Commit Graph

71 Commits

Author SHA1 Message Date
Jace e34856468a Removed DrawScenePass, since it doesn't seem to be used 2016-01-17 06:27:45 +01:00
Jace ce8dcd3022 Merge pull request #33 from teamfisk/Forward+
Forward+
2016-01-15 16:20:53 +01:00
William Moberg 76f90ab031 The main thread is not mutex blocked while child threads load anymore. 2016-01-15 11:29:46 +01:00
Tleety ecf524eb4e Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/PickingPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Schema/Entities/Test.xml
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-01-15 11:01:58 +01:00
William Moberg 4cf6dcfc14 Merge branch 'master' into AsyncResourceLoad
# Conflicts:
#	include/Engine/Rendering/RawModel.h
#	src/Engine/Rendering/RenderQueueFactory.cpp
2016-01-15 10:10:57 +01:00
William Moberg 71047b08ec Async load works, using exceptions for special resources. 2016-01-14 16:27:45 +01:00
viktorljung 96371a08c8 Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet) 2016-01-14 15:26:06 +01:00
viktorljung e7f02f14a0 Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info 2016-01-14 11:12:02 +01:00
viktorljung 0f17f9a888 Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Engine/Editor/EditorSystem.h
#	include/Engine/Rendering/EPicking.h
#	include/Engine/Rendering/Renderer.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/RawModel.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-12 16:13:20 +01:00
viktorljung d469fe6e9a Removed picking event and added a pick function to renderer 2016-01-12 11:45:50 +01:00
Tleety 24ba3ae1f6 WIP, falloff things.
# Conflicts:
#	resources/Schema/Components/PointLight.xsd
#	resources/Shaders/ForwardPlus.frag.glsl
2016-01-11 17:57:15 +01:00
Tleety fa6dd2dc67 Basic transparancy working. 2016-01-11 17:57:15 +01:00
Tleety 3c5966d174 Now sort models according to depth. 2016-01-11 17:57:15 +01:00
Tleety 0cf8d26557 Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
2016-01-11 17:56:58 +01:00
Jace b908a9f9c6 Revert "Forward+" 2016-01-11 13:48:55 +01:00
viktorljung b8db80bc40 Added camera to PickingPass and fixed memory leak 2016-01-11 10:47:39 +01:00
viktorljung a7b43b06a2 Camera component and RenderQueue changes 2016-01-08 16:21:59 +01:00
Tleety dab4ba2164 Pointlights are now using the pointlight component and the Light renderqueue to draw. 2016-01-08 14:12:09 +01:00
Tleety e7bb8954bf Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	src/Engine/Rendering/Renderer.cpp
2016-01-06 11:35:55 +01:00
Tleety e510f2b88c Forward plus render pass now removed from Renderer.cpp to it's own class. 2016-01-06 11:32:42 +01:00
Jace 34cbbb3eb1 Fixed exit crash(es) 2016-01-06 11:20:16 +01:00
viktorljung bd82f75dd0 Some merge fixes, needs more work 2015-12-18 15:28:44 +01:00
Tleety d38f58165f Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/RenderState.cpp
#	src/Engine/Rendering/Renderer.cpp
2015-12-18 15:27:47 +01:00
Tleety 069a6756b9 LightcullingPass for forward+ is now separate from Renderer.cpp. 2015-12-18 14:31:16 +01:00
Tleety ab6af30a28 Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums. 2015-12-18 12:02:02 +01:00
viktorljung 3636ad45af Changed to correct branch 2015-12-18 11:29:11 +01:00
viktorljung 6cf7c12d34 Forward+ working 2015-12-18 11:09:54 +01:00
viktorljung 4a817613e3 Forward+ semi working 2015-12-17 17:55:44 +01:00
viktorljung aeca1dec18 Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Game/Game.cpp
2015-12-17 11:17:58 +01:00
Jace c8460e0a6c It's no use 2015-12-17 10:55:54 +01:00
viktorljung 6a3c14540d fixes 2015-12-17 10:38:13 +01:00
viktorljung 5602b32507 Forward+ Fixes 2015-12-16 13:36:38 +01:00
Jace 322aedaf72 Basic transformation widgets 2015-12-16 09:47:38 +01:00
Tleety 1431bd1a11 DebugChanges 2015-12-15 15:39:23 +01:00
viktorljung fa66e9ff47 Camera Switch event now working, Camera models Rotation still bugged 2015-12-15 15:29:19 +01:00
Tleety 1e370bac13 ForwardPlus base debug commit. 2015-12-15 15:28:37 +01:00
viktorljung ef07a9d536 Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Engine/Rendering/RenderQueueFactory.h
2015-12-14 19:11:00 +01:00
viktorljung 05b78265be Fixed some transparency bugs and started on component based camera 2015-12-14 19:10:00 +01:00
Jace 3a9577c9fb fixup! Enabled rendering "transparency" 2015-12-14 14:08:37 +01:00
Jace 7bc492134d Enabled rendering "transparency" 2015-12-14 13:58:24 +01:00
Jace 2f3843e595 Editor version 1 2015-12-14 13:57:55 +01:00
Jace 7db1feac17 Added basic ImGui implementation 2015-12-14 13:57:45 +01:00
Jace d16cbe84f0 Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
#	src/Engine/Rendering/Renderer.cpp
2015-12-14 13:40:22 +01:00
Jace 30474b70df MouseInputHandler 2015-12-12 13:42:46 +01:00
Tleety d406059c79 Small bugfix. 2015-12-11 17:00:06 +01:00
Tleety 59b261534a Cleaned some comments and random annoyances in Renderer 2015-12-11 16:57:02 +01:00
Tleety 45b87ed6b1 ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
2015-12-11 16:53:46 +01:00
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
Tleety 433331e752 DrawPass now moved to it's own class to make renderer cleaner. 2015-12-11 14:22:54 +01:00
Tleety 725a8896ce PickingPass now publishes an event that others can listen to to get pickingdata. 2015-12-11 13:51:08 +01:00