Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ebe2d9d4f5 | |||
| 6d2272f62e | |||
| 31666f9112 | |||
| bd49bdb297 | |||
| a8173488ca |
+1
-1
Submodule assets updated: 52ea74c5d5...72530423ad
@@ -2,7 +2,6 @@
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#define ComponentInfo_h__
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#define ComponentInfo_h__
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#include "../Common.h"
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#include "../Common.h"
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#include "Entity.h"
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#include <boost/shared_array.hpp>
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#include <boost/shared_array.hpp>
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struct ComponentInfo
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struct ComponentInfo
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@@ -22,7 +21,6 @@ struct ComponentInfo
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{
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{
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std::string Name;
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std::string Name;
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std::string Type;
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std::string Type;
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unsigned char Index;
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unsigned int Offset;
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unsigned int Offset;
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unsigned int Stride;
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unsigned int Stride;
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};
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};
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@@ -34,16 +32,6 @@ struct ComponentInfo
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unsigned int Stride = 0;
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unsigned int Stride = 0;
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boost::shared_array<char> Defaults = nullptr;
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boost::shared_array<char> Defaults = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::size_t GetHeaderSize() const
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{
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std::size_t size = 0;
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// A component block starts with an entity ID
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size += sizeof(EntityID);
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return size;
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}
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};
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};
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template<>
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template<>
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@@ -5,15 +5,16 @@
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#include "MemoryPool.h"
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#include "MemoryPool.h"
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#include "ComponentInfo.h"
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#include "ComponentInfo.h"
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#include "ComponentWrapper.h"
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#include "ComponentWrapper.h"
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#include "DirtySet.h"
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class ComponentPool;
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class ComponentPoolForwardIterator
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class ComponentPoolForwardIterator
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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{
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{
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public:
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public:
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ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
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ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
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: m_ComponentInfo(componentInfo)
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, m_MemoryPoolIterator(begin)
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, m_MemoryPoolEnd(end)
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{ }
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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@@ -26,7 +27,6 @@ public:
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ComponentWrapper operator*() const;
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ComponentWrapper operator*() const;
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private:
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private:
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ComponentPool* m_ComponentPool;
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const ComponentInfo& m_ComponentInfo;
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const ComponentInfo& m_ComponentInfo;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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@@ -34,7 +34,6 @@ private:
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class ComponentPool
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class ComponentPool
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{
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{
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friend class ComponentPoolForwardIterator;
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public:
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public:
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typedef ComponentPoolForwardIterator iterator;
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typedef ComponentPoolForwardIterator iterator;
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typedef ptrdiff_t difference_type;
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typedef ptrdiff_t difference_type;
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@@ -45,7 +44,7 @@ public:
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ComponentPool(const ::ComponentInfo& ci)
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ComponentPool(const ::ComponentInfo& ci)
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: m_ComponentInfo(ci)
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: m_ComponentInfo(ci)
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, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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{ }
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{ }
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~ComponentPool();
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~ComponentPool();
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ComponentPool(const ComponentPool& other);
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ComponentPool(const ComponentPool& other);
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@@ -62,8 +61,8 @@ public:
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// Delete a component and free its memory
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// Delete a component and free its memory
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void Delete(ComponentWrapper& wrapper);
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void Delete(ComponentWrapper& wrapper);
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iterator begin();
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iterator begin() const;
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iterator end();
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iterator end() const;
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size_t size() const;
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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//Dumps information about what the pool memory looks like right now
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@@ -81,7 +80,6 @@ private:
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::ComponentInfo m_ComponentInfo;
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::ComponentInfo m_ComponentInfo;
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MemoryPool<char> m_Pool;
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MemoryPool<char> m_Pool;
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std::unordered_map<EntityID, char*> m_EntityToComponent;
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std::unordered_map<EntityID, char*> m_EntityToComponent;
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DirtySet m_DirtySet;
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};
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};
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#endif
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#endif
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@@ -4,66 +4,46 @@
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#include <boost/shared_array.hpp>
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#include <boost/shared_array.hpp>
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#include <boost/any.hpp>
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#include <boost/any.hpp>
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#include "../Common.h"
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#include "../Common.h"
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#include "../GLM.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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#include "ComponentInfo.h"
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#include "DirtySet.h"
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#include "Util/Any.h"
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#include "Util/Any.h"
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template <typename T, typename Enable = void>
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struct ComponentField { };
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template <typename T>
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struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
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{
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static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
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};
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template <>
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struct ComponentField<std::string, void>
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{
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static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
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};
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struct ComponentWrapper
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struct ComponentWrapper
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{
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{
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ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField)
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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: Info(componentInfo)
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: Info(componentInfo)
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, EntityID(*reinterpret_cast<::EntityID*>(data))
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, EntityID(*reinterpret_cast<::EntityID*>(data))
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, Data(data + componentInfo.GetHeaderSize())
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, Data(data + sizeof(::EntityID))
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, DirtyBitField(dirtyBitField)
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{ }
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{ }
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const ComponentInfo& Info;
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const ComponentInfo& Info;
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const ::EntityID EntityID;
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const ::EntityID EntityID;
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char* Data;
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char* Data;
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::DirtyBitField* DirtyBitField = nullptr;
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
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{
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{
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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}
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}
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bool Dirty(DirtySetType type, const std::string& fieldName)
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{
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if (DirtyBitField == nullptr) {
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return true;
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} else {
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auto& field = Info.Fields.at(fieldName);
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return DirtyBitField->operator[](type).count(field.Index) == 1;
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}
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}
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void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true)
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{
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if (DirtyBitField == nullptr) {
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return;
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}
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auto& field = Info.Fields.at(fieldName);
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if (dirty) {
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DirtyBitField->operator[](type).insert(field.Index);
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} else {
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DirtyBitField->operator[](type).erase(field.Index);
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}
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}
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void SetAllDirty(const std::string& fieldName, bool dirty = true)
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{
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LOG_DEBUG("DIRTY: %s %s", Info.Name.c_str(), fieldName.c_str());
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for (auto& kv : *DirtyBitField) {
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SetDirty(kv.first, fieldName);
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}
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}
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template <typename T>
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template <typename T>
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T& Field(const std::string& name)
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T& Field(std::string name)
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{
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{
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const ComponentInfo::Field_t& field = Info.Fields.at(name);
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const ComponentInfo::Field_t& field = Info.Fields.at(name);
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if (sizeof(T) > field.Stride) {
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if (sizeof(T) > field.Stride) {
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@@ -75,15 +55,13 @@ struct ComponentWrapper
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}
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}
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template <typename T>
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template <typename T>
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void SetField(const std::string& name, const T& value)
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void SetField(std::string name, const T value) { Field<T>(name) = value; }
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{
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//template <typename T>
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Field<T>(name) = value;
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//void SetField(std::string name, T& value) { Field<T>(name) = value; }
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SetAllDirty(name);
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}
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// Specialization for string literals
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// Specialization for string literals
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template <std::size_t N>
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template <std::size_t N>
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void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
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void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
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void Copy(ComponentWrapper& destination)
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void Copy(ComponentWrapper& destination)
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{
