viktorljung
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af034673f6
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BoneAttachments now working and BlendTrees are created in the AnimationSystem
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2016-02-26 10:17:47 +01:00 |
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viktorljung
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abd36c81f8
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Added BlendTree that stores and blends multiple animations
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2016-02-22 15:58:38 +01:00 |
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viktorljung
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3c9c95cff4
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Animation blending improved and Animation Override added
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2016-02-18 16:34:18 +01:00 |
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viktorljung
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648d864d6e
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Merge remote-tracking branch 'origin/master' into Animations
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2016-02-11 23:48:30 +01:00 |
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Jace
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e47201ff61
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First person shoot animations
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2016-02-11 17:06:34 +01:00 |
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viktorljung
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607150189c
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Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
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2016-02-11 10:51:11 +01:00 |
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viktorljung
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9c08c351b8
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fixed reverse Animation looping
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2016-02-10 23:33:23 +01:00 |
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viktorljung
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dded296cde
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Animation looping fix
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2016-02-10 23:19:44 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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viktorljung
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7212217460
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Added animation blending and offset animation component
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2016-02-09 22:15:43 +01:00 |
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viktorljung
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933a32aa8d
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Animations kind of working
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2016-02-06 18:09:51 +01:00 |
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viktorljung
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b6e0332574
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Fixed support for new animation structure, not done yet
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2016-02-05 10:07:22 +01:00 |
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viktorljung
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6aec7555cc
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WIP Waiting for importer
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2016-02-04 11:13:33 +01:00 |
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viktorljung
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dba2fbdc0c
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WIP
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2016-02-02 14:52:31 +01:00 |
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viktorljung
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6ba87d2942
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Fixed, Crash when trying to animate a model that doesn't contain animations
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2016-02-01 10:42:23 +01:00 |
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viktorljung
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2ec5023752
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Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"
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2016-01-27 17:27:34 +01:00 |
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viktorljung
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8fc8d56ee1
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Added BoneAttachment component
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2016-01-27 17:14:16 +01:00 |
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viktorljung
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a304b00038
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fixed crashes
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2016-01-24 21:12:41 +01:00 |
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viktorljung
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8cf9caf7aa
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AnimationSystem working
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2016-01-24 18:31:23 +01:00 |
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viktorljung
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af2f017cb4
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AnimationSystem base WIP
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2016-01-24 17:05:34 +01:00 |
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