viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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viktorljung
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68332102ea
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Can now blend non unique nodes
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2016-03-03 21:20:55 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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viktorljung
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362378536e
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Switching rooms
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2016-03-03 01:39:12 +01:00 |
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viktorljung
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e9bbb5ed2a
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Fixed BlendTree crash when animation nodes are null
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2016-03-02 17:42:55 +01:00 |
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viktorljung
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1aefa1dec6
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AutoAnimationBlend now working correctly for unique nodes
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2016-03-02 17:06:51 +01:00 |
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viktorljung
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07ccb9c041
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AutoAnimationBlend on unique node working but scale is not working correctly
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2016-03-02 13:30:04 +01:00 |
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viktorljung
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5bc0483f49
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Removed AnimationOffset and improved BlendTree
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2016-02-29 15:51:37 +01:00 |
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viktorljung
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af034673f6
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BoneAttachments now working and BlendTrees are created in the AnimationSystem
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2016-02-26 10:17:47 +01:00 |
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viktorljung
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c97d0d9381
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Fixed memory leaks and cleaned up Skeleton and BlendTree
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2016-02-25 11:30:09 +01:00 |
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viktorljung
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606a9bf94f
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BlendTree now working but has some memory leaks
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2016-02-23 17:06:41 +01:00 |
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viktorljung
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127edb4e60
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Fixed some memory leaks
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2016-02-22 17:47:30 +01:00 |
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viktorljung
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abd36c81f8
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Added BlendTree that stores and blends multiple animations
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2016-02-22 15:58:38 +01:00 |
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