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561 Commits 116 Branches 0 Tags
fc06a4babcc75b6827c569fa59b71209997e67cc
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7 Commits

Author SHA1 Message Date
Jace 51979d7f0c Changed System to take World through constructor and store it instead, cause it makes more sense. 2016-01-18 23:59:33 +01:00
Jace d34470256b EntityWrapper to uniquely identify entities and make using them a little easier 2016-01-14 15:43:19 +01:00
Jace d6ef527f25 Basic collisions using Octree. Seems buggy over octree boundaries. 2016-01-13 15:34:43 +01:00
William Moberg d10df6ae09 TriggerSystem implemented and working. 2015-12-16 12:22:15 +01:00
William Moberg 170610bcb1 Added a TriggerSystem, seems to work as intended. 2015-12-15 14:49:52 +01:00
William Moberg ae7d4b9097 Put Collision folder in CMakeLists.txt and altered paths. 2015-12-14 17:35:39 +01:00
William Moberg 59095c2ce5 Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder. 2015-12-14 17:08:00 +01:00
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