Jace
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7cd4dac909
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Created "EntitySystem" class as means to group a World with a SystemPipeline
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2016-02-24 15:27:41 +01:00 |
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Jace
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4aaba03852
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Moved some events to their correct place
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2016-02-24 11:04:56 +01:00 |
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stiffly
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3e2afd7bf2
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Added dash sound
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2016-02-05 16:37:56 +01:00 |
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stiffly
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0a8ee1623f
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# assets
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2016-02-04 10:47:30 +01:00 |
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Jace
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db0e67b9bd
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Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 11:44:16 +01:00 |
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Jace
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1e3fc1ae2d
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Created EPlayerSpawned that gets published when a player spawns
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2016-01-22 10:16:35 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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