verysecrethero
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4e23e7bf30
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misc changes do the DoubleJumpHexagon.xml
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2016-02-11 15:58:58 +01:00 |
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verysecrethero
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a8ab49f202
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Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
# include/Game/Systems/PlayerMovementSystem.h
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2016-02-11 15:19:01 +01:00 |
|
Jace
|
95289f47d6
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Merge branch 'master' into WeaponSystem
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2016-02-11 12:58:09 +01:00 |
|
Jace
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ccf4cae74b
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Merge remote-tracking branch 'origin/Animations'
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2016-02-11 12:54:42 +01:00 |
|
Jace
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81943516a9
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Protected inheritance, not even once.
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2016-02-11 11:36:39 +01:00 |
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Jace
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0394eacb6b
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-11 00:18:36 +01:00 |
|
Jace
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9d9c6bdf1e
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Third person animations and shoot effects base work
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2016-02-11 00:08:50 +01:00 |
|
viktorljung
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dded296cde
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Animation looping fix
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2016-02-10 23:19:44 +01:00 |
|
Viktor Ljung
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c3cc5ae70b
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Merge pull request #92 from teamfisk/Importer
Importer
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2016-02-10 22:51:46 +01:00 |
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Jace
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6396925b68
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-10 20:47:33 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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Jace
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0825b10c75
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
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2016-02-10 19:24:35 +01:00 |
|
Teejoon
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fa781d5c88
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-10 17:16:14 +01:00 |
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Teejoon
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97780395cf
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... Now mipmaps and Splatmaps i comming :)
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2016-02-10 17:15:54 +01:00 |
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Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
|
antc13
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646806b50e
|
New Map with meshes WIP
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2016-02-10 15:40:59 +01:00 |
|
William Moberg
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b2d35c80f7
|
Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
|
2016-02-10 15:08:40 +01:00 |
|
Jace
|
d931660c56
|
WIP
|
2016-02-10 14:43:32 +01:00 |
|
viktorljung
|
08328a781c
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
|
2016-02-10 14:13:08 +01:00 |
|
William Moberg
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86f4ff0b3c
|
Added an annotation for Trigger and Collideable components.
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2016-02-10 12:38:36 +01:00 |
|
verysecrethero
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b6b96c5f11
|
Added DoubleJumpHexagon entity. Spawned DoubleJumpHexagon as the player doublejumps. Fixed DoubleJumping bug where you couldnt doublejump on rocks (where velocity wasnt 0.0)
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2016-02-10 11:51:58 +01:00 |
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stiffly
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f6a7b8ea0c
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 11:37:17 +01:00 |
|
viktorljung
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49e6252ee1
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-02-10 11:33:45 +01:00 |
|
viktorljung
|
97be22c4a5
|
Skinned transparent model Picking fixed
|
2016-02-10 11:22:05 +01:00 |
|
viktorljung
|
2c48c2680f
|
Cleanup
|
2016-02-10 11:04:28 +01:00 |
|
viktorljung
|
09bb42b3f4
|
Importer animation fix
|
2016-02-10 11:00:44 +01:00 |
|
Jace
|
067780c93f
|
Merge pull request #83 from teamfisk/DefenderShield
Defender shield
|
2016-02-10 10:33:36 +01:00 |
|
Jace
|
90192e016a
|
Merge pull request #82 from teamfisk/BoxModelCollision
Small fixes to collision/trigger-boxes, etc.
|
2016-02-10 10:08:54 +01:00 |
|
Jace
|
5cea3bed3a
|
Work in progress weapon system
|
2016-02-09 23:27:04 +01:00 |
|
viktorljung
|
c09c2f4783
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-09 22:50:19 +01:00 |
|
viktorljung
|
7212217460
|
Added animation blending and offset animation component
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2016-02-09 22:15:43 +01:00 |
|
Jace
|
d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
|
2016-02-09 13:22:21 +01:00 |
|
Teejoon
|
060e674a6f
|
Picking supports skinned meshes
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2016-02-08 17:37:18 +01:00 |
|
William Moberg
|
93c6f3c0a3
|
AABBs are auto attached when adding Trigger/Collideable/etc, also added AttachComponent method to ComponentWrapper.
|
2016-02-08 14:34:37 +01:00 |
|
stiffly
|
9da1419895
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-08 14:24:44 +01:00 |
|
Tleety
|
971beb29d8
|
Merge remote-tracking branch 'origin/master' into DefenderShield
# Conflicts:
# resources/Schema/Components.xsd
|
2016-02-08 12:30:41 +01:00 |
|
William Moberg
|
5987751add
|
Merge pull request #81 from teamfisk/HealthPickup
Health pickup
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2016-02-08 11:50:47 +01:00 |
|
Jace
|
70f8237a16
|
Merge pull request #60 from teamfisk/3rdPersonDeathCam
3rd person death cam
|
2016-02-08 11:39:57 +01:00 |
|
Jace
|
99cbdd3c1e
|
Player death effect fixes
|
2016-02-08 11:39:29 +01:00 |
|
verysecrethero
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ce22854168
|
HealthPickups are now based on a percentage of player maxhealth. You can no longer pickup healthpacks if you are at max health. You can no longer gain more than maxHealth.
|
2016-02-08 11:22:28 +01:00 |
|
Jace
|
35b0193f15
|
Merge pull request #72 from teamfisk/BoxModelCollision
Collision in test phase
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2016-02-08 10:29:41 +01:00 |
|
verysecrethero
|
f8e514d21e
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Merge remote-tracking branch 'origin/master' into HealthPickup
|
2016-02-08 10:22:35 +01:00 |
|
verysecrethero
|
fad25c6e16
|
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
# Conflicts:
# include/Engine/Core/EPlayerHealthPickup.h
|
2016-02-08 10:21:30 +01:00 |
|
Teejoon
|
43719f8304
|
Added texture tiling to shaders (exkluding ExplosinEffects)
|
2016-02-07 15:27:26 +01:00 |
|
viktorljung
|
933a32aa8d
|
Animations kind of working
|
2016-02-06 18:09:51 +01:00 |
|
verysecrethero
|
4103c878ec
|
Refactoring: Changed HealthPickupSystem to use a struct instead. Removed the Id in EPickupSpawned
|
2016-02-05 18:05:46 +01:00 |
|
verysecrethero
|
be628d9406
|
Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
# resources/Schema/Components.xsd
|
2016-02-05 16:23:22 +01:00 |
|
verysecrethero
|
66f442f1af
|
Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
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2016-02-05 16:13:59 +01:00 |
|
verysecrethero
|
2542397511
|
Miscellaneous small fixes: For Tests, CapturePoint xml file, HealthSystem, DashAbility xml file.
|
2016-02-05 15:35:51 +01:00 |
|
William Moberg
|
7641ba49c7
|
Weapon doesn't explode in first person.
|
2016-02-05 15:16:24 +01:00 |
|