Jace
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e34856468a
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Removed DrawScenePass, since it doesn't seem to be used
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2016-01-17 06:27:45 +01:00 |
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Jace
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ce8dcd3022
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Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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William Moberg
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76f90ab031
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The main thread is not mutex blocked while child threads load anymore.
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2016-01-15 11:29:46 +01:00 |
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Tleety
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ecf524eb4e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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William Moberg
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4cf6dcfc14
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Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
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2016-01-15 10:10:57 +01:00 |
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William Moberg
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71047b08ec
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Async load works, using exceptions for special resources.
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2016-01-14 16:27:45 +01:00 |
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viktorljung
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96371a08c8
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Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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2016-01-14 15:26:06 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
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viktorljung
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0f17f9a888
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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viktorljung
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d469fe6e9a
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Removed picking event and added a pick function to renderer
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2016-01-12 11:45:50 +01:00 |
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Tleety
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24ba3ae1f6
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WIP, falloff things.
# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
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2016-01-11 17:57:15 +01:00 |
|
Tleety
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fa6dd2dc67
|
Basic transparancy working.
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2016-01-11 17:57:15 +01:00 |
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Tleety
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3c5966d174
|
Now sort models according to depth.
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2016-01-11 17:57:15 +01:00 |
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Tleety
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0cf8d26557
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Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
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2016-01-11 17:56:58 +01:00 |
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Jace
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b908a9f9c6
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Revert "Forward+"
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2016-01-11 13:48:55 +01:00 |
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viktorljung
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b8db80bc40
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Added camera to PickingPass and fixed memory leak
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2016-01-11 10:47:39 +01:00 |
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viktorljung
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a7b43b06a2
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Camera component and RenderQueue changes
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2016-01-08 16:21:59 +01:00 |
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Tleety
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dab4ba2164
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Pointlights are now using the pointlight component and the Light renderqueue to draw.
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2016-01-08 14:12:09 +01:00 |
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Tleety
|
e7bb8954bf
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/Renderer.cpp
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2016-01-06 11:35:55 +01:00 |
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Tleety
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e510f2b88c
|
Forward plus render pass now removed from Renderer.cpp to it's own class.
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2016-01-06 11:32:42 +01:00 |
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Jace
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34cbbb3eb1
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Fixed exit crash(es)
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2016-01-06 11:20:16 +01:00 |
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viktorljung
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bd82f75dd0
|
Some merge fixes, needs more work
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2015-12-18 15:28:44 +01:00 |
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Tleety
|
d38f58165f
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
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2015-12-18 15:27:47 +01:00 |
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Tleety
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069a6756b9
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LightcullingPass for forward+ is now separate from Renderer.cpp.
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2015-12-18 14:31:16 +01:00 |
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Tleety
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ab6af30a28
|
Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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2015-12-18 12:02:02 +01:00 |
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viktorljung
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3636ad45af
|
Changed to correct branch
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2015-12-18 11:29:11 +01:00 |
|
viktorljung
|
6cf7c12d34
|
Forward+ working
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2015-12-18 11:09:54 +01:00 |
|
viktorljung
|
4a817613e3
|
Forward+ semi working
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2015-12-17 17:55:44 +01:00 |
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viktorljung
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aeca1dec18
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
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2015-12-17 11:17:58 +01:00 |
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Jace
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c8460e0a6c
|
It's no use
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2015-12-17 10:55:54 +01:00 |
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viktorljung
|
6a3c14540d
|
fixes
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2015-12-17 10:38:13 +01:00 |
|
viktorljung
|
5602b32507
|
Forward+ Fixes
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2015-12-16 13:36:38 +01:00 |
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Jace
|
322aedaf72
|
Basic transformation widgets
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2015-12-16 09:47:38 +01:00 |
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Tleety
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1431bd1a11
|
DebugChanges
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2015-12-15 15:39:23 +01:00 |
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viktorljung
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fa66e9ff47
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Camera Switch event now working, Camera models Rotation still bugged
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2015-12-15 15:29:19 +01:00 |
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Tleety
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1e370bac13
|
ForwardPlus base debug commit.
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2015-12-15 15:28:37 +01:00 |
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viktorljung
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ef07a9d536
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
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2015-12-14 19:11:00 +01:00 |
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viktorljung
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05b78265be
|
Fixed some transparency bugs and started on component based camera
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2015-12-14 19:10:00 +01:00 |
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Jace
|
3a9577c9fb
|
fixup! Enabled rendering "transparency"
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2015-12-14 14:08:37 +01:00 |
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Jace
|
7bc492134d
|
Enabled rendering "transparency"
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2015-12-14 13:58:24 +01:00 |
|
Jace
|
2f3843e595
|
Editor version 1
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2015-12-14 13:57:55 +01:00 |
|
Jace
|
7db1feac17
|
Added basic ImGui implementation
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2015-12-14 13:57:45 +01:00 |
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Jace
|
d16cbe84f0
|
Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2015-12-14 13:40:22 +01:00 |
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Jace
|
30474b70df
|
MouseInputHandler
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2015-12-12 13:42:46 +01:00 |
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Tleety
|
d406059c79
|
Small bugfix.
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2015-12-11 17:00:06 +01:00 |
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Tleety
|
59b261534a
|
Cleaned some comments and random annoyances in Renderer
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2015-12-11 16:57:02 +01:00 |
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Tleety
|
45b87ed6b1
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ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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2015-12-11 16:53:46 +01:00 |
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Tleety
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53d5736420
|
Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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2015-12-11 16:07:12 +01:00 |
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Tleety
|
433331e752
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DrawPass now moved to it's own class to make renderer cleaner.
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2015-12-11 14:22:54 +01:00 |
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Tleety
|
725a8896ce
|
PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
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