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{
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@@ -117,162 +95,40 @@ struct ComponentWrapper
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struct SubscriptProxy
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struct SubscriptProxy
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{
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{
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friend struct ComponentWrapper;
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friend struct ComponentWrapper;
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private:
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public:
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SubscriptProxy(ComponentWrapper* component, std::string propertyName)
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SubscriptProxy(ComponentWrapper* component, std::string fieldName)
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: m_Component(component)
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: m_Component(component)
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, m_FieldName(fieldName)
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, m_PropertyName(propertyName)
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{ }
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{ }
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ComponentWrapper* m_Component;
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ComponentWrapper* m_Component;
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std::string m_FieldName;
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std::string m_PropertyName;
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public:
|
public:
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// Return the integer value of an enum type key for this field
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// Return the integer value of an enum type key for this field
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
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void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
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void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
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operator const double&() { return m_Component->Field<double>(m_FieldName); }
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operator const float&() { return m_Component->Field<float>(m_FieldName); }
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operator const int&() { return m_Component->Field<int>(m_FieldName); }
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operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
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operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
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operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
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operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
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operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
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// Don't allow non-const references
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// If this wasn't deleted, the above overloads would still get called for some reason...
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template <
|
|
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typename T,
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|
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typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
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|
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>
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|
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operator T&() = delete;
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// Value assignment
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template <typename T>
|
template <typename T>
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void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
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operator T&() { return m_Component->Field<T>(m_PropertyName); }
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|
template <typename T>
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|
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
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|
// TODO: Pass by reference and rvalue (universal reference?)
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|
//template <typename T>
|
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|
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||||
|
|
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// Specialization for string literals
|
// Specialization for string literals
|
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template <std::size_t N>
|
template <std::size_t N>
|
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void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||||
};
|
};
|
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SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
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struct FIELDLOL { }; // lol
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|
||||||
|
|
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template <typename T>
|
|
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struct FieldBase : FIELDLOL
|
|
||||||
{
|
|
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FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
|
||||||
: Proxy(Proxy)
|
|
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, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
|
||||||
{ }
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|
||||||
|
|
||||||
void SetAllDirty() { Proxy.SetAllDirty(); }
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|
||||||
|
|
||||||
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
|
||||||
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
|
||||||
|
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||||||
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
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|
||||||
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
|
||||||
|
|
||||||
T operator+() const { return +Data; }
|
|
||||||
T operator-() const { return -Data; }
|
|
||||||
T operator~() const { return ~Data; }
|
|
||||||
|
|
||||||
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
|
||||||
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
|
||||||
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
|
||||||
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
|
||||||
|
|
||||||
operator const T&() const { return Data; }
|
|
||||||
const T& operator*() const { return operator const T&(); }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
ComponentWrapper::SubscriptProxy Proxy;
|
|
||||||
T& Data;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct Field : FieldBase<T>
|
|
||||||
{
|
|
||||||
using FieldBase<T>::FieldBase;
|
|
||||||
using FieldBase<T>::operator=;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
|
||||||
{
|
|
||||||
using FieldBase<glm::vec3>::FieldBase;
|
|
||||||
using FieldBase<glm::vec3>::operator=;
|
|
||||||
|
|
||||||
glm::vec3::value_type x() const { return Data.x; }
|
|
||||||
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
|
||||||
glm::vec3::value_type y() const { return Data.y; }
|
|
||||||
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
|
||||||
glm::vec3::value_type z() const { return Data.z; }
|
|
||||||
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
|
||||||
|
|
||||||
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
|
||||||
|
|
||||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
|
||||||
{
|
|
||||||
//Field(glm::vec4& Data)
|
|
||||||
// : FieldBase(Data)
|
|
||||||
//{ }
|
|
||||||
using FieldBase<glm::vec4>::FieldBase;
|
|
||||||
using FieldBase<glm::vec4>::operator=;
|
|
||||||
|
|
||||||
glm::vec4::value_type x() const { return Data.x; }
|
|
||||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type y() const { return Data.y; }
|
|
||||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type z() const { return Data.z; }
|
|
||||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type w() const { return Data.w; }
|
|
||||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
|
||||||
|
|
||||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
|
||||||
|
|
||||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
{
|
{
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
: ComponentWrapper(componentInfo, data.get(), nullptr)
|
: ComponentWrapper(componentInfo, data.get())
|
||||||
, m_DataReference(data)
|
, m_DataReference(data)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef DirtySet_h__
|
|
||||||
#define DirtySet_h__
|
|
||||||
|
|
||||||
#include <set>
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
enum class DirtySetType
|
|
||||||
{
|
|
||||||
Transform,
|
|
||||||
Network
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
|
||||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -10,9 +10,8 @@ namespace Events
|
|||||||
struct PlayerDeath : Event
|
struct PlayerDeath : Event
|
||||||
{
|
{
|
||||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||||
EntityWrapper Player = EntityWrapper::Invalid;
|
EntityWrapper Player;
|
||||||
EntityWrapper Killer = EntityWrapper::Invalid;
|
std::string KilledByWhat;
|
||||||
std::string KilledByWhat = "";
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,9 +27,7 @@ struct EntityWrapper
|
|||||||
bool HasComponent(const std::string& componentType);
|
bool HasComponent(const std::string& componentType);
|
||||||
void AttachComponent(const char* componentName);
|
void AttachComponent(const char* componentName);
|
||||||
EntityWrapper Parent();
|
EntityWrapper Parent();
|
||||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
|
||||||
EntityWrapper FirstChildByName(const std::string& name);
|
EntityWrapper FirstChildByName(const std::string& name);
|
||||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
|
||||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public virtual System
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ public:
|
|||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
auto& systems = pair.second;
|
auto& systems = pair.second;
|
||||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ public:
|
|||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
ComponentPool* GetComponents(const std::string& componentType);
|
const ComponentPool* GetComponents(const std::string& componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ template <typename EventContext>
|
|||||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
: FirstPersonInputController(eventBroker, playerID)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||||
|
|||||||
@@ -22,7 +22,6 @@
|
|||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Core/EFileDropped.h"
|
#include "../Core/EFileDropped.h"
|
||||||
#include "../Rendering/Texture.h"
|
#include "../Rendering/Texture.h"
|
||||||
#include "Game/Events/ESpawnerSpawn.h"
|
|
||||||
|
|
||||||
class EditorGUI
|
class EditorGUI
|
||||||
{
|
{
|
||||||
|
|||||||
Regular → Executable
+3
-6
@@ -1,6 +1,3 @@
|
|||||||
#ifndef EditorRenderSystem_h__
|
|
||||||
#define EditorRenderSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
#include "../Core/System.h"
|
||||||
#include "../Rendering/IRenderer.h"
|
#include "../Rendering/IRenderer.h"
|
||||||
#include "../Rendering/ModelJob.h"
|
#include "../Rendering/ModelJob.h"
|
||||||
@@ -17,11 +14,11 @@ public:
|
|||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
RenderFrame* m_RenderFrame;
|
RenderFrame* m_RenderFrame;
|
||||||
Camera* m_EditorCamera;
|
Camera* m_Camera;
|
||||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||||
|
|
||||||
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
||||||
bool OnSetCamera(Events::SetCamera& e);
|
bool OnSetCamera(Events::SetCamera& e);
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
void enqueueModel(RenderScene& scene, EntityWrapper entity, const glm::mat4& modelMatrix, const std::string& modelResource, ComponentWrapper cModel, bool wireframe);
|
||||||
|
};
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#ifndef EditorWidgetRenderSystem_h__
|
||||||
|
#define EditorWidgetRenderSystem_h__
|
||||||
|
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Rendering/IRenderer.h"
|
||||||
|
#include "../Rendering/ModelJob.h"
|
||||||
|
#include "../Rendering/Camera.h"
|
||||||
|
#include "../Rendering/ESetCamera.h"
|
||||||
|
|
||||||
|
class EditorWidgetRenderSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EditorWidgetRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
RenderFrame* m_RenderFrame;
|
||||||
|
Camera* m_EditorCamera;
|
||||||
|
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||||
|
|
||||||
|
EventRelay<EditorWidgetRenderSystem, Events::SetCamera> m_ESetCamera;
|
||||||
|
bool OnSetCamera(Events::SetCamera& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -6,13 +6,12 @@
|
|||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
#include "InputHandler.h"
|
#include "InputHandler.h"
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||||
|
|
||||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||||
@@ -28,15 +27,12 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
const int m_PlayerID;
|
const int m_PlayerID;
|
||||||
EntityWrapper m_PlayerEntity;
|
|
||||||
|
|
||||||
bool m_MouseLocked = false;
|
bool m_MouseLocked = false;
|
||||||
glm::vec3 m_Rotation;
|
glm::vec3 m_Rotation;
|
||||||
glm::vec3 m_Movement;
|
glm::vec3 m_Movement;
|
||||||
@@ -68,10 +64,9 @@ protected:
|
|||||||
};
|
};
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||||
: InputController(eventBroker)
|
: InputController(eventBroker)
|
||||||
, m_PlayerID(playerID)
|
, m_PlayerID(playerID)
|
||||||
, m_PlayerEntity(playerEntity)
|
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||||
@@ -122,84 +117,13 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (e.Command == "Forward") {
|
if (e.Command == "Forward") {
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.z = -val;
|
m_Movement.z = -val;
|
||||||
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (val > 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
|
|
||||||
if(m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
if (m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (e.Command == "Right") {
|
if (e.Command == "Right") {
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.x = val;
|
m_Movement.x = val;
|
||||||
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (val > 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Right";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Left";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else {
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
if (glm::length2(m_Movement) > 0) {
|
if (glm::length2(m_Movement) > 0) {
|
||||||
m_Movement = glm::normalize(m_Movement);
|
m_Movement = glm::normalize(m_Movement);
|
||||||
} else {
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Idle";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -221,10 +145,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (m_NumberOfMovementKeysDown == 0) {
|
if (m_NumberOfMovementKeysDown == 0) {
|
||||||
m_MovementKeyDown = false;
|
m_MovementKeyDown = false;
|
||||||
}
|
}
|
||||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -234,39 +158,20 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
|
|
||||||
if (e.Command == "Crouch") {
|
if (e.Command == "Crouch") {
|
||||||
m_Crouching = e.Value > 0;
|
m_Crouching = e.Value > 0;
|
||||||
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (e.Value == 0.f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "StandMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if(e.Value == 1.0f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "CrouchMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "SpecialAbility") {
|
if (e.Command == "SpecialAbility") {
|
||||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
if (e.Value > 0) {
|
||||||
|
m_SpecialAbilityKeyDown = true;
|
||||||
|
} else {
|
||||||
|
m_SpecialAbilityKeyDown = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
|
||||||
|
m_ShiftDashing = true;
|
||||||
|
} else {
|
||||||
|
m_ShiftDashing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -286,7 +191,7 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
m_DashEffectResetTimer += dt;
|
m_DashEffectResetTimer += dt;
|
||||||
assaultDashCoolDownTimer -= dt;
|
assaultDashCoolDownTimer -= dt;
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ public:
|
|||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update() override;
|
void Update() override;
|
||||||
private:
|
private:
|
||||||
//UDPClient m_Unreliable;
|
UDPClient m_Unreliable;
|
||||||
TCPClient m_Reliable;
|
TCPClient m_Reliable;
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||||
void parseSpawnEvents();
|
void parseSpawnEvents();
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef Events_KillDeath_h__
|
|
||||||
#define Events_KillDeath_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct KillDeath : public Event
|
|
||||||
{
|
|
||||||
PlayerID Casualty = -1;
|
|
||||||
PlayerID Killer = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_PlayerConnected
|
|
||||||
#define Events_PlayerConnected
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerConnected : public Event
|
|
||||||
{
|
|
||||||
std::string PlayerName = "";
|
|
||||||
int PlayerID = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif // !Events_PlayerConnected
|
|
||||||
|
|
||||||
@@ -24,9 +24,7 @@ public:
|
|||||||
{
|
{
|
||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
|
||||||
}
|
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||||
|
|||||||
