Tleety
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0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
|
Jace
|
5fcd26cd3e
|
Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
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2016-01-27 12:10:00 +01:00 |
|
viktorljung
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ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-24 20:48:17 +01:00 |
|
antc13
|
96a735c542
|
Changed .obj to .mesh for all meshes.
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2016-01-24 16:12:31 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
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2016-01-23 14:53:17 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
|
Jace
|
51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
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2016-01-17 06:29:25 +01:00 |
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