Compare commits
18 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 36f6ade87a | |||
| 0c60b637c3 | |||
| d411de894f | |||
| 18450ff4f3 | |||
| 22b473a0b6 | |||
| f161fce719 | |||
| 0343683678 | |||
| 9e6c67596d | |||
| 89d0d5753f | |||
| 748a178801 | |||
| eac9a9daf6 | |||
| 059fe5c6c0 | |||
| fb465ede81 | |||
| f66fa7a183 | |||
| 508d8a6f00 | |||
| 8ce6308649 | |||
| f10958c268 | |||
| fa13c1d065 |
@@ -24,6 +24,7 @@ public:
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private:
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private:
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Octree<EntityAABB>* m_Octree;
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Octree<EntityAABB>* m_Octree;
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std::vector<EntityAABB> m_OctreeResult;
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std::vector<EntityAABB> m_OctreeResult;
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std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
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};
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};
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#endif
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#endif
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@@ -29,7 +29,7 @@ struct EntityWrapper
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EntityWrapper Parent();
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EntityWrapper Parent();
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
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EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
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bool IsChildOf(EntityWrapper potentialParent);
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bool IsChildOf(EntityWrapper potentialParent);
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bool Valid() const;
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bool Valid() const;
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@@ -40,7 +40,7 @@ struct EntityWrapper
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private:
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private:
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EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
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EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
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void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
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EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
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};
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};
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namespace std
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namespace std
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@@ -40,7 +40,7 @@ public:
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// Change the parent of an entity
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// Change the parent of an entity
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void SetParent(EntityID entity, EntityID parent);
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void SetParent(EntityID entity, EntityID parent);
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// Get children of an entity
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// Get children of an entity
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
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// Get all component pools
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// Get all component pools
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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// Get the entity children map
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// Get the entity children map
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@@ -73,6 +73,12 @@ public:
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// Called when the user means to rename an entity.
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// Called when the user means to rename an entity.
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typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
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typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
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void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
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void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
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// Called when the user pastes an entity previously "copied"
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// @param EntityWrapper The entity to copy
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// @param EntityWrapper The entity to parent the new copy to
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// @return The new copy of the entity
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typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
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void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
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// Called when the user means to attach a new component to an entity.
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// Called when the user means to attach a new component to an entity.
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typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
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typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
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void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
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void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
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@@ -111,6 +117,7 @@ private:
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std::string m_DroppedFile = "";
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std::string m_DroppedFile = "";
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bool m_Paused = false;
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bool m_Paused = false;
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bool m_MouseLocked = false;
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bool m_MouseLocked = false;
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EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
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// Callbacks
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// Callbacks
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OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
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OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
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@@ -124,6 +131,7 @@ private:
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OnComponentDelete_t m_OnComponentDelete = nullptr;
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OnComponentDelete_t m_OnComponentDelete = nullptr;
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OnWidgetMode_t m_OnWidgetMode = nullptr;
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OnWidgetMode_t m_OnWidgetMode = nullptr;
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OnWidgetSpace_t m_OnWidgetSpace = nullptr;
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OnWidgetSpace_t m_OnWidgetSpace = nullptr;
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OnEntityPaste_t m_OnEntityPaste = nullptr;
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// Events
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// Events
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EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
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EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
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@@ -56,6 +56,7 @@ private:
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void OnEntityDelete(EntityWrapper entity);
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void OnEntityDelete(EntityWrapper entity);
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void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
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void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
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void OnEntityChangeName(EntityWrapper entity, const std::string& name);
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void OnEntityChangeName(EntityWrapper entity, const std::string& name);
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EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
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void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
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void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
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void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
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void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
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void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
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void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
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@@ -19,8 +19,10 @@
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#include "Core/World.h"
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Input/EInputCommand.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Network/EInterpolate.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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@@ -47,7 +49,9 @@ public:
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void Connect(std::string address, int port);
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void Connect(std::string address, int port);
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void Update() override;
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void Update() override;
