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+1
-1
Submodule assets updated: 52ea74c5d5...007b54bd67
@@ -84,6 +84,18 @@ bool AABBvsTriangles(const AABB& box,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
enum Output
|
||||
{
|
||||
OutContained,
|
||||
OutSeparated,
|
||||
OutIntersecting
|
||||
};
|
||||
//Detects intersection and containment.
|
||||
Output AABBvsTrianglesWContainment(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
//Return true if the boxes are intersecting.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||
//Return true if the boxes are intersecting.
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define ComponentInfo_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "Entity.h"
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct ComponentInfo
|
||||
@@ -22,7 +21,6 @@ struct ComponentInfo
|
||||
{
|
||||
std::string Name;
|
||||
std::string Type;
|
||||
unsigned char Index;
|
||||
unsigned int Offset;
|
||||
unsigned int Stride;
|
||||
};
|
||||
@@ -34,16 +32,6 @@ struct ComponentInfo
|
||||
unsigned int Stride = 0;
|
||||
boost::shared_array<char> Defaults = nullptr;
|
||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||
|
||||
std::size_t GetHeaderSize() const
|
||||
{
|
||||
std::size_t size = 0;
|
||||
|
||||
// A component block starts with an entity ID
|
||||
size += sizeof(EntityID);
|
||||
|
||||
return size;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
|
||||
@@ -5,15 +5,16 @@
|
||||
#include "MemoryPool.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "ComponentWrapper.h"
|
||||
#include "DirtySet.h"
|
||||
|
||||
|
||||
class ComponentPool;
|
||||
class ComponentPoolForwardIterator
|
||||
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
||||
{
|
||||
public:
|
||||
ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
|
||||
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
||||
: m_ComponentInfo(componentInfo)
|
||||
, m_MemoryPoolIterator(begin)
|
||||
, m_MemoryPoolEnd(end)
|
||||
{ }
|
||||
|
||||
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
||||
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
||||
@@ -26,7 +27,6 @@ public:
|
||||
ComponentWrapper operator*() const;
|
||||
|
||||
private:
|
||||
ComponentPool* m_ComponentPool;
|
||||
const ComponentInfo& m_ComponentInfo;
|
||||
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
||||
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
||||
@@ -34,7 +34,6 @@ private:
|
||||
|
||||
class ComponentPool
|
||||
{
|
||||
friend class ComponentPoolForwardIterator;
|
||||
public:
|
||||
typedef ComponentPoolForwardIterator iterator;
|
||||
typedef ptrdiff_t difference_type;
|
||||
@@ -45,7 +44,7 @@ public:
|
||||
|
||||
ComponentPool(const ::ComponentInfo& ci)
|
||||
: m_ComponentInfo(ci)
|
||||
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
|
||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||
{ }
|
||||
~ComponentPool();
|
||||
ComponentPool(const ComponentPool& other);
|
||||
@@ -62,8 +61,8 @@ public:
|
||||
// Delete a component and free its memory
|
||||
void Delete(ComponentWrapper& wrapper);
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
iterator begin() const;
|
||||
iterator end() const;
|
||||
size_t size() const;
|
||||
|
||||
//Dumps information about what the pool memory looks like right now
|
||||
@@ -81,7 +80,6 @@ private:
|
||||
::ComponentInfo m_ComponentInfo;
|
||||
MemoryPool<char> m_Pool;
|
||||
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
||||
DirtySet m_DirtySet;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,66 +4,46 @@
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "DirtySet.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
template <typename T, typename Enable = void>
|
||||
struct ComponentField { };
|
||||
|
||||
template <typename T>
|
||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
||||
{
|
||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ComponentField<std::string, void>
|
||||
{
|
||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
||||
};
|
||||
|
||||
struct ComponentWrapper
|
||||
{
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField)
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
: Info(componentInfo)
|
||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||
, Data(data + componentInfo.GetHeaderSize())
|
||||
, DirtyBitField(dirtyBitField)
|
||||
, Data(data + sizeof(::EntityID))
|
||||
{ }
|
||||
|
||||
const ComponentInfo& Info;
|
||||
const ::EntityID EntityID;
|
||||
char* Data;
|
||||
::DirtyBitField* DirtyBitField = nullptr;
|
||||
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
||||
{
|
||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
|
||||
bool Dirty(DirtySetType type, const std::string& fieldName)
|
||||
{
|
||||
if (DirtyBitField == nullptr) {
|
||||
return true;
|
||||
} else {
|
||||
auto& field = Info.Fields.at(fieldName);
|
||||
return DirtyBitField->operator[](type).count(field.Index) == 1;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true)
|
||||
{
|
||||
if (DirtyBitField == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& field = Info.Fields.at(fieldName);
|
||||
if (dirty) {
|
||||
DirtyBitField->operator[](type).insert(field.Index);
|
||||
} else {
|
||||
DirtyBitField->operator[](type).erase(field.Index);
|
||||
}
|
||||
}
|
||||
|
||||
void SetAllDirty(const std::string& fieldName, bool dirty = true)
|
||||
{
|
||||
LOG_DEBUG("DIRTY: %s %s", Info.Name.c_str(), fieldName.c_str());
|
||||
for (auto& kv : *DirtyBitField) {
|
||||
SetDirty(kv.first, fieldName);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T& Field(const std::string& name)
|
||||
T& Field(std::string name)
|
||||
{
|
||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||
if (sizeof(T) > field.Stride) {
|
||||
@@ -75,15 +55,13 @@ struct ComponentWrapper
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetField(const std::string& name, const T& value)
|
||||
{
|
||||
Field<T>(name) = value;
|
||||
SetAllDirty(name);
|
||||
}
|
||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
||||
//template <typename T>
|
||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||
|
||||
void Copy(ComponentWrapper& destination)
|
||||
{
|
||||
@@ -117,162 +95,40 @@ struct ComponentWrapper
|
||||
struct SubscriptProxy
|
||||
{
|
||||
friend struct ComponentWrapper;
|
||||
|
||||
public:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||
private:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
||||
: m_Component(component)
|
||||
, m_FieldName(fieldName)
|
||||
, m_PropertyName(propertyName)
|
||||
{ }
|
||||
|
||||
ComponentWrapper* m_Component;
|
||||
std::string m_FieldName;
|
||||
std::string m_PropertyName;
|
||||
|
||||
public:
|
||||
// Return the integer value of an enum type key for this field
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||
|
||||
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||
|
||||
// Don't allow non-const references
|
||||
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||
template <
|
||||
typename T,
|
||||
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||
>
|
||||
operator T&() = delete;
|
||||
|
||||
// Value assignment
|
||||
template <typename T>
|
||||
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||
|
||||
template <typename T>
|
||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
// TODO: Pass by reference and rvalue (universal reference?)
