William Moberg
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c7dad79e72
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Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-29 17:28:40 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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William Moberg
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cd315bbaa0
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Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
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2016-02-25 12:12:44 +01:00 |
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Jace
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e47201ff61
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First person shoot animations
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2016-02-11 17:06:34 +01:00 |
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Jace
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666ef6589e
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Crouching!
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2016-01-23 15:06:47 +01:00 |
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Jace
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ca2aab449e
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Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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Jace
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f65ac65e30
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Updated component defaults files to match component schema and made schema validation strict.
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2016-01-16 17:03:57 +01:00 |
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stiffly
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b698a0d36f
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WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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stiffly
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c2435fda2d
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Added Component to Components.xsd and Entity.xsd
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2015-12-11 14:27:54 +01:00 |
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stiffly
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80f028edf2
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Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
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