Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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William Moberg
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91bad517d3
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AbsolutePosition should be calculating correctly now, third time.
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2016-03-12 19:59:37 +01:00 |
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William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jace
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df7b4faf24
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Now caching resulting absolute model matrices as well
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2016-03-12 04:10:14 +01:00 |
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Jace
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5baac926aa
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Perfectly working abs pos caching using dirty flags! :D
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2016-03-12 03:29:41 +01:00 |
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Jace
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ee5c13d463
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Merge branch 'Dirtybit-imon' into Dirtybit
# Conflicts:
# src/Engine/Core/Transform.cpp
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2016-03-12 01:32:09 +01:00 |
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Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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William Moberg
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ab2b28264f
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Caching absolute positions, etc. Has not been tested yet.
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2016-03-08 18:10:36 +01:00 |
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William Moberg
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90f05442aa
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Core/Octree.h
# resources/Schema/Entities/CollisionTestLevel.xml
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Octree.cpp
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2016-01-27 10:52:27 +01:00 |
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Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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Jace
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ca2aab449e
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Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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William Moberg
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de7c8e9234
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WIP, collision detects too much, no resolving for most cases.
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2016-01-21 17:10:36 +01:00 |
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Jace
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627108c6ee
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Fixes for #30
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 18:15:38 +01:00 |
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