@@ -21,9 +21,6 @@
|
|||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
#include "Core/EAmmoPickup.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Network/EPlayerConnected.h"
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -36,7 +33,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
// Network channels
|
// Network channels
|
||||||
TCPServer m_Reliable;
|
TCPServer m_Reliable;
|
||||||
//UDPServer m_Unreliable;
|
UDPServer m_Unreliable;
|
||||||
UDPServer m_ServerlistRequest;
|
UDPServer m_ServerlistRequest;
|
||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
@@ -80,8 +77,7 @@ private:
|
|||||||
void parseOnPlayerDamage(Packet& packet);
|
void parseOnPlayerDamage(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void kick(PlayerID player);
|
void kick(PlayerID player);
|
||||||
PlayerID getPlayerIDFromEndpoint();
|
PlayerID GetPlayerIDFromEndpoint();
|
||||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
|
||||||
void parsePlayerTransform(Packet& packet);
|
void parsePlayerTransform(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
@@ -107,8 +103,6 @@ private:
|
|||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
|
||||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -3,32 +3,27 @@
|
|||||||
|
|
||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "Common.h"
|
||||||
#include "../Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Rendering/Model.h"
|
#include "Rendering/Model.h"
|
||||||
|
#include "Rendering/EAnimationComplete.h"
|
||||||
#include "Rendering/Skeleton.h"
|
#include "Rendering/Skeleton.h"
|
||||||
#include "Rendering/BlendTree.h"
|
#include <imgui/imgui.h>
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "Rendering/AutoBlendQueue.h"
|
|
||||||
#include "../Input/EInputCommand.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
|
|
||||||
class AnimationSystem : public ImpureSystem
|
class AnimationSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AnimationSystem(SystemParams params);
|
AnimationSystem(SystemParams params)
|
||||||
~AnimationSystem() { }
|
: System(params)
|
||||||
virtual void Update(double dt) override;
|
, PureSystem("Animation")
|
||||||
private:
|
{
|
||||||
void CreateBlendTrees();
|
|
||||||
void UpdateAnimations(double dt);
|
}
|
||||||
void UpdateWeights(double dt);
|
~AnimationSystem() { }
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||||
|
private:
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
|
||||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
|
||||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
#ifndef AutoBlendQueue_h__
|
|
||||||
#define AutoBlendQueue_h__
|
|
||||||
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "Skeleton.h"
|
|
||||||
#include "Model.h"
|
|
||||||
#include "BlendTree.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
class AutoBlendQueue
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
struct AutoBlendJob
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
double Duration;
|
|
||||||
double CurrentTime = 0.0;
|
|
||||||
double Delay = 0.0;
|
|
||||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
|
||||||
BlendTree::AutoBlendInfo BlendInfo;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AutoblendNode
|
|
||||||
{
|
|
||||||
AutoBlendJob BlendJob;
|
|
||||||
double StartTime;
|
|
||||||
double EndTime;
|
|
||||||
};
|
|
||||||
|
|
||||||
AutoBlendQueue() { };
|
|
||||||
|
|
||||||
void Insert(AutoBlendJob autoBlendJob);
|
|
||||||
void UpdateTime(double dt);
|
|
||||||
|
|
||||||
void PrintQueue();
|
|
||||||
bool HasActiveBlendJob();
|
|
||||||
std::shared_ptr<BlendTree> GetBlendTree();
|
|
||||||
|
|
||||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
|
||||||
private:
|
|
||||||
std::list<AutoblendNode> m_BlendQueue;
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,101 +0,0 @@
|
|||||||
#ifndef BlendTree_h__
|
|
||||||
#define BlendTree_h__
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Skeleton.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include <stack>
|
|
||||||
|
|
||||||
class BlendTree
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class NodeType
|
|
||||||
{
|
|
||||||
Additive,
|
|
||||||
Blend,
|
|
||||||
Override,
|
|
||||||
Animation,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct Node
|
|
||||||
{
|
|
||||||
std::string Name;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
Node* Parent = nullptr;
|
|
||||||
Node* Child[2] = { nullptr, nullptr };
|
|
||||||
NodeType Type;
|
|
||||||
std::map<int, Skeleton::PoseData> Pose;
|
|
||||||
bool SubTreeRoot = false;
|
|
||||||
double Weight = 0.0;
|
|
||||||
|
|
||||||
Node* Next() {
|
|
||||||
Node* next = this;
|
|
||||||
|
|
||||||
if (next->Child[1] == nullptr) {
|
|
||||||
// Node has no right child
|
|
||||||
next = this;
|
|
||||||
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
|
||||||
next = next->Parent;
|
|
||||||
}
|
|
||||||
next = next->Parent;
|
|
||||||
} else {
|
|
||||||
// Find the leftmost node in the right subtree
|
|
||||||
next = next->Child[1];
|
|
||||||
while (next->Child[0] != nullptr) {
|
|
||||||
next = next->Child[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return next;
|
|
||||||
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct AutoBlendInfo
|
|
||||||
{
|
|
||||||
std::string NodeName;
|
|
||||||
double progress;
|
|
||||||
bool Start;
|
|
||||||
bool SingleBlend;
|
|
||||||
double Weight;
|
|
||||||
std::unordered_map<EntityWrapper, double> StartWeights;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
|
||||||
~BlendTree();
|
|
||||||
|
|
||||||
|
|
||||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
|
||||||
glm::mat4 GetBoneTransform(int boneID);
|
|
||||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
|
||||||
|
|
||||||
void PrintTree();
|
|
||||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
|
||||||
|
|
||||||
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
|
||||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
|
||||||
|
|
||||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Skeleton* m_Skeleton = nullptr;
|
|
||||||
Node* m_Root = nullptr;
|
|
||||||
|
|
||||||
std::vector<glm::mat4> m_FinalPose;
|
|
||||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
|
||||||
|
|
||||||
std::vector<glm::mat4> AccumulateFinalPose();
|
|
||||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
|
||||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
|
||||||
|
|
||||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -8,7 +8,6 @@
|
|||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Rendering/Model.h"
|
#include "Rendering/Model.h"
|
||||||
#include "Rendering/Skeleton.h"
|
#include "Rendering/Skeleton.h"
|
||||||
#include "Rendering/BlendTree.h"
|
|
||||||
|
|
||||||
//Needs to be a higher orderlevel than AnimationSystem
|
//Needs to be a higher orderlevel than AnimationSystem
|
||||||
class BoneAttachmentSystem : public PureSystem
|
class BoneAttachmentSystem : public PureSystem
|
||||||
|
|||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef Events_AutoAnimationBlend_h__
|
|
||||||
#define Events_AutoAnimationBlend_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct AutoAnimationBlend : Event
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
std::string NodeName;
|
|
||||||
double Duration = 0.0;
|
|
||||||
double Delay = 0.0;
|
|
||||||
|
|
||||||
bool Start = false;
|
|
||||||
bool Reverse = false;
|
|
||||||
bool Restart = false;
|
|
||||||
bool SingleLevelBlend = false;
|
|
||||||
|
|
||||||
double Weight = -1.0;
|
|
||||||
|
|
||||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -18,15 +18,15 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||||
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||||
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||||
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||||
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||||
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||||
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||||
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||||
};
|
};
|
||||||
|
|
||||||
glm::vec3 ExplosionOrigin;
|
glm::vec3 ExplosionOrigin;
|
||||||
|
|||||||
@@ -15,7 +15,6 @@
|
|||||||
#include "../Core/Transform.h"
|
#include "../Core/Transform.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "BlendTree.h"
|
|
||||||
|
|
||||||
struct ModelJob : RenderJob
|
struct ModelJob : RenderJob
|
||||||
{
|
{
|
||||||
@@ -124,14 +123,32 @@ struct ModelJob : RenderJob
|
|||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||||
|
|
||||||
if (Skeleton != nullptr) {
|
if (Skeleton != nullptr) {
|
||||||
|
if (world->HasComponent(Entity, "Animation")) {
|
||||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||||
|
|
||||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
for (int i = 1; i <= 3; i++) {
|
||||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
::Skeleton::AnimationData animationData;
|
||||||
|
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||||
|
if (animationData.animation == nullptr) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||||
|
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||||
|
|
||||||
|
Animations.push_back(animationData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||||
|
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||||
|
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||||
|
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||||
|
} else {
|
||||||
|
AnimationOffset.animation = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -147,10 +164,13 @@ struct ModelJob : RenderJob
|
|||||||
std::vector<const ::RawModel::TextureProperties*> SpecularTexture;
|
std::vector<const ::RawModel::TextureProperties*> SpecularTexture;
|
||||||
std::vector<const ::RawModel::TextureProperties*> IncandescenceTexture;
|
std::vector<const ::RawModel::TextureProperties*> IncandescenceTexture;
|
||||||
float Shininess = 0.f;
|
float Shininess = 0.f;
|
||||||
glm::vec4 Color;
|
glm::vec4 Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||||
const ::Model* Model = nullptr;
|
const ::Model* Model = nullptr;
|
||||||
::Skeleton* Skeleton = nullptr;
|
::Skeleton* Skeleton = nullptr;
|
||||||
std::shared_ptr<::BlendTree> BlendTree = nullptr;
|
std::vector<::Skeleton::AnimationData> Animations;
|
||||||
|
::Skeleton::AnimationOffset AnimationOffset;
|
||||||
|
|
||||||
|
|
||||||
float GlowIntensity = 8.0;
|
float GlowIntensity = 8.0;
|
||||||
glm::vec4 DiffuseColor;
|
glm::vec4 DiffuseColor;
|
||||||
glm::vec4 SpecularColor;
|
glm::vec4 SpecularColor;
|
||||||
@@ -162,6 +182,7 @@ struct ModelJob : RenderJob
|
|||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
bool IsShielded;
|
bool IsShielded;
|
||||||
|
bool Wireframe = false;
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ public:
|
|||||||
bool StencilMask(GLuint mask);
|
bool StencilMask(GLuint mask);
|
||||||
bool DepthMask(GLboolean flag);
|
bool DepthMask(GLboolean flag);
|
||||||
bool DepthFunc(GLenum func);
|
bool DepthFunc(GLenum func);
|
||||||
|
bool PolygonMode(GLenum face, GLenum mode);
|
||||||
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -6,9 +6,27 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include <glm/gtx/matrix_decompose.hpp>
|
#include <glm/gtx/matrix_decompose.hpp>
|
||||||
#include <imgui/imgui.h>
|
#include <imgui/imgui.h>
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
class BlendTree;
|
//struct Bone
|
||||||
|
//{
|
||||||
|
// Bone(std::string name, glm::mat4 offsetMatrix)
|
||||||
|
// : Name(name)
|
||||||
|
// , OffsetMatrix(offsetMatrix)
|
||||||
|
// { }
|
||||||
|
//
|
||||||
|
// ~Bone()
|
||||||
|
// {
|
||||||
|
// for (auto kv : Children) {
|
||||||
|
// delete kv.second;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// std::string Name;
|
||||||
|
// glm::mat4 OffsetMatrix;
|
||||||
|
// glm::mat4 LocalMatrix;
|
||||||
|
//
|
||||||
|
// std::map<std::string, Bone*> Children;
|
||||||
|
//};
|
||||||
|
|
||||||
class Skeleton
|
class Skeleton
|
||||||
{
|
{
|
||||||
@@ -50,43 +68,58 @@ public:
|
|||||||
std::map<int, std::vector<Keyframe>> JointAnimations;
|
std::map<int, std::vector<Keyframe>> JointAnimations;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PoseData {
|
struct AnimationData
|
||||||
glm::vec3 Translation;
|
{
|
||||||
glm::quat Orientation;
|
const Animation* animation;
|
||||||
glm::vec3 Scale;
|
float time;
|
||||||
|
float weight;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct JointFrameTransform {
|
||||||
|
glm::vec3 PositionInterp = glm::vec3(0);
|
||||||
|
glm::quat RotationInterp = glm::quat();
|
||||||
|
glm::vec3 ScaleInterp = glm::vec3(0);
|
||||||
|
float Weight;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AnimationOffset {
|
||||||
|
const Animation* animation;
|
||||||
|
float time;
|
||||||
};
|
};
|
||||||
|
|
||||||
Skeleton() { }
|
Skeleton() { }
|
||||||
~Skeleton();
|
~Skeleton();
|
||||||
|
|
||||||
Bone* RootBone;
|
Bone* RootBone;
|
||||||
std::map<int, Bone*> Bones;
|
|
||||||
|
|
||||||
std::unordered_map<EntityWrapper, std::shared_ptr<BlendTree>> BlendTrees;
|
std::map<int, Bone*> Bones;
|
||||||
|
|
||||||
// Attach a new bone to the skeleton
|
// Attach a new bone to the skeleton
|
||||||
// Returns: New bone index
|
// Returns: New bone index
|
||||||
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
||||||
|
|
||||||
int GetBoneID(std::string name);
|
int GetBoneID(std::string name);
|
||||||
|
|
||||||
|
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||||
|
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||||
|
|
||||||
const Animation* GetAnimation(std::string name);
|
const Animation* GetAnimation(std::string name);
|
||||||
|
|
||||||
std::map<int, Skeleton::PoseData> GetFrameBones(const Animation* animation, double time, bool additive, bool noRootMotion = false);
|
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
|
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
std::map<int, Skeleton::PoseData> BlendPoses(const std::map<int, PoseData>& pose1, const std::map<int, PoseData>& pose2, double weight);
|
|
||||||
std::map<int, Skeleton::PoseData> OverridePose(const std::map<int, PoseData>& overridePose, const std::map<int, PoseData>& targetPose);
|
|
||||||
std::map<int, Skeleton::PoseData> BlendPoseAdditive(const std::map<int, PoseData>& additivePose, const std::map<int, PoseData>& targetPose);
|
|
||||||
void GetFinalPose(std::map<int, Skeleton::PoseData>& boneMatrices, std::vector<glm::mat4>& finalPose, std::map<int, glm::mat4>& boneTransforms);
|
|
||||||
|
|
||||||
std::vector<glm::mat4> GetTPose();
|
|
||||||
|
|
||||||
|
void PrintSkeleton();
|
||||||
|
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||||
|
std::map<std::string, Animation> Animations;
|
||||||
|
|
||||||
|
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||||
|
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
|
||||||
|
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
|
||||||
|
int GetKeyframe(const Animation& animation, double time);
|
||||||
|
|
||||||
std::map<std::string, Animation> Animations;
|
|
||||||
private:
|
private:
|
||||||
Skeleton::PoseData GetAdditiveBonePose(const Bone* bone, const Animation* animation, double time);
|
|
||||||
|
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||||
void AccumulateFinalPose(std::map<int, glm::mat4>& boneMatrices, std::map<int, Skeleton::PoseData>& poseDatas, std::map<int, glm::mat4>& boneTransforms, const Bone* bone, glm::mat4 parentMatrix);
|
|
||||||
void AdditiveBoneTransforms(const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
|
||||||
void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
|
||||||
|
|
||||||
std::map<std::string, Bone*> m_BonesByName;
|
std::map<std::string, Bone*> m_BonesByName;
|
||||||
|
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = (const glm::vec4&)textComponent["Color"];
|
Color = (glm::vec4)textComponent["Color"];
|
||||||
Content = (const std::string&)textComponent["Content"];
|
Content = (std::string)textComponent["Content"];
|
||||||
Resource = font;
|
Resource = font;
|
||||||
|
|
||||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||||
|
|||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef AbilityCooldownHUDSystem_h__
|
|
||||||
#define AbilityCooldownHUDSystem_h__
|
|
||||||
|
|
||||||
#include "../../Engine/Core/System.h"
|
|
||||||
#include "../../Engine/GLM.h"
|
|
||||||
|
|
||||||
class AbilityCooldownHUDSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AbilityCooldownHUDSystem(SystemParams params)
|
|
||||||
: System(params)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
private:
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef AmmunitionHUDSystem_h__
|
||||||
|
#define AmmunitionHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class AmmunitionHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AmmunitionHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef BoostIconsHUDSystem_h__
|
|
||||||
#define BoostIconsHUDSystem_h__
|
|
||||||
|
|
||||||
#include "../../Engine/Core/System.h"
|
|
||||||
#include "../../Engine/GLM.h"
|
|
||||||
|
|
||||||
class BoostIconsHUDSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BoostIconsHUDSystem(SystemParams params)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem("BoostIconsHUD")
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -12,8 +12,8 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
(Field<double>)component["Time"] += dt;
|
(double&)component["Time"] += dt;
|
||||||
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -10,7 +10,7 @@ public:
|
|||||||
: System(params)
|
: System(params)
|
||||||
, PureSystem("Lifetime")
|
, PureSystem("Lifetime")
|
||||||
{
|
{
|
||||||
|
LOG_INFO("ASDASDASSA");
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|||||||
@@ -30,8 +30,6 @@ private:
|
|||||||
bool m_LeftFoot = false;
|
bool m_LeftFoot = false;
|
||||||
// To get a difference when calculating the walking state.
|
// To get a difference when calculating the walking state.
|
||||||
glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
||||||
// Used to track afterimages for sprint effect.