|
||||
//template <typename T>
|
||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||
};
|
||||
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
};
|
||||
|
||||
struct FIELDLOL { }; // lol
|
||||
|
||||
template <typename T>
|
||||
struct FieldBase : FIELDLOL
|
||||
{
|
||||
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||
: Proxy(Proxy)
|
||||
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||
{ }
|
||||
|
||||
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||
|
||||
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||
|
||||
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||
|
||||
T operator+() const { return +Data; }
|
||||
T operator-() const { return -Data; }
|
||||
T operator~() const { return ~Data; }
|
||||
|
||||
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||
|
||||
operator const T&() const { return Data; }
|
||||
const T& operator*() const { return operator const T&(); }
|
||||
|
||||
protected:
|
||||
ComponentWrapper::SubscriptProxy Proxy;
|
||||
T& Data;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct Field : FieldBase<T>
|
||||
{
|
||||
using FieldBase<T>::FieldBase;
|
||||
using FieldBase<T>::operator=;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||
{
|
||||
using FieldBase<glm::vec3>::FieldBase;
|
||||
using FieldBase<glm::vec3>::operator=;
|
||||
|
||||
glm::vec3::value_type x() const { return Data.x; }
|
||||
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec3::value_type y() const { return Data.y; }
|
||||
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec3::value_type z() const { return Data.z; }
|
||||
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||
|
||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||
{
|
||||
//Field(glm::vec4& Data)
|
||||
// : FieldBase(Data)
|
||||
//{ }
|
||||
using FieldBase<glm::vec4>::FieldBase;
|
||||
using FieldBase<glm::vec4>::operator=;
|
||||
|
||||
glm::vec4::value_type x() const { return Data.x; }
|
||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec4::value_type y() const { return Data.y; }
|
||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec4::value_type z() const { return Data.z; }
|
||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
glm::vec4::value_type w() const { return Data.w; }
|
||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||
|
||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
|
||||
// A component wrapper that "owns" its data through a shared pointer
|
||||
struct SharedComponentWrapper : ComponentWrapper
|
||||
{
|
||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||
: ComponentWrapper(componentInfo, data.get(), nullptr)
|
||||
: ComponentWrapper(componentInfo, data.get())
|
||||
, m_DataReference(data)
|
||||
{ }
|
||||
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef DirtySet_h__
|
||||
#define DirtySet_h__
|
||||
|
||||
#include <set>
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
enum class DirtySetType
|
||||
{
|
||||
Transform,
|
||||
Network
|
||||
};
|
||||
|
||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||
|
||||
#endif
|
||||
@@ -23,7 +23,7 @@ struct EntityWrapper
|
||||
|
||||
static const EntityWrapper Invalid;
|
||||
|
||||
const std::string Name();
|
||||
const std::string Name() const;
|
||||
bool HasComponent(const std::string& componentType);
|
||||
void AttachComponent(const char* componentName);
|
||||
EntityWrapper Parent();
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||
// Get all components of the specified type
|
||||
ComponentPool* GetComponents(const std::string& componentType);
|
||||
const ComponentPool* GetComponents(const std::string& componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "InputHandler.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
@@ -18,6 +19,7 @@ public:
|
||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||
virtual bool Jumping() const { return m_Jumping; }
|
||||
virtual bool Crouching() const { return m_Crouching; }
|
||||
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||
m_DoubleJumping = isDoubleJumping;
|
||||
@@ -28,7 +30,7 @@ public:
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||
@@ -43,9 +45,9 @@ protected:
|
||||
bool m_Jumping = false;
|
||||
bool m_DoubleJumping = false;
|
||||
bool m_Crouching = false;
|
||||
bool m_CrouchingLastFrame = false;
|
||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||
double m_DashEffectResetTimer = 0.0;
|
||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||
//and its very unlikely that someone wants to change that value
|
||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||
@@ -82,6 +84,7 @@ void FirstPersonInputController<EventContext>::Reset()
|
||||
{
|
||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||
m_Jumping = false;
|
||||
m_CrouchingLastFrame = m_Crouching;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
@@ -110,7 +113,6 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Rotation.x += -val;
|
||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
@@ -123,22 +125,11 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.z = -val;
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (val > 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
|
||||
if(m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) {
|
||||
if (val > 0) { // Walk/Run
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
@@ -148,10 +139,46 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -160,49 +187,92 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.x = val;
|
||||
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
|
||||
if (playerModel.Valid()) {
|
||||
if (playerModel.Valid()) { //Right Strafe
|
||||
if (val > 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Right";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) {
|
||||
} else if (val < 0) { //LeftStrafe
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Left";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
} else {
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = playerModel;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Animation
|
||||
if (glm::length2(m_Movement) < 0.25f) {
|
||||
//Blend to Idle
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//Blend to movement
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "DirectionBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
|
||||
//Animation
|
||||
// movement direction blend
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
|
||||
double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
|
||||
Events::SetBlendWeight sbw;
|
||||
sbw.NodeName = "DirectionBlend";
|
||||
sbw.Weight = weight;
|
||||
sbw.RootNode = playerModel;
|
||||
m_EventBroker->Publish(sbw);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (e.Command == "Forward" || e.Command == "Right") {
|
||||
if (e.Value != 0) {
|
||||
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
||||
@@ -235,6 +305,8 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Crouch") {
|
||||
m_Crouching = e.Value > 0;
|
||||
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
@@ -286,19 +358,12 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||
m_DashEffectResetTimer += dt;
|
||||
assaultDashCoolDownTimer -= dt;
|
||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||
m_PlayerIsDashing = true;
|
||||
if (m_DashEffectResetTimer > 0.05) {
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
m_DashEffectResetTimer = 0.0;
|
||||
}
|
||||
} else {
|
||||
m_PlayerIsDashing = false;
|
||||
}
|
||||
@@ -310,6 +375,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
|
||||
void LoadBindings(std::string file);
|
||||
void Update(double dt);
|
||||
void Process();
|
||||
void Process(bool suppressNewEvents = false);
|
||||
template <typename T>
|
||||
void AddHandler();
|
||||
void Publish(const Events::InputCommand& e);
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "Network/TCPClient.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
@@ -29,19 +30,8 @@
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string a, int b, std::string c, int d)
|
||||
{
|
||||
Address = a; Port = b; Name = c; PlayersConnected = d;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
|
||||
#include "Network/EDisplayServerlist.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
class Client : public Network
|
||||
{
|
||||
public:
|
||||
@@ -52,7 +42,7 @@ public:
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
private:
|
||||
//UDPClient m_Unreliable;
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
@@ -91,7 +81,7 @@ private:
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
size_t receive(char* data);
|
||||
size_t receive(char* data);
|
||||
void disconnect();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||
@@ -119,6 +109,8 @@ private:
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
void displayServerlist();
|
||||
void removeWorld();
|
||||
void createMainMenu();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
@@ -139,13 +131,15 @@ private:
|
||||
bool OnDoubleJump(Events::DoubleJump & e);
|
||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||
bool OnDashAbility(const Events::DashAbility& e);
|
||||
EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
|
||||
bool OnConnectRequest(const Events::ConnectRequest& e);
|
||||
|
||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||
UDPClient m_ServerlistRequest;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
std::clock_t m_StartSearchTime;
|
||||
double m_SearchingTime = 2000; // Config I guess
|
||||
double m_SearchingTime = 200; // Config I guess
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_ConnectRequest_h__
|
||||
#define Events_ConnectRequest_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ConnectRequest : public Event
|
||||
{
|
||||
std::string IP = "";
|
||||
int Port = 0;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef Events_DisplayServerlist_h__
|
||||
#define Events_DisplayServerlist_h__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Core/Event.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string address, int port, std::string name, int players)
|
||||
{
|
||||
Address = address; Port = port; Name = name; PlayersConnected = players;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct DisplayServerlist : public Event
|
||||
{
|
||||
std::vector<ServerInfo> Serverlist;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -39,6 +39,7 @@ protected:
|
||||
void logReceivedData(int bytesReceived);
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void popNetworkSegmentOfHeader(Packet& packet);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -11,7 +11,7 @@ class NetworkClient
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual bool Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
|
||||
@@ -16,7 +16,9 @@ public:
|
||||
Packet(char* data, const size_t sizeOfPacket);
|
||||
Packet(MessageType type);
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
void Init(MessageType type, unsigned int& packetID,
|
||||
int groupIndex, int groupSize,
|
||||
int packetGroup);
|
||||
|
||||
// Add primitive types like int, float, char...
