Jace
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9d9c6bdf1e
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Third person animations and shoot effects base work
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2016-02-11 00:08:50 +01:00 |
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viktorljung
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49e6252ee1
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-02-10 11:33:45 +01:00 |
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Teejoon
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060e674a6f
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Picking supports skinned meshes
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2016-02-08 17:37:18 +01:00 |
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Jace
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563fd4082e
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Updated movement test for model collisions
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2016-02-02 12:10:39 +01:00 |
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Jace
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7b348379ac
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Quaternions are never the solution.
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2016-01-25 00:22:55 +01:00 |
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Jace
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04f6233d99
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Crude animations
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2016-01-24 23:44:29 +01:00 |
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Jace
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d0de169613
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Instagib!
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2016-01-24 23:05:52 +01:00 |
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antc13
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aa20b48188
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
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2016-01-24 16:22:22 +01:00 |
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Jace
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3261e21d96
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Coloring players depending on team and created a blue spawn in MovementTest
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2016-01-24 15:46:01 +01:00 |
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antc13
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3baa988ad4
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Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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Jace
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666ef6589e
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Crouching!
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2016-01-23 15:06:47 +01:00 |
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Jace
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ca2aab449e
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Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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Jace
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5e721325a4
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Merge fixes
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2016-01-14 18:20:51 +01:00 |
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Jace
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6ad1839def
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Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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