stiffly
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9cc8124847
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Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function).
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2016-03-07 14:34:45 +01:00 |
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stiffly
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a369c26a28
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Blend tree nodes can now exist without transform components, without the game crashing.
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2016-03-07 14:19:22 +01:00 |
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Jace
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7624c6ee0a
|
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
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2016-03-02 20:12:59 +01:00 |
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Jace
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26d6546d79
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Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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2016-03-02 18:53:40 +01:00 |
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Jace
|
9e6c67596d
|
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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Jace
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2b4e00e4b0
|
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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2016-02-08 13:33:55 +01:00 |
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Jace
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65f5bc673f
|
Functional translation widget in global and local space
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2016-02-01 15:47:56 +01:00 |
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Jace
|
ca2aab449e
|
Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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Jace
|
8cf83454d7
|
Fixed input going through editor UI
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2016-01-21 17:45:20 +01:00 |
|
Jace
|
b9147344e1
|
Semi-working translation widget
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2016-01-21 14:14:22 +01:00 |
|
Jace
|
d030e8f699
|
Editor widget selection and creation
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2016-01-19 13:28:02 +01:00 |
|
Jace
|
68af853a03
|
Editor entity naming
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2016-01-19 11:43:03 +01:00 |
|
Jace
|
51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
|
Jace
|
3fc44e944c
|
Editor entity reparenting.
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2016-01-18 21:20:20 +01:00 |
|
Jace
|
d4242bbead
|
Editor entity create and delete.
|
2016-01-18 19:26:00 +01:00 |
|
Jace
|
631dd57eeb
|
Editor entity import, save, delete, component attach, component delete.
|
2016-01-18 18:55:19 +01:00 |
|
Jace
|
9cb5f4bd2f
|
Added a stats window
|
2016-01-18 18:54:57 +01:00 |
|
Jace
|
0d50ede6f5
|
Base work on reimplementing editor GUI
|
2016-01-17 07:34:20 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
viktorljung
|
e7f02f14a0
|
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
|
2016-01-14 11:12:02 +01:00 |
|
viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-12 16:13:20 +01:00 |
|
viktorljung
|
d469fe6e9a
|
Removed picking event and added a pick function to renderer
|
2016-01-12 11:45:50 +01:00 |
|
Jace
|
39dd27726d
|
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
Also contains inseparable editor changes.
|
2016-01-11 14:35:41 +01:00 |
|
Jace
|
e9128efd13
|
Translation widget planes
|
2015-12-17 15:30:43 +01:00 |
|
Jace
|
a655f0bae5
|
Drag-and-drop asset picking and base work for showing component field tooltips in the editor
|
2015-12-17 15:30:43 +01:00 |
|
viktorljung
|
aeca1dec18
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
|
2015-12-17 11:17:58 +01:00 |
|
Jace
|
661532e355
|
Slightly more usable entity tree
|
2015-12-16 12:05:55 +01:00 |
|
Jace
|
322aedaf72
|
Basic transformation widgets
|
2015-12-16 09:47:38 +01:00 |
|
viktorljung
|
d9ea0192d1
|
Added RenderSystem and removed RenderQueueFactory
|
2015-12-14 20:07:02 +01:00 |
|
Jace
|
cddd9026fb
|
Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable.
|
2015-12-14 16:12:52 +01:00 |
|
Jace
|
fb2cd0c6ae
|
Fixed float angle wrapping
|
2015-12-14 15:20:55 +01:00 |
|
Jace
|
545869e342
|
Added scene graph UI to Editor
|
2015-12-14 13:58:28 +01:00 |
|
Jace
|
2f3843e595
|
Editor version 1
|
2015-12-14 13:57:55 +01:00 |
|
Jace
|
e5084e13ec
|
Added EditorSystem
|
2015-12-14 13:57:51 +01:00 |
|