Tleety
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b0a66f9e83
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Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
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FakeShemp
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e23ea78aeb
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
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2016-03-01 13:04:11 +01:00 |
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Teejoon
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77eaa45702
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Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-01 12:11:27 +01:00 |
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FakeShemp
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0908be1e02
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Shadows are pretty much done.
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2016-02-29 19:45:56 +01:00 |
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FakeShemp
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70374fa10e
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It compiles, but no shadows
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2016-02-29 18:20:32 +01:00 |
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William Moberg
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658eace093
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Added component CapturePointGameMode that contains respawntime.
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2016-02-29 18:20:14 +01:00 |
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FakeShemp
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20468cba1b
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Merge branch 'master' into Shadows
# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-02-29 18:03:00 +01:00 |
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viktorljung
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5bc0483f49
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Removed AnimationOffset and improved BlendTree
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2016-02-29 15:51:37 +01:00 |
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Teejoon
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df7ace6626
|
We only uses one depth buffer now
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2016-02-29 11:44:29 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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FakeShemp
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6dd7f1a657
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Buggy transparent shadows.
Transparent textures might glow.
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2016-02-28 18:00:23 +01:00 |
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Tleety
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144e548b7a
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Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
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2016-02-28 17:17:24 +01:00 |
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Teejoon
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9cbc6f7755
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Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
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2016-02-28 16:16:22 +01:00 |
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Teejoon
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d3a245606a
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SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
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2016-02-28 15:02:40 +01:00 |
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FakeShemp
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14b0a64720
|
begin fixing transparent object's shadows
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2016-02-27 18:42:51 +01:00 |
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FakeShemp
|
8647267cad
|
Make code less dumb, save 7 fps
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2016-02-27 18:04:33 +01:00 |
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FakeShemp
|
38d8cdded2
|
Texture Array is now working. Enjoy your single Bind().
|
2016-02-27 15:53:28 +01:00 |
|
Teejoon
|
b320d8d1e4
|
WIP
|
2016-02-26 18:01:38 +01:00 |
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FakeShemp
|
22c391df54
|
Initial work on texture arrays
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2016-02-26 17:40:35 +01:00 |
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Teejoon
|
62e22d3821
|
Fix
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2016-02-26 13:32:16 +01:00 |
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Teejoon
|
0805375483
|
Deleted SSAO sliders except Quality
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2016-02-26 13:25:19 +01:00 |
|
William Moberg
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d411de894f
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Merge pull request #140 from teamfisk/FixNetworkBugs
Death explosion should always get triggered now.
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2016-02-26 12:01:19 +01:00 |
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Teejoon
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f56705d921
|
You can now change the quality of SSAO by sliding the SSAO Quality
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2016-02-26 11:51:20 +01:00 |
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Jocke
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18450ff4f3
|
Death explosion should always get triggered now. (I hope)
|
2016-02-26 11:08:05 +01:00 |
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William Moberg
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22b473a0b6
|
Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
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2016-02-26 11:01:18 +01:00 |
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FakeShemp
|
f220d8088c
|
Begin clean-up
|
2016-02-26 10:53:16 +01:00 |
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viktorljung
|
5c3b472a4d
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-26 10:21:22 +01:00 |
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viktorljung
|
af034673f6
|
BoneAttachments now working and BlendTrees are created in the AnimationSystem
|
2016-02-26 10:17:47 +01:00 |
|
FakeShemp
|
8867e7ac3c
|
Working shadows, no cascade blend yet
|
2016-02-25 20:29:41 +01:00 |
|
Jace
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f161fce719
|
Merge pull request #138 from teamfisk/PlayerAtOriginFix
Teleporting to origin on spawn fixed.
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2016-02-25 17:55:03 +01:00 |
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Jace
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9e6c67596d
|
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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William Moberg
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89d0d5753f
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Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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2016-02-25 16:16:24 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
|
059fe5c6c0
|
Fixed typo m_EPDoubleJump to m_EDoubleJump.
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2016-02-25 16:04:27 +01:00 |
|
Jocke
|
f66fa7a183
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
|
2016-02-25 15:13:11 +01:00 |
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Jocke
|
508d8a6f00
|
Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
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2016-02-25 14:24:38 +01:00 |
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stiffly
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8ce6308649
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In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
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2016-02-25 11:56:40 +01:00 |
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viktorljung
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c97d0d9381
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Fixed memory leaks and cleaned up Skeleton and BlendTree
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2016-02-25 11:30:09 +01:00 |
|
William Moberg
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da1c7b3093
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Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
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2016-02-25 09:58:14 +01:00 |
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verysecrethero
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ef87102d1f
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Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
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Tleety
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fc18932068
|
Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
|
2016-02-24 15:45:30 +01:00 |
|
Tobias Dahl
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b874ea8641
|
Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
Have fix the resizing errors
|
2016-02-24 15:22:12 +01:00 |
|
Tobias Dahl
|
2609a0253d
|
Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
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2016-02-24 15:22:01 +01:00 |
|
William Moberg
|
de309d3b9d
|
Merge pull request #130 from teamfisk/AndersTest
CapturePointSystem fix, DamageIndicatorSystem fix
|
2016-02-24 15:17:36 +01:00 |
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Tleety
|
feeff5b164
|
Debug tool for different CubeMap
changed cubemap influence.
|
2016-02-24 14:47:47 +01:00 |
|
verysecrethero
|
af68236e71
|
now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
|
2016-02-24 13:58:05 +01:00 |
|
Tleety
|
6f9ce8a0c1
|
WIP
|
2016-02-24 13:57:54 +01:00 |
|
Teejoon
|
6465fe6ed6
|
Have fix the resizing errors
|
2016-02-24 13:22:41 +01:00 |
|
Jocke
|
fa13c1d065
|
Double jump is now working.
|
2016-02-23 18:24:46 +01:00 |
|
verysecrethero
|
e2831c5593
|
CapturePointSystem fix, DamageIndicatorSystem fix
|
2016-02-23 17:29:33 +01:00 |
|