viktorljung
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9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
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viktorljung
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e4513376bb
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fixup! Changed name and made a TextPassState
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2016-01-23 11:39:10 +01:00 |
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viktorljung
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445248af55
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Changed name and made a TextPassState
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2016-01-23 11:38:31 +01:00 |
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viktorljung
|
254caf9e5d
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Picking depthbuffer fix
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2016-01-21 16:49:20 +01:00 |
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Jace
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a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
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Jace
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4aa9100c69
|
Camera::WorldToScreen helper function
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2016-01-21 10:29:36 +01:00 |
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viktorljung
|
f3bfe388af
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Clean up
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2016-01-21 10:16:03 +01:00 |
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viktorljung
|
ce27b224df
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-19 17:27:09 +01:00 |
|
viktorljung
|
f0763bc2a3
|
Font loading crash fixed
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2016-01-19 17:18:18 +01:00 |
|
Tleety
|
5d6d0f82b9
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Removed some debug code
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2016-01-19 16:48:59 +01:00 |
|
Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
|
893ef38237
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Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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Tleety
|
4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
|
Tleety
|
46e17b7e0d
|
Working directional light
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2016-01-19 12:32:34 +01:00 |
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viktorljung
|
dbe56280a6
|
Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
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Jace
|
51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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Jace
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3fc44e944c
|
Editor entity reparenting.
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2016-01-18 21:20:20 +01:00 |
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Jace
|
d4242bbead
|
Editor entity create and delete.
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2016-01-18 19:26:00 +01:00 |
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viktorljung
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2a93e2ae7f
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-18 17:44:26 +01:00 |
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viktorljung
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92553f1e93
|
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
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2016-01-18 17:17:12 +01:00 |
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Tleety
|
01a164847c
|
Directional light now fully added to all lists.
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2016-01-18 15:15:33 +01:00 |
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Tleety
|
794635b6a1
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Added DirectionalLights to renderqueue jobs
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2016-01-18 14:58:19 +01:00 |
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Tleety
|
6f1fd19ac7
|
Directional lights now being filled into m_LightSources
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2016-01-18 14:30:28 +01:00 |
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Tleety
|
4092f6b4d4
|
New Lightstruct working.
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2016-01-18 14:20:28 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
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2016-01-17 06:29:25 +01:00 |
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Jace
|
e34856468a
|
Removed DrawScenePass, since it doesn't seem to be used
|
2016-01-17 06:27:45 +01:00 |
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Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
William Moberg
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f5ea4d513c
|
ResourceManager::Load never returns null, throws exceptions instead.
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2016-01-15 15:25:01 +01:00 |
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stiffly
|
d9dd7f535f
|
When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
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2016-01-15 13:45:08 +01:00 |
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viktorljung
|
7faed50507
|
Merge remote-tracking branch 'origin/master' into TextRendering
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2016-01-15 13:24:24 +01:00 |
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viktorljung
|
6fbb962b5e
|
Merge branch 'Rendering' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-15 13:23:42 +01:00 |
|
William Moberg
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76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
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2016-01-15 11:29:46 +01:00 |
|
Tleety
|
14bc850fab
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-15 11:02:27 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
|
William Moberg
|
4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
|
2016-01-15 10:10:57 +01:00 |
|
Jace
|
567173c565
|
Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
|
2016-01-14 18:24:34 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
627108c6ee
|
Fixes for #30
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 18:15:38 +01:00 |
|
William Moberg
|
71047b08ec
|
Async load works, using exceptions for special resources.
|
2016-01-14 16:27:45 +01:00 |
|
viktorljung
|
c99a8685bb
|
Removed Debug scene
|
2016-01-14 15:40:13 +01:00 |
|
viktorljung
|
143648860b
|
Added world pointer to PickData
|
2016-01-14 15:32:41 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
viktorljung
|
e7f02f14a0
|
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
|
2016-01-14 11:12:02 +01:00 |
|
William Moberg
|
9f185a1e35
|
Wrecked the last commit. Async loading works now.
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2016-01-13 18:51:45 +01:00 |
|
William Moberg
|
a58cc33ed0
|
WIP, multithreaded loading based on exceptions, very slow probably.
|
2016-01-13 10:58:31 +01:00 |
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viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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viktorljung
|
2450769190
|
some cleanup
|
2016-01-12 11:51:47 +01:00 |
|