FakeShemp
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6c072aae45
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-10 11:49:51 +01:00 |
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FakeShemp
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68634126e5
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Add moar optimization thingies and some xml clarifications
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2016-03-10 11:43:11 +01:00 |
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FakeShemp
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ee99821164
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Add reverse and scalar for ColorByDistance
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2016-03-07 15:45:06 +01:00 |
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FakeShemp
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53ea5bd37d
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comment out currently unused thing
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2016-03-07 14:15:17 +01:00 |
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Teejoon
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b38ebbe676
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Shadows now working on NVIDIA cards too
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2016-03-07 14:00:08 +01:00 |
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FakeShemp
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315eac1af9
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try not to assume things.
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2016-03-03 15:10:27 +01:00 |
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FakeShemp
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0cf92e99ff
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wip
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2016-03-02 10:17:49 +01:00 |
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FakeShemp
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22c391df54
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Initial work on texture arrays
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2016-02-26 17:40:35 +01:00 |
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FakeShemp
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8867e7ac3c
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Working shadows, no cascade blend yet
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2016-02-25 20:29:41 +01:00 |
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FakeShemp
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fb80d088e4
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Redid many a thing for the sake of efficiency
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2016-02-23 10:06:21 +01:00 |
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Ayumiwii
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cb7f06573f
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Shadows stage 2 WIP
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2016-02-09 14:08:57 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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Tleety
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9c2e459e0c
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Deatheffect color now correctly calculated
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2016-02-02 10:58:00 +01:00 |
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Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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Ayumiwii
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382e00cff4
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Randomness fixed
Redundant continue removed
Redundant cross product removed
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2016-01-21 15:34:08 +01:00 |
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Ayumiwii
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77e1dacb6f
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Merge
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2016-01-19 09:58:52 +01:00 |
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Ayumiwii
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35269315cc
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Rename the thingie
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2016-01-18 13:51:32 +01:00 |
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