|
|
||||||
float m_SprintEffectTimer;
|
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt);
|
void playerStep(double dt);
|
||||||
// Spawn a hexagon at origin of an Entity
|
// Spawn a hexagon at origin of an Entity
|
||||||
|
|||||||
@@ -1,25 +1,6 @@
|
|||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//struct FSubscriptProxy
|
|
||||||
// {
|
|
||||||
// friend struct ComponentWrapper;
|
|
||||||
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
|
||||||
// : m_Component(component)
|
|
||||||
// , m_FieldName(fieldName)
|
|
||||||
// { }
|
|
||||||
|
|
||||||
// ComponentWrapper* m_Component;
|
|
||||||
// std::string m_FieldName;
|
|
||||||
|
|
||||||
// public:
|
|
||||||
// template <typename T>
|
|
||||||
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
|
||||||
|
|
||||||
// };
|
|
||||||
|
|
||||||
class RaptorCopterSystem : public PureSystem
|
class RaptorCopterSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -28,11 +9,9 @@ public:
|
|||||||
, PureSystem("RaptorCopter")
|
, PureSystem("RaptorCopter")
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& cTransform = entity["Transform"];
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
||||||
//Field<glm::vec3> orientation = subOri;
|
|
||||||
(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
#ifndef ScoreScreenSystem_h__
|
|
||||||
#define ScoreScreenSystem_h__
|
|
||||||
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Network/EPlayerConnected.h"
|
|
||||||
#include "Network/EPlayerDisconnected.h"
|
|
||||||
#include "GLM.h"
|
|
||||||
|
|
||||||
class ScoreScreenSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ScoreScreenSystem(SystemParams params);
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) override;
|
|
||||||
|
|
||||||
EventRelay<ScoreScreenSystem, Events::KillDeath> m_EPlayerDeath;
|
|
||||||
bool OnPlayerDeath(const Events::KillDeath& e);
|
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawn(const Events::PlayerSpawned& e);
|
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
|
|
||||||
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
|
||||||
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
|
||||||
|
|
||||||
private:
|
|
||||||
struct PlayerData {
|
|
||||||
int ID = -1;
|
|
||||||
std::string Name = "";
|
|
||||||
int Team = 1;
|
|
||||||
int Kills = 0;
|
|
||||||
int Deaths = 0;
|
|
||||||
EntityWrapper Player = EntityWrapper::Invalid;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<int> m_DisconnectedIdentities;
|
|
||||||
int m_PlayerCounter = 0;
|
|
||||||
std::unordered_map<int, PlayerData> m_PlayerIdentities;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
#ifndef AmmunitionHUDSystem_h__
|
|
||||||
#define AmmunitionHUDSystem_h__
|
|
||||||
|
|
||||||
#include <boost/lexical_cast.hpp>
|
|
||||||
#include <sstream>
|
|
||||||
#include <iomanip>
|
|
||||||
#include "../../Engine/Core/System.h"
|
|
||||||
#include "../../Engine/GLM.h"
|
|
||||||
|
|
||||||
class TextFieldReader : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TextFieldReader(SystemParams params)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem("TextFieldReader")
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cTextFieldReader, double dt) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,42 +1,47 @@
|
|||||||
#ifndef AssaultWeaponBehaviour_h__
|
#ifndef AssaultWeaponBehaviour_h__
|
||||||
#define AssaultWeaponBehaviour_h__
|
#define AssaultWeaponBehaviour_h__
|
||||||
|
|
||||||
#include "WeaponBehaviour.h"
|
|
||||||
#include "Collision/Collision.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
#include "Collision/Collision.h"
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
|
#include "WeaponBehaviour.h"
|
||||||
|
#include "../SpawnerSystem.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Core/EShoot.h"
|
||||||
|
|
||||||
class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
|
class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||||
: System(systemParams)
|
: WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
|
||||||
, WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
|
|
||||||
, m_RandomEngine(m_RandomDevice())
|
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
protected:
|
||||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
virtual void OnPrimaryFire(WeaponInfo& wi) override;
|
||||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
virtual void OnCeasePrimaryFire(WeaponInfo& wi) override;
|
||||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
virtual void OnReload(WeaponInfo& wi) override;
|
||||||
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
|
||||||
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
|
||||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
|
||||||
//bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::random_device m_RandomDevice;
|
// State
|
||||||
std::mt19937 m_RandomEngine;
|
bool m_Firing = false;
|
||||||
|
bool m_Reloading = false;
|
||||||
|
double m_ReloadTimer = 0.0;
|
||||||
|
double m_TimeSinceLastFire = 0.0;
|
||||||
|
EntityWrapper m_FirstPersonReloadImpostor;
|
||||||
|
|
||||||
// Weapon functions
|
bool hasAmmo();
|
||||||
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
void fireRound();
|
||||||
//void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
void spawnTracer();
|
||||||
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||||
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
void playFireSound();
|
||||||
|
void playEmptySound();
|
||||||
// Utility
|
void viewPunch();
|
||||||
//Camera cameraFromEntity(EntityWrapper camera);
|
void finishReload();
|
||||||
|
void playShootAnimation();
|
||||||
|
void playIdleAnimation();
|
||||||
|
void playReloadAnimation();
|
||||||
|
bool shoot(double damage);
|
||||||
|
void showHitMarker();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,10 +1,7 @@
|
|||||||
#ifndef DefenderWeaponBehaviour_h__
|
|
||||||
#define DefenderWeaponBehaviour_h__
|
|
||||||
|
|
||||||
#include "WeaponBehaviour.h"
|
#include "WeaponBehaviour.h"
|
||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Rendering/ESetCamera.h"
|
||||||
|
|
||||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||||
{
|
{
|
||||||
@@ -13,27 +10,29 @@ public:
|
|||||||
: System(systemParams)
|
: System(systemParams)
|
||||||
, WeaponBehaviour(systemParams, "DefenderWeapon", renderer, collisionOctree)
|
, WeaponBehaviour(systemParams, "DefenderWeapon", renderer, collisionOctree)
|
||||||
, m_RandomEngine(m_RandomDevice())
|
, m_RandomEngine(m_RandomDevice())
|
||||||
{ }
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &DefenderWeaponBehaviour::OnSetCamera);
|
||||||
|
}
|
||||||
|
|
||||||
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
||||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
void UpdateWeapon(WeaponInfo& wi, double dt) override;
|
||||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnPrimaryFire(WeaponInfo& wi) override;
|
||||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnCeasePrimaryFire(WeaponInfo& wi) override;
|
||||||
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
bool OnInputCommand(WeaponInfo& wi, const Events::InputCommand& e) override;
|
||||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
|
||||||
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::random_device m_RandomDevice;
|
std::random_device m_RandomDevice;
|
||||||
std::mt19937 m_RandomEngine;
|
std::mt19937 m_RandomEngine;
|
||||||
|
EntityWrapper m_CurrentCamera;
|
||||||
|
|
||||||
|
EventRelay<DefenderWeaponBehaviour, Events::SetCamera> m_ESetCamera;
|
||||||
|
bool OnSetCamera(const Events::SetCamera& e);
|
||||||
|
|
||||||
// Weapon functions
|
// Weapon functions
|
||||||
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
void fireShell(WeaponInfo& wi);
|
||||||
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
void dealDamage(WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||||
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
|
||||||
|
|
||||||
// Utility
|
// Utility
|
||||||
|
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||||
Camera cameraFromEntity(EntityWrapper camera);
|
Camera cameraFromEntity(EntityWrapper camera);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
#ifndef SidearmWeaponBehaviour_h__
|
|
||||||
#define SidearmWeaponBehaviour_h__
|
|
||||||
|
|
||||||
#include "WeaponBehaviour.h"
|
|
||||||
#include "Collision/Collision.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
|
|
||||||
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SidearmWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
|
||||||
: System(systemParams)
|
|
||||||
, WeaponBehaviour(systemParams, "SidearmWeapon", renderer, collisionOctree)
|
|
||||||
, m_RandomEngine(m_RandomDevice())
|
|
||||||
{ }
|
|
||||||
|
|
||||||
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
|
||||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
|
||||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
|
||||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
|
||||||
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
|
||||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::random_device m_RandomDevice;
|
|
||||||
std::mt19937 m_RandomEngine;
|
|
||||||
|
|
||||||
// Weapon functions
|
|
||||||
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
|
||||||
//void dealDamage(WeaponInfo& wi, glm::vec3 direction, double damage);
|
|
||||||
|
|
||||||
// Utility
|
|
||||||
bool canFire(ComponentWrapper cWeapon);
|
|
||||||
bool playerInFirstPerson(EntityWrapper player);
|
|
||||||
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,9 +7,6 @@
|
|||||||
#include "Collision/EntityAABB.h"
|
#include "Collision/EntityAABB.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Systems/SpawnerSystem.h"
|
#include "Systems/SpawnerSystem.h"
|
||||||
#include "Rendering/ESetCamera.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
|
|
||||||
template <typename ETYPE>
|
template <typename ETYPE>
|
||||||
class WeaponBehaviour : public PureSystem
|
class WeaponBehaviour : public PureSystem
|
||||||
@@ -23,158 +20,42 @@ public:
|
|||||||
, m_Renderer(renderer)
|
, m_Renderer(renderer)
|
||||||
, m_CollisionOctree(collisionOctree)
|
, m_CollisionOctree(collisionOctree)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand);
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand)
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &WeaponBehaviour::_OnSetCamera);
|
|
||||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
|
||||||
m_ConfigAutoReload = config->Get<bool>("Gameplay.AutoReload", true);
|
|
||||||
}
|
}
|
||||||
virtual ~WeaponBehaviour() = default;
|
virtual ~WeaponBehaviour() = default;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
|
|
||||||
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
|
|
||||||
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
|
|
||||||
if (m_ActiveWeapons.count(entity) == 0) {
|
|
||||||
|
|
||||||
WeaponInfo& wi = m_ActiveWeapons[entity];
|
|
||||||
wi.Player = entity;
|
|
||||||
wi.WeaponEntity = entity;
|
|
||||||
wi.FirstPersonEntity = firstPersonWeapon;
|
|
||||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
|
||||||
|
|
||||||
OnEquip(cWeapon, wi);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto weapon = getActiveWeapon(entity);
|
auto weapon = getActiveWeapon(entity);
|
||||||
if (!weapon) {
|
if (!weapon) {
|
||||||
return;
|
return;
|
||||||
} else {
|
} else {
|
||||||
UpdateWeapon(cWeapon, *weapon, dt);
|
UpdateWeapon(*weapon, dt);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
struct WeaponInfo
|
struct WeaponInfo
|
||||||
{
|
{
|
||||||
|
std::string WeaponComponent;
|
||||||
EntityWrapper Player;
|
EntityWrapper Player;
|
||||||
EntityWrapper WeaponEntity;
|
EntityWrapper WeaponEntity;
|
||||||
EntityWrapper FirstPersonEntity;
|
EntityWrapper FirstPersonEntity;
|
||||||
EntityWrapper ThirdPersonEntity;
|
EntityWrapper ThirdPersonEntity;
|
||||||
|
ComponentWrapper GetComponent() { return WeaponEntity[WeaponComponent]; }
|
||||||
};
|
};
|
||||||
|
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
EntityWrapper m_CurrentCamera;
|
|
||||||
Octree<EntityAABB>* m_CollisionOctree;
|
Octree<EntityAABB>* m_CollisionOctree;
|
||||||
std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
|
std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
|
||||||
bool m_ConfigAutoReload;
|
|
||||||
|
|
||||||
virtual void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { }
|
virtual void UpdateWeapon(WeaponInfo& wi, double dt) { }
|
||||||
virtual void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
virtual void OnPrimaryFire(WeaponInfo& wi) { }
|
||||||
virtual void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
virtual void OnCeasePrimaryFire(WeaponInfo& wi) { }
|
||||||
virtual void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
virtual void OnReload(WeaponInfo& wi) { }
|
||||||
virtual void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
virtual bool OnInputCommand(WeaponInfo& wi, const Events::InputCommand& e) { return false; }
|
||||||
virtual void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
|
||||||
virtual bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) { return false; }
|
|
||||||
|
|
||||||
bool isPlayerInFirstPerson(EntityWrapper player)
|
|
||||||
{
|
|
||||||
if (!m_CurrentCamera.Valid()) {
|
|
||||||
return false;
|
|
||||||
} else {
|
|
||||||
return m_CurrentCamera == player || m_CurrentCamera.IsChildOf(player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns wi.FirstPersonEntity or wi.ThirdPersonEntity depending on
|
|
||||||
// if the player is in first person mode or not.
|
|
||||||
EntityWrapper getRelevantWeaponModelEntity(WeaponInfo& wi)
|
|
||||||
{
|
|
||||||
if (isPlayerInFirstPerson(wi.Player)) {
|
|
||||||
return wi.FirstPersonEntity;
|
|
||||||
} else {
|
|
||||||
return wi.ThirdPersonEntity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction)
|
|
||||||
{
|
|
||||||
float distance;
|
|
||||||
glm::vec3 pos;
|
|
||||||
auto entity = Collision::EntityFirstHitByRay(Ray(origin, direction), m_CollisionOctree, distance, pos);
|
|
||||||
if (entity) {
|
|
||||||
return distance;
|
|
||||||
} else {
|
|
||||||
return 100.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void playAnimation(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
|
|
||||||
{
|
|
||||||
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
|
|
||||||
if (!root.Valid()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityWrapper subTree = root.FirstChildByName(subTreeName);
|
|
||||||
if (!subTree.Valid()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
|
|
||||||
if (!animationNode.Valid()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Events::AutoAnimationBlend eFireBlend;
|
|
||||||
eFireBlend.RootNode = root;
|
|
||||||
eFireBlend.NodeName = animationNodeName;
|
|
||||||
eFireBlend.Restart = true;
|
|
||||||
eFireBlend.Start = true;
|
|
||||||
m_EventBroker->Publish(eFireBlend);
|
|
||||||
}
|
|
||||||
|
|
||||||
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
|
|
||||||
{
|
|
||||||
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
|
|
||||||
if (!root.Valid()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityWrapper subTree = root.FirstChildByName(subTreeName);
|
|
||||||
if (!subTree.Valid()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
|
|
||||||
if (!animationNode.Valid()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Events::AutoAnimationBlend eFireBlend;
|
|
||||||
eFireBlend.RootNode = root;
|
|
||||||
eFireBlend.NodeName = animationNodeName;
|
|
||||||
eFireBlend.Restart = true;
|
|
||||||
eFireBlend.Start = true;
|
|
||||||
m_EventBroker->Publish(eFireBlend);
|
|
||||||
|
|
||||||
Events::AutoAnimationBlend eIdleBlend;
|
|
||||||
eIdleBlend.RootNode = root;
|
|
||||||
eIdleBlend.NodeName = "Idle";
|
|
||||||
eIdleBlend.AnimationEntity = animationNode;
|
|
||||||
eIdleBlend.Delay = -0.2;
|
|
||||||
eIdleBlend.Duration = 0.2;
|
|
||||||
m_EventBroker->Publish(eIdleBlend);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventRelay<ETYPE, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool _OnSetCamera(const Events::SetCamera& e)
|
|
||||||
{
|
|
||||||
m_CurrentCamera = e.CameraEntity;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<ETYPE, Events::InputCommand> m_EInputCommand;
|
EventRelay<ETYPE, Events::InputCommand> m_EInputCommand;
|
||||||
bool _OnInputCommand(const Events::InputCommand& e)
|
bool _OnInputCommand(const Events::InputCommand& e)
|
||||||
{
|
{
|
||||||
@@ -189,19 +70,15 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Make sure the player has this weapon
|
// Make sure the player has this weapon
|
||||||
auto cWeapon = getWeaponComponent(player);
|
auto weapon = getWeaponComponent(player);
|
||||||
if (!cWeapon) {
|
if (!weapon) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Weapon selection
|
// Weapon selection
|
||||||
if (e.Command == "SelectWeapon") {
|
if (e.Command == "SelectWeapon") {
|
||||||
if (e.Value > 0) {
|
if (static_cast<ComponentInfo::EnumType>(e.Value) == static_cast<ComponentInfo::EnumType>((*weapon)["Slot"])) {
|
||||||
if (static_cast<ComponentInfo::EnumType>(e.Value) == static_cast<ComponentInfo::EnumType>((*cWeapon)["Slot"])) {