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private:
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UDPClient m_Unreliable;
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TCPClient m_Reliable;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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void parseSpawnEvents();
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void parseSpawnEvents();
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// Save for children
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// Save for children
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@@ -101,9 +105,9 @@ public:
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void parseEntityDeletion(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parsePlayerDamage(Packet& packet);
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void parsePlayerDamage(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseDoubleJump(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void parseSnapshot(Packet& packet);
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void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
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void identifyPacketLoss();
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void identifyPacketLoss();
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void hasServerTimedOut();
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void hasServerTimedOut();
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EntityID createPlayer();
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EntityID createPlayer();
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@@ -127,11 +131,10 @@ public:
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
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EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
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EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
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bool OnDoubleJump(Events::DoubleJump & e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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private:
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UDPClient m_Unreliable;
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UDPClient m_ServerlistRequest;
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UDPClient m_ServerlistRequest;
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TCPClient m_Reliable;
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std::vector<ServerInfo> m_Serverlist;
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std::vector<ServerInfo> m_Serverlist;
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bool m_SearchingForServers = false;
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bool m_SearchingForServers = false;
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std::clock_t m_StartSearchTime;
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std::clock_t m_StartSearchTime;
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@@ -19,6 +19,7 @@ enum class MessageType
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EntityDeleted,
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EntityDeleted,
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ComponentDeleted,
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ComponentDeleted,
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PlayerTransform,
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PlayerTransform,
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OnDoubleJump,
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ServerlistRequest,
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ServerlistRequest,
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Invalid
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Invalid
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};
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};
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@@ -8,7 +8,6 @@
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#include "Network/TCPServer.h"
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#include "Network/TCPServer.h"
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#include "Network/UDPServer.h"
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#include "Network/UDPServer.h"
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#include "Network/UDPClient.h" //LOL
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#include "Network/MessageType.h"
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Network/PlayerDefinition.h"
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#include "Core/World.h"
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#include "Core/World.h"
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@@ -18,6 +17,7 @@
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EComponentDeleted.h"
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|
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@@ -81,8 +81,9 @@ private:
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void parseOnInputCommand(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parseClientPing();
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void parsePing();
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void parsePing();
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void parseUDPConnect(Packet & packet);
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bool parseDoubleJump(Packet& packet);
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void parseTCPConnect(Packet & packet);
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void parseUDPConnect(Packet& packet);
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void parseTCPConnect(Packet& packet);
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void parseDisconnect();
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void parseDisconnect();
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void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
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void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
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bool shouldSendToClient(EntityWrapper childEntity);
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bool shouldSendToClient(EntityWrapper childEntity);
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@@ -25,10 +25,9 @@ private:
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
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|
|
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
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|
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int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
|
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const boost::system::error_code& error);
|
|
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int readBuffer(PlayerDefinition& playerDefinition);
|
int readBuffer(PlayerDefinition& playerDefinition);
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|
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
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|
boost::asio::ip::address address, unsigned short port);
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int GetPort();
|
int GetPort();
|
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std::string GetAddress();
|
std::string GetAddress();
|
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int m_Port = 0;
|
int m_Port = 0;
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@@ -8,7 +8,7 @@ namespace Events
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|
|
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struct DoubleJump : public Event
|
struct DoubleJump : public Event
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{
|
{
|
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|
EntityID entityID;
|
||||||
};
|
};
|
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|
|
||||||
}
|
}
|
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|
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@@ -34,9 +34,13 @@ private:
|
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glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
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// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
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void playerStep(double dt);
|
void playerStep(double dt);
|
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|
// Spawn a hexagon at origin of an Entity
|
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|
void spawnHexagon(EntityWrapper target);
|
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|
|
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EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
|
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
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|
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
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|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
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|
|||||||
@@ -1,14 +1,13 @@
|
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#ifndef AssaultWeaponBehaviour_h__
|
|
||||||
#define AssaultWeaponBehaviour_h__
|
|
||||||
|
|
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#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
|
#include "Rendering/AnimationSystem.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "WeaponBehaviour.h"
|
#include "WeaponBehaviour.h"
|
||||||
#include "../SpawnerSystem.h"
|
#include "../SpawnerSystem.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Core/EShoot.h"
|
#include "Core/EShoot.h"
|
||||||
|
|
||||||
|
|
||||||
class AssaultWeaponBehaviour : public WeaponBehaviour
|
class AssaultWeaponBehaviour : public WeaponBehaviour
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -23,13 +22,16 @@ public:
|
|||||||
private:
|
private:
|
||||||
EntityWrapper m_FirstPersonModel;
|
EntityWrapper m_FirstPersonModel;
|
||||||
EntityWrapper m_ThirdPersonModel;
|
EntityWrapper m_ThirdPersonModel;
|
||||||
|
|
||||||
// State
|
// State
|
||||||
bool m_Firing = false;
|
bool m_Firing = false;
|
||||||
bool m_Reloading = false;
|
bool m_Reloading = false;
|
||||||
double m_ReloadTimer = 0.0;
|
