01:00 |
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Tleety
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6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-23 13:59:21 +01:00 |
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Tleety
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b499f4b020
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Fixed some rendering bugs and some code refactoring
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2016-01-23 12:17:38 +01:00 |
|
Jace
|
482689fd48
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fixup! Moved FirstPersonInputController implementation out of header
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2016-01-23 12:16:40 +01:00 |
|
Jace
|
32f73201c5
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Basic jumping!
|
2016-01-23 12:15:33 +01:00 |
|
Jace
|
3aeeb3cad5
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Moved FirstPersonInputController implementation out of header
|
2016-01-23 12:15:32 +01:00 |
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Jace
|
4d5cbb6057
|
fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 12:14:29 +01:00 |
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