verysecrethero
|
8189e3c00c
|
Logic in CapturePointSystem is working again. Need to update all Tests!
|
2016-01-20 14:59:18 +01:00 |
|
William Moberg
|
410e349329
|
Added test map for capture points and some debug code.
|
2016-01-19 18:27:58 +01:00 |
|
verysecrethero
|
b45de542da
|
CapturePointSystem updated, all tests are green
|
2016-01-19 17:19:58 +01:00 |
|
verysecrethero
|
f197993beb
|
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
|
2016-01-19 15:31:15 +01:00 |
|
verysecrethero
|
4c1a49a8a4
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
|
2016-01-18 16:48:49 +01:00 |
|
William Moberg
|
942064c450
|
Removed class PlayerSystem and associated files.
|
2016-01-18 13:07:04 +01:00 |
|
Jace
|
f281d220de
|
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
|
2016-01-17 01:00:48 +01:00 |
|
Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
|
2016-01-15 18:32:47 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
|
2016-01-14 17:03:48 +01:00 |
|