|
||||
template<typename T>
|
||||
@@ -25,7 +27,8 @@ public:
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
if (m_MaxPacketSize >= 32000) {
|
||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
// This will spam couse 8 players are over 100 000 bytes
|
||||
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
}
|
||||
resizeData();
|
||||
}
|
||||
@@ -57,13 +60,19 @@ public:
|
||||
void UpdateSize();
|
||||
char* ReadData(int SizeOfData);
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
void ChangeGroupIndex(int groupIndex);
|
||||
void ChangeGroupSize(int groupSize);
|
||||
void ChangeGroup(int group);
|
||||
size_t Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
MessageType GetMessageType();
|
||||
size_t Group();
|
||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||
size_t MaxSize() { return m_MaxPacketSize; }
|
||||
size_t HeaderSize() { return m_HeaderSize; }
|
||||
|
||||
size_t GroupIndex();
|
||||
size_t GroupSize();
|
||||
size_t PacketID();
|
||||
private:
|
||||
char* m_Data;
|
||||
size_t m_ReturnDataOffset = 0;
|
||||
@@ -72,6 +81,13 @@ private:
|
||||
size_t m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
void resizeData(int size);
|
||||
|
||||
size_t packetSizeOffset = 0;
|
||||
size_t groupOffset = 0;
|
||||
size_t groupIndexOffset = 0;
|
||||
size_t groupSizeOffset = 0;
|
||||
size_t messageTypeOffset = 0;
|
||||
size_t packetIDOffset = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,6 +14,7 @@ struct PlayerDefinition {
|
||||
unsigned short TCPPort;
|
||||
// use for tcp connections
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||
int PacketGroup = 1;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
//UDPServer m_Unreliable;
|
||||
UDPServer m_Unreliable;
|
||||
UDPServer m_ServerlistRequest;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
@@ -60,6 +60,7 @@ private:
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
std::string m_ServerName = "";
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
|
||||
@@ -10,7 +10,7 @@ public:
|
||||
TCPClient();
|
||||
~TCPClient();
|
||||
|
||||
void Connect(std::string playerName, std::string address, int port);
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#ifndef UDPClient_h__
|
||||
#define UDPClient_h__
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include "Network/NetworkClient.h"
|
||||
@@ -10,19 +12,30 @@ public:
|
||||
UDPClient();
|
||||
~UDPClient();
|
||||
|
||||
void Connect(std::string playerName, std::string address, int port);
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
void ReceivePackets();
|
||||
void Send(Packet& packet);
|
||||
void Broadcast(Packet& packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
// Returns false if no packets are available
|
||||
bool GetNextPacket(Packet& packet);
|
||||
private:
|
||||
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int m_LastReceivedSnapshotGroup = 0;
|
||||
int readBuffer();
|
||||
void readPartOfPacket();
|
||||
PacketID m_SendPacketID = 0;
|
||||
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
||||
PacketMap m_PacketSegmentMap;
|
||||
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
||||
// 2^19
|
||||
const int m_SizeOfSocketBuffer = 524288;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "NetworkServer.h"
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
#define MAXPACKETSIZE 64000
|
||||
|
||||
class UDPServer : public NetworkServer
|
||||
{
|
||||
@@ -13,6 +14,7 @@ public:
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||
void Broadcast(Packet & packet, int port);
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "Rendering/AutoBlendQueue.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Core/EEntityDeleted.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
class AnimationSystem : public ImpureSystem
|
||||
@@ -28,6 +30,13 @@ private:
|
||||
|
||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
||||
|
||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
||||
};
|
||||
|
||||
|
||||
@@ -37,6 +37,8 @@ public:
|
||||
std::shared_ptr<BlendTree> GetBlendTree();
|
||||
|
||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
||||
|
||||
bool Empty() { return m_BlendQueue.empty(); }
|
||||
private:
|
||||
std::list<AutoblendNode> m_BlendQueue;
|
||||
|
||||
|
||||
@@ -75,7 +75,6 @@ public:
|
||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
||||
glm::mat4 GetBoneTransform(int boneID);
|
||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
||||
|
||||
void PrintTree();
|
||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
||||
|
||||
@@ -84,16 +83,20 @@ public:
|
||||
|
||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||
|
||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
||||
|
||||
void SetWeightByName(std::string name, double weight);
|
||||
|
||||
private:
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
Node* m_Root = nullptr;
|
||||
|
||||
std::vector<glm::mat4> m_FinalPose;
|
||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
||||
|
||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
||||
std::vector<glm::mat4> AccumulateFinalPose();
|
||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
||||
|
||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
#ifndef BlurHUD_h__
|
||||
#define BlurHUD_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawBloomPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class BlurHUD
|
||||
{
|
||||
public:
|
||||
BlurHUD(IRenderer* renderer);
|
||||
~BlurHUD() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void InitializeBuffers();
|
||||
void ClearBuffer();
|
||||
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
GLuint Draw(GLuint texture, RenderScene& scene);
|
||||
|
||||
void OnWindowResize();
|
||||
void FillStencil(RenderScene& scene);
|
||||
GLuint CombineTextures(GLuint texture1, GLuint texture2);
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
int m_Iterations = 3;
|
||||
int m_Quality = 0;
|
||||
float m_BlurQuality = 4.f;
|
||||
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
GLuint m_DepthStencil_horiz = 0;
|
||||
GLuint m_DepthStencil_vert = 0;
|
||||
GLuint m_CombinedTexture = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
FrameBuffer m_CombinedTextureBuffer;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
ShaderProgram* m_FillDepthStencilProgram;
|
||||
ShaderProgram* m_CombineTexturesProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -15,7 +15,7 @@ public:
|
||||
void GenerateCubeMapTexture();
|
||||
|
||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||
GLuint m_CubeMapTexture = -1;
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
@@ -13,7 +13,7 @@ class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||
~DrawBloomPass() { }
|
||||
~DrawBloomPass();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
@@ -33,12 +33,14 @@ public:
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
return m_FinalGaussianTexture;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
||||
void CombineGaussianBlur();
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
@@ -47,15 +49,19 @@ private:
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
int m_Iterations;
|
||||
int m_Quality = 0;
|
||||
int m_BloomLod = 5;
|
||||
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
GLuint m_FinalGaussianTexture = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
||||
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
||||
FrameBuffer m_GaussianCombineBuffer;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
ShaderProgram* m_GaussianCombineProgram;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -11,16 +11,18 @@
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Texture.h"
|
||||
#include "ShadowPass.h"
|
||||
#include "BlurHUD.h"
|
||||
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
|
||||
~DrawFinalPass() { }
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass);
|
||||
~DrawFinalPass();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene);
|
||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
@@ -28,6 +30,10 @@ public:
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
//Return the SceneTexture with the blurred HUD bits.
|
||||
GLuint CombinedSceneTexture() const { return m_CombinedTexture; }
|
||||
//Return the blurred scene texture.
|
||||
GLuint FullBlurredTexture() const { return m_FullBlurredTexture; }
|
||||
//Return the framebuffer used in the scene rendering stage.
