Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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Jace
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5cea3bed3a
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Work in progress weapon system
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2016-02-09 23:27:04 +01:00 |
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William Moberg
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59bdc614f2
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Put SpecialAbility on left shift, and Sprint on left shift in DefaultInput.
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2016-02-05 17:34:19 +01:00 |
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Jace
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65f5bc673f
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Functional translation widget in global and local space
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2016-02-01 15:47:56 +01:00 |
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Jocke
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97d70f8e32
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Fixed in client for shoot event. Weapon system now damages health on any target not only players.
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2016-01-24 11:36:01 +01:00 |
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Jace
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0469460029
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Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
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2016-01-15 16:32:04 +01:00 |
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stiffly
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a0255f1b31
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Now uses config file to determine if client or server should be started.
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2015-12-18 13:34:21 +01:00 |
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stiffly
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50822d09fc
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 14:10:02 +01:00 |
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Jace
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b87f559291
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Updated default configs with editor stuff
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2015-12-17 10:46:49 +01:00 |
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Jace
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03e226ffea
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Refactored InputProxy to gracefully handle cases where multiple origins send the same command
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2015-12-12 13:42:35 +01:00 |
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Jace
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013f911ae2
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Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
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2015-12-12 13:42:34 +01:00 |
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Jace
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35624008e7
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InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
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2015-12-12 13:42:34 +01:00 |
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