double m_ReloadTimer = 0.0;
|
||||||
|
EntityWrapper m_FirstPersonReloadImpersonator;
|
||||||
|
EntityWrapper m_ThirdPersonReloadImpersonator;
|
||||||
double m_TimeSinceLastFire = 0.0;
|
double m_TimeSinceLastFire = 0.0;
|
||||||
EntityWrapper m_FirstPersonReloadImpostor;
|
|
||||||
|
EventRelay<WeaponBehaviour, Events::AnimationComplete> m_EAnimationComplete;
|
||||||
|
bool OnAnimationComplete(Events::AnimationComplete& e);
|
||||||
|
|
||||||
bool hasAmmo();
|
bool hasAmmo();
|
||||||
void fireRound();
|
void fireRound();
|
||||||
@@ -45,5 +47,3 @@ private:
|
|||||||
bool shoot(double damage);
|
bool shoot(double damage);
|
||||||
void showHitMarker();
|
void showHitMarker();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#include "WeaponBehaviour.h"
|
|
||||||
|
|
||||||
class DefenderWeaponBehaviour : public WeaponBehaviour
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
|
|
||||||
|
|
||||||
virtual void Fire() override;
|
|
||||||
//virtual void CeaseFire() override;
|
|
||||||
//virtual void Reload() override;
|
|
||||||
|
|
||||||
//virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
double m_TimeSinceLastFire = 0.0;
|
|
||||||
};
|
|
||||||
@@ -8,21 +8,17 @@
|
|||||||
|
|
||||||
class WeaponBehaviour : public System
|
class WeaponBehaviour : public System
|
||||||
{
|
{
|
||||||
friend class WeaponSystem;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player, EntityWrapper firstPersonWeapon, EntityWrapper thirdPersonWeapon)
|
WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
|
||||||
: System(systemParams)
|
: System(systemParams)
|
||||||
, m_Renderer(renderer)
|
, m_Renderer(renderer)
|
||||||
, m_CollisionOctree(collisionOctree)
|
, m_CollisionOctree(collisionOctree)
|
||||||
, m_Player(player)
|
, m_Player(player)
|
||||||
, m_FirstPerson(firstPersonWeapon)
|
|
||||||
, m_ThirdPerson(thirdPersonWeapon)
|
|
||||||
{ }
|
{ }
|
||||||
virtual ~WeaponBehaviour() = default;
|
virtual ~WeaponBehaviour() = default;
|
||||||
|
|
||||||
WeaponBehaviour(const WeaponBehaviour&) = delete;
|
WeaponBehaviour(const WeaponBehaviour&) = delete;
|
||||||
WeaponBehaviour& operator=(const WeaponBehaviour&) = delete;
|
WeaponBehaviour& operator=(const WeaponBehaviour &) = delete;
|
||||||
|
|
||||||
virtual void Fire() = 0;
|
virtual void Fire() = 0;
|
||||||
virtual void CeaseFire() { }
|
virtual void CeaseFire() { }
|
||||||
@@ -33,8 +29,6 @@ protected:
|
|||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
Octree<EntityAABB>* m_CollisionOctree;
|
Octree<EntityAABB>* m_CollisionOctree;
|
||||||
EntityWrapper m_Player;
|
EntityWrapper m_Player;
|
||||||
EntityWrapper m_FirstPerson;
|
|
||||||
EntityWrapper m_ThirdPerson;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -46,5 +46,4 @@
|
|||||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||||
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||||
<Velocity X="0" Y="0" Z="0"/>
|
<Velocity X="0" Y="0" Z="0"/>
|
||||||
<Gravity>true</Gravity>
|
<Gravity>true</Gravity>
|
||||||
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
|
|
||||||
<IsOnGround>false</IsOnGround>
|
<IsOnGround>false</IsOnGround>
|
||||||
<VerticalStepHeight>0.33</VerticalStepHeight>
|
<VerticalStepHeight>0.33</VerticalStepHeight>
|
||||||
</Physics>
|
</Physics>
|
||||||
|
|||||||
@@ -13,7 +13,6 @@
|
|||||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
|
|
||||||
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Trigger xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Trigger.xsd">
|
||||||
|
</Trigger>
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="Weapon">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="MagSize" type="t:int" minOccurs="0"/>
|
||||||
|
<xs:element name="MaxAmmo" type="t:int" minOccurs="0"/>
|
||||||
|
<xs:element name="CurrentAmmoInMag" type="t:int" minOccurs="0"/>
|
||||||
|
<xs:element name="CurrentAmmo" type="t:int" minOccurs="0"/>
|
||||||
|
<xs:element name="RPM" type="t:double" minOccurs="0"/>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<WeaponAttachment xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="WeaponAttachment.xsd">
|
|
||||||
<Person><FirstPerson/></Person>
|
|
||||||
</WeaponAttachment>
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:complexType name="PersonEnum" mixed="true">
|
|
||||||
<xs:complexContent>
|
|
||||||
<xs:extension base="t:enum">
|
|
||||||
<xs:choice>
|
|
||||||
<xs:element name="FirstPerson" type="t:int" fixed="0" minOccurs="0"/>
|
|
||||||
<xs:element name="ThirdPerson" type="t:int" fixed="1" minOccurs="0"/>
|
|
||||||
</xs:choice>
|
|
||||||
</xs:extension>
|
|
||||||
</xs:complexContent>
|
|
||||||
</xs:complexType>
|
|
||||||
|
|
||||||
<xs:complexType name="WeaponSlotEnum" mixed="true">
|
|
||||||
<xs:complexContent>
|
|
||||||
<xs:extension base="t:enum">
|
|
||||||
<xs:choice>
|
|
||||||
<xs:element name="Primary" type="t:int" fixed="1" minOccurs="0"/>
|
|
||||||
<xs:element name="Secondary" type="t:int" fixed="2" minOccurs="0"/>
|
|
||||||
</xs:choice>
|
|
||||||
</xs:extension>
|
|
||||||
</xs:complexContent>
|
|
||||||
</xs:complexType>
|
|
||||||
|
|
||||||
<xs:element name="WeaponAttachment">
|
|
||||||
<xs:annotation><xs:documentation>Combine with a spawner to define a weapon attachment point</xs:documentation></xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="Person" type="PersonEnum" minOccurs="0"/>
|
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -13,7 +13,6 @@
|
|||||||
<c:DashAbility/>
|
<c:DashAbility/>
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
|
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
|
|||||||
@@ -13,7 +13,6 @@
|
|||||||
<c:DashAbility/>
|
<c:DashAbility/>
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
|
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
|
|||||||
@@ -50,7 +50,6 @@
|
|||||||
<xs:element ref="c:Menu" minOccurs="0"/>
|
<xs:element ref="c:Menu" minOccurs="0"/>
|
||||||
<xs:element ref="c:Page" minOccurs="0"/>
|
<xs:element ref="c:Page" minOccurs="0"/>
|
||||||
<xs:element ref="c:Button" minOccurs="0"/>
|
<xs:element ref="c:Button" minOccurs="0"/>
|
||||||
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -16,51 +16,51 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
EntityAABB& boxA = *boundingBox;
|
EntityAABB& boxA = *boundingBox;
|
||||||
bool everHitTheGround = false;
|
bool everHitTheGround = false;
|
||||||
|
|
||||||
glm::vec3 size = boxA.Size();
|
auto prevPosIt = m_PrevPositions.find(entity);
|
||||||
float diameter = std::min(size.x, size.z);
|
if (prevPosIt != m_PrevPositions.end()) {
|
||||||
glm::vec3 prevOrigin = (glm::vec3)cPhysics["PrevOrigin"];
|
glm::vec3 size = boxA.Size();
|
||||||
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
float diameter = std::min(size.x, size.z);
|
||||||
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
glm::vec3 prevOrigin = prevPosIt->second;
|
||||||
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
||||||
bool traceCollision = rayLength > diameter;
|
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
||||||
//hack solution: If prevOrigin is less than -9000 in all dimensions,
|
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
||||||
//then it means it is not set, i.e. this is the first collision check for the entity.
|
if (rayLength > diameter) {
|
||||||
if (traceCollision && glm::any(glm::greaterThan((glm::vec3)cPhysics["PrevOrigin"], glm::vec3(-9000.f)))) {
|
Ray ray(prevOrigin, toCurrentPos);
|
||||||
Ray ray(prevOrigin, toCurrentPos);
|
m_OctreeResult.clear();
|
||||||
m_OctreeResult.clear();
|
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
||||||
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
for (auto& boxB : m_OctreeResult) {
|
||||||
for (auto& boxB : m_OctreeResult) {
|
if (boxA.Entity == boxB.Entity) {
|
||||||
if (boxA.Entity == boxB.Entity) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
bool hit;
|
|
||||||
float dist;
|
|
||||||
if (boxB.Entity.HasComponent("Model")) {
|
|
||||||
RawModel* model;
|
|
||||||
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
|
||||||
try {
|
|
||||||
model = ResourceManager::Load<RawModel, true>(res);
|
|
||||||
} catch (const std::exception&) {
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float u, v;
|
bool hit;
|
||||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
float dist;
|
||||||
} else {
|
if (boxB.Entity.HasComponent("Model")) {
|
||||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
RawModel* model;
|
||||||
}
|
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
||||||
if (hit && dist < rayLength) {
|
try {
|
||||||
//Set the entity to where it was colliding, minus the maximum box size.
|
model = ResourceManager::Load<RawModel, true>(res);
|
||||||
//TODO: Perhaps this should be done slightly more properly.
|
} catch (const std::exception&) {
|
||||||
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
continue;
|
||||||
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
}
|
||||||
(glm::vec3&)cTransform["Position"] += resolve;
|
float u, v;
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
||||||
if (resolve.y > 0) {
|
} else {
|
||||||
everHitTheGround = true;
|
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||||
(bool)cPhysics["IsOnGround"] = true;
|
}
|
||||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
if (hit && dist < rayLength) {
|
||||||
|
//Set the entity to where it was colliding, minus the maximum box size.
|
||||||
|
//TODO: Perhaps this should be done slightly more properly.
|
||||||
|
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
||||||
|
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
||||||
|
(glm::vec3&)cTransform["Position"] += resolve;
|
||||||
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
|
if (resolve.y > 0) {
|
||||||
|
everHitTheGround = true;
|
||||||
|
(bool)cPhysics["IsOnGround"] = true;
|
||||||
|
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -90,6 +90,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
||||||
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||||
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
cPhysics["Velocity"] = inOutVelocity;
|
cPhysics["Velocity"] = inOutVelocity;
|
||||||
if (isOnGround) {
|
if (isOnGround) {
|
||||||
everHitTheGround = true;
|
everHitTheGround = true;
|
||||||
@@ -99,6 +100,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
||||||
//Enter here if boxB has no Model.
|
//Enter here if boxB has no Model.