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
|
||||
@@ -52,11 +58,13 @@ private:
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
||||
GLuint m_BloomTexture;
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_ShieldBuffer;
|
||||
GLuint m_CubeMapTexture;
|
||||
GLuint m_BloomTexture = 0;
|
||||
GLuint m_SceneTexture = 0;
|
||||
GLuint m_DepthBuffer = 0;
|
||||
GLuint m_ShieldBuffer = 0;
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
GLuint m_FullBlurredTexture;
|
||||
GLuint m_CombinedTexture; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
@@ -65,6 +73,7 @@ private:
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
const CubeMapPass* m_CubeMapPass;
|
||||
const SSAOPass* m_SSAOPass;
|
||||
const ShadowPass* m_ShadowPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
@@ -18,7 +18,6 @@ struct AutoAnimationBlend : Event
|
||||
bool Reverse = false;
|
||||
bool Restart = false;
|
||||
bool SingleLevelBlend = false;
|
||||
|
||||
double Weight = -1.0;
|
||||
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EResolutionChanged_h__
|
||||
#define EResolutionChanged_h__
|
||||
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
// Fired when the framebuffer size changes
|
||||
struct ResolutionChanged : Event
|
||||
{
|
||||
Rectangle OldResolution;
|
||||
Rectangle NewResolution;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef Events_SetBlendWeight_h__
|
||||
#define Events_SetBlendWeight_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//Sets the blend weight for all nodes with "NodeName"
|
||||
struct SetBlendWeight : Event
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
std::string NodeName;
|
||||
double Weight;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,18 +15,18 @@
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||
{
|
||||
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||
};
|
||||
|
||||
glm::vec3 ExplosionOrigin;
|
||||
|
||||
@@ -7,11 +7,12 @@
|
||||
class BufferResource
|
||||
{
|
||||
public:
|
||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
|
||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod);
|
||||
|
||||
GLuint* m_ResourceHandle;
|
||||
GLenum m_ResourceType;
|
||||
GLenum m_Attachment;
|
||||
GLuint m_MipMapLod = 0;
|
||||
private:
|
||||
|
||||
};
|
||||
@@ -20,15 +21,15 @@ template <GLenum RESOURCETYPE>
|
||||
class ResourceType : public BufferResource
|
||||
{
|
||||
public:
|
||||
ResourceType(GLuint* resourceHandle, GLenum attachment)
|
||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
|
||||
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod)
|
||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod) { }
|
||||
};
|
||||
|
||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||
{
|
||||
public:
|
||||
Texture2D(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment) { };
|
||||
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||
: ResourceType(resourceHandle, attachment, mipMapLod) { };
|
||||
|
||||
~Texture2D();
|
||||
};
|
||||
@@ -37,12 +38,22 @@ class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
||||
{
|
||||
public:
|
||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment)
|
||||
: ResourceType(resourceHandle, attachment, 0)
|
||||
{ };
|
||||
|
||||
~RenderBuffer();
|
||||
};
|
||||
|
||||
class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
||||
{
|
||||
public:
|
||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment, 0)
|
||||
{ };
|
||||
|
||||
~Texture2DArray();
|
||||
};
|
||||
|
||||
class FrameBuffer
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -54,7 +54,7 @@ private:
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum* m_Frustums;
|
||||
Frustum* m_Frustums = nullptr;
|
||||
|
||||
//This should be a component
|
||||
struct LightSource {
|
||||
@@ -74,11 +74,11 @@ private:
|
||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||
};
|
||||
|
||||
LightGrid* m_LightGrid;
|
||||
LightGrid* m_LightGrid = nullptr;
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
float* m_LightIndex;
|
||||
float* m_LightIndex = nullptr;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
@@ -111,10 +111,11 @@ struct ModelJob : RenderJob
|
||||
Color = modelComponent["Color"];
|
||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 abspos = glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
Depth = worldpos.z;
|
||||
World = world;
|
||||
Shadow = shadow;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
@@ -162,9 +163,13 @@ struct ModelJob : RenderJob
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
bool IsShielded;
|
||||
bool Shadow;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||
Hash = TextureID;
|
||||
Hash += ModelID << 10;
|
||||
Hash += ShaderID << 20;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -52,8 +52,8 @@ private:
|
||||
|
||||
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
||||
|
||||
GLuint m_PickingTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_PickingTexture = 0;
|
||||
GLuint m_DepthBuffer = 0;
|
||||
|
||||
FrameBuffer m_PickingBuffer;
|
||||
|
||||
|
||||
@@ -16,16 +16,15 @@ struct RenderJob
|
||||
public:
|
||||
float Depth;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64_t Hash;
|
||||
|
||||
virtual void CalculateHash() = 0;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -33,6 +33,7 @@ struct RenderScene
|
||||
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
bool ShouldBlur = false;
|
||||
glm::vec4 AmbientColor;
|
||||
|
||||
void Clear()
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "../Core/Octree.h"
|
||||
#include "../Collision/EntityAABB.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "EResolutionChanged.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
@@ -36,6 +37,8 @@ private:
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
|
||||
EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
|
||||
bool OnResolutionChanged(Events::ResolutionChanged &event);
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "BlurHUD.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
@@ -26,16 +27,22 @@
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Core/PerformanceTimer.h"
|
||||
#include "ShadowPass.h"
|
||||
#include "EResolutionChanged.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_Config(config)
|
||||
{ }
|
||||
~Renderer();
|
||||
|
||||
virtual void SetResolution(const Rectangle& resolution) override;
|
||||
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
@@ -43,7 +50,6 @@ public:
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
@@ -75,6 +81,8 @@ private:
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
SSAOPass* m_SSAOPass;
|
||||
CubeMapPass* m_CubeMapPass;
|
||||
ShadowPass* m_ShadowPass;
|
||||
BlurHUD* m_BlurHUDPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
@@ -85,11 +93,14 @@ private:
|
||||
void InputUpdate(double dt);
|
||||
//void PickingPass(RenderQueueCollection& rq);
|
||||
//void DrawScreenQuad(GLuint textureToDraw);
|
||||
void setWindowSize(Rectangle size);
|
||||
void updateFramebufferSize();
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||
void SortRenderJobsByDepth(RenderScene &scene);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ class SSAOPass
|
||||
{
|
||||
public:
|
||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||
~SSAOPass() { };
|
||||
~SSAOPass();
|
||||
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@ public:
|
||||
std::string GetFileName() const;
|
||||
