antc13
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e8186a7062
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Changed the way we're exporting animations.
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2016-02-02 14:47:22 +01:00 |
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antc13
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8286d052b3
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Changed color values from floats to glm::vec4
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2016-01-24 14:38:17 +01:00 |
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antc13
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b5b1140f5c
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Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
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antc13
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f1835fd89c
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Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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antc13
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3826142e94
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Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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antc13
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8437b9c734
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Commit for Pull
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2016-01-15 17:58:26 +01:00 |
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