|
||||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||||
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
if (resolutionVector.y > 0) {
|
if (resolutionVector.y > 0) {
|
||||||
everHitTheGround = true;
|
everHitTheGround = true;
|
||||||
(bool)cPhysics["IsOnGround"] = true;
|
(bool)cPhysics["IsOnGround"] = true;
|
||||||
@@ -112,5 +114,5 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
(bool)cPhysics["IsOnGround"] = false;
|
(bool)cPhysics["IsOnGround"] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
(glm::vec3&)cPhysics["PrevOrigin"] = boxA.Origin();
|
m_PrevPositions[entity] = boxA.Origin();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,11 +51,15 @@ EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& compone
|
|||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<EntityWrapper> EntityWrapper::ChildrenWithComponent(const std::string& componentType)
|
EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
|
||||||
{
|
{
|
||||||
std::vector<EntityWrapper> childrenWithComponent;
|
if (!Valid()) {
|
||||||
childrenWithComponentRecursive(componentType, *this, childrenWithComponent);
|
return EntityWrapper::Invalid;
|
||||||
return childrenWithComponent;
|
}
|
||||||
|
|
||||||
|
EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
|
||||||
|
this->World->SetParent(clone.ID, parent.ID);
|
||||||
|
return clone;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
|
bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
|
||||||
@@ -118,7 +122,7 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
|
|||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto itPair = this->World->GetChildren(parent);
|
auto itPair = this->World->GetDirectChildren(parent);
|
||||||
if (itPair.first == itPair.second) {
|
if (itPair.first == itPair.second) {
|
||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
@@ -138,18 +142,27 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
|
|||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
|
EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
|
||||||
{
|
{
|
||||||
auto itPair = this->World->GetChildren(entity.ID);
|
EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
|
||||||
if (itPair.first == itPair.second) {
|
entity.World->SetName(clone.ID, entity.Name());
|
||||||
return;
|
|
||||||
|
// Clone components
|
||||||
|
for (auto& kv : entity.World->GetComponentPools()) {
|
||||||
|
if (kv.second->KnowsEntity(entity.ID)) {
|
||||||
|
ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
|
||||||
|
ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
|
||||||
|
c1.Copy(c2);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto it = itPair.first; it != itPair.second; ++it) {
|
// Clone children
|
||||||
if (entity.HasComponent(componentType)) {
|
auto children = entity.World->GetDirectChildren(entity.ID);
|
||||||
childrenWithComponent.push_back(entity);
|
for (auto it = children.first; it != children.second; ++it) {
|
||||||
}
|
EntityWrapper child(entity.World, it->second);
|
||||||
childrenWithComponentRecursive(componentType, entity, childrenWithComponent);
|
cloneRecursive(child, clone);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return clone;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -127,7 +127,7 @@ void World::SetParent(EntityID entity, EntityID parent)
|
|||||||
m_EntityChildren.insert(std::make_pair(parent, entity));
|
m_EntityChildren.insert(std::make_pair(parent, entity));
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetChildren(EntityID entity)
|
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetDirectChildren(EntityID entity)
|
||||||
{
|
{
|
||||||
return m_EntityChildren.equal_range(entity);
|
return m_EntityChildren.equal_range(entity);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -580,6 +580,11 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
|||||||
|
|
||||||
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||||
{
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (io.WantCaptureKeyboard) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
||||||
if (m_CurrentSelection.Valid()) {
|
if (m_CurrentSelection.Valid()) {
|
||||||
EntityWrapper baseParent = m_CurrentSelection;
|
EntityWrapper baseParent = m_CurrentSelection;
|
||||||
@@ -598,6 +603,19 @@ bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
|||||||
entityImport(m_World);
|
entityImport(m_World);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (e.ModCtrl && e.KeyCode == GLFW_KEY_C) {
|
||||||
|
m_CopyTarget = m_CurrentSelection;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.ModCtrl && e.KeyCode == GLFW_KEY_V) {
|
||||||
|
if (m_OnEntityPaste != nullptr) {
|
||||||
|
EntityWrapper copy = m_OnEntityPaste(m_CopyTarget, m_CurrentSelection);
|
||||||
|
if (copy != EntityWrapper::Invalid) {
|
||||||
|
SelectEntity(copy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (e.KeyCode == GLFW_KEY_DELETE) {
|
if (e.KeyCode == GLFW_KEY_DELETE) {
|
||||||
if (m_CurrentSelection.Valid()) {
|
if (m_CurrentSelection.Valid()) {
|
||||||
entityDelete(m_CurrentSelection);
|
entityDelete(m_CurrentSelection);
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
|
|||||||
m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
|
m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
|
||||||
m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2));
|
m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2));
|
m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
|
m_EditorGUI->SetEntityPasteCallback(std::bind(&EditorSystem::OnEntityPaste, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
|
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
|
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
|
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
|
||||||
@@ -160,6 +161,11 @@ void EditorSystem::OnEntityChangeName(EntityWrapper entity, const std::string& n
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityWrapper EditorSystem::OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent)
|
||||||
|
{
|
||||||
|
return entityToCopy.Clone(parent);
|
||||||
|
}
|
||||||
|
|
||||||
void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
|
void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
|
||||||
{
|
{
|
||||||
if (entity.Valid()) {
|
if (entity.Valid()) {
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ void Client::Connect(std::string address, int port)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
||||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
m_Address = address;
|
m_Address = address;
|
||||||
@@ -140,6 +141,9 @@ void Client::parseMessageType(Packet& packet)
|
|||||||
case MessageType::OnPlayerDamage:
|
case MessageType::OnPlayerDamage:
|
||||||
parsePlayerDamage(packet);
|
parsePlayerDamage(packet);
|
||||||
break;
|
break;
|
||||||
|
case MessageType::OnDoubleJump:
|
||||||
|
parseDoubleJump(packet);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -257,8 +261,14 @@ void Client::parseEntityDeletion(Packet & packet)
|
|||||||
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
|
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
|
||||||
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
|
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
|
||||||
if (m_World->ValidEntity(localEntity)) {
|
if (m_World->ValidEntity(localEntity)) {
|
||||||
m_World->DeleteEntity(localEntity);
|
if (m_World->HasComponent(localEntity,"Player")) {
|
||||||
deleteFromServerClientMaps(entityToDelete, localEntity);
|
Events::PlayerDeath e;
|
||||||
|
e.Player = EntityWrapper(m_World, localEntity);
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
} else {
|
||||||
|
m_World->DeleteEntity(localEntity);
|
||||||
|
deleteFromServerClientMaps(entityToDelete, localEntity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -272,6 +282,20 @@ void Client::parseComponentDeletion(Packet & packet)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Client::parseDoubleJump(Packet & packet)
|
||||||
|
{
|
||||||
|
EntityID serverID = packet.ReadPrimitive<EntityID>();
|
||||||
|
if (!serverClientMapsHasEntity(serverID)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Events::DoubleJump e;
|
||||||
|
e.entityID = m_ServerIDToClientID.at(serverID);
|
||||||
|
// If player is local player do not publish to prevent infinite feedback loop
|
||||||
|
if (e.entityID != m_LocalPlayer.ID) {
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||||
{
|
{
|
||||||
for (auto field : componentInfo.FieldsInOrder) {
|
for (auto field : componentInfo.FieldsInOrder) {
|
||||||
@@ -348,9 +372,7 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
EntityWrapper localEntity(m_World, localEntityID);
|
EntityWrapper localEntity(m_World, localEntityID);
|
||||||
// Update entity
|
// Update entity
|
||||||
if (m_World->HasComponent(localEntityID, componentType)) {
|
if (m_World->HasComponent(localEntityID, componentType)) {
|
||||||
if (localEntity.Name() == "CapturePointHUD") {
|
// TODO Fix memory leak here
|
||||||
UpdateLocalCapturePointHUD(localEntity);
|
|
||||||
}
|
|
||||||
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
|
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
|
||||||
bool shouldApply = true;
|
bool shouldApply = true;
|
||||||
// Apply potential filter function
|
// Apply potential filter function
|
||||||
@@ -361,6 +383,7 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
||||||
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
|
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
|
||||||
// updateFields(packet, componentInfo, localEntityID);
|
// updateFields(packet, componentInfo, localEntityID);
|
||||||
//} else {
|
//} else {
|
||||||
@@ -377,7 +400,11 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
if (serverParentID == EntityID_Invalid) {
|
if (serverParentID == EntityID_Invalid) {
|
||||||
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
||||||
} else {
|
} else {
|
||||||
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
|
if (serverClientMapsHasEntity(serverParentID)) {
|
||||||
|
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
|
||||||
|
} else {
|
||||||
|
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
m_World->SetName(newLocalEntityID, serverEntityName);
|
m_World->SetName(newLocalEntityID, serverEntityName);
|
||||||
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
|
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
|
||||||
@@ -387,26 +414,16 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
}
|
}
|
||||||
// Parent logic
|
// Parent logic
|
||||||
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
|
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
|
||||||
if (serverParentID != EntityID_Invalid) {
|
if (serverParentID != EntityID_Invalid && serverClientMapsHasEntity(serverParentID)) {
|
||||||
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
||||||
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
|
if (m_World->GetParent(localEntityID) != m_ServerIDToClientID.at(serverParentID)) {
|
||||||
|
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
parseSpawnEvents();
|
parseSpawnEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
|
|
||||||
{
|
|
||||||
//auto children = m_World->GetChildren(capturePointHUD.ID);
|
|
||||||
//for (auto it = children.first; it != children.second; it++) {
|
|
||||||
// it->first
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
|
|
||||||
//m_World->GetComponentPools()
|
|
||||||
}
|
|
||||||
|
|
||||||
void Client::disconnect()
|
void Client::disconnect()
|
||||||
{
|
{
|
||||||
m_IsConnected = false;
|
m_IsConnected = false;
|
||||||
@@ -469,6 +486,11 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
|
|||||||
if (e.Inflictor != m_LocalPlayer) {
|
if (e.Inflictor != m_LocalPlayer) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
// Could this happen?
