Teejoon
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df7ace6626
|
We only uses one depth buffer now
|
2016-02-29 11:44:29 +01:00 |
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Jocke
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bef79d116b
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-02-29 10:15:16 +01:00 |
|
William Moberg
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db5170c699
|
WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code.
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2016-02-29 09:37:51 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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FakeShemp
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7749fc5474
|
Small fixing up
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2016-02-28 19:46:50 +01:00 |
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FakeShemp
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6dd7f1a657
|
Buggy transparent shadows.
Transparent textures might glow.
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2016-02-28 18:00:23 +01:00 |
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Tleety
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144e548b7a
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Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
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2016-02-28 17:17:24 +01:00 |
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Teejoon
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9cbc6f7755
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Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
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2016-02-28 16:16:22 +01:00 |
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Teejoon
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d3a245606a
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SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
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2016-02-28 15:02:40 +01:00 |
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FakeShemp
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14b0a64720
|
begin fixing transparent object's shadows
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2016-02-27 18:42:51 +01:00 |
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FakeShemp
|
8647267cad
|
Make code less dumb, save 7 fps
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2016-02-27 18:04:33 +01:00 |
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FakeShemp
|
ecab5de056
|
Various shadow calculation methods implemented and ready for use.
|
2016-02-27 16:35:15 +01:00 |
|
FakeShemp
|
38d8cdded2
|
Texture Array is now working. Enjoy your single Bind().
|
2016-02-27 15:53:28 +01:00 |
|
Teejoon
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b320d8d1e4
|
WIP
|
2016-02-26 18:01:38 +01:00 |
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FakeShemp
|
22c391df54
|
Initial work on texture arrays
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2016-02-26 17:40:35 +01:00 |
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Jocke
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afddd276a4
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-02-26 16:54:09 +01:00 |
|
Jocke
|
a48e1b567a
|
Removed comments
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2016-02-26 16:49:25 +01:00 |
|
Teejoon
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62e22d3821
|
Fix
|
2016-02-26 13:32:16 +01:00 |
|
Teejoon
|
0805375483
|
Deleted SSAO sliders except Quality
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2016-02-26 13:25:19 +01:00 |
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Jace
|
0c60b637c3
|
Who's merging without compiling?
|
2016-02-26 12:52:10 +01:00 |
|
William Moberg
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d411de894f
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Merge pull request #140 from teamfisk/FixNetworkBugs
Death explosion should always get triggered now.
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2016-02-26 12:01:19 +01:00 |
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Teejoon
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f56705d921
|
You can now change the quality of SSAO by sliding the SSAO Quality
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2016-02-26 11:51:20 +01:00 |
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Jocke
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18450ff4f3
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Death explosion should always get triggered now. (I hope)
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2016-02-26 11:08:05 +01:00 |
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William Moberg
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22b473a0b6
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Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
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2016-02-26 11:01:18 +01:00 |
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FakeShemp
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f220d8088c
|
Begin clean-up
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2016-02-26 10:53:16 +01:00 |
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viktorljung
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5c3b472a4d
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-26 10:21:22 +01:00 |
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viktorljung
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af034673f6
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BoneAttachments now working and BlendTrees are created in the AnimationSystem
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2016-02-26 10:17:47 +01:00 |
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FakeShemp
|
df2e4abb52
|
WE HAVE WORKING CASCADE SHADOWS
|
2016-02-25 21:21:38 +01:00 |
|
FakeShemp
|
8867e7ac3c
|
Working shadows, no cascade blend yet
|
2016-02-25 20:29:41 +01:00 |
|
antc13
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21ca3f5b38
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-25 18:22:13 +01:00 |
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Jace
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f161fce719
|
Merge pull request #138 from teamfisk/PlayerAtOriginFix
Teleporting to origin on spawn fixed.
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2016-02-25 17:55:03 +01:00 |
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Jace
|
0343683678
|
Fixed cubemaps being generated over and over again each frame.
|
2016-02-25 17:51:40 +01:00 |
|
Jace
|
9e6c67596d
|
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
|
William Moberg
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89d0d5753f
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Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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2016-02-25 16:16:24 +01:00 |
|
Adam Byléhn
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748a178801
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Merge pull request #136 from teamfisk/FixNetworkBugs
Fix network bugs
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2016-02-25 16:09:08 +01:00 |
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Jocke
|
eac9a9daf6
|
Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
|
2016-02-25 16:07:06 +01:00 |
|
antc13
|
d9afb527a4
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-25 16:06:29 +01:00 |
|
Jocke
|
059fe5c6c0
|
Fixed typo m_EPDoubleJump to m_EDoubleJump.
|
2016-02-25 16:04:27 +01:00 |
|
Joachim Pettersson
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fb465ede81
|
Merge pull request #134 from teamfisk/HUDDesync
Good job! 👍
|
2016-02-25 15:53:07 +01:00 |
|
Jocke
|
f66fa7a183
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
|
2016-02-25 15:13:11 +01:00 |
|
Jocke
|
508d8a6f00
|
Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
|
2016-02-25 14:24:38 +01:00 |
|
William Moberg
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cd315bbaa0
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Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
|
2016-02-25 12:12:44 +01:00 |
|
stiffly
|
8ce6308649
|
In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
|
2016-02-25 11:56:40 +01:00 |
|
stiffly
|
f10958c268
|
Capturepoint logic is now purely done on the serverside.
|
2016-02-25 11:50:29 +01:00 |
|
viktorljung
|
c97d0d9381
|
Fixed memory leaks and cleaned up Skeleton and BlendTree
|
2016-02-25 11:30:09 +01:00 |
|
antc13
|
ad97f7f8a9
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-25 10:55:20 +01:00 |
|
antc13
|
c9c5e9841d
|
New Map WIP, Map2 version 2 is with models on both sides.
|
2016-02-25 10:55:14 +01:00 |
|
William Moberg
|
da1c7b3093
|
Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
|
2016-02-25 09:58:14 +01:00 |
|
verysecrethero
|
ef87102d1f
|
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
|
Jace
|
9a41bda4cf
|
Merge pull request #132 from teamfisk/CubeMap
Cube map
|
2016-02-24 16:03:49 +01:00 |
|