|
selectWeapon(player);
|
||||||
selectWeapon(*cWeapon, player);
|
|
||||||
} else {
|
|
||||||
holsterWeapon(*cWeapon, player);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -214,18 +91,18 @@ private:
|
|||||||
// Fire
|
// Fire
|
||||||
if (e.Command == "PrimaryFire") {
|
if (e.Command == "PrimaryFire") {
|
||||||
if (e.Value > 0) {
|
if (e.Value > 0) {
|
||||||
OnPrimaryFire(*cWeapon, *activeWeapon);
|
OnPrimaryFire(*activeWeapon);
|
||||||
} else {
|
} else {
|
||||||
OnCeasePrimaryFire(*cWeapon, *activeWeapon);
|
OnCeasePrimaryFire(*activeWeapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reload
|
// Reload
|
||||||
if (e.Command == "Reload" && e.Value != 0) {
|
if (e.Command == "Reload" && e.Value != 0) {
|
||||||
OnReload(*cWeapon, *activeWeapon);
|
OnReload(*activeWeapon);
|
||||||
}
|
}
|
||||||
|
|
||||||
return OnInputCommand(*cWeapon, *activeWeapon, e);
|
return OnInputCommand(*activeWeapon, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
boost::optional<ComponentWrapper> getWeaponComponent(EntityWrapper player)
|
boost::optional<ComponentWrapper> getWeaponComponent(EntityWrapper player)
|
||||||
@@ -252,25 +129,15 @@ private:
|
|||||||
return activeWeapon;
|
return activeWeapon;
|
||||||
}
|
}
|
||||||
|
|
||||||
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
void selectWeapon(EntityWrapper player)
|
||||||
{
|
{
|
||||||
if (!IsServer) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Don't reselect weapon if it's already active
|
|
||||||
if (getActiveWeapon(player)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find the weapon attachments matching the weapon type
|
// Find the weapon attachments matching the weapon type
|
||||||
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
|
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
|
||||||
EntityWrapper firstPersonAttachment;
|
EntityWrapper firstPersonAttachment;
|
||||||
EntityWrapper thirdPersonAttachment;
|
EntityWrapper thirdPersonAttachment;
|
||||||
for (auto& attachment : weaponAttachments) {
|
for (auto& attachment : weaponAttachments) {
|
||||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||||
Field<std::string> weaponType = cWeaponAttachment["Weapon"];
|
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
||||||
if (*weaponType == m_ComponentType) {
|
|
||||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||||
firstPersonAttachment = attachment;
|
firstPersonAttachment = attachment;
|
||||||
@@ -285,48 +152,29 @@ private:
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Purge other weapon entities
|
||||||
|
for (auto& attachment : weaponAttachments) {
|
||||||
|
//if (attachment == firstPersonAttachment || attachment == thirdPersonAttachment) {
|
||||||
|
// continue;
|
||||||
|
//}
|
||||||
|
attachment.DeleteChildren();
|
||||||
|
}
|
||||||
|
|
||||||
// Spawn the weapon(s)
|
// Spawn the weapon(s)
|
||||||
EntityWrapper firstPersonWeapon;
|
EntityWrapper firstPersonWeapon;
|
||||||
EntityWrapper thirdPersonWeapon;
|
EntityWrapper thirdPersonWeapon;
|
||||||
//if (IsClient) {
|
if (firstPersonAttachment.Valid()) {
|
||||||
if (firstPersonAttachment.Valid()) {
|
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
||||||
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
}
|
||||||
}
|
|
||||||
//}
|
|
||||||
if (thirdPersonAttachment.Valid()) {
|
if (thirdPersonAttachment.Valid()) {
|
||||||
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
||||||
}
|
}
|
||||||
|
|
||||||
WeaponInfo& wi = m_ActiveWeapons[player];
|
m_ActiveWeapons[player].WeaponComponent = m_ComponentType;
|
||||||
wi.Player = player;
|
m_ActiveWeapons[player].Player = player;
|
||||||
wi.WeaponEntity = player;
|
m_ActiveWeapons[player].WeaponEntity = player;
|
||||||
wi.FirstPersonEntity = firstPersonWeapon;
|
m_ActiveWeapons[player].FirstPersonEntity = firstPersonWeapon;
|
||||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
m_ActiveWeapons[player].ThirdPersonEntity = thirdPersonWeapon;
|
||||||
|
|
||||||
OnEquip(cWeapon, wi);
|
|
||||||
}
|
|
||||||
|
|
||||||
void holsterWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
|
||||||
{
|
|
||||||
auto activeWeapon = getActiveWeapon(player);
|
|
||||||
if (!activeWeapon) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
WeaponInfo& wi = *activeWeapon;
|
|
||||||
|
|
||||||
// Send holster event
|
|
||||||
OnHolster(cWeapon, wi);
|
|
||||||
|
|
||||||
// Delete weapon entities
|
|
||||||
if (wi.FirstPersonEntity.Valid()) {
|
|
||||||
m_World->DeleteEntity(wi.FirstPersonEntity.ID);
|
|
||||||
}
|
|
||||||
if (wi.ThirdPersonEntity.Valid()) {
|
|
||||||
m_World->DeleteEntity(wi.ThirdPersonEntity.ID);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make weapon inactive
|
|
||||||
m_ActiveWeapons.erase(player);
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
[Gameplay]
|
|
||||||
AutoReload=true
|
|
||||||
|
|
||||||
[Debug]
|
[Debug]
|
||||||
LogLevel=1
|
LogLevel=1
|
||||||
LoadMap=
|
LoadMap=
|
||||||
@@ -75,7 +72,7 @@ NumIterations=9
|
|||||||
TextureQuality=0
|
TextureQuality=0
|
||||||
|
|
||||||
[GLOW]
|
[GLOW]
|
||||||
Quality=3
|
Quality=3;
|
||||||
|
|
||||||
[GLOW1]
|
[GLOW1]
|
||||||
NumIterations=5
|
NumIterations=5
|
||||||
|
|||||||
@@ -27,5 +27,4 @@ M=SwitchToClient
|
|||||||
P=SwitchToPlayer
|
P=SwitchToPlayer
|
||||||
K=TakeDamage,1500
|
K=TakeDamage,1500
|
||||||
F2=PerformanceTimingResetAllTimers
|
F2=PerformanceTimingResetAllTimers
|
||||||
F3=PerformanceTimingCreateExcelData
|
F3=PerformanceTimingCreateExcelData
|
||||||
F4=SwapToClassPick
|
|
||||||
@@ -33,6 +33,7 @@
|
|||||||
<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
|
<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
|
||||||
<xs:include schemaLocation="Components/HealthPickup.xsd"/>
|
<xs:include schemaLocation="Components/HealthPickup.xsd"/>
|
||||||
<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
|
<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ShieldAbility.xsd"/>
|
<xs:include schemaLocation="Components/ShieldAbility.xsd"/>
|
||||||
<xs:include schemaLocation="Components/SprintAbility.xsd"/>
|
<xs:include schemaLocation="Components/SprintAbility.xsd"/>
|
||||||
@@ -44,25 +45,16 @@
|
|||||||
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||||
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
||||||
<xs:include schemaLocation="Components/TextFieldReader.xsd"/>
|
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Menu.xsd"/>
|
<xs:include schemaLocation="Components/Menu.xsd"/>
|
||||||
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
||||||
<xs:include schemaLocation="Components/BlendOverride.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/Blend.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/BlendAdditive.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||||
<xs:include schemaLocation="Components/AbilityCooldownHUD.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
||||||
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
||||||
<xs:include schemaLocation="Components/SidearmWeapon.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
||||||
<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
|
<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
|
||||||
<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
|
<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
|
||||||
<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
|
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<AbilityCooldownHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AbilityCooldownHUD.xsd">
|
|
||||||
</AbilityCooldownHUD>
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="AbilityCooldownHUD">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>HUD element for tracking ability cooldown. If it has a sprite and fill component it will fill the sprite with chosen color depending on the cooldown.\n A child with text component named "Cooldown"</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<AmmunitionHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AmmunitionHUD.xsd">
|
||||||
|
</AmmunitionHUD>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
|
||||||
|
<xs:element name="AmmunitionHUD">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Hud element for tracking ammunition from parent with AssaultWeapon component. Child with the name "MagazineAmmo" tracks clip ammunition. Child with the name "Ammo" tracks ammo.</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,10 +1,18 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
|
<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
|
||||||
<AnimationName></AnimationName>
|
<AnimationName1></AnimationName1>
|
||||||
<Time>0</Time>
|
<Weight1>1.0</Weight1>
|
||||||
<Play>false</Play>
|
<Time1>0</Time1>
|
||||||
<Reverse>false</Reverse>
|
<Speed1>0</Speed1>
|
||||||
<Speed>0</Speed>
|
<Loop1>true</Loop1>
|
||||||
<Loop>true</Loop>
|
<AnimationName2></AnimationName2>
|
||||||
<Additive>false</Additive>
|
<Weight2>1.0</Weight2>
|
||||||
|
<Time2>0</Time2>
|
||||||
|
<Speed2>0</Speed2>
|
||||||
|
<Loop2>true</Loop2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
|
<Weight3>1.0</Weight3>
|
||||||
|
<Time3>0</Time3>
|
||||||
|
<Speed3>0</Speed3>
|
||||||
|
<Loop3>true</Loop3>
|
||||||
</Animation>
|
</Animation>
|
||||||
@@ -2,17 +2,27 @@
|
|||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
<xs:element name="Animation">
|
<xs:element name="Animation">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="AnimationName" type="t:string" minOccurs="0"/>
|
<xs:element name="AnimationName1" type="t:string" minOccurs="0"/>
|
||||||
<xs:element name="Time" type="t:double" minOccurs="0"/>
|
<xs:element name="Weight1" type="t:double" minOccurs="0"/>
|
||||||
<xs:element name="Speed" type="t:double" minOccurs="0"/>
|
<xs:element name="Time1" type="t:double" minOccurs="0"/>
|
||||||
<xs:element name="Play" type="t:bool" minOccurs="0"/>
|
<xs:element name="Speed1" type="t:double" minOccurs="0"/>
|
||||||
<xs:element name="Reverse" type="t:bool" minOccurs="0"/>
|
<xs:element name="Loop1" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="Loop" type="t:bool" minOccurs="0"/>
|
<xs:element name="AnimationName2" type="t:string" minOccurs="0"/>
|
||||||
<xs:element name="Additive" type="t:bool" minOccurs="0"/>
|
<xs:element name="Weight2" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Time2" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Speed2" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Loop2" type="t:bool" minOccurs="0"/>
|
||||||
|
<xs:element name="AnimationName3" type="t:string" minOccurs="0"/>
|
||||||
|
<xs:element name="Weight3" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Time3" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Speed3" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Loop3" type="t:bool" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
|
<xs:attribute name="replicated" type="xs:boolean" fixed="true"/>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<AnimationOffset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AnimationOffset.xsd">
|
||||||
|
<AnimationName></AnimationName>
|
||||||
|
<Time>0</Time>
|
||||||
|
</AnimationOffset>
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="AnimationOffset">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Aim animation offset for the skeleton</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="AnimationName" type="t:string" minOccurs="0"/>
|
||||||
|
<xs:element name="Time" type="t:double" minOccurs="0"/>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,22 +1,12 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<AssaultWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AssaultWeapon.xsd">
|
<AssaultWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AssaultWeapon.xsd">
|
||||||
<Slot><Primary/></Slot>
|
|
||||||
<MagazineAmmo>32</MagazineAmmo>
|
<MagazineAmmo>32</MagazineAmmo>
|
||||||
<MagazineSize>32</MagazineSize>
|
<MagazineSize>32</MagazineSize>
|
||||||
<Ammo>320</Ammo>
|
<Ammo>360</Ammo>
|
||||||
<MaxAmmo>320</MaxAmmo>
|
<MaxAmmo>360</MaxAmmo>
|
||||||
<BaseDamage>15</BaseDamage>
|
<BaseDamage>5</BaseDamage>
|
||||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
<RPM>120</RPM>
|
||||||
<MaxTravelAngle>0.10</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
<ViewPunch>0.01</ViewPunch>
|
||||||
<RPM>420</RPM>
|
<ReloadTime>2</ReloadTime>
|
||||||
<ViewPunch>0.03</ViewPunch>
|
<Slot><Primary/></Slot>
|
||||||
<ViewReturnSpeed>0.18</ViewReturnSpeed>
|
|
||||||
<ReloadTime>1.65</ReloadTime>
|
|
||||||
<EquipTime>0.5</EquipTime>
|
|
||||||
<TriggerHeld>false</TriggerHeld>
|
|
||||||
<FireCooldown>0</FireCooldown>
|
|
||||||
<ReloadQueued>false</ReloadQueued>
|
|
||||||
<IsReloading>false</IsReloading>
|
|
||||||
<ReloadTimer>0</ReloadTimer>
|
|
||||||
<CurrentTravel>0</CurrentTravel>
|
|
||||||
</AssaultWeapon>
|
</AssaultWeapon>
|
||||||
@@ -7,7 +7,6 @@
|
|||||||
<xs:element name="AssaultWeapon">
|
<xs:element name="AssaultWeapon">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
|
||||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
@@ -21,33 +20,16 @@
|
|||||||
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="BaseDamage" type="t:double" minOccurs="0"/>
|
<xs:element name="BaseDamage" type="t:double" minOccurs="0"/>
|
||||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>View punch in radians for each bullet fired</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
|
||||||
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="EquipTime" type="t:double" minOccurs="0">
|
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||||
<xs:annotation><xs:documentation>Time it takes from selecting the weapon until it's ready to fire</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
|
||||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
|
||||||
<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
|
|
||||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
|
||||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
|
||||||
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
|
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Blend xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Blend.xsd">
|
|
||||||
<Pose1></Pose1>
|
|
||||||
<Pose2></Pose2>
|
|
||||||
<Weight>0.5</Weight>
|
|
||||||
<SubTreeRoot>false</SubTreeRoot>
|
|
||||||
</Blend>
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="Blend">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="Pose1" type="t:string" minOccurs="0"/>
|
|
||||||
<xs:element name="Pose2" type="t:string" minOccurs="0"/>
|
|
||||||
<xs:element name="Weight" type="t:double" minOccurs="0"/>
|
|
||||||
<xs:element name="SubTreeRoot" type="t:bool" minOccurs="0"/>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<BlendAdditive xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BlendAdditive.xsd">
|
|
||||||
<Adder></Adder>
|
|
||||||
<Receiver></Receiver>
|
|
||||||
</BlendAdditive>
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="BlendAdditive">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="Adder" type="t:string" minOccurs="0"/>
|
|
||||||
<xs:element name="Receiver" type="t:string" minOccurs="0"/>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<BlendOverride xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BlendOverride.xsd">
|
|
||||||
<Master></Master>
|
|
||||||
<Slave></Slave>
|
|
||||||
</BlendOverride>
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="BlendOverride">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="Master" type="t:string" minOccurs="0"/>
|
|
||||||
<xs:element name="Slave" type="t:string" minOccurs="0"/>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<BoostIconsHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostIconsHUD.xsd"/>
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="BoostIconsHUD">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Origin for the 3 boost states. Create 3 children with Sprite and Fill components, name them "Sprint", "Defender", "Assault"</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,21 +1,16 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
||||||
<Slot><Primary/></Slot>
|
|
||||||
<MagazineAmmo>8</MagazineAmmo>
|
<MagazineAmmo>8</MagazineAmmo>
|
||||||
<MagazineSize>8</MagazineSize>
|
<MagazineSize>8</MagazineSize>
|
||||||
<Ammo>64</Ammo>
|
<Ammo>64</Ammo>
|
||||||
<MaxAmmo>64</MaxAmmo>
|
<MaxAmmo>64</MaxAmmo>
|
||||||
<BaseDamage>90</BaseDamage>
|
<BaseDamage>90</BaseDamage>
|
||||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
||||||
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
|
||||||
<NumPellets>10</NumPellets>
|
<NumPellets>10</NumPellets>
|
||||||
<RPM>120</RPM>
|
<RPM>120</RPM>
|
||||||
<ViewPunch>0.03</ViewPunch>
|
<ViewPunch>0.01</ViewPunch>
|
||||||
<ViewReturnSpeed>0.2</ViewReturnSpeed>
|
|
||||||
<ReloadTime>0.5</ReloadTime>
|
<ReloadTime>0.5</ReloadTime>
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<Slot><Primary/></Slot>
|
||||||
<FireCooldown>0</FireCooldown>
|
<IsFiring>false</IsFiring>
|
||||||
<IsReloading>false</IsReloading>
|
<TimeSinceLastFire>0</TimeSinceLastFire>
|
||||||
<ReloadTimer>0</ReloadTimer>
|
|
||||||
<CurrentTravel>0</CurrentTravel>
|
|
||||||
</DefenderWeapon>
|
</DefenderWeapon>
|
||||||
@@ -4,22 +4,9 @@