|
||||||
|
//if (!clientServerMapsHasEntity(e.Inflictor.ID)
|
||||||
|
// || !clientServerMapsHasEntity(e.Victim.ID)) {
|
||||||
|
// return;
|
||||||
|
//}
|
||||||
|
|
||||||
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
|
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
|
||||||
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
|
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
|
||||||
@@ -503,7 +525,7 @@ void Client::parsePlayerDamage(Packet& packet)
|
|||||||
Events::PlayerDamage e;
|
Events::PlayerDamage e;
|
||||||
PlayerID victimID = packet.ReadPrimitive<EntityID>();
|
PlayerID victimID = packet.ReadPrimitive<EntityID>();
|
||||||
PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
|
PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
|
||||||
if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){
|
if (!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
|
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
|
||||||
@@ -515,6 +537,17 @@ void Client::parsePlayerDamage(Packet& packet)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Client::OnDoubleJump(Events::DoubleJump & e)
|
||||||
|
{
|
||||||
|
if (!clientServerMapsHasEntity(e.entityID) || e.entityID != m_LocalPlayer.ID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Packet packet(MessageType::OnDoubleJump);
|
||||||
|
packet.WritePrimitive(m_ClientIDToServerID.at(e.entityID));
|
||||||
|
m_Reliable.Send(packet);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Client::sendLocalPlayerTransform()
|
void Client::sendLocalPlayerTransform()
|
||||||
{
|
{
|
||||||
if (!m_LocalPlayer.Valid()) {
|
if (!m_LocalPlayer.Valid()) {
|
||||||
|
|||||||
@@ -29,9 +29,8 @@ Server::~Server()
|
|||||||
|
|
||||||
void Server::Update()
|
void Server::Update()
|
||||||
{
|
{
|
||||||
PlayerDefinition pd;
|
|
||||||
|
|
||||||
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
||||||
|
|
||||||
for (auto& kv : m_ConnectedPlayers) {
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
while (kv.second.TCPSocket->available()) {
|
while (kv.second.TCPSocket->available()) {
|
||||||
// Packet will get real data in receive
|
// Packet will get real data in receive
|
||||||
@@ -47,6 +46,7 @@ void Server::Update()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PlayerDefinition pd;
|
||||||
while (m_Unreliable.IsSocketAvailable()) {
|
while (m_Unreliable.IsSocketAvailable()) {
|
||||||
// Packet will get real data in receive
|
// Packet will get real data in receive
|
||||||
Packet packet(MessageType::Invalid);
|
Packet packet(MessageType::Invalid);
|
||||||
@@ -65,7 +65,7 @@ void Server::Update()
|
|||||||
PlayerDefinition localArea;
|
PlayerDefinition localArea;
|
||||||
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
||||||
m_ServerlistRequest.Receive(packet, localArea);
|
m_ServerlistRequest.Receive(packet, localArea);
|
||||||
if(packet.GetMessageType() == MessageType::ServerlistRequest) {
|
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||||
packet.ReadPrimitive<int>(); // Pop size
|
packet.ReadPrimitive<int>(); // Pop size
|
||||||
packet.ReadPrimitive<int>(); // Pop MsgType
|
packet.ReadPrimitive<int>(); // Pop MsgType
|
||||||
packet.ReadPrimitive<int>(); // Pop packet ID
|
packet.ReadPrimitive<int>(); // Pop packet ID
|
||||||
@@ -76,7 +76,7 @@ void Server::Update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if players have disconnected
|
// Check if players have disconnected
|
||||||
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
||||||
disconnect(m_PlayersToDisconnect.at(i));
|
disconnect(m_PlayersToDisconnect.at(i));
|
||||||
}
|
}
|
||||||
m_PlayersToDisconnect.clear();
|
m_PlayersToDisconnect.clear();
|
||||||
@@ -136,7 +136,10 @@ void Server::parseMessageType(Packet& packet)
|
|||||||
parseOnPlayerDamage(packet);
|
parseOnPlayerDamage(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::PlayerTransform:
|
case MessageType::PlayerTransform:
|
||||||
parsePlayerTransform(packet);
|
parsePlayerTransform(packet);
|
||||||
|
break;
|
||||||
|
case MessageType::OnDoubleJump:
|
||||||
|
parseDoubleJump(packet);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@@ -183,7 +186,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
|
|||||||
|
|
||||||
void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||||
{
|
{
|
||||||
auto itPair = m_World->GetChildren(entityID);
|
auto itPair = m_World->GetDirectChildren(entityID);
|
||||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||||
// Loop through every child
|
// Loop through every child
|
||||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||||
@@ -191,49 +194,47 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
|||||||
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
||||||
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
||||||
EntityWrapper childEntity(m_World, childEntityID);
|
EntityWrapper childEntity(m_World, childEntityID);
|
||||||
if (!shouldSendToClient(childEntity)) {
|
if (shouldSendToClient(childEntity)) {
|
||||||
continue;
|
// Write EntityID and parentsID and Entity name
|
||||||
}
|
packet.WritePrimitive(childEntityID);
|
||||||
|
packet.WritePrimitive(entityID);
|
||||||
// Write EntityID and parentsID and Entity name
|
packet.WriteString(m_World->GetName(childEntityID));
|
||||||
packet.WritePrimitive(childEntityID);
|
// Write components to child
|
||||||
packet.WritePrimitive(entityID);
|
int numberOfComponents = 0;
|
||||||
packet.WriteString(m_World->GetName(childEntityID));
|
for (auto& i : worldComponentPools) {
|
||||||
// Write components to child
|
if (i.second->KnowsEntity(childEntityID)) {
|
||||||
int numberOfComponents = 0;
|
numberOfComponents++;
|
||||||
for (auto& i : worldComponentPools) {
|
}
|
||||||
if (i.second->KnowsEntity(childEntityID)) {
|
|
||||||
numberOfComponents++;
|
|
||||||
}
|
}
|
||||||
}
|
// Write how many components should be read
|
||||||
// Write how many components should be read
|
packet.WritePrimitive(numberOfComponents);
|
||||||
packet.WritePrimitive(numberOfComponents);
|
for (auto& i : worldComponentPools) {
|
||||||
for (auto& i : worldComponentPools) {
|
// If the entity exist in the pool
|
||||||
// If the entity exist in the pool
|
if (i.second->KnowsEntity(childEntityID)) {
|
||||||
if (i.second->KnowsEntity(childEntityID)) {
|
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
||||||
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
// ComponentType
|
||||||
// ComponentType
|
packet.WriteString(componentWrapper.Info.Name);
|
||||||
packet.WriteString(componentWrapper.Info.Name);
|
// Loop through fields
|
||||||
// Loop through fields
|
