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1,005 Commits 116 Branches 0 Tags
b81f2b32409c70d6b9806e5698c9398306acb3fe
Commit Graph

9 Commits

Author SHA1 Message Date
Jace 99cbdd3c1e Player death effect fixes 2016-02-08 11:39:29 +01:00
Jace b83d773627 Infinite respawning for now 2016-01-23 15:06:41 +01:00
Jace 4d5cbb6057 fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky 2016-01-23 12:14:29 +01:00
Jace 74d9bae896 Added conditional spawning based on whether the running instance is a server or not 2016-01-22 17:34:57 +01:00
Jace ca2aab449e Basic movement and camera management between players and editor 2016-01-22 16:12:51 +01:00
Jace 1e3fc1ae2d Created EPlayerSpawned that gets published when a player spawns 2016-01-22 10:16:35 +01:00
Jace 51979d7f0c Changed System to take World through constructor and store it instead, cause it makes more sense. 2016-01-18 23:59:33 +01:00
Jace f281d220de Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems. 2016-01-17 01:00:48 +01:00
Jace db1b972cd1 Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems 2016-01-15 18:32:47 +01:00
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