Jace
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a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
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verysecrethero
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2381f01d12
|
HealthSystem now deletes the entity after publishing the PlayerDeath event
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2016-01-21 14:25:01 +01:00 |
|
verysecrethero
|
b45de542da
|
CapturePointSystem updated, all tests are green
|
2016-01-19 17:19:58 +01:00 |
|
verysecrethero
|
f197993beb
|
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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2016-01-19 15:31:15 +01:00 |
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Jace
|
51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
|
verysecrethero
|
4c1a49a8a4
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-18 16:48:49 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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