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BTH/axyz
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721 Commits 116 Branches 0 Tags
db0e67b9bd39093d5a2046ae1e6c28c77f18ce77
Commit Graph

6 Commits

Author SHA1 Message Date
Jace 74d9bae896 Added conditional spawning based on whether the running instance is a server or not 2016-01-22 17:34:57 +01:00
Jace ca2aab449e Basic movement and camera management between players and editor 2016-01-22 16:12:51 +01:00
Jace 1e3fc1ae2d Created EPlayerSpawned that gets published when a player spawns 2016-01-22 10:16:35 +01:00
Jace 51979d7f0c Changed System to take World through constructor and store it instead, cause it makes more sense. 2016-01-18 23:59:33 +01:00
Jace f281d220de Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems. 2016-01-17 01:00:48 +01:00
Jace db1b972cd1 Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems 2016-01-15 18:32:47 +01:00
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