GLuint GetHandle() const;
|
||||
bool IsCompiled() const;
|
||||
static std::string ReadFile(std::string fileName);
|
||||
private:
|
||||
protected:
|
||||
GLenum m_ShaderType;
|
||||
std::string m_FileName;
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
#ifndef ShadowPass_h__
|
||||
#define ShadowPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/World.h"
|
||||
#include "ShadowPassState.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
enum NearFar { NEAR = 0, FAR = 1 };
|
||||
enum LRBT { LEFT = 0, RIGHT = 1, BOTTOM = 2, TOP = 3 };
|
||||
|
||||
struct ShadowFrustum
|
||||
{
|
||||
float NearClip;
|
||||
float FarClip;
|
||||
float FOV;
|
||||
float AspectRatio;
|
||||
glm::vec3 MiddlePoint;
|
||||
float Radius;
|
||||
std::array<float, 4> LRBT;
|
||||
std::array<glm::vec3, 8> CornerPoint;
|
||||
};
|
||||
|
||||
class ShadowPass
|
||||
{
|
||||
public:
|
||||
ShadowPass(IRenderer* renderer);
|
||||
ShadowPass(IRenderer * renderer, int ShadowResX, int ShadowResY);
|
||||
~ShadowPass();
|
||||
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void ClearBuffer();
|
||||
void Draw(RenderScene& scene);
|
||||
|
||||
void DebugGUI();
|
||||
|
||||
GLuint DepthMap() const { return m_DepthMap; }
|
||||
std::array<glm::mat4, MAX_SPLITS> LightP() const { return m_LightProjection; }
|
||||
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
||||
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
||||
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
||||
|
||||
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
||||
private:
|
||||
void InitializeCameras(RenderScene & scene);
|
||||
void UpdateSplitDist(std::array<ShadowFrustum, MAX_SPLITS>& frusta, float near_distance, float far_distance);
|
||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::vec3 camera_position, glm::vec3 view_dir);
|
||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::mat4 p, glm::mat4 v);
|
||||
|
||||
void PointsToLightspace(ShadowFrustum& frustum, glm::mat4 v);
|
||||
|
||||
float FindRadius(ShadowFrustum& frustum);
|
||||
void RadiusToLightspace(ShadowFrustum& frustum);
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
GLuint m_DepthMap;
|
||||
FrameBuffer m_DepthBuffer;
|
||||
ShaderProgram* m_ShadowProgram;
|
||||
ShaderProgram* m_ShadowProgramSkinned;
|
||||
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
||||
|
||||
GLfloat m_NearFarPlane[2] = { -34.f, 27.f };
|
||||
GLuint m_ResolutionSizeWidth = 1024 * 2;
|
||||
GLuint m_ResolutionSizeHeight = 1024 * 2;
|
||||
|
||||
bool m_TransparentObjects = false;
|
||||
bool m_TexturedShadows = false;
|
||||
bool m_EnableShadows = true;
|
||||
|
||||
int m_CurrentNrOfSplits = 4;
|
||||
float m_SplitWeight = 0.962f;
|
||||
|
||||
std::array<ShadowFrustum, MAX_SPLITS> m_shadowFrusta;
|
||||
|
||||
Texture* m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/White.png");
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef ShadowPassState_h_
|
||||
#define ShadowPassState_h_
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class ShadowPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
ShadowPassState(GLuint frameBuffer);
|
||||
~ShadowPassState();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "TextureSprite.h"
|
||||
#include "Model.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
@@ -20,18 +21,21 @@ struct SpriteJob : RenderJob
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
Model = ResourceManager::Load<::Model>((std::string)cSprite["Model"]);
|
||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||
TextureID = 0;
|
||||
|
||||
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
||||
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
||||
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
||||
|
||||
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
||||
Linear = (bool)cSprite["Linear"];
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
Depth = 0;
|
||||
@@ -45,6 +49,26 @@ struct SpriteJob : RenderJob
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
glm::vec3 scale = Transform::AbsoluteScale(world, cSprite.EntityID);
|
||||
|
||||
if((bool)cSprite["KeepRatio"] == true) {
|
||||
if(scale.y >= scale.x) {
|
||||
ScaleY = (scale.x)/(scale.y);
|
||||
ScaleX = 1.f;
|
||||
} else {
|
||||
ScaleY = 1.f;
|
||||
ScaleX = (scale.x)/(scale.y);
|
||||
}
|
||||
} else {
|
||||
if ((bool)cSprite["KeepRatioX"] == true) {
|
||||
ScaleX = scale.x;
|
||||
}
|
||||
if ((bool)cSprite["KeepRatioY"] == true) {
|
||||
ScaleY = scale.y;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -65,6 +89,10 @@ struct SpriteJob : RenderJob
|
||||
|
||||
bool Pickable;
|
||||
bool IsIndicator = false;
|
||||
bool BlurBackground = false;
|
||||
float ScaleX = 1;
|
||||
float ScaleY = 1;
|
||||
bool Linear = false;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
Matrix = matrix;
|
||||
Color = (const glm::vec4&)textComponent["Color"];
|
||||
Content = (const std::string&)textComponent["Content"];
|
||||
Color = (glm::vec4)textComponent["Color"];
|
||||
Content = (std::string)textComponent["Content"];
|
||||
Resource = font;
|
||||
|
||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||
|
||||
@@ -9,7 +9,7 @@ class Texture : public BaseTexture
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
private:
|
||||
protected:
|
||||
Texture(std::string path);
|
||||
|
||||
public:
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef TextureSprite_h__
|
||||
#define TextureSprite_h__
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "BaseTexture.h"
|
||||
#include "Texture.h"
|
||||
#include "PNG.h"
|
||||
|
||||
class TextureSprite : public Texture
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
TextureSprite(std::string path);
|
||||
|
||||
public:
|
||||
~TextureSprite();
|
||||
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,7 +8,23 @@
|
||||
|
||||
namespace CommonFunctions
|
||||
{
|
||||
Texture* LoadTexture(std::string path, bool threaded);
|
||||
|
||||
//Loads Texture/SpriteTexture and return null if it fails
|
||||
template <typename T, bool threaded>
|
||||
Texture* TryLoadResource(std::string path)
|
||||
{
|
||||
Texture* img;
|
||||
try {
|
||||
img = ResourceManager::Load<T, threaded>(path);
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
img = ResourceManager::Load<T>("Textures/Core/ErrorTexture.png");
|
||||
} catch (const std::exception&) {
|
||||
img = nullptr;
|
||||
}
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||
|
||||
@@ -16,7 +16,11 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
#define GLERROR(function) \
|
||||
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
||||
#else
|
||||
#define GLERROR(function) false
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -40,5 +40,17 @@ private:
|
||||
};
|
||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||
//class
|
||||
enum class PlayerClass {
|
||||
Assault,
|
||||
Defender,
|
||||
Sniper,
|
||||
None
|
||||
};
|
||||
//helper methods
|
||||
bool DoesPlayerHaveMaxAmmo(EntityWrapper &player);
|
||||
PlayerClass DetermineClass(EntityWrapper &player);
|
||||
void SetPlayerAmmo(EntityWrapper &player, int ammoGain);
|
||||
int GetPlayerMaxAmmo(EntityWrapper &player);
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -30,6 +30,7 @@ private:
|
||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
||||
|
||||
bool m_WinnerWasFound = false;
|
||||
//need to track these variables for the captureSystem to work as per design!
