viktorljung
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49802fed91
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Blend duration can now be 0.0
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2016-03-04 02:24:13 +01:00 |
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viktorljung
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1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
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2016-03-03 23:41:08 +01:00 |
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viktorljung
|
66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
|
e3fbd2082c
|
BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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viktorljung
|
68332102ea
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Can now blend non unique nodes
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2016-03-03 21:20:55 +01:00 |
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viktorljung
|
a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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FakeShemp
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d2f47e754f
|
Remove shitty commented out thingie causing an error
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2016-03-03 14:46:01 +01:00 |
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viktorljung
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8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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FakeShemp
|
a0f2f2bf5f
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Merge remote-tracking branch 'origin/master' into Shadows
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2016-03-03 03:30:01 +01:00 |
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FakeShemp
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7ea26d10ee
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Rewritten. Works as a charm now.
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2016-03-03 03:28:21 +01:00 |
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FakeShemp
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28e9ba1208
|
Merge branch 'master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-03-03 03:00:05 +01:00 |
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viktorljung
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362378536e
|
Switching rooms
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2016-03-03 01:39:12 +01:00 |
|
Jace
|
b431a875f7
|
New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
|
Jace
|
618e96da90
|
"Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety
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2016-03-02 19:49:54 +01:00 |
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viktorljung
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e9bbb5ed2a
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Fixed BlendTree crash when animation nodes are null
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2016-03-02 17:42:55 +01:00 |
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viktorljung
|
d8a0e69ff0
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fixup! AutoAnimationBlend now working correctly for unique nodes, Commited debug code
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2016-03-02 17:11:18 +01:00 |
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viktorljung
|
1aefa1dec6
|
AutoAnimationBlend now working correctly for unique nodes
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2016-03-02 17:06:51 +01:00 |
|
viktorljung
|
8422742a9e
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-02 13:50:08 +01:00 |
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viktorljung
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c3f24f494d
|
fixup! AutoAnimationBlend on unique node working but scale is not working correctly
Commited some things that shouldn't have been commited
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2016-03-02 13:34:47 +01:00 |
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viktorljung
|
07ccb9c041
|
AutoAnimationBlend on unique node working but scale is not working correctly
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2016-03-02 13:30:04 +01:00 |
|
Teejoon
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de9657700b
|
Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
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2016-03-02 11:59:48 +01:00 |
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FakeShemp
|
5a6374f013
|
Fix the remainder of errors. Might have borked splatmap in the process.
|
2016-03-02 10:57:22 +01:00 |
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Teejoon
|
ef66f3ebe5
|
Transparancy with shild fix
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2016-03-01 23:14:23 +01:00 |
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FakeShemp
|
1ae2f3f5f3
|
Begin clean-up
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2016-03-01 19:10:13 +01:00 |
|
FakeShemp
|
1961c16fe2
|
add weight slider
|
2016-03-01 13:27:52 +01:00 |
|
FakeShemp
|
e23ea78aeb
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
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2016-03-01 13:04:11 +01:00 |
|
Teejoon
|
724d7b1586
|
Merge remote-tracking branch 'origin/master' into RenderSetingsV2
Conflicts:
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:56:00 +01:00 |
|
Teejoon
|
8cda614de4
|
Added transparent object that disappeared from the merge
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2016-03-01 12:54:01 +01:00 |
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Teejoon
|
77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
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Tleety
|
21bf7f4df3
|
Glow should now legit be working through transparency.
|
2016-03-01 11:03:16 +01:00 |
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FakeShemp
|
4153a31e3a
|
Fix goof.
|
2016-02-29 19:47:24 +01:00 |
|
FakeShemp
|
0908be1e02
|
Shadows are pretty much done.
|
2016-02-29 19:45:56 +01:00 |
|
FakeShemp
|
2ed5fad699
|
The shadows are working
|
2016-02-29 19:17:16 +01:00 |
|
FakeShemp
|
70374fa10e
|
It compiles, but no shadows
|
2016-02-29 18:20:32 +01:00 |
|
FakeShemp
|
20468cba1b
|
Merge branch 'master' into Shadows
# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-02-29 18:03:00 +01:00 |
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viktorljung
|
5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Teejoon
|
df7ace6626
|
We only uses one depth buffer now
|
2016-02-29 11:44:29 +01:00 |
|
FakeShemp
|
7749fc5474
|
Small fixing up
|
2016-02-28 19:46:50 +01:00 |
|
FakeShemp
|
6dd7f1a657
|
Buggy transparent shadows.
Transparent textures might glow.
|
2016-02-28 18:00:23 +01:00 |
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Teejoon
|
9cbc6f7755
|
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
|
2016-02-28 16:16:22 +01:00 |
|
Teejoon
|
d3a245606a
|
SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
|
2016-02-28 15:02:40 +01:00 |
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FakeShemp
|
14b0a64720
|
begin fixing transparent object's shadows
|
2016-02-27 18:42:51 +01:00 |
|
FakeShemp
|
8647267cad
|
Make code less dumb, save 7 fps
|
2016-02-27 18:04:33 +01:00 |
|
FakeShemp
|
ecab5de056
|
Various shadow calculation methods implemented and ready for use.
|
2016-02-27 16:35:15 +01:00 |
|
FakeShemp
|
38d8cdded2
|
Texture Array is now working. Enjoy your single Bind().
|
2016-02-27 15:53:28 +01:00 |
|
Teejoon
|
b320d8d1e4
|
WIP
|
2016-02-26 18:01:38 +01:00 |
|
Tleety
|
b1a59e0ed2
|
Includes now use the key #include. Fixed a bug where it would crash if the file is not found. Fixed a bug where null terminators where included from the included file, causing it to stop reading after the first included file.
|
2016-02-26 17:46:18 +01:00 |
|
FakeShemp
|
22c391df54
|
Initial work on texture arrays
|
2016-02-26 17:40:35 +01:00 |
|
Tleety
|
b3038ef713
|
Includes are now supported in shader with the key #GLSL
|
2016-02-26 16:33:55 +01:00 |
|