Commit Graph

14 Commits

Author SHA1 Message Date
Jace 7624c6ee0a Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world. 2016-03-02 20:12:59 +01:00
Jace 26d6546d79 Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation 2016-03-02 18:53:40 +01:00
Jace bb76c9d248 WIP multi-weapon behaviours 2016-02-29 06:58:57 +01:00
verysecrethero af68236e71 now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test. 2016-02-24 13:58:05 +01:00
verysecrethero e2831c5593 CapturePointSystem fix, DamageIndicatorSystem fix 2016-02-23 17:29:33 +01:00
Jocke 2c3122bbdb increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value. 2016-02-12 08:39:20 +01:00
Jace bb66f95d43 Enabled server broadcasting PlayerDamage events to other players to make damage indicators work 2016-02-12 07:03:14 +01:00
William Moberg f1c2413cf9 Respawning and team picking seems to be working well. 2016-02-12 00:39:27 +01:00
Jace 44a73ef883 fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-11 23:44:20 +01:00
verysecrethero 8f500965d4 Changed DamageIndicator.xml to not use a glowmap and not a depthsort. 2016-02-11 20:34:25 +01:00
verysecrethero e9f5a3d263 Renamed some files from temporary filenames to DamageIndicator filenames 2016-02-09 16:28:43 +01:00
verysecrethero 8bdf87da12 Some cleanup of the code 2016-02-09 16:15:19 +01:00
verysecrethero 971fee4a0c DamageIndicatorSystem code looking good. Test working well. Sprite display fixed by Viktor 2016-02-09 15:38:21 +01:00
verysecrethero 0e9fb16399 Work started on DamageIndicatorSystem. Made some initial tests and test calculations 2016-02-08 17:58:07 +01:00