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
#include "Rendering/Util/CommonFunctions.h"
|
||||
//#define INDICATOR_TEST
|
||||
#include "Core/ConfigFile.h"
|
||||
|
||||
class DamageIndicatorSystem : public ImpureSystem
|
||||
{
|
||||
@@ -40,6 +41,8 @@ private:
|
||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||
|
||||
bool m_NetworkEnabled;
|
||||
|
||||
//for tests
|
||||
#ifdef INDICATOR_TEST
|
||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||
|
||||
@@ -12,8 +12,8 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(Field<double>)component["Time"] += dt;
|
||||
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||
(double&)component["Time"] += dt;
|
||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||
|
||||
}
|
||||
};
|
||||
@@ -1,15 +1,19 @@
|
||||
#ifndef MainMenuSystem_h__
|
||||
#define MainMenuSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/Event.h"
|
||||
#include "Core/System.h"
|
||||
#include "Rendering/IRenderer.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/Event.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
|
||||
|
||||
#include "EButtonClicked.h"
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
#include "GUI/EButtonClicked.h"
|
||||
#include "GUI/EButtonPressed.h"
|
||||
#include "GUI/EButtonReleased.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
@@ -27,6 +31,11 @@ private:
|
||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||
EventRelay<MainMenuSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
std::string m_CurrentCommand = "";
|
||||
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
|
||||
};
|
||||
|
||||
@@ -24,7 +24,10 @@ private:
|
||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||
EventRelay<PlayerDeathSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
void setSpectatorCamera();
|
||||
void createDeathEffect(EntityWrapper player);
|
||||
|
||||
};
|
||||
|
||||
@@ -15,10 +15,19 @@ public:
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
// This enum must correspond to the command values for PickTeam buttons.
|
||||
enum class PlayerClass
|
||||
{
|
||||
None = 0,
|
||||
Assault,
|
||||
Defender,
|
||||
Sniper
|
||||
};
|
||||
struct SpawnRequest
|
||||
{
|
||||
int PlayerID;
|
||||
ComponentInfo::EnumType Team;
|
||||
PlayerClass Class;
|
||||
};
|
||||
|
||||
bool m_NetworkEnabled = false;
|
||||
|
||||
@@ -1,25 +1,6 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
|
||||
|
||||
//struct FSubscriptProxy
|
||||
// {
|
||||
// friend struct ComponentWrapper;
|
||||
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||
// : m_Component(component)
|
||||
// , m_FieldName(fieldName)
|
||||
// { }
|
||||
|
||||
// ComponentWrapper* m_Component;
|
||||
// std::string m_FieldName;
|
||||
|
||||
// public:
|
||||
// template <typename T>
|
||||
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
||||
|
||||
// };
|
||||
|
||||
class RaptorCopterSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
@@ -28,11 +9,9 @@ public:
|
||||
, PureSystem("RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
||||
//Field<glm::vec3> orientation = subOri;
|
||||
(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef ServerListSystem_h__
|
||||
#define ServerListSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Rendering/IRenderer.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/Event.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EDisplayServerlist.h"
|
||||
|
||||
class ServerListSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ServerListSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt) override;
|
||||
|
||||
void RefreshList();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
EventRelay<ServerListSystem, Events::DisplayServerlist> m_EServerListRecieved;
|
||||
bool OnServerListRecieved(const Events::DisplayServerlist& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef SpectatorCameraSystem_h__
|
||||
#define SpectatorCameraSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
|
||||
class SpectatorCameraSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
SpectatorCameraSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
int m_PickedTeam;
|
||||
bool m_CamSetToTeamPick;
|
||||
|
||||
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
|
||||
bool OnDisconnect(const Events::PlayerDisconnected& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef StartSystem_h__
|
||||
#define StartSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/Event.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
|
||||
class StartSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
StartSystem(SystemParams params);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_ActiveCamera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<StartSystem, Events::SetCamera> m_ECameraActivated;
|
||||
bool OnCameraActivated(const Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -32,20 +32,19 @@ public:
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
|
||||
{
|
||||
EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
|
||||
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
|
||||
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
|
||||
if (m_ActiveWeapons.count(entity) == 0) {
|
||||
/* EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
|
||||
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
|
||||
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
|
||||
if (m_ActiveWeapons.count(entity) == 0) {
|
||||
WeaponInfo& wi = m_ActiveWeapons[entity];
|
||||
wi.Player = entity;
|
||||
wi.WeaponEntity = entity;
|
||||
wi.FirstPersonEntity = firstPersonWeapon;
|
||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||
|
||||
WeaponInfo& wi = m_ActiveWeapons[entity];
|
||||
wi.Player = entity;
|
||||
wi.WeaponEntity = entity;
|
||||
wi.FirstPersonEntity = firstPersonWeapon;
|
||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||
|
||||
OnEquip(cWeapon, wi);
|
||||
}
|
||||
}
|
||||
OnEquip(cWeapon, wi);
|
||||
}
|
||||
}*/
|
||||
|
||||
auto weapon = getActiveWeapon(entity);
|
||||
if (!weapon) {
|
||||
@@ -61,7 +60,9 @@ protected:
|
||||
EntityWrapper Player;
|
||||
EntityWrapper WeaponEntity;
|
||||
EntityWrapper FirstPersonEntity;
|
||||
EntityWrapper FirstPersonPlayerModel;
|
||||
EntityWrapper ThirdPersonEntity;
|
||||
EntityWrapper ThirdPersonPlayerModel;
|
||||
};
|
||||
|
||||
IRenderer* m_Renderer;
|
||||
@@ -89,7 +90,7 @@ protected:
|
||||
|
||||
// Returns wi.FirstPersonEntity or wi.ThirdPersonEntity depending on
|
||||
// if the player is in first person mode or not.
