verysecrethero
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deb6ff1b16
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Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
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2016-01-21 17:36:47 +01:00 |
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Jace
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a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
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verysecrethero
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b45de542da
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CapturePointSystem updated, all tests are green
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2016-01-19 17:19:58 +01:00 |
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verysecrethero
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f197993beb
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Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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2016-01-19 15:31:15 +01:00 |
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Jace
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51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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verysecrethero
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4b672b11e7
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EquippedItem,Ammo got changed to int instead of double. Loading entities from map the new way in Tests. ComponentWrapper:s Name is now Type
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2016-01-13 15:58:52 +01:00 |
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William Moberg
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ef9ce7932a
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New small fix.
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2016-01-07 17:40:47 +01:00 |
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verysecrethero
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a1ed79dfbf
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HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes
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2016-01-07 14:53:31 +01:00 |
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