Commit Graph

13 Commits

Author SHA1 Message Date
viktorljung e3fbd2082c BlendQueues fully working 2016-03-03 23:20:13 +01:00
viktorljung 68332102ea Can now blend non unique nodes 2016-03-03 21:20:55 +01:00
viktorljung a3494b92c8 Blending queues now working 2016-03-03 17:48:25 +01:00
viktorljung 362378536e Switching rooms 2016-03-03 01:39:12 +01:00
viktorljung e9bbb5ed2a Fixed BlendTree crash when animation nodes are null 2016-03-02 17:42:55 +01:00
viktorljung 1aefa1dec6 AutoAnimationBlend now working correctly for unique nodes 2016-03-02 17:06:51 +01:00
viktorljung 07ccb9c041 AutoAnimationBlend on unique node working but scale is not working correctly 2016-03-02 13:30:04 +01:00
viktorljung 5bc0483f49 Removed AnimationOffset and improved BlendTree 2016-02-29 15:51:37 +01:00
viktorljung af034673f6 BoneAttachments now working and BlendTrees are created in the AnimationSystem 2016-02-26 10:17:47 +01:00
viktorljung c97d0d9381 Fixed memory leaks and cleaned up Skeleton and BlendTree 2016-02-25 11:30:09 +01:00
viktorljung 606a9bf94f BlendTree now working but has some memory leaks 2016-02-23 17:06:41 +01:00
viktorljung 127edb4e60 Fixed some memory leaks 2016-02-22 17:47:30 +01:00
viktorljung abd36c81f8 Added BlendTree that stores and blends multiple animations 2016-02-22 15:58:38 +01:00