|
||||
EntityWrapper getRelevantWeaponModelEntity(WeaponInfo& wi)
|
||||
EntityWrapper getRelevantWeaponEntity(WeaponInfo& wi)
|
||||
{
|
||||
if (isPlayerInFirstPerson(wi.Player)) {
|
||||
return wi.FirstPersonEntity;
|
||||
@@ -137,7 +138,7 @@ protected:
|
||||
|
||||
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
|
||||
{
|
||||
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
|
||||
EntityWrapper root = weaponModelEntity;
|
||||
if (!root.Valid()) {
|
||||
return;
|
||||
}
|
||||
@@ -254,9 +255,9 @@ private:
|
||||
|
||||
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
||||
{
|
||||
if (!IsServer) {
|
||||
return;
|
||||
}
|
||||
//if (!IsServer) {
|
||||
// return;
|
||||
//}
|
||||
|
||||
// Don't reselect weapon if it's already active
|
||||
if (getActiveWeapon(player)) {
|
||||
@@ -269,8 +270,7 @@ private:
|
||||
EntityWrapper thirdPersonAttachment;
|
||||
for (auto& attachment : weaponAttachments) {
|
||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||
Field<std::string> weaponType = cWeaponAttachment["Weapon"];
|
||||
if (*weaponType == m_ComponentType) {
|
||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||
firstPersonAttachment = attachment;
|
||||
@@ -288,11 +288,11 @@ private:
|
||||
// Spawn the weapon(s)
|
||||
EntityWrapper firstPersonWeapon;
|
||||
EntityWrapper thirdPersonWeapon;
|
||||
//if (IsClient) {
|
||||
if (IsClient) {
|
||||
if (firstPersonAttachment.Valid()) {
|
||||
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
||||
}
|
||||
//}
|
||||
}
|
||||
if (thirdPersonAttachment.Valid()) {
|
||||
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
||||
}
|
||||
@@ -301,7 +301,9 @@ private:
|
||||
wi.Player = player;
|
||||
wi.WeaponEntity = player;
|
||||
wi.FirstPersonEntity = firstPersonWeapon;
|
||||
wi.FirstPersonPlayerModel = firstPersonWeapon;
|
||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
|
||||
|
||||
OnEquip(cWeapon, wi);
|
||||
}
|
||||
|
||||
@@ -28,4 +28,7 @@ P=SwitchToPlayer
|
||||
K=TakeDamage,1500
|
||||
F2=PerformanceTimingResetAllTimers
|
||||
F3=PerformanceTimingCreateExcelData
|
||||
F4=SwapToClassPick
|
||||
Comma=SwapToClassPick
|
||||
Period=SwapToTeamPick
|
||||
Enter=PickClass,1
|
||||
F5=DisconnectFromServer
|
||||
@@ -65,4 +65,7 @@
|
||||
<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
|
||||
<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
|
||||
<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
|
||||
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
||||
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
||||
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -4,7 +4,7 @@
|
||||
<Time>0</Time>
|
||||
<Play>false</Play>
|
||||
<Reverse>false</Reverse>
|
||||
<Speed>0</Speed>
|
||||
<Speed>1</Speed>
|
||||
<Loop>true</Loop>
|
||||
<Additive>false</Additive>
|
||||
</Animation>
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
||||
<FOV>45</FOV>
|
||||
<FOV>59</FOV> <!-- 90 horizontal FOV at 1080p -->
|
||||
<NearClip>0.01</NearClip>
|
||||
<FarClip>5000</FarClip>
|
||||
</Camera>
|
||||
@@ -3,6 +3,8 @@
|
||||
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
||||
<TimeSinceDeath>0</TimeSinceDeath>
|
||||
<ExplosionDuration>2</ExplosionDuration>
|
||||
<Speed>1</Speed>
|
||||
<Delay>0</Delay>
|
||||
<!--<Gravity>1</Gravity>-->
|
||||
<!--<GravityForce>1</GravityForce>-->
|
||||
<!--<ObjectRadius>2</ObjectRadius>-->
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Speed" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Delay" type="t:double" minOccurs="0"/>
|
||||
<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
|
||||
</xs:element>-->
|
||||
|
||||
@@ -8,5 +8,6 @@
|
||||
<NormalMap>true</NormalMap>
|
||||
<SpecularMap>true</SpecularMap>
|
||||
<GlowMap>true</GlowMap>
|
||||
<GlowIntensity>3.0</GlowIntensity>
|
||||
<Shadow>true</Shadow>
|
||||
<GlowIntensity>1.0</GlowIntensity>
|
||||
</Model>
|
||||
@@ -36,6 +36,9 @@
|
||||
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Shadow" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the object cast/recieve shadows or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<NetworkComponent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="NetworkComponent.xsd">
|
||||
</NetworkComponent>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="NetworkComponent">
|
||||
<xs:annotation>
|
||||
<xs:documentation>If an entity has this component, it will be broadcasted to clients in a snapshot.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<ServerIdentity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerIdentity.xsd">
|
||||
<IP>123.123.123.123</IP>
|
||||
<Port>65999</Port>
|
||||
<ServerName>UnkownServer</ServerName>
|
||||
<PlayersConnected>0</PlayersConnected>
|
||||
</ServerIdentity>
|
||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="ServerIdentity">
|
||||
<xs:annotation><xs:documentation>A component for tracking the data of servers in the serverlist.</xs:documentation></xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="IP" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The IP adress of the server.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Port" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Port used to connect to the server.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ServerName" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Name of the server.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="PlayersConnected" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Amount of players connected to the server.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<ServerList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerList.xsd">
|
||||
<TotalIdentities>0</TotalIdentities>
|
||||
<NextPosition>0</NextPosition>
|
||||
<Offset X="0.0" Y="0.0" Z="0.0"/>
|
||||
</ServerList>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="ServerList">
|
||||
<xs:annotation><xs:documentation>The menulist where servers will be listed.</xs:documentation></xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="TotalIdentities" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The amount of server identities in this list.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="NextPosition" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Where the next serverIdentity should be placed.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Offset" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>How much offset should be applied per position</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,8 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Sprite xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Sprite.xsd">
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<DiffuseTexture></DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
<DepthSort>true</DepthSort>
|
||||
<KeepRatioX>false</KeepRatioX>
|
||||
<KeepRatioY>false</KeepRatioY>
|
||||
<KeepRatio>false</KeepRatio>
|
||||
<Linear>false</Linear>
|
||||
<BlurBackground>false</BlurBackground>
|
||||
</Sprite>
|
||||
|
||||
@@ -9,14 +9,17 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Model" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The model the sprite will use.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Diffuse Texture file</xs:documentation></xs:annotation>
|
||||
<xs:annotation><xs:documentation>Diffuse Texture file.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="GlowMap" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>GlowMap file</xs:documentation></xs:annotation>
|
||||
<xs:annotation><xs:documentation>GlowMap file.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
|
||||
<xs:annotation><xs:documentation>Color tint.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
|
||||
@@ -24,6 +27,21 @@
|
||||
<xs:element name="DepthSort" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="KeepRatioX" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the sprite should repeat in x instead of stretch when scaled.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="KeepRatioY" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the sprite should repeat in y instead of stretch when scaled.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="KeepRatio" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Keep a 1:1 ratio between X and Y.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Linear" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -1,98 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="AmmunitionHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>0</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.00200000009" Y="0.00400000019" Z="-0.00100000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>0</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="0" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:NetworkComponent/>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
|
||||
@@ -1,46 +1,102 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="PrimaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>WeaponAction</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>FinalBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponAction">
|
||||
<Entity name="FinalBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>1</Weight>
|
||||
<Pose1>BlendTreeAssaultWeapon</Pose1>
|
||||
<Pose2>BlendTreeSecondaryWeapon</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Fire">
|
||||
<Entity name="BlendTreeAssaultWeapon">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchF</AnimationName>
|
||||
<Speed>0.5</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootRifleF</AnimationName>
|
||||
<Speed>1</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BlendTreeSecondaryWeapon">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootShotgunF</AnimationName>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
<Loop>false</Loop>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Reload">
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchF</AnimationName>
|
||||
<Time>0.58991607886241582</Time>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -48,17 +104,116 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Idle">
|
||||
<Entity name="ViewModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Time>0.14837891922093149</Time>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
|
||||
<Orientation X="0.0104048206" Y="-0.00268219248" Z="0.0428443849"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
||||
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmoHUD">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
<ScaleOffset X="0.5" Y="0.5" Z="1"/>
|
||||
<InheritScale>true</InheritScale>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.0540266186" Y="-0.0954354703" Z="-0.255526125"/>
|
||||
<Orientation X="0.000684258412" Y="0.077423811" Z="0.00118651299"/>
|
||||
<Scale X="0.50000006" Y="0.500000477" Z="1.00000083"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Background">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>PlayerAssault</ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>320</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>PlayerAssault</ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>Ammo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>FinalBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="FinalBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>BlendTreeDefenderWeapon</Pose1>
|
||||
<Pose2>BlendTreeSecondaryWeapon</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BlendTreeDefenderWeapon">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ActionBlend</Pose1>
|
||||
<Pose2>Shield</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Shield">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ActivateDeactiveShieldF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>1</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>ActionBlend2</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend2">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootShotgunF</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
<Speed>1</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShotgunReloadTwoF</AnimationName>
|
||||
<Time>0.23333333432674408</Time>
|
||||
<Speed>1</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BlendTreeSecondaryWeapon">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Time>0.93061516164344571</Time>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Time>0.11396167157691739</Time>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.136586398" Y="0.92942369" Z="-0.139760047"/>
|
||||
<Orientation X="-0.601206124" Y="0.132410824" Z="-0.129014626"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="R_Leg_Top" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Leg_Top</BoneName>
|
||||