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
if (fieldInfo.Type == "string") {
|
||||||
if (fieldInfo.Type == "string") {
|
std::string& value = componentWrapper[componentField];
|
||||||
std::string& value = componentWrapper[componentField];
|
packet.WriteString(value);
|
||||||
packet.WriteString(value);
|
} else {
|
||||||
} else {
|
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Go to to your children
|
// Go to to your children
|
||||||
addChildrenToPacket(packet, childEntityID);
|
addPlayersToPacket(packet, childEntityID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||||
{
|
{
|
||||||
auto itPair = m_World->GetChildren(entityID);
|
auto itPair = m_World->GetDirectChildren(entityID);
|
||||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||||
// Loop through every child
|
// Loop through every child
|
||||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||||
@@ -343,7 +344,7 @@ void Server::parseTCPConnect(Packet & packet)
|
|||||||
// Read packet ID
|
// Read packet ID
|
||||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||||
|
|
||||||
LOG_INFO("Parsing connections");
|
LOG_INFO("Parsing connections");
|
||||||
// Check if player is already connected
|
// Check if player is already connected
|
||||||
// Ska vara till lagd i TCPServer receive
|
// Ska vara till lagd i TCPServer receive
|
||||||
@@ -455,8 +456,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
|
|||||||
}
|
}
|
||||||
isReadingData = !isReadingData;
|
isReadingData = !isReadingData;
|
||||||
m_SaveDataTimer = std::clock();
|
m_SaveDataTimer = std::clock();
|
||||||
}
|
} else if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||||
else if (e.Command == "KickPlayer" && e.Value > 0) {
|
|
||||||
kick(0);
|
kick(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -507,7 +507,7 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
|
|||||||
packet.WritePrimitive(e.Damage);
|
packet.WritePrimitive(e.Damage);
|
||||||
reliableBroadcast(packet);
|
reliableBroadcast(packet);
|
||||||
|
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::parseClientPing()
|
void Server::parseClientPing()
|
||||||
@@ -536,6 +536,12 @@ void Server::parsePing()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Server::parseDoubleJump(Packet & packet)
|
||||||
|
{
|
||||||
|
reliableBroadcast(packet);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Server::parseOnInputCommand(Packet& packet)
|
void Server::parseOnInputCommand(Packet& packet)
|
||||||
{
|
{
|
||||||
PlayerID player = -1;
|
PlayerID player = -1;
|
||||||
@@ -595,8 +601,15 @@ void Server::parsePlayerTransform(Packet& packet)
|
|||||||
|
|
||||||
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
||||||
{
|
{
|
||||||
|
auto children = m_World->GetDirectChildren(childEntity.ID);
|
||||||
|
for (auto it = children.first; it != children.second; it++) {
|
||||||
|
EntityWrapper child(m_World, it->second);
|
||||||
|
if(child.HasComponent("CapturePoint")) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||||
|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
|
|| childEntity.HasComponent("CapturePoint");
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||||
|
|||||||
@@ -4,6 +4,8 @@ using namespace boost::asio::ip;
|
|||||||
TCPServer::TCPServer()
|
TCPServer::TCPServer()
|
||||||
{
|
{
|
||||||
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
|
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
|
||||||
|
// Make the acceptor non-blocking so we wont get stuck in AcceptNewConnections().
|
||||||
|
acceptor->non_blocking(true);
|
||||||
m_Port = GetPort();
|
m_Port = GetPort();
|
||||||
m_Address = GetAddress();
|
m_Address = GetAddress();
|
||||||
}
|
}
|
||||||
@@ -13,14 +15,24 @@ TCPServer::~TCPServer()
|
|||||||
|
|
||||||
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||||
{
|
{
|
||||||
|
boost::system::error_code error;
|
||||||
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
||||||
m_IOService.poll();
|
acceptor->accept(*newSocket, error);
|
||||||
acceptor->async_accept(*newSocket,
|
// If no error occured add new tcp connection
|
||||||
boost::bind(&TCPServer::handle_accept, this, newSocket, boost::ref(nextPlayerID), boost::ref(connectedPlayers),
|
if (!error) {
|
||||||
boost::asio::placeholders::error));
|
// Add tcp socket to connections
|
||||||
|
boost::asio::ip::tcp::no_delay option(true);
|
||||||
|
newSocket->set_option(option);
|
||||||
|
PlayerDefinition pd;
|
||||||
|
pd.StopTime = std::clock();
|
||||||
|
pd.TCPSocket = newSocket;
|
||||||
|
pd.TCPAddress = newSocket.get()->remote_endpoint().address();
|
||||||
|
pd.TCPPort = newSocket.get()->remote_endpoint().port();
|
||||||
|
connectedPlayers[nextPlayerID++] = pd;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
PlayerID TCPServer::getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||||
boost::asio::ip::address address, unsigned short port)
|
boost::asio::ip::address address, unsigned short port)
|
||||||
{
|
{
|
||||||
for (auto& kv : connectedPlayers) {
|
for (auto& kv : connectedPlayers) {
|
||||||
@@ -32,24 +44,6 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
|
|
||||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
|
||||||
const boost::system::error_code& error)
|
|
||||||
{
|
|
||||||
if (!error && GetPlayerIDFromEndpoint(connectedPlayers, socket->remote_endpoint().address(),
|
|
||||||
socket->remote_endpoint().port()) == -1) {
|
|
||||||
// Add tcp socket to connections
|
|
||||||
boost::asio::ip::tcp::no_delay option(true);
|
|
||||||
socket->set_option(option);
|
|
||||||
PlayerDefinition pd;
|
|
||||||
pd.StopTime = std::clock();
|
|
||||||
pd.TCPSocket = socket;
|
|
||||||
pd.TCPAddress = socket.get()->remote_endpoint().address();
|
|
||||||
pd.TCPPort = socket.get()->remote_endpoint().port();
|
|
||||||
connectedPlayers[nextPlayerID++] = pd;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||||
{
|
{
|
||||||
packet.UpdateSize();
|
packet.UpdateSize();
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ void CubeMapPass::LoadTextures(std::string input)
|
|||||||
m_CubeMapTextures.push_back(img);
|
m_CubeMapTextures.push_back(img);
|
||||||
}
|
}
|
||||||
GenerateCubeMapTexture();
|
GenerateCubeMapTexture();
|
||||||
|
m_PreviusCubeMapTexture = input;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,9 +6,11 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
|||||||
, PureSystem("CapturePoint")
|
, PureSystem("CapturePoint")
|
||||||
{
|
{
|
||||||
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
|
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
if (!IsClient) {
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -16,6 +18,9 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
