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443 Commits 116 Branches 0 Tags
729ebe6c8ba2747d9891a3dbebf61e85e2aee485
Commit Graph

9 Commits

Author SHA1 Message Date
William Moberg 7fb71f17b2 Destruct all systems properly in the pipeline. 2016-01-07 16:13:52 +01:00
William Moberg fa8775a72e Renamed vars and added some comments. 2016-01-07 10:28:18 +01:00
William Moberg de8461e257 SystemPipeline should update systems in order depending on input update priority in AddSystem. 2015-12-18 15:33:25 +01:00
Jace 9a119f38bb Added events processing to SystemPipeline 2015-12-14 13:57:54 +01:00
Jace 8a6030bf57 Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components. 2015-12-14 13:57:51 +01:00
stiffly 16d636a87c Removed Initialize function for systems. 2015-12-11 15:23:56 +01:00
stiffly 0b60979c7b Added a Initialize function for systems. 2015-12-11 14:03:00 +01:00
stiffly 80f028edf2 Added a very basic PlayerSystem, and a PlayerComponent. 2015-12-11 13:45:19 +01:00
sippeangelo 352074da04 Created base for systems 2015-12-10 10:17:08 +01:00
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