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2,096 Commits 116 Branches 0 Tags
fb400bb74329ff9e514aeade2fc89fe5ea7629da
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5 Commits

Author SHA1 Message Date
Teejoon 060e674a6f Picking supports skinned meshes 2016-02-08 17:37:18 +01:00
antc13 f1835fd89c Animations PROBABLY works fine if all joints got keyframes. 2016-01-23 18:02:42 +01:00
antc13 c984f76b2f Importing & Reading Custom animation data. TODO: Shaders. 2016-01-20 18:36:03 +01:00
antc13 3826142e94 Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah! 2016-01-19 17:40:34 +01:00
antc13 2a3009212a Importing custom mesh without material. 2016-01-18 19:37:55 +01:00
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