Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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verysecrethero
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e43a7be7db
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DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
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2016-03-08 15:55:51 +01:00 |
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Jace
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7624c6ee0a
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Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
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2016-03-02 20:12:59 +01:00 |
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Jace
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26d6546d79
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Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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2016-03-02 18:53:40 +01:00 |
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verysecrethero
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af68236e71
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now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
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2016-02-24 13:58:05 +01:00 |
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verysecrethero
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e2831c5593
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CapturePointSystem fix, DamageIndicatorSystem fix
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2016-02-23 17:29:33 +01:00 |
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Jace
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44a73ef883
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fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 23:44:20 +01:00 |
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verysecrethero
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8f500965d4
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Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
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2016-02-11 20:34:25 +01:00 |
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verysecrethero
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8bdf87da12
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Some cleanup of the code
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2016-02-09 16:15:19 +01:00 |
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verysecrethero
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971fee4a0c
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DamageIndicatorSystem code looking good. Test working well. Sprite display fixed by Viktor
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2016-02-09 15:38:21 +01:00 |
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verysecrethero
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0e9fb16399
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Work started on DamageIndicatorSystem. Made some initial tests and test calculations
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2016-02-08 17:58:07 +01:00 |
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