|
|||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
||||||
|
|
||||||
<xs:complexType name="WeaponStateEnum" mixed="true">
|
|
||||||
<xs:complexContent>
|
|
||||||
<xs:extension base="t:enum">
|
|
||||||
<xs:choice>
|
|
||||||
<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
|
|
||||||
<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
|
|
||||||
<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
|
|
||||||
</xs:choice>
|
|
||||||
</xs:extension>
|
|
||||||
</xs:complexContent>
|
|
||||||
</xs:complexType>
|
|
||||||
|
|
||||||
<xs:element name="DefenderWeapon">
|
<xs:element name="DefenderWeapon">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
|
||||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
@@ -38,9 +25,6 @@
|
|||||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
|
<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
|
||||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||||
@@ -48,17 +32,12 @@
|
|||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
<xs:element name="IsFiring" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
<xs:element name="TimeSinceLastFire" type="t:double" minOccurs="0"/>
|
||||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
|
||||||
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
|
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -1,5 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<InputCmdButton xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="InputCmdButton.xsd">
|
|
||||||
<Command></Command>
|
|
||||||
<PressValue>0.0</PressValue>
|
|
||||||
</InputCmdButton>
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="InputCmdButton">
|
|
||||||
<xs:annotation><xs:documentation>Used with a Button component, the button will send an inputCommand event instead of ButtonPressed/Released event.</xs:documentation></xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="Command" type="t:string" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The command name for the inputCommand.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="PressValue" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The value in inputCommand.Value that will be sent on button press.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<ScoreIdentity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ScoreIdentity.xsd">
|
|
||||||
<Name></Name>
|
|
||||||
<ID>-1</ID>
|
|
||||||
<KD>0.0</KD>
|
|
||||||
<Kills>0</Kills>
|
|
||||||
<Deaths>0</Deaths>
|
|
||||||
<Ping>0</Ping>
|
|
||||||
<Connected>true</Connected>
|
|
||||||
</ScoreIdentity>
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="ScoreIdentity">
|
|
||||||
<xs:annotation><xs:documentation>A component tracking data for the score of a player.</xs:documentation></xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="Name" type="t:string" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>A name for tracking score identities, this should be unique.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="ID" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>An id for tracking identities</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="KD" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The Kills per death score.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Kills" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The amount of kills.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Deaths" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The amount of deaths.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Ping" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Ping of a player.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Connected" type="t:bool" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>If the player is currently connected or not</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<ScoreScreen xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ScoreScreen.xsd">
|
|
||||||
<TotalIdentities>0</TotalIdentities>
|
|
||||||
<NextPosition>0</NextPosition>
|
|
||||||
<Offset X="0.0" Y="0.0" Z="0.0"/>
|
|
||||||
</ScoreScreen>
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="ScoreScreen">
|
|
||||||
<xs:annotation><xs:documentation>The screen where player scores will be shown.</xs:documentation></xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="TotalIdentities" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The amount of score identities this scoreboard hold</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="NextPosition" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Where the next scoreIdentity should be placed.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Offset" type="t:Vector" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>How much offset should be applied per position</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
|
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
|
||||||
<Active>false</Active>
|
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||||
</ShieldAbility>
|
</ShieldAbility>
|
||||||
@@ -9,8 +9,8 @@
|
|||||||
</xs:annotation>
|
</xs:annotation>
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="Active" type="t:bool" minOccurs="0">
|
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>If the shield is active or not</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<SidearmWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SidearmWeapon.xsd">
|
|
||||||
<Slot><Secondary/></Slot>
|
|
||||||
<MagazineAmmo>16</MagazineAmmo>
|
|
||||||
<MagazineSize>16</MagazineSize>
|
|
||||||
<BaseDamage>20</BaseDamage>
|
|
||||||
<RPM>500</RPM>
|
|
||||||
<Automatic>false</Automatic>
|
|
||||||
<ViewPunch>0.01</ViewPunch>
|
|
||||||
<ReloadTime>0.5</ReloadTime>
|
|
||||||
<EquipTime>0.5</EquipTime>
|
|
||||||
<TriggerHeld>false</TriggerHeld>
|
|
||||||
<FireCooldown>0</FireCooldown>
|
|
||||||
<IsReloading>false</IsReloading>
|
|
||||||
<ReloadTimer>0</ReloadTimer>
|
|
||||||
</SidearmWeapon>
|
|
||||||
@@ -1,52 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
|
||||||
|
|
||||||
<xs:complexType name="WeaponStateEnum" mixed="true">
|
|
||||||
<xs:complexContent>
|
|
||||||
<xs:extension base="t:enum">
|
|
||||||
<xs:choice>
|
|
||||||
<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
|
|
||||||
<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
|
|
||||||
<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
|
|
||||||
</xs:choice>
|
|
||||||
</xs:extension>
|
|
||||||
</xs:complexContent>
|
|
||||||
</xs:complexType>
|
|
||||||
|
|
||||||
<xs:element name="SidearmWeapon">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
|
||||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="MagazineSize" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="BaseDamage" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Automatic" type="t:bool" minOccurs="0"/>
|
|
||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="EquipTime" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Time it takes from selecting the weapon until it's ready to fire</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
|
||||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
|
||||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
|
||||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
||||||
<StrengthOfEffect>1.3</StrengthOfEffect>
|
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||||
<Active>false</Active>
|
|
||||||
</SprintAbility>
|
</SprintAbility>
|
||||||
@@ -9,11 +9,8 @@
|
|||||||
</xs:annotation>
|
</xs:annotation>
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>This is the strength of the sprint effect</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>This is the cooldown on sprint</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Active" type="t:bool" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>True if currently sprinting.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||||
<Content></Content>
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource></Resource>
|
||||||
<Color R="1" G="1" B="1" A="1"/>
|
<Color R="1" G="1" B="1" A="1"/>
|
||||||
<Visible>true</Visible>
|
<Visible>true</Visible>
|
||||||
<Alignment><Center/></Alignment>
|
<Alignment><Center/></Alignment>
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<TextFieldReader xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="TextFieldReader.xsd">
|
|
||||||
<ParentEntityName></ParentEntityName>
|
|
||||||
<ComponentType></ComponentType>
|
|
||||||
<Field></Field>
|
|
||||||
</TextFieldReader>
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="TextFieldReader">
|
|
||||||
<xs:annotation><xs:documentation>Reads a value from a specific field of a compoent of parent entity and writes it to the Text component on this entity.</xs:documentation></xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="ParentEntityName" type="t:string" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The name of the parent entity to read the component field from. Leave empty to read from this entity.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="ComponentType" type="t:string" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The component type to read the field value from.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="Field" type="t:string" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The field name to read the value from.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Collidable/>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Props/PickUps/PickUpHolder.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-4.20782185" Y="7.18348074" Z="-51.9578781"/>
|
|
||||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
|
||||||
<Orientation X="0" Y="0.324000001" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:AmmoPickup/>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:RaptorCopter>
|
|
||||||
<Speed>8</Speed>
|
|
||||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
|
||||||
</c:RaptorCopter>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="2.36784196" Z="0"/>
|
|
||||||
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
|
||||||
<Orientation X="0" Y="72.7095108" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -2,10 +2,6 @@
|
|||||||
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:SceneLight>
|
|
||||||
<Gamma>0.30000001192092896</Gamma>
|
|
||||||
<Exposure>3</Exposure>
|
|
||||||
</c:SceneLight>
|
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
@@ -13,542 +9,138 @@
|
|||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
|
<Position X="-0.100000001" Y="-1.11500001" Z="-3.10500026"/>
|
||||||
<Orientation X="0" Y="2.41300011" Z="0"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:DirectionalLight>
|
<c:DirectionalLight/>
|
||||||
<Intensity>0</Intensity>
|
|
||||||
</c:DirectionalLight>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
|
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
|
||||||
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
|
<Orientation X="5.40800047" Y="3.65100026" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Light">
|
<Entity name="Running">
|
||||||
<Components>
|
<Components>
|
||||||
<c:PointLight>
|
<c:Animation>
|
||||||
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
|
<AnimationName1>Run</AnimationName1>
|
||||||
<Radius>8</Radius>
|
<Weight1>0.5</Weight1>
|
||||||
<Intensity>0.60000002384185791</Intensity>
|
<Time1>0.60188997954429357</Time1>
|
||||||
</c:PointLight>
|
<Speed1>-1</Speed1>
|
||||||
<c:Transform>
|
<Speed2>1</Speed2>
|
||||||
<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
|
<Weight2>0.5</Weight2>
|
||||||
</c:Transform>
|
<Time2>0.96957233017255007</Time2>
|
||||||
</Components>
|
<Time3>0.093923612201312068</Time3>
|
||||||
<Children/>
|
<Speed3>1</Speed3>
|
||||||
</Entity>
|
</c:Animation>
|
||||||
<Entity name="Assault">
|
<c:AnimationOffset>
|
||||||
<Components>
|
<AnimationName>AimRifle</AnimationName>
|
||||||
<c:BlendAdditive>
|
<Time>0.5</Time>
|
||||||
<Adder>AimBlend</Adder>
|
</c:AnimationOffset>
|
||||||
<Receiver>FinalBlend</Receiver>
|
|
||||||
</c:BlendAdditive>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<GlowIntensity>5</GlowIntensity>
|
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform>
|
||||||
|
<Position X="-0.690088332" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="WeaponAttachment">
|
<Entity name="R_Arm_Weapon_Joint">
|
||||||
<Components>
|
<Components>
|
||||||
<c:BoneAttachment>
|
<c:BoneAttachment>
|
||||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||||
</c:BoneAttachment>
|
</c:BoneAttachment>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.154985309" Y="1.07679462" Z="-0.201120675"/>
|
<Position X="0.161975682" Y="1.06281972" Z="-0.216630161"/>
|
||||||
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
|
<Orientation X="-0.064812161" Y="-0.0739696771" Z="0.143780142"/>
|
||||||
<Orientation X="-0.0289514996" Y="-0.119508959" Z="0.18072544"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AimBlend">
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
|
||||||
|
<Radius>10</Radius>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.375567257" Y="2.13093901" Z="-0.718547285"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:Blend>
|
<c:PointLight>
|
||||||
<Pose1>AimPrimary</Pose1>
|
<Color A="1" B="1" G="0.70588237" R="0.70588237"/>
|
||||||
<Pose2>AimSecondary</Pose2>
|
<Radius>10</Radius>
|
||||||
<Weight>0</Weight>
|
</c:PointLight>
|
||||||
</c:Blend>
|
<c:Transform>
|
||||||
<c:Transform/>
|
<Position X="-1.96873236" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children/>
|
||||||
<Entity name="AimPrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>AimRifleA</AnimationName>
|
|
||||||
<Time>0.49999979138374329</Time>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
<Additive>true</Additive>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="AimSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>AimSecWepA</AnimationName>
|
|
||||||
<Time>0.5</Time>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
<Additive>true</Additive>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="FinalBlend">
|
|
||||||
<Components>
|
|
||||||
<c:BlendOverride>
|
|
||||||
<Master>ReloadSwitchBlend</Master>
|
|
||||||
<Slave>MovementBlend</Slave>
|
|
||||||
</c:BlendOverride>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>StandCrouchBlend</Pose1>
|
|
||||||
<Pose2>JumpDashBlend</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="StandCrouchBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>StandMovement</Pose1>
|
|
||||||
<Pose2>CrouchMovement</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="StandMovement">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>MovementBlend</Pose1>
|
|
||||||
<Pose2>Idle</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>RunWalkBlend</Pose1>
|
|
||||||
<Pose2>StrafeLRBlend</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="RunWalkBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Walk</Pose1>
|
|
||||||
<Pose2>Run</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Walk">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>WalkF</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Run">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>RunF</AnimationName>
|
|
||||||
<Time>0.89967686078176468</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="StrafeLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Left</Pose1>
|
|
||||||
<Pose2>Right</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Left">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>StrafeLeftF</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Right">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>StrafeRightF</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Idle">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleF</AnimationName>
|
|
||||||
<Time>0.33219857512804407</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="CrouchMovement">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>MovementBlend</Pose1>
|
|
||||||
<Pose2>Idle</Pose2>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Walk</Pose1>
|
|
||||||
<Pose2>StrafeLRBlend</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="StrafeLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Left</Pose1>
|
|
||||||
<Pose2>Right</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Left">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchStrafeLeftF</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Right">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchStrafeRightF</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Walk">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchWalkF</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Idle">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchF</AnimationName>
|
|
||||||
<Time>0.86553330718370836</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="JumpDashBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Jump</Pose1>
|
|
||||||
<Pose2>DashBlend</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Jump">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>JumpF</AnimationName>
|
|
||||||
<Time>0.5</Time>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashFBBlend</Pose1>
|
|
