Jace
|
7624c6ee0a
|
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
|
2016-03-02 20:12:59 +01:00 |
|
Jace
|
26d6546d79
|
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
|
2016-03-02 18:53:40 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
verysecrethero
|
af68236e71
|
now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
|
2016-02-24 13:58:05 +01:00 |
|
verysecrethero
|
e2831c5593
|
CapturePointSystem fix, DamageIndicatorSystem fix
|
2016-02-23 17:29:33 +01:00 |
|
Jocke
|
2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
William Moberg
|
f1c2413cf9
|
Respawning and team picking seems to be working well.
|
2016-02-12 00:39:27 +01:00 |
|
Jace
|
44a73ef883
|
fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-11 23:44:20 +01:00 |
|
verysecrethero
|
8f500965d4
|
Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
|
2016-02-11 20:34:25 +01:00 |
|
verysecrethero
|
e9f5a3d263
|
Renamed some files from temporary filenames to DamageIndicator filenames
|
2016-02-09 16:28:43 +01:00 |
|
verysecrethero
|
8bdf87da12
|
Some cleanup of the code
|
2016-02-09 16:15:19 +01:00 |
|
verysecrethero
|
971fee4a0c
|
DamageIndicatorSystem code looking good. Test working well. Sprite display fixed by Viktor
|
2016-02-09 15:38:21 +01:00 |
|
verysecrethero
|
0e9fb16399
|
Work started on DamageIndicatorSystem. Made some initial tests and test calculations
|
2016-02-08 17:58:07 +01:00 |
|