|||||||
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
|
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
|
||||||
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
|
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
|
||||||
{
|
{
|
||||||
|
if (IsClient) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (m_WinnerWasFound) {
|
if (m_WinnerWasFound) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
|||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerMovementSystem::~PlayerMovementSystem()
|
PlayerMovementSystem::~PlayerMovementSystem()
|
||||||
@@ -36,7 +37,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
if (!player.Valid()) {
|
if (!player.Valid()) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Aim pitch
|
// Aim pitch
|
||||||
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
||||||
if (cameraEntity.Valid()) {
|
if (cameraEntity.Valid()) {
|
||||||
@@ -122,15 +122,14 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
if (isOnGround) {
|
if (isOnGround) {
|
||||||
controller->SetDoubleJumping(false);
|
controller->SetDoubleJumping(false);
|
||||||
} else {
|
} else {
|
||||||
|
// If IsServer and network is off this will not work
|
||||||
if (IsClient) {
|
if (IsClient) {
|
||||||
//put a hexagon at the players feet
|
//put a hexagon at the players feet
|
||||||
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
|
spawnHexagon(player);
|
||||||
EntityFileParser parser(hexagonEffect);
|
|
||||||
EntityID hexagonEffectID = parser.MergeEntities(m_World);
|
|
||||||
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
|
|
||||||
hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
|
||||||
controller->SetDoubleJumping(true);
|
controller->SetDoubleJumping(true);
|
||||||
|
// Publish event for client to listen to
|
||||||
Events::DoubleJump e;
|
Events::DoubleJump e;
|
||||||
|
e.entityID = player.ID;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -295,3 +294,26 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
|
||||||
|
{
|
||||||
|
// If entity does not exist, exit
|
||||||
|
if (!EntityWrapper(m_World, e.entityID).Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// If entity IsLocalPlayer, exit
|
||||||
|
if (e.entityID == m_LocalPlayer.ID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
spawnHexagon(EntityWrapper(m_World, e.entityID));
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
|
||||||
|
{
|
||||||
|
//put a hexagon at the entitys... feet?
|
||||||
|
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
|
||||||
|
EntityFileParser parser(hexagonEffect);
|
||||||
|
EntityID hexagonEffectID = parser.MergeEntities(m_World);
|
||||||
|
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
|
||||||
|
hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
|
||||||
|
}
|
||||||
@@ -36,7 +36,7 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Find any SpawnPoints existing as children of spawner
|
// Find any SpawnPoints existing as children of spawner
|
||||||
auto children = spawner.World->GetChildren(spawner.ID);
|
auto children = spawner.World->GetDirectChildren(spawner.ID);
|
||||||
std::vector<EntityWrapper> spawnPoints;
|
std::vector<EntityWrapper> spawnPoints;
|
||||||
for (auto kv = children.first; kv != children.second; ++kv) {
|
for (auto kv = children.first; kv != children.second; ++kv) {
|
||||||
const EntityID& child = kv->second;
|
const EntityID& child = kv->second;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ AssaultWeaponBehaviour::AssaultWeaponBehaviour(SystemParams systemParams, IRende
|
|||||||
{
|
{
|
||||||
m_FirstPersonModel = m_Player.FirstChildByName("Hands");
|
m_FirstPersonModel = m_Player.FirstChildByName("Hands");
|
||||||
m_ThirdPersonModel = m_Player.FirstChildByName("PlayerModel");
|
m_ThirdPersonModel = m_Player.FirstChildByName("PlayerModel");
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EAnimationComplete, &AssaultWeaponBehaviour::OnAnimationComplete);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssaultWeaponBehaviour::Fire()
|
void AssaultWeaponBehaviour::Fire()
|
||||||
@@ -35,7 +36,7 @@ void AssaultWeaponBehaviour::Reload()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Don't reload if we're completely out of ammo
|
// Don't reload if we're completly out of ammo
|
||||||
if (ammo == 0) {
|
if (ammo == 0) {
|
||||||
playEmptySound();
|
playEmptySound();
|
||||||
m_TimeSinceLastFire = -0.0f; // HACK: To make empty sound play with interval
|
m_TimeSinceLastFire = -0.0f; // HACK: To make empty sound play with interval
|
||||||
@@ -55,14 +56,14 @@ void AssaultWeaponBehaviour::Update(double dt)
|
|||||||
{
|
{
|
||||||
if (m_Reloading) {
|
if (m_Reloading) {
|
||||||
m_ReloadTimer -= dt;
|
m_ReloadTimer -= dt;
|
||||||
// Re-enable glow on reload impostor half-way through the animation
|
// Re-enable glow on reload impersonator half-way through the animation
|
||||||
if (IsClient) {
|
if (IsClient) {
|
||||||
if (m_ReloadTimer <= (double)m_Player["AssaultWeapon"]["ReloadTime"] / 2.0) {
|
if (m_ReloadTimer <= (double)m_Player["AssaultWeapon"]["ReloadTime"] / 2.0) {
|
||||||
if (m_FirstPersonReloadImpostor.Valid()) {
|
if (m_FirstPersonReloadImpersonator.Valid()) {
|
||||||
m_FirstPersonReloadImpostor["Model"]["GlowMap"] = true;
|
m_FirstPersonReloadImpersonator["Model"]["GlowMap"] = true;
|
||||||
}
|
}
|
||||||
if (m_ThirdPersonReloadImpostor.Valid()) {
|
if (m_ThirdPersonReloadImpersonator.Valid()) {
|
||||||
m_ThirdPersonReloadImpostor["Model"]["GlowMap"] = true;
|
m_ThirdPersonReloadImpersonator["Model"]["GlowMap"] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -95,6 +96,21 @@ void AssaultWeaponBehaviour::Update(double dt)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool AssaultWeaponBehaviour::OnAnimationComplete(Events::AnimationComplete& e)
|
||||||
|
{
|
||||||
|
if (e.Entity != m_FirstPersonModel) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if (e.Name == "ShootRifle") {
|
||||||
|
// if (!m_Firing) {
|
||||||
|
// playIdleAnimation();
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool AssaultWeaponBehaviour::hasAmmo()
|
bool AssaultWeaponBehaviour::hasAmmo()
|
||||||
{
|
{
|
||||||
ComponentWrapper& cAssaultWeapon = m_Player["AssaultWeapon"];
|
ComponentWrapper& cAssaultWeapon = m_Player["AssaultWeapon"];
|
||||||
@@ -199,12 +215,6 @@ void AssaultWeaponBehaviour::playEmptySound()
|
|||||||
|
|
||||||
void AssaultWeaponBehaviour::viewPunch()
|
void AssaultWeaponBehaviour::viewPunch()
|
||||||
{
|
{
|
||||||
// Since we send absolute client orientations to server, running this server side would
|
|
||||||
// cause aim desync.