||||||
<Pose2>DashLRBlend</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashFBBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashForward</Pose1>
|
|
||||||
<Pose2>DashBackward</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashForward">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashForwardF</AnimationName>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashBackward">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashBackwardF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashLeft</Pose1>
|
|
||||||
<Pose2>DashRight</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashLeft">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashLeftF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashRight">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashRightF</AnimationName>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ReloadSwitchBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>ReloadSwitch</Pose1>
|
|
||||||
<Pose2>WeaponActionBlend</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ReloadSwitch">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ReloadSwitchU</AnimationName>
|
|
||||||
<Time>0.86721706215490468</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="WeaponActionBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>IdleBlend</Pose1>
|
|
||||||
<Pose2>ShootBlend</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="IdleBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>IdlePrimary</Pose1>
|
|
||||||
<Pose2>IdleSecondary</Pose2>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="IdlePrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleAssaultRifleU</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="IdleSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleSecWepU</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShootBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>ShootPrimary</Pose1>
|
|
||||||
<Pose2>ShootSecondary</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ShootPrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ShootFastRifleU</AnimationName>
|
|
||||||
<Time>0.19605135393254369</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShootSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ShootSecWepFastU</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Plane">
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="5" Y="1" Z="5"/>
|
<Scale X="10" Y="1" Z="10"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Light">
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:PointLight>
|
<c:Animation>
|
||||||
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
|
<AnimationName1>ShootFastRifle</AnimationName1>
|
||||||
<Radius>8</Radius>
|
<Time1>0.056234247235838808</Time1>
|
||||||
<Intensity>0.60000002384185791</Intensity>
|
<Speed1>1</Speed1>
|
||||||
</c:PointLight>
|
<Speed2>1</Speed2>
|
||||||
<c:Transform>
|
<AnimationName2>Idl</AnimationName2>
|
||||||
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
|
<Weight2>0.5</Weight2>
|
||||||
</c:Transform>
|
<Time2>1.8308673495784191</Time2>
|
||||||
|
<AnimationName3>StrafeRigh</AnimationName3>
|
||||||
|
<Weight3>0.5</Weight3>
|
||||||
|
<Time3>0.32167823998061529</Time3>
|
||||||
|
<Speed3>1</Speed3>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
</Entity>
|
<Entity>
|
||||||
<Entity name="Light">
|
<Components>
|
||||||
<Components>
|
<c:BoneAttachment>
|
||||||
<c:PointLight>
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
<Radius>8</Radius>
|
</c:BoneAttachment>
|
||||||
<Intensity>0.80000001192092896</Intensity>
|
<c:Model>
|
||||||
</c:PointLight>
|
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||||
<c:Transform>
|
</c:Model>
|
||||||
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
|
<c:Transform>
|
||||||
</c:Transform>
|
<Position X="0" Y="0.803468645" Z="0"/>
|
||||||
</Components>
|
</c:Transform>
|
||||||
<Children/>
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
Regular → Executable
+12
-22
@@ -1,11 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform>
|
||||||
|
<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
|
||||||
|
<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
@@ -15,8 +21,7 @@
|
|||||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||||
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -32,8 +37,9 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AmmunitionHUD">
|
<Entity name="AmmunitionHUD">
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:AmmunitionHUD/>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
|
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -64,11 +70,6 @@
|
|||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:TextFieldReader>
|
|
||||||
<ParentEntityName>Player</ParentEntityName>
|
|
||||||
<ComponentType>AssaultWeapon</ComponentType>
|
|
||||||
<Field>MagazineAmmo</Field>
|
|
||||||
</c:TextFieldReader>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -78,15 +79,10 @@
|
|||||||
<Entity name="Ammo">
|
<Entity name="Ammo">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>320</Content>
|
<Content>360</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:TextFieldReader>
|
|
||||||
<ParentEntityName>Player</ParentEntityName>
|
|
||||||
<ComponentType>AssaultWeapon</ComponentType>
|
|
||||||
<Field>Ammo</Field>
|
|
||||||
</c:TextFieldReader>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||||
@@ -98,12 +94,6 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="ReloadEffect">
|
|
||||||
<Components>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
Regular → Executable
+8
-2
@@ -1,11 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform>
|
||||||
|
<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
|
||||||
|
<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="BlendTreeAim" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>AimPrimary</Pose1>
|
|
||||||
<Pose2>AimSecondary</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity name="AimSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>AimSecWepA</AnimationName>
|
|
||||||
<Time>0.5</Time>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
<Additive>true</Additive>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="AimPrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>AimRifleA</AnimationName>
|
|
||||||
<Time>0.5</Time>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
<Additive>true</Additive>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,445 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="BlendTreeAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:BlendOverride>
|
|
||||||
<Master>ReloadSwitchBlend</Master>
|
|
||||||
<Slave>MovementBlend</Slave>
|
|
||||||
</c:BlendOverride>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>StandCrouchBlend</Pose1>
|
|
||||||
<Pose2>JumpDashBlend</Pose2>
|
|
||||||
<Weight>2.5146881298480398e-63</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="StandCrouchBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>StandMovement</Pose1>
|
|
||||||
<Pose2>CrouchMovement</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="CrouchMovement">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>MovementBlend</Pose1>
|
|
||||||
<Pose2>Idle</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Walk</Pose1>
|
|
||||||
<Pose2>StrafeLRBlend</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="StrafeLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Left</Pose1>
|
|
||||||
<Pose2>Right</Pose2>
|
|
||||||
<Weight>0.033793529385008014</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Left">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchStrafeLeftF</AnimationName>
|
|
||||||
<Time>0.86105870560012221</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Right">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchStrafeRightF</AnimationName>
|
|
||||||
<Time>0.78838016755090479</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Walk">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchWalkF</AnimationName>
|
|
||||||
<Time>0.56675415272830776</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Idle">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchF</AnimationName>
|
|
||||||
<Time>0.99862473341677438</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="StandMovement">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>MovementBlend</Pose1>
|
|
||||||
<Pose2>Idle</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>RunWalkBlend</Pose1>
|
|
||||||
<Pose2>StrafeLRBlend</Pose2>
|
|
||||||
<Weight>2.4565650245976452e-16</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="RunWalkBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Walk</Pose1>
|
|
||||||
<Pose2>Run</Pose2>
|
|
||||||
<Weight>1.2938206818383024e-24</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Walk">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>WalkF</AnimationName>
|
|
||||||
<Time>0.071908782138081051</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Run">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>RunF</AnimationName>
|
|
||||||
<Time>0.34392228616198395</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="StrafeLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Left</Pose1>
|
|
||||||
<Pose2>Right</Pose2>
|
|
||||||
<Weight>0.033793529385008014</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Left">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>StrafeLeftF</AnimationName>
|
|
||||||
<Time>0.25350140317161873</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Right">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>StrafeRightF</AnimationName>
|
|
||||||
<Time>0.27701693305173336</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Idle">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleF</AnimationName>
|
|
||||||
<Time>0.07079692416292005</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="JumpDashBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Jump</Pose1>
|
|
||||||
<Pose2>DashBlend</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Jump">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>JumpF</AnimationName>
|
|
||||||
<Time>0.5</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashFBBlend</Pose1>
|
|
||||||
<Pose2>DashLRBlend</Pose2>
|
|
||||||
<Weight>0.014621149736541383</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashFBBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashForward</Pose1>
|
|
||||||
<Pose2>DashBackward</Pose2>
|
|
||||||
<Weight>0.014363533804961248</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashForward">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashForwardF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashBackward">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashBackwardF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashLeft</Pose1>
|
|
||||||
<Pose2>DashRight</Pose2>
|
|
||||||
<Weight>4.3244885367500671e-16</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashLeft">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashLeftF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashRight">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashRightF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ReloadSwitchBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>ReloadSwitch</Pose1>
|
|
||||||
<Pose2>WeaponActionBlend</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ReloadSwitch">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ReloadSwitchU</AnimationName>
|
|
||||||
<Time>0.00030848838797092881</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="WeaponActionBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>IdleBlend</Pose1>
|
|
||||||
<Pose2>ShootBlend</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="IdleBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>IdlePrimary</Pose1>
|
|
||||||
<Pose2>IdleSecondary</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="IdlePrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleAssaultRifleU</AnimationName>
|
|
||||||
<Time>1.4961314671805894</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="IdleSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleSecWepU</AnimationName>
|
|
||||||
<Time>1.4996565074703767</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShootBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>ShootPrimary</Pose1>
|
|
||||||
<Pose2>ShootSecondary</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ShootPrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ShootFastRifleU</AnimationName>
|
|
||||||
<Time>0.12914212153428517</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShootSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ShootSecWepFastU</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="PrimaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Idle</Pose1>
|
|
||||||
<Pose2>WeaponAction</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity name="WeaponAction">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Fire</Pose1>
|
|
||||||
<Pose2>Reload</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Fire">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ShootShotgunF</AnimationName>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Reload">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ReloadSwitchF</AnimationName>
|
|
||||||
<Time>0.58991607886241582</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Idle">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleF</AnimationName>
|
|
||||||
<Time>0.14837891922093149</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="SecondaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,598 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:SceneLight>
|
|
||||||
<Gamma>0.30000001192092896</Gamma>
|
|
||||||
<Exposure>3</Exposure>
|
|
||||||
</c:SceneLight>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
|
|
||||||
<Orientation X="0" Y="2.41300011" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:DirectionalLight>
|
|
||||||
<Intensity>0</Intensity>
|
|
||||||
</c:DirectionalLight>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
|
|
||||||
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Light">
|
|
||||||
<Components>
|
|
||||||
<c:PointLight>
|
|
||||||
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
|
|
||||||
<Radius>8</Radius>
|
|
||||||
<Intensity>0.60000002384185791</Intensity>
|
|
||||||
</c:PointLight>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Assault">
|
|
||||||
<Components>
|
|
||||||
<c:BlendAdditive>
|
|
||||||
<Adder>AimBlend</Adder>
|
|
||||||
<Receiver>FinalBlend</Receiver>
|
|
||||||
</c:BlendAdditive>
|
|
||||||
<c:Model>
|
|
||||||
<GlowIntensity>5</GlowIntensity>
|
|
||||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="WeaponAttachment">
|
|
||||||
<Components>
|
|
||||||
<c:BoneAttachment>
|
|
||||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
|
||||||
</c:BoneAttachment>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.157041892" Y="1.0375092" Z="-0.236085728"/>
|
|
||||||
<Orientation X="-0.00432149554" Y="-0.0343661793" Z="0.138000518"/>
|
|
||||||
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="AimBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>AimPrimary</Pose1>
|
|
||||||
<Pose2>AimSecondary</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="AimSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>AimSecWepA</AnimationName>
|
|
||||||
<Time>0.5</Time>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
<Additive>true</Additive>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="AimPrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>AimRifleA</AnimationName>
|
|
||||||
<Time>0.5</Time>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
<Additive>true</Additive>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="FinalBlend">
|
|
||||||
<Components>
|
|
||||||
<c:BlendOverride>
|
|
||||||
<Master>ReloadSwitchBlend</Master>
|
|
||||||
<Slave>MovementBlend</Slave>
|
|
||||||
</c:BlendOverride>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>StandCrouchBlend</Pose1>
|
|
||||||
<Pose2>JumpDashBlend</Pose2>
|
|
||||||
<Weight>2.5146881298480398e-63</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="StandCrouchBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>StandMovement</Pose1>
|
|
||||||
<Pose2>CrouchMovement</Pose2>
|
|
||||||
<Weight>0.012867419418159054</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="StandMovement">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>MovementBlend</Pose1>
|
|
||||||
<Pose2>Idle</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>RunWalkBlend</Pose1>
|
|
||||||
<Pose2>StrafeLRBlend</Pose2>
|
|
||||||
<Weight>2.4565650245976452e-16</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="RunWalkBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Walk</Pose1>
|
|
||||||
<Pose2>Run</Pose2>
|
|
||||||
<Weight>1.2938206818383024e-24</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Walk">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>WalkF</AnimationName>
|
|
||||||
<Time>0.28642783708275554</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Run">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>RunF</AnimationName>
|
|
||||||
