Commit Graph

12 Commits

Author SHA1 Message Date
Jace d3bc48f5f7 Major networking refactoring to allow for snapshot filtering outside of netcode 2016-02-09 13:22:21 +01:00
stiffly e0c4394f20 Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking

# Conflicts:
#	include/Game/Game.h
#	src/Game/CMakeLists.txt
#	src/Game/Game.cpp
2016-01-19 14:04:25 +01:00
stiffly 62c3f72355 Fixed cmake for interpolationsystem. 2016-01-18 17:27:37 +01:00
Jace db1b972cd1 Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems 2016-01-15 18:32:47 +01:00
Jace 6ad1839def Initial work on PlayerMovementSystem 2016-01-14 17:03:48 +01:00
verysecrethero 0e0a361a38 HotFix: Updated the CMakeList.txt in src/Game so it has the HealthSystem.cpp. This is needed otherwise the solution cant find that file 2016-01-07 16:36:18 +01:00
stiffly 094c7fbb44 Added system to CMakeLists.txt. 2015-12-11 14:20:36 +01:00
sippeangelo 91f8b4359b Fixed Tests not including dependencies properly 2015-12-02 15:25:27 +01:00
sippeangelo f65b7d591c Fixed Tests running the game when it really shouldn't. 2015-12-02 15:03:18 +01:00
sippeangelo cf349870de Simplified CMake for Game 2015-12-01 10:40:33 +01:00
sippeangelo 872879c013 Engine puzzle completed 2015-11-30 17:02:24 +01:00
sippeangelo 52278d7bc2 More CMake bullshit 2015-11-30 11:16:43 +01:00