Commit Graph

17 Commits

Author SHA1 Message Date
Jace 788407b709 Made CollisionSystem aware of entities 2016-01-27 15:42:50 +01:00
Jace 5fcd26cd3e Made TriggerSystem make use of Octree 2016-01-27 13:35:16 +01:00
antc13 f1835fd89c Animations PROBABLY works fine if all joints got keyframes. 2016-01-23 18:02:42 +01:00
antc13 a47317bb32 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
#	include/Engine/Collision/Collision.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
2016-01-19 18:26:45 +01:00
antc13 2a3009212a Importing custom mesh without material. 2016-01-18 19:37:55 +01:00
antc13 16c39df439 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
#	include/Engine/Collision/Collision.h
#	src/Engine/Rendering/Model.cpp
#	src/Engine/Rendering/RawModelAssimp.cpp
2016-01-15 18:00:30 +01:00
antc13 8437b9c734 Commit for Pull 2016-01-15 17:58:26 +01:00
Jace 5e721325a4 Merge fixes 2016-01-14 18:20:51 +01:00
Jace d34470256b EntityWrapper to uniquely identify entities and make using them a little easier 2016-01-14 15:43:19 +01:00
Jace 71d936f8d1 Start of a movement system with collisions against AABBs 2016-01-14 14:54:12 +01:00
William Moberg a143ae7c85 Changed to relative #include paths. 2016-01-13 15:53:55 +01:00
Jace d6ef527f25 Basic collisions using Octree. Seems buggy over octree boundaries. 2016-01-13 15:34:43 +01:00
William Moberg 5160a45b44 Made Ray into a class with checks so the direction will always be normalized. 2015-12-17 13:41:34 +01:00
William Moberg 6d1cbd928e Improved collision logic, still not perfect since it updates before PlayerSystem. 2015-12-16 16:34:27 +01:00
William Moberg d10df6ae09 TriggerSystem implemented and working. 2015-12-16 12:22:15 +01:00
William Moberg 170610bcb1 Added a TriggerSystem, seems to work as intended. 2015-12-15 14:49:52 +01:00
William Moberg 59095c2ce5 Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder. 2015-12-14 17:08:00 +01:00