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="19.6078434" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.0664939061" Y="0.714353919" Z="0.0475388765"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
<Orientation X="-0.783109188" Y="-0.0050998251" Z="3.14151597"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -13,38 +13,8 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -54,20 +24,21 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Percentage>0.80222018197612788</Percentage>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -78,6 +49,8 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -87,19 +60,21 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -110,6 +85,44 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -119,19 +132,21 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -142,7 +157,9 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||
@@ -151,17 +168,19 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -2,17 +2,12 @@
|
||||
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Animation/>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.5</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<TimeSinceDeath>0</TimeSinceDeath>
|
||||
<ExplosionDuration>0.5</ExplosionDuration>
|
||||
<EndColor A="0" B="0" G="0" R="0"/>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -1,255 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon>
|
||||
<RPM>600</RPM>
|
||||
</c:AssaultWeapon>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.27700007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
|
||||
<Orientation X="0" Y="0.594000041" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hands">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.28963486380924053</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430455" Y="-0.231800437" Z="-0.181454748"/>
|
||||
<Orientation X="0.0104047749" Y="-0.00268166233" Z="0.042844031"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.42156525436696768</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.160716802" Y="1.02800739" Z="-0.215931982"/>
|
||||
<Orientation X="-0.0627654716" Y="-0.0450839326" Z="0.119217664"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,57 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Wave" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Run</AnimationName1>
|
||||
<Weight1>0.5</Weight1>
|
||||
<Time1>0.97312056690160276</Time1>
|
||||
<Speed1>1</Speed1>
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||||
<Speed2>1</Speed2>
|
||||
<AnimationName2>ReloadSwitch</AnimationName2>
|
||||
<Time2>0.91310356788604263</Time2>
|
||||
<AnimationName3>LeftRight</AnimationName3>
|
||||
<Weight3>0</Weight3>
|
||||
<Time3>0.040207288496060478</Time3>
|
||||
<Speed3>1</Speed3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>DownUp</AnimationName>
|
||||
<Time>0.77999961376190186</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Color A="0.627451003" B="19.6078434" G="1" R="3.92156863"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.690088332" Y="1.00491476" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeapon.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120778561" Y="-0.223796993" Z="-0.15143311"/>
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||||
<Orientation X="0.0957378224" Y="0.0132024018" Z="0.0284451656"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-6.44986534" Z="-6.68222857"/>
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<Scale X="1.10000002" Y="1.10000002" Z="1.10000002"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.215699792" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:FloatingEffect>
|
||||
<Period>12</Period>
|
||||
<Time>513.93462028501312</Time>
|
||||
<Axis X="0" Y="0.100000001" Z="0"/>
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||||
</c:FloatingEffect>
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||||
<c:Transform>
|
||||
<Position X="-0" Y="-0.0882625133" Z="-0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.121641584" Z="0"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -245,6 +245,13 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Ambient">
|
||||
<Components>
|
||||
<c:SceneLight/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:NetworkComponent/>
|
||||
<c:HealthPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
|
||||
@@ -0,0 +1,344 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="MainMenuOrigin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Menu/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Side_Origin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.443000019" Y="0.0400000028" Z="0"/>
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||||
<Orientation X="0" Y="0.867000043" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ButtonPos_1">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_1">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
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||||
<c:InputCmdButton>
|
||||
<Command>Play</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
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||||
</c:Transform>
|
||||
</Components>
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<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
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||||
<Right/>
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||||
</Alignment>
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||||
</c:Text>
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<c:Transform>
|
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<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
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<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
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</Components>
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<Children/>
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||||
</Entity>
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||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
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<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
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<Orientation X="0" Y="0" Z="4.71199989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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||||
</c:Transform>
|
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</Components>
|
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<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ButtonPos_3">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.140000001" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_3">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
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||||
</c:Transform>
|
||||
</Components>
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<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Credits</Content>
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||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
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||||
</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
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||||
</c:Transform>
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</Components>
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<Children/>
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||||
</Entity>
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<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
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||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
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||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
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||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
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||||
<Orientation X="0" Y="0" Z="4.71199989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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||||
</c:Transform>
|
||||
</Components>
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||||
<Children/>
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||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ButtonPos_2">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0700000003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_2">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Option</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
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||||
</Alignment>
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||||
</c:Text>
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<c:Transform>
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<Position X="0.0920000076" Y="-0.0150000006" Z="0.00499999989"/>
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||||
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
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||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ButtonPos_4">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.209999993" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button_4">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
<BlurBackground>true</BlurBackground>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Quit</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ButtonCorner_Origin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TopRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BottomRight">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Popup_Origin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.103822395" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlaySpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ServerList.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -2,64 +2,168 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.313012958"/>
|
||||
</c:Transform>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Entity name="RedSpawn">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/PlayerAssaultFallbackRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="2.56531811" Y="0.637967348" Z="0.202344239"/>
|
||||
<Orientation X="2.68780756" Y="1.36143553" Z="3.14159179"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/Tri.obj</Resource>
|
||||
<Color A="1" B="1" G="0.392156869" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="2" Y="2" Z="0.200000003"/>
|
||||
<Orientation X="2.70100021" Y="2.37000012" Z="0.266000003"/>
|
||||
<Position X="0.300000012" Y="0.0270000007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/Tri.obj</Resource>
|
||||
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="3.14159274" Z="4.71238899"/>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
||||
<Color A="1" B="0.0117647061" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:SceneLight>
|
||||
<Gamma>0.5</Gamma>
|
||||
<Exposure>4</Exposure>
|
||||
</c:SceneLight>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Physics/>
|
||||
<c:Transform>
|
||||
<Position X="-1.95333278" Y="0.296304941" Z="2.56487775"/>
|
||||
<Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
|
||||
<Orientation X="5.69400024" Y="841.179565" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCourse">
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Test/ObstacleCourse.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BlueSpawn">
|
||||
<Components>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Arms">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ActivateDeactive</Pose1>
|
||||
<Pose2></Pose2>
|
||||
</c:Blend>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.30585015" Z="2.01450038"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ActivateDeactive">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ActivateDeactiveShieldF</AnimationName>
|
||||
<Time>0.68323420867830964</Time>
|
||||
<Speed>1</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Weapon">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0621522591" Y="-0.169021279" Z="-0.219918266"/>
|
||||
<Orientation X="-0.709758997" Y="1.22785306" Z="-0.154755235"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.872543275" Z="-2.49763942"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
@@ -52,7 +54,10 @@
|
||||
</Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
<Components>
|
||||
<c:SceneLight/>
|
||||
<c:SceneLight>
|
||||
<Gamma>0.49999982118606567</Gamma>
|
||||
<Exposure>2.5599997043609619</Exposure>
|
||||
</c:SceneLight>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
||||
@@ -118,6 +123,48 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Arms">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ActivateDeactive</Pose