antc13
|
f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
|
2016-01-23 18:02:42 +01:00 |
|
antc13
|
c984f76b2f
|
Importing & Reading Custom animation data. TODO: Shaders.
|
2016-01-20 18:36:03 +01:00 |
|
antc13
|
386e76f642
|
Puyshing
|
2016-01-20 09:49:54 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
|
antc13
|
e643581971
|
Commit in order to pull from Master.
|
2016-01-19 18:21:27 +01:00 |
|
antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
|
2016-01-19 17:40:34 +01:00 |
|
Tleety
|
5d6d0f82b9
|
Removed some debug code
|
2016-01-19 16:48:59 +01:00 |
|
Tleety
|
a8ffb24040
|
latest commit fix
|
2016-01-19 16:08:09 +01:00 |
|
Tleety
|
893ef38237
|
Removed world from renderer and moved depth-calculation code to modeljob
|
2016-01-19 15:41:17 +01:00 |
|
Tleety
|
4cafb2fc4c
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-19 12:33:08 +01:00 |
|
Tleety
|
46e17b7e0d
|
Working directional light
|
2016-01-19 12:32:34 +01:00 |
|
antc13
|
2a3009212a
|
Importing custom mesh without material.
|
2016-01-18 19:37:55 +01:00 |
|
Tleety
|
01a164847c
|
Directional light now fully added to all lists.
|
2016-01-18 15:15:33 +01:00 |
|
Tleety
|
794635b6a1
|
Added DirectionalLights to renderqueue jobs
|
2016-01-18 14:58:19 +01:00 |
|
Tleety
|
6f1fd19ac7
|
Directional lights now being filled into m_LightSources
|
2016-01-18 14:30:28 +01:00 |
|
Tleety
|
4092f6b4d4
|
New Lightstruct working.
|
2016-01-18 14:20:28 +01:00 |
|
Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
|
2016-01-15 20:28:43 +01:00 |
|
antc13
|
16c39df439
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RawModelAssimp.cpp
|
2016-01-15 18:00:30 +01:00 |
|
antc13
|
8437b9c734
|
Commit for Pull
|
2016-01-15 17:58:26 +01:00 |
|
stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
|
2016-01-15 16:20:53 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
William Moberg
|
f5ea4d513c
|
ResourceManager::Load never returns null, throws exceptions instead.
|
2016-01-15 15:25:01 +01:00 |
|
stiffly
|
d9dd7f535f
|
When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
|
2016-01-15 13:45:08 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
Tleety
|
14bc850fab
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-15 11:02:27 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-15 11:01:58 +01:00 |
|
William Moberg
|
4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
|
2016-01-15 10:10:57 +01:00 |
|
Jace
|
567173c565
|
Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
|
2016-01-14 18:24:34 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
627108c6ee
|
Fixes for #30
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 18:15:38 +01:00 |
|
William Moberg
|
71047b08ec
|
Async load works, using exceptions for special resources.
|
2016-01-14 16:27:45 +01:00 |
|
viktorljung
|
c99a8685bb
|
Removed Debug scene
|
2016-01-14 15:40:13 +01:00 |
|
viktorljung
|
143648860b
|
Added world pointer to PickData
|
2016-01-14 15:32:41 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
viktorljung
|
e7f02f14a0
|
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
|
2016-01-14 11:12:02 +01:00 |
|
William Moberg
|
9f185a1e35
|
Wrecked the last commit. Async loading works now.
|
2016-01-13 18:51:45 +01:00 |
|
William Moberg
|
a58cc33ed0
|
WIP, multithreaded loading based on exceptions, very slow probably.
|
2016-01-13 10:58:31 +01:00 |
|
viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-12 16:13:20 +01:00 |
|
viktorljung
|
2450769190
|
some cleanup
|
2016-01-12 11:51:47 +01:00 |
|
viktorljung
|
d469fe6e9a
|
Removed picking event and added a pick function to renderer
|
2016-01-12 11:45:50 +01:00 |
|
Tleety
|
24ba3ae1f6
|
WIP, falloff things.
# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
fa6dd2dc67
|
Basic transparancy working.
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
3c5966d174
|
Now sort models according to depth.
|
2016-01-11 17:57:15 +01:00 |
|
Tleety
|
0cf8d26557
|
Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
|
2016-01-11 17:56:58 +01:00 |
|
viktorljung
|
3feee7fd35
|
Changed the structure of how RenderJobs are handled
|
2016-01-11 17:01:17 +01:00 |
|
Jace
|
39dd27726d
|
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
Also contains inseparable editor changes.
|
2016-01-11 14:35:41 +01:00 |
|
Jace
|
b908a9f9c6
|
Revert "Forward+"
|
2016-01-11 13:48:55 +01:00 |
|
viktorljung
|
b8db80bc40
|
Added camera to PickingPass and fixed memory leak
|
2016-01-11 10:47:39 +01:00 |
|
Tleety
|
dbb44fb4e4
|
Changing cullLights to Culllights, need to do this in 2 commits since Git extensions is fucked.
|
2016-01-11 10:22:56 +01:00 |
|