stiffly
|
4c29e071af
|
Cleaned code
|
2015-12-17 10:47:08 +01:00 |
|
Jace
|
d4f5856304
|
Component attributes no longer get set on the wrong entity when switching selection while editing a field
|
2015-12-17 10:44:34 +01:00 |
|
viktorljung
|
6a3c14540d
|
fixes
|
2015-12-17 10:38:13 +01:00 |
|
Jocke
|
2cb5441b1c
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
|
2015-12-17 09:47:15 +01:00 |
|
stiffly
|
97a0d97b0b
|
Can now send transform components.
|
2015-12-16 17:56:44 +01:00 |
|
Jace
|
dbbbb7b4e7
|
Working rotations and translations relative to global and local space for children
|
2015-12-16 17:20:56 +01:00 |
|
William Moberg
|
a23d69af9a
|
Removed old relics from OctTree testing in OctTree.
|
2015-12-16 17:08:55 +01:00 |
|
Jocke
|
425f3ca3dd
|
Fixed "trying to read more than package size" warnings.
|
2015-12-16 16:49:18 +01:00 |
|
William Moberg
|
6d1cbd928e
|
Improved collision logic, still not perfect since it updates before PlayerSystem.
|
2015-12-16 16:34:27 +01:00 |
|
Jocke
|
6da5fd1263
|
Restructured code and added bool to stop client from spamming Snapshots to a server when
it wasn't connected to one.
|
2015-12-16 15:47:51 +01:00 |
|
Jocke
|
6eebce05af
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2015-12-16 14:58:36 +01:00 |
|
Jocke
|
58a9d38e26
|
Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
|
2015-12-16 14:56:53 +01:00 |
|
stiffly
|
50ccf96268
|
Movement code not buggy anymore. Also changed package to not allocate more data than needed.
|
2015-12-16 13:52:16 +01:00 |
|
viktorljung
|
5602b32507
|
Forward+ Fixes
|
2015-12-16 13:36:38 +01:00 |
|
William Moberg
|
cf0ff9bfe5
|
Simple quickly made CollisionSystem.
|
2015-12-16 12:23:08 +01:00 |
|
William Moberg
|
d10df6ae09
|
TriggerSystem implemented and working.
|
2015-12-16 12:22:15 +01:00 |
|
William Moberg
|
99b76d7ae1
|
Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s.
|
2015-12-16 12:19:43 +01:00 |
|
Jace
|
661532e355
|
Slightly more usable entity tree
|
2015-12-16 12:05:55 +01:00 |
|
Jace
|
bd6adcc157
|
Added SetParent to World
|
2015-12-16 12:05:37 +01:00 |
|
stiffly
|
a2d55feed1
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2015-12-16 11:12:15 +01:00 |
|
Jocke
|
e74b2b6874
|
Made it easier for non network members to create packages and extract information from them by addin PopFrontString() and PopFrontPrimitive<type>().
|
2015-12-16 10:40:40 +01:00 |
|
Jace
|
322aedaf72
|
Basic transformation widgets
|
2015-12-16 09:47:38 +01:00 |
|
stiffly
|
3f602c9d63
|
Test code
|
2015-12-15 17:55:08 +01:00 |
|
stiffly
|
082b3fd3df
|
Removed old input events from client
|
2015-12-15 17:22:46 +01:00 |
|
William Moberg
|
04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
|
2015-12-15 17:11:11 +01:00 |
|
stiffly
|
9b348a7d97
|
Updated movement code once again.
|
2015-12-15 16:50:59 +01:00 |
|
stiffly
|
1669649186
|
Fixed bug with entityID. Also trying to fix movement WIP.
|
2015-12-15 16:24:09 +01:00 |
|
Tleety
|
1431bd1a11
|
DebugChanges
|
2015-12-15 15:39:23 +01:00 |
|
William Moberg
|
ed82a0939a
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-15 15:37:14 +01:00 |
|
William Moberg
|
e2417be8c7
|
Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
|
2015-12-15 15:36:28 +01:00 |
|
stiffly
|
472a8db81a
|
Various bug fixes.
|
2015-12-15 15:32:31 +01:00 |
|
viktorljung
|
fa66e9ff47
|
Camera Switch event now working, Camera models Rotation still bugged
|
2015-12-15 15:29:19 +01:00 |
|
Tleety
|
1e370bac13
|
ForwardPlus base debug commit.
|
2015-12-15 15:28:37 +01:00 |
|
Jocke
|
e940c1d604
|
WIP
|
2015-12-15 14:55:56 +01:00 |
|
stiffly
|
478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
|
2015-12-15 14:53:56 +01:00 |
|
William Moberg
|
170610bcb1
|
Added a TriggerSystem, seems to work as intended.
|
2015-12-15 14:49:52 +01:00 |
|
stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
verysecrethero
|
1229a99af4
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-15 11:07:51 +01:00 |
|
verysecrethero
|
8e431c8edd
|
RayVsModel && RayVsAABB tests added and working. Also adjusted RayVsModel,RayVsAABB with deltas when values are very close to each other (floatingprecision problems)
|
2015-12-15 11:07:09 +01:00 |
|
Jace
|
c296c4eb3b
|
Fixed picking pass... again...
|
2015-12-15 09:49:38 +01:00 |
|
Jace
|
422e6f5264
|
Created a RenderState for ImGuiRenderPass
|
2015-12-14 20:26:04 +01:00 |
|
Jace
|
522679b14c
|
Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
|
2015-12-14 20:23:29 +01:00 |
|
viktorljung
|
d9ea0192d1
|
Added RenderSystem and removed RenderQueueFactory
|
2015-12-14 20:07:02 +01:00 |
|
viktorljung
|
ef07a9d536
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
|
2015-12-14 19:11:00 +01:00 |
|
viktorljung
|
05b78265be
|
Fixed some transparency bugs and started on component based camera
|
2015-12-14 19:10:00 +01:00 |
|
verysecrethero
|
948f6d5de7
|
RayVsModel & RayVsAABB comparison continued
|
2015-12-14 17:53:11 +01:00 |
|
William Moberg
|
ae7d4b9097
|
Put Collision folder in CMakeLists.txt and altered paths.
|
2015-12-14 17:35:39 +01:00 |
|
Tleety
|
7c714d1f98
|
Changed some error handling in the RenderState class.
|
2015-12-14 17:35:01 +01:00 |
|
William Moberg
|
e6fa9df3a5
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-14 17:08:51 +01:00 |
|