Tleety
|
f9808a61f7
|
Changed sprite text
|
2016-03-10 16:02:03 +01:00 |
|
Tleety
|
4322a5d8da
|
Some fixes for sprites
|
2016-03-10 15:21:11 +01:00 |
|
Tleety
|
79d0ef4529
|
Changed default value of glow intensity
|
2016-03-10 14:01:45 +01:00 |
|
Tleety
|
592edf7dba
|
Sprites can now be rendered with the texture ratio in mind
|
2016-03-09 23:31:54 +01:00 |
|
Tleety
|
087facc22e
|
Textures are now able to keep their scale even though the sprite is scaled.
|
2016-03-09 22:22:32 +01:00 |
|
FakeShemp
|
e25c9ee690
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
|
2016-03-09 19:38:55 +01:00 |
|
Jace
|
34e551663f
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
|
2016-03-09 15:52:13 +01:00 |
|
Tleety
|
704242597a
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
|
2016-03-09 11:49:42 +01:00 |
|
Tleety
|
95f68cc888
|
ConnectRequest event and some other shit
|
2016-03-08 22:24:32 +01:00 |
|
Tleety
|
3394d65055
|
Servers now show up in the server list.
|
2016-03-08 18:13:21 +01:00 |
|
Tleety
|
a0ca4df3be
|
Some server list components and entities.
|
2016-03-08 13:29:21 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
FakeShemp
|
e494f6a495
|
Merge branch 'master' into Shadows
|
2016-03-07 19:46:04 +01:00 |
|
Jace
|
3fda25b604
|
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
|
2016-03-07 19:38:49 +01:00 |
|
Jace
|
67ce6c5ae6
|
Added Speed and Delay fields to explosion effect.
|
2016-03-07 19:38:02 +01:00 |
|
stiffly
|
f585f9ada9
|
Created the NetworkComponent xml file
|
2016-03-07 16:11:19 +01:00 |
|
Tleety
|
47ece6a5bf
|
Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
|
2016-03-07 14:42:50 +01:00 |
|
Teejoon
|
b38ebbe676
|
Shadows now working on NVIDIA cards too
|
2016-03-07 14:00:08 +01:00 |
|
Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
Jace
|
177667eef5
|
The only working branch ever
|
2016-03-04 05:02:25 +01:00 |
|
Joachim Pettersson
|
e6472b9745
|
Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
|
2016-03-04 04:03:46 +01:00 |
|
Tobias Dahl
|
7675af1ef6
|
Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
|
2016-03-04 03:31:53 +01:00 |
|
Jace
|
4dd46e2e21
|
Merge branch 'master' into Weapons
|
2016-03-03 23:46:46 +01:00 |
|
Jace
|
7e6d32aaec
|
Fixed AssaultWeapon reload logic
|
2016-03-03 23:45:28 +01:00 |
|
viktorljung
|
66c8a17b17
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-03 23:21:14 +01:00 |
|
viktorljung
|
e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
Tleety
|
0a21fe15dd
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-03 22:56:39 +01:00 |
|
Jocke
|
984b8ad3e9
|
SprintEffect defaults to 30% extra speed.
|
2016-03-03 21:57:27 +01:00 |
|
Jocke
|
b1148c0c6c
|
Added a afterimage SprintEffect for the Sniper.
|
2016-03-03 21:24:31 +01:00 |
|
Tleety
|
00c585de3c
|
Score should now track to all clients
|
2016-03-03 20:45:16 +01:00 |
|
Jace
|
eba296196c
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
|
2016-03-03 20:05:10 +01:00 |
|
Jace
|
b2371f4a43
|
Working AssaultWeapon
|
2016-03-03 20:00:42 +01:00 |
|
Jace
|
e55a399bad
|
Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
|
2016-03-03 18:41:04 +01:00 |
|
viktorljung
|
a3494b92c8
|
Blending queues now working
|
2016-03-03 17:48:25 +01:00 |
|
William Moberg
|
398bc725b6
|
When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
|
2016-03-03 16:32:24 +01:00 |
|
viktorljung
|
8957b0b464
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-03-03 14:05:43 +01:00 |
|
Tleety
|
96bc5db7bb
|
Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
|
2016-03-03 13:22:28 +01:00 |
|
Jocke
|
da81f21799
|
Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 12:16:09 +01:00 |
|
Tleety
|
ff6e2167d4
|
Some new events and changes to ScoreSystem
|
2016-03-03 11:25:06 +01:00 |
|
Tleety
|
27d3ec4118
|
Added some fields in score components to track more data. Added some logic to the ScoreSystem class
|
2016-03-03 09:49:20 +01:00 |
|
Jace
|
9d4441852c
|
DefenderWeapon view punch and crosshair travel with return
|
2016-03-03 03:49:44 +01:00 |
|
Jace
|
0e8b97dbba
|
Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
|
2016-03-03 01:35:32 +01:00 |
|
Tleety
|
40c66f76ae
|
A component for tracking score for players.
|
2016-03-03 01:28:43 +01:00 |
|
Jace
|
13546aa3fc
|
DefenderWeapon and SidearmWeapon
|
2016-03-03 01:13:39 +01:00 |
|
Tleety
|
8005ca377c
|
Merge branch 'master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
|
2016-03-02 23:26:33 +01:00 |
|
Tleety
|
e1ca104fc9
|
Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-03-02 22:49:26 +01:00 |
|
Jace
|
b431a875f7
|
New weapon behaviours
|
2016-03-02 22:48:01 +01:00 |
|
Tleety
|
2cb4a307eb
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/QualityAssurance.xml
# src/Game/Game.cpp
|
2016-03-02 22:42:12 +01:00 |
|
Tleety
|
9c9d1eede6
|
Components for ScoreScreen Added
|
2016-03-02 22:34:03 +01:00 |
|
Tleety
|
a339c61f5b
|
Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-02 21:51:52 +01:00 |
|