Commit Graph

19 Commits

Author SHA1 Message Date
FakeShemp 6c072aae45 Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
#	resources/Schema/Components/ExplosionEffect.xml
#	resources/Shaders/ExplosionEffect.geom.glsl
#	src/Game/Systems/ExplosionEffectSystem.cpp
2016-03-10 11:49:51 +01:00
FakeShemp 68634126e5 Add moar optimization thingies and some xml clarifications 2016-03-10 11:43:11 +01:00
FakeShemp ee99821164 Add reverse and scalar for ColorByDistance 2016-03-07 15:45:06 +01:00
FakeShemp 53ea5bd37d comment out currently unused thing 2016-03-07 14:15:17 +01:00
Teejoon b38ebbe676 Shadows now working on NVIDIA cards too 2016-03-07 14:00:08 +01:00
FakeShemp 315eac1af9 try not to assume things. 2016-03-03 15:10:27 +01:00
FakeShemp 0cf92e99ff wip 2016-03-02 10:17:49 +01:00
FakeShemp 22c391df54 Initial work on texture arrays 2016-02-26 17:40:35 +01:00
FakeShemp 8867e7ac3c Working shadows, no cascade blend yet 2016-02-25 20:29:41 +01:00
FakeShemp fb80d088e4 Redid many a thing for the sake of efficiency 2016-02-23 10:06:21 +01:00
Ayumiwii cb7f06573f Shadows stage 2 WIP 2016-02-09 14:08:57 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
Tleety 9c2e459e0c Deatheffect color now correctly calculated 2016-02-02 10:58:00 +01:00
Tleety 53cae25eb2 WIP on widget fuckery 2016-02-01 16:56:55 +01:00
stiffly 44baa47bba Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Common.h
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/DrawScenePass.h
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-25 01:21:15 +01:00
Ayumiwii 382e00cff4 Randomness fixed
Redundant continue removed
Redundant cross product removed
2016-01-21 15:34:08 +01:00
Ayumiwii 77e1dacb6f Merge 2016-01-19 09:58:52 +01:00
Ayumiwii 35269315cc Rename the thingie 2016-01-18 13:51:32 +01:00