verysecrethero
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c8fe6853c0
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Removed ShootEvent from CapturePoint
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2016-01-15 11:17:22 +01:00 |
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verysecrethero
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147b116f20
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Fixed typo backslash instead of slash in various classes (the includes)
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2016-01-13 15:58:52 +01:00 |
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verysecrethero
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4b672b11e7
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EquippedItem,Ammo got changed to int instead of double. Loading entities from map the new way in Tests. ComponentWrapper:s Name is now Type
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2016-01-13 15:58:52 +01:00 |
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verysecrethero
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e865971fdd
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EShoot: changed to string weaponType to int currentlyEquippedItem
PlayerSystem.h: added HeldItem enum
PlayerSystem.cpp: simplified writing doubles, uses HeldItem enum
ShootEventTest.cpp: simplified writing doubles
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2016-01-13 15:58:52 +01:00 |
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verysecrethero
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184af95507
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New Event: EShoot. New Components: PrimaryItem,SecondaryItem. New Test: ShootEventTest. Added LeftMouseRelease->Shoot in PlayerSystem
TODO: generalize the test
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2016-01-13 15:58:52 +01:00 |
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stiffly
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330f08b926
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
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2015-12-18 14:18:53 +01:00 |
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William Moberg
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04a01104b5
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Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
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2015-12-15 17:11:11 +01:00 |
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stiffly
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889e0bb3d3
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Cleaned up PlayerSystem. Sets velocity to 0 every frame.
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2015-12-15 16:35:09 +01:00 |
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William Moberg
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170610bcb1
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Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
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stiffly
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0a8a9e5099
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
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2015-12-15 11:50:01 +01:00 |
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stiffly
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b698a0d36f
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WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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Jace
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8a6030bf57
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Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
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2015-12-14 13:57:51 +01:00 |
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stiffly
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3da69c8a1b
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Fixed indentation
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2015-12-11 15:29:57 +01:00 |
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stiffly
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16d636a87c
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Removed Initialize function for systems.
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2015-12-11 15:23:56 +01:00 |
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stiffly
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4da33ff4ec
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Fixed movement on a "player" cube. Very simple system atm
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2015-12-11 15:00:57 +01:00 |
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stiffly
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0b60979c7b
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Added a Initialize function for systems.
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2015-12-11 14:03:00 +01:00 |
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stiffly
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80f028edf2
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Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
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