Jace
fc06a4babc
Editor keyboard shortcuts:
...
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Jace
0183e1bdb7
Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
2016-01-21 12:24:08 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
Jace
5e70d6eef6
EntityWrapper::Parent helper function
2016-01-21 10:29:48 +01:00
Jace
4aa9100c69
Camera::WorldToScreen helper function
2016-01-21 10:29:36 +01:00
Jace
8854794cbc
fixup! Editor widget selection and creation
2016-01-19 14:31:56 +01:00
Jace
d030e8f699
Editor widget selection and creation
2016-01-19 13:28:02 +01:00
Jace
61984d2c4a
Removed lots of slowing debug output from entity parsing pipeline
2016-01-19 13:27:29 +01:00
Jace
cfe023cc1d
Created ComponentInfo::EnumType which defines which native type to use for enums.
2016-01-19 12:33:53 +01:00
Jace
a6445c65aa
Fixed EntityParser to handle string enums properly.
2016-01-19 12:15:20 +01:00
Jace
162523d3ca
Made EntityFileWriter store enums as strings instead of integer values to be resistant to enum value changes!
2016-01-19 11:55:27 +01:00
Jace
267a60ef30
Better loading of editor toolbox icons
2016-01-19 11:43:38 +01:00
Jace
68af853a03
Editor entity naming
2016-01-19 11:43:03 +01:00
Jace
b62e42567c
Fixed editor enum selection
2016-01-19 11:35:31 +01:00
Jace
9e3dfff7b6
WIP world pausing
2016-01-19 00:52:17 +01:00
Jace
79eaa7364c
Editor toolbox buttons
2016-01-18 23:59:46 +01:00
Jace
51979d7f0c
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
Jace
3fc44e944c
Editor entity reparenting.
2016-01-18 21:20:20 +01:00
Jace
1760f9dfb1
Added inequality operator to EntityWrapper
2016-01-18 21:17:52 +01:00
Jace
d4242bbead
Editor entity create and delete.
2016-01-18 19:26:00 +01:00
Jace
631dd57eeb
Editor entity import, save, delete, component attach, component delete.
2016-01-18 18:55:19 +01:00
Jace
9cb5f4bd2f
Added a stats window
2016-01-18 18:54:57 +01:00
Jace
3bc7dceca5
Made EntityWrapper hashable
2016-01-18 14:55:49 +01:00
Jace
504f301e4d
Added refactored property sheet for components
2016-01-18 13:51:22 +01:00
Jace
e39e4064f2
Entity tree button mockup
2016-01-17 23:06:32 +01:00
Jace
0d50ede6f5
Base work on reimplementing editor GUI
2016-01-17 07:34:20 +01:00
Jace
4786986abd
Rendering pipeline fixes across the board and base work on refactored editor
2016-01-17 06:29:25 +01:00
Jace
e34856468a
Removed DrawScenePass, since it doesn't seem to be used
2016-01-17 06:27:45 +01:00
Jace
e2357b8625
Fixed absolute position not taking scale into account
2016-01-17 06:23:13 +01:00
Jace
6ec2258758
Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen.
2016-01-17 06:22:35 +01:00
Jace
9f447afbdb
Added EntityWrapper::Valid and bool overload to be check if an entity is valid and still exists in the world more easily
2016-01-17 06:20:27 +01:00
Jace
f281d220de
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
2016-01-17 01:00:48 +01:00
Jace
d8a24bbfde
Renamed all instances of "Property" to "Field" in ComponentWrapper to maintain consistent naming with ComponentInfo
2016-01-17 00:38:25 +01:00
Jace
9ec32464bc
Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
2016-01-16 23:12:24 +01:00
Jace
f65ac65e30
Updated component defaults files to match component schema and made schema validation strict.
2016-01-16 17:03:57 +01:00
Jace
b2213dbe9a
Merge remote-tracking branch 'origin/master' into PlayerMovement
...
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
2016-01-15 20:28:43 +01:00
Jace
8bd5a428b9
EntityFileParser now ignores component fields not present in component definition instead of crashing.
2016-01-15 20:25:48 +01:00
Jace
db1b972cd1
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
2016-01-15 18:32:47 +01:00
Jace
97e12ff550
Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under.
2016-01-15 18:31:32 +01:00
Jace
0469460029
Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
2016-01-15 16:32:04 +01:00
stiffly
5c45dbdd10
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# resources/Schema/Types/Entity.xsd
2016-01-15 16:25:32 +01:00
Jace
ce8dcd3022
Merge pull request #33 from teamfisk/Forward+
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Forward+
2016-01-15 16:20:53 +01:00
William Moberg
c09fe4ae55
Added a bool option to disable threads in in the configfile regarding resource loading.
2016-01-15 16:18:39 +01:00
stiffly
be33dfbd69
Forgot to change the velocity for the emitters as well...
2016-01-15 16:10:02 +01:00
stiffly
63704b2e6b
Now calculating the velocity for the listener correctly.
2016-01-15 15:43:20 +01:00
Tleety
3de853ac8b
Frustum culling now works correctly for all resolutions
2016-01-15 15:38:14 +01:00
William Moberg
f5ea4d513c
ResourceManager::Load never returns null, throws exceptions instead.
2016-01-15 15:25:01 +01:00
stiffly
d9dd7f535f
When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
2016-01-15 13:45:08 +01:00
William Moberg
76f90ab031
The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00