<Time>0.55844134110665933</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="StrafeLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Left</Pose1>
|
|
||||||
<Pose2>Right</Pose2>
|
|
||||||
<Weight>0.033793529385008014</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Left">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>StrafeLeftF</AnimationName>
|
|
||||||
<Time>0.46802045811629411</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Right">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>StrafeRightF</AnimationName>
|
|
||||||
<Time>0.49153598799640874</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Idle">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleF</AnimationName>
|
|
||||||
<Time>1.9353306180083529</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="CrouchMovement">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>MovementBlend</Pose1>
|
|
||||||
<Pose2>Idle</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="MovementBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Walk</Pose1>
|
|
||||||
<Pose2>StrafeLRBlend</Pose2>
|
|
||||||
<Weight>2.4565650245976452e-16</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="StrafeLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Left</Pose1>
|
|
||||||
<Pose2>Right</Pose2>
|
|
||||||
<Weight>0.033793529385008014</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Left">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchStrafeLeftF</AnimationName>
|
|
||||||
<Time>0.075577760544797146</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Right">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchStrafeRightF</AnimationName>
|
|
||||||
<Time>0.0028992224955801671</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Walk">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchWalkF</AnimationName>
|
|
||||||
<Time>0.78127320767298225</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Idle">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>CrouchF</AnimationName>
|
|
||||||
<Time>0.99862473341677438</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="JumpDashBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Jump</Pose1>
|
|
||||||
<Pose2>DashBlend</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Jump">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>JumpF</AnimationName>
|
|
||||||
<Time>0.5</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashFBBlend</Pose1>
|
|
||||||
<Pose2>DashLRBlend</Pose2>
|
|
||||||
<Weight>0.014621149736541383</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashFBBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashForward</Pose1>
|
|
||||||
<Pose2>DashBackward</Pose2>
|
|
||||||
<Weight>0.014363533804961248</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashForward">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashForwardF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashBackward">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashBackwardF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashLRBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>DashLeft</Pose1>
|
|
||||||
<Pose2>DashRight</Pose2>
|
|
||||||
<Weight>4.3244885367500671e-16</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="DashLeft">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashLeftF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="DashRight">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>DashRightF</AnimationName>
|
|
||||||
<Time>1</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Loop>false</Loop>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ReloadSwitchBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>ReloadSwitch</Pose1>
|
|
||||||
<Pose2>WeaponActionBlend</Pose2>
|
|
||||||
<Weight>1</Weight>
|
|
||||||
<SubTreeRoot>true</SubTreeRoot>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ReloadSwitch">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ReloadSwitchU</AnimationName>
|
|
||||||
<Time>0.00030848838797092881</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="WeaponActionBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>IdleBlend</Pose1>
|
|
||||||
<Pose2>ShootBlend</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="IdleBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>IdlePrimary</Pose1>
|
|
||||||
<Pose2>IdleSecondary</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="IdlePrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleAssaultRifleU</AnimationName>
|
|
||||||
<Time>0.71065052212526325</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="IdleSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>IdleSecWepU</AnimationName>
|
|
||||||
<Time>0.71417556241505054</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Play>true</Play>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShootBlend">
|
|
||||||
<Components>
|
|
||||||
<c:Blend>
|
|
||||||
<Pose1>ShootPrimary</Pose1>
|
|
||||||
<Pose2>ShootSecondary</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ShootPrimary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ShootFastRifleU</AnimationName>
|
|
||||||
<Time>0.12914212153428517</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShootSecondary">
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<AnimationName>ShootSecWepFastU</AnimationName>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Plane">
|
|
||||||
<Components>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="5" Y="1" Z="5"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Light">
|
|
||||||
<Components>
|
|
||||||
<c:PointLight>
|
|
||||||
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
|
|
||||||
<Radius>8</Radius>
|
|
||||||
<Intensity>0.60000002384185791</Intensity>
|
|
||||||
</c:PointLight>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Light">
|
|
||||||
<Components>
|
|
||||||
<c:PointLight>
|
|
||||||
<Radius>8</Radius>
|
|
||||||
<Intensity>0.80000001192092896</Intensity>
|
|
||||||
</c:PointLight>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -4,39 +4,14 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:AABB/>
|
<c:AABB/>
|
||||||
<c:CapturePoint/>
|
<c:CapturePoint/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
<c:Team/>
|
<c:Team/>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children/>
|
||||||
<Entity name="Red">
|
|
||||||
<Components>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>models/core/unitcube.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Blue">
|
|
||||||
<Components>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>models/core/unitcube.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Spectator">
|
|
||||||
<Components>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>models/core/unitcube.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -2,36 +2,36 @@
|
|||||||
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:Blend>
|
|
||||||
<Pose1>Deploy</Pose1>
|
|
||||||
<Pose2>Idle</Pose2>
|
|
||||||
<Weight>0</Weight>
|
|
||||||
</c:Blend>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Characters/Defender/DefenderShield.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Deploy">
|
<Entity name="Shield">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Model>
|
||||||
<AnimationName>ActivateDeactiveShieldF</AnimationName>
|
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
||||||
<Time>1</Time>
|
</c:Model>
|
||||||
<Speed>1</Speed>
|
<c:Shield/>
|
||||||
</c:Animation>
|
<c:Transform>
|
||||||
<c:Transform/>
|
<Scale X="1.11800003" Y="0.0320000015" Z="1.9180001"/>
|
||||||
|
<Orientation X="-1.57079995" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Idle">
|
<Entity name="VisibleSide">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Shielded/>
|
||||||
<AnimationName>ShieldFrontF</AnimationName>
|
<c:Model>
|
||||||
<Speed>1</Speed>
|
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||||
</c:Animation>
|
<Color A="0" B="1" G="0" R="0"/>
|
||||||
<c:Transform/>
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.0179871861"/>
|
||||||
|
<Scale X="1.01900005" Y="0.0120000001" Z="1.91000009"/>
|
||||||
|
<Orientation X="-1.57079995" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
Regular → Executable
+13
-16
@@ -1,11 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="DefenderWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
|
||||||
|
</c:BoneAttachment>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform>
|
||||||
|
<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
@@ -31,8 +37,9 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AmmunitionHUD">
|
<Entity name="AmmunitionHUD">
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:AmmunitionHUD/>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.0460000038" Y="0.119000003" Z="-0.162"/>
|
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
|
||||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -59,15 +66,10 @@
|
|||||||
<Entity name="MagazineAmmo">
|
<Entity name="MagazineAmmo">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>8</Content>
|
<Content>32</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:TextFieldReader>
|
|
||||||
<ParentEntityName>Player</ParentEntityName>
|
|
||||||
<ComponentType>DefenderWeapon</ComponentType>
|
|
||||||
<Field>MagazineAmmo</Field>
|
|
||||||
</c:TextFieldReader>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -77,15 +79,10 @@
|
|||||||
<Entity name="Ammo">
|
<Entity name="Ammo">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>64</Content>
|
<Content>360</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:TextFieldReader>
|
|
||||||
<ParentEntityName>Player</ParentEntityName>
|
|
||||||
<ComponentType>DefenderWeapon</ComponentType>
|
|
||||||
<Field>Ammo</Field>
|
|
||||||
</c:TextFieldReader>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||||
Regular → Executable
+13
-23
@@ -1,11 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
|
||||||
|
</c:BoneAttachment>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform>
|
||||||
|
<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
@@ -15,8 +21,7 @@
|
|||||||
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
|
||||||
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -32,8 +37,9 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AmmunitionHUD">
|
<Entity name="AmmunitionHUD">
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:AmmunitionHUD/>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
|
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
|
||||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -64,11 +70,6 @@
|
|||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:TextFieldReader>
|
|
||||||
<ParentEntityName>Player</ParentEntityName>
|
|
||||||
<ComponentType>AssaultWeapon</ComponentType>
|
|
||||||
<Field>MagazineAmmo</Field>
|
|
||||||
</c:TextFieldReader>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -78,15 +79,10 @@
|
|||||||
<Entity name="Ammo">
|
<Entity name="Ammo">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>320</Content>
|
<Content>360</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:TextFieldReader>
|
|
||||||
<ParentEntityName>Player</ParentEntityName>
|
|
||||||
<ComponentType>AssaultWeapon</ComponentType>
|
|
||||||
<Field>Ammo</Field>
|
|
||||||
</c:TextFieldReader>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||||
@@ -98,12 +94,6 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="ReloadEffect">
|
|
||||||
<Components>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
Regular → Executable
+9
-2
@@ -2,10 +2,17 @@
|
|||||||
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
|
||||||
|
</c:BoneAttachment>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform>
|
||||||
|
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
|
||||||
|
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
Regular → Executable
+11
-4
@@ -1,11 +1,18 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
|
||||||
|
</c:BoneAttachment>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform>
|
||||||
|
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
|
||||||
|
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
@@ -15,7 +22,7 @@
|
|||||||
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -1,156 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="HealthHUDAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
|
||||||
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity name="HealthText">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>1</Percentage>
|
|
||||||
<Color A="1" B="1" G="0" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Text>
|
|
||||||
<Content>100/100</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
|
||||||
</c:Text>
|
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57070696"/>
|
|
||||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="HealthBar">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>1</Percentage>
|
|
||||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BoostIcons">
|
|
||||||
<Components>
|
|
||||||
<c:BoostIconsHUD/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.00500000035" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Assault">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Defender">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Sniper">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShiftAbility">
|
|
||||||
<Components>
|
|
||||||
<c:AbilityCooldownHUD/>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14159203"/>
|
|
||||||
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Cooldown">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>0.0</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Visible>false</Visible>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57099998"/>
|
|
||||||
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,156 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="HealthHUDDefender" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
|
||||||
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity name="HealthText">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>1</Percentage>
|
|
||||||
<Color A="1" B="1" G="0" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Text>
|
|
||||||
<Content>100/100</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
|
||||||
</c:Text>
|
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57070696"/>
|
|
||||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="HealthBar">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>1</Percentage>
|
|
||||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BoostIcons">
|
|
||||||
<Components>
|
|
||||||
<c:BoostIconsHUD/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.00500000035" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Assault">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Defender">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Sniper">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShiftAbility">
|
|
||||||
<Components>
|
|
||||||
<c:AbilityCooldownHUD/>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Abilities/SheildDots-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14159203"/>
|
|
||||||
<Scale X="0.0400000028" Y="0.0400000028" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Cooldown">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>0.0</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Visible>false</Visible>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57099998"/>
|
|
||||||
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,156 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="HealthHUDSniper" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
|
||||||
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity name="HealthText">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>1</Percentage>
|
|
||||||
<Color A="1" B="1" G="0" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Text>
|
|
||||||
<Content>100/100</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
|
||||||
</c:Text>
|
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57070696"/>
|
|
||||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="HealthBar">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>1</Percentage>
|
|
||||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BoostIcons">
|
|
||||||
<Components>
|
|
||||||
<c:BoostIconsHUD/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.00500000035" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Assault">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Defender">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Sniper">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
||||||
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ShiftAbility">
|
|
||||||
<Components>
|
|
||||||
<c:AbilityCooldownHUD/>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Abilities/Dash-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
|
||||||
<Orientation X="0" Y="0" Z="3.14159203"/>
|
|
||||||
<Scale X="0.0400000028" Y="0.0400000028" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Cooldown">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>0.0</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Visible>false</Visible>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57099998"/>
|
|
||||||
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user