Jace
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d3bc48f5f7
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Major networking refactoring to allow for snapshot filtering outside of netcode
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2016-02-09 13:22:21 +01:00 |
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stiffly
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e0c4394f20
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Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
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2016-01-19 14:04:25 +01:00 |
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stiffly
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62c3f72355
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Fixed cmake for interpolationsystem.
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2016-01-18 17:27:37 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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Jace
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6ad1839def
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Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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verysecrethero
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0e0a361a38
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HotFix: Updated the CMakeList.txt in src/Game so it has the HealthSystem.cpp. This is needed otherwise the solution cant find that file
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2016-01-07 16:36:18 +01:00 |
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stiffly
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094c7fbb44
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Added system to CMakeLists.txt.
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2015-12-11 14:20:36 +01:00 |
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sippeangelo
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91f8b4359b
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Fixed Tests not including dependencies properly
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2015-12-02 15:25:27 +01:00 |
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sippeangelo
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f65b7d591c
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Fixed Tests running the game when it really shouldn't.
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2015-12-02 15:03:18 +01:00 |
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sippeangelo
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cf349870de
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Simplified CMake for Game
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2015-12-01 10:40:33 +01:00 |
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sippeangelo
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872879c013
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Engine puzzle completed
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2015-11-30 17:02:24 +01:00 |
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sippeangelo
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52278d7bc2
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More CMake bullshit
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2015-11-30 11:16:43 +01:00 |
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