|
|
||||||
if (!IsClient) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityWrapper playerCamera = m_Player.FirstChildByName("Camera");
|
EntityWrapper playerCamera = m_Player.FirstChildByName("Camera");
|
||||||
if (!playerCamera.Valid()) {
|
if (!playerCamera.Valid()) {
|
||||||
return;
|
return;
|
||||||
@@ -313,8 +323,8 @@ void AssaultWeaponBehaviour::playReloadAnimation()
|
|||||||
EntityWrapper firstPersonWeaponModel = m_Player.FirstChildByName("WeaponModel");
|
EntityWrapper firstPersonWeaponModel = m_Player.FirstChildByName("WeaponModel");
|
||||||
EntityWrapper reloadSpawner = m_Player.FirstChildByName("FirstPersonReloadSpawner");
|
EntityWrapper reloadSpawner = m_Player.FirstChildByName("FirstPersonReloadSpawner");
|
||||||
if (IsClient) {
|
if (IsClient) {
|
||||||
m_FirstPersonReloadImpostor = SpawnerSystem::Spawn(reloadSpawner, reloadSpawner);
|
m_FirstPersonReloadImpersonator = SpawnerSystem::Spawn(reloadSpawner, reloadSpawner);
|
||||||
firstPersonWeaponModel["Model"].Copy(m_FirstPersonReloadImpostor["Model"]);
|
firstPersonWeaponModel["Model"].Copy(m_FirstPersonReloadImpersonator["Model"]);
|
||||||
}
|
}
|
||||||
firstPersonWeaponModel["Model"]["Visible"] = false;
|
firstPersonWeaponModel["Model"]["Visible"] = false;
|
||||||
}
|
}
|
||||||
@@ -322,8 +332,8 @@ void AssaultWeaponBehaviour::playReloadAnimation()
|
|||||||
EntityWrapper thirdPersonWeaponModel = m_Player.FirstChildByName("ThirdPersonWeaponModel");
|
EntityWrapper thirdPersonWeaponModel = m_Player.FirstChildByName("ThirdPersonWeaponModel");
|
||||||
EntityWrapper reloadSpawner = m_Player.FirstChildByName("ThirdPersonReloadSpawner");
|
EntityWrapper reloadSpawner = m_Player.FirstChildByName("ThirdPersonReloadSpawner");
|
||||||
if (IsClient) {
|
if (IsClient) {
|
||||||
m_ThirdPersonReloadImpostor = SpawnerSystem::Spawn(reloadSpawner, reloadSpawner);
|
m_ThirdPersonReloadImpersonator = SpawnerSystem::Spawn(reloadSpawner, reloadSpawner);
|
||||||
thirdPersonWeaponModel["Model"].Copy(m_ThirdPersonReloadImpostor["Model"]);
|
thirdPersonWeaponModel["Model"].Copy(m_ThirdPersonReloadImpersonator["Model"]);
|
||||||
}
|
}
|
||||||
thirdPersonWeaponModel["Model"]["Visible"] = false;
|
thirdPersonWeaponModel["Model"]["Visible"] = false;
|
||||||
}
|
}
|
||||||
@@ -361,7 +371,7 @@ bool AssaultWeaponBehaviour::shoot(double damage)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Don't let us shoot ourselves in the foot somehow
|
// Don't let us shoot ourselves in the foot
|
||||||
if (victim == LocalPlayer) {
|
if (victim == LocalPlayer) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +0,0 @@
|
|||||||
#include "Systems/Weapon/DefenderWeaponBehaviour.h"
|
|
||||||
|
|
||||||
DefenderWeaponBehaviour::DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity)
|
|
||||||
: WeaponBehaviour(systemParams, renderer, collisionOctree, weaponEntity) { }
|
|
||||||
|
|
||||||
void DefenderWeaponBehaviour::Fire()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -13,7 +13,7 @@ WeaponSystem::WeaponSystem(SystemParams params, IRenderer* renderer, Octree<Enti
|
|||||||
|
|
||||||
void WeaponSystem::Update(double dt)
|
void WeaponSystem::Update(double dt)
|
||||||
{
|
{
|
||||||
// TODO: Clear inactive weapons
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void WeaponSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt)
|
void WeaponSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt)
|
||||||
@@ -72,64 +72,20 @@ bool WeaponSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
|
|
||||||
void WeaponSystem::selectWeapon(EntityWrapper player, ComponentInfo::EnumType slot)
|
void WeaponSystem::selectWeapon(EntityWrapper player, ComponentInfo::EnumType slot)
|
||||||
{
|
{
|
||||||
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
|
|
||||||
|
|
||||||
// Find the weapon attachments matching the slot selected
|
|
||||||
EntityWrapper firstPersonAttachment;
|
|
||||||
EntityWrapper thirdPersonAttachment;
|
|
||||||
for (auto& attachment : weaponAttachments) {
|
|
||||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
|
||||||
if ((ComponentInfo::EnumType)cWeaponAttachment["Slot"] == slot) {
|
|
||||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
|
||||||
if (person == person.Enum("FirstPerson")) {
|
|
||||||
firstPersonAttachment = attachment;
|
|
||||||
} else if (person == person.Enum("ThirdPerson")) {
|
|
||||||
thirdPersonAttachment = attachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (firstPersonAttachment.Valid() && thirdPersonAttachment.Valid()) {
|
|
||||||
LOG_WARNING("No weapon attachment found for slot %i of player #%i", slot, player.ID);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Delete old weapons
|
|
||||||
|
|
||||||
// Spawn the weapon(s)
|
|
||||||
EntityWrapper firstPersonWeapon;
|
|
||||||
EntityWrapper thirdPersonWeapon;
|
|
||||||
if (firstPersonAttachment.Valid()) {
|
|
||||||
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
|
||||||
}
|
|
||||||
if (thirdPersonAttachment.Valid()) {
|
|
||||||
firstPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create the correct behaviour
|
|
||||||
if (firstPersonWeapon.Valid()) {
|
|
||||||
if (firstPersonWeapon.HasComponent("AssaultWeapon") {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Primary
|
// Primary
|
||||||
if (slot == 1) {
|
if (slot == 1) {
|
||||||
// TODO: if class...
|
// TODO: if class...
|
||||||
nextBehaviour = std::make_shared<AssaultWeaponBehaviour>(m_SystemParams, m_Renderer, m_CollisionOctree, player);
|
if (m_ActiveWeapons.count(player) == 0) {
|
||||||
|
m_ActiveWeapons.insert(std::make_pair(player, std::make_shared<AssaultWeaponBehaviour>(m_SystemParams, m_Renderer, m_CollisionOctree, player)));
|
||||||
|
} else {
|
||||||
|
//m_ActiveWeapons.erase(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Secondary
|
// Secondary
|
||||||
if (slot == 2) {
|
if (slot == 2) {
|
||||||
//m_ActiveWeapons[player] = std::make_shared<PistolWeaponBehaviour>();
|
//m_ActiveWeapons[player] = std::make_shared<PistolWeaponBehaviour>();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nextBehaviour != nullptr) {
|
|
||||||
// TODO: Destroy previous behaviour and make new
|
|
||||||
if (m_ActiveWeapons.count(player) == 0) {
|
|
||||||
m_ActiveWeapons[player] = nextBehaviour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool WeaponSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
bool WeaponSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||||
|
|||||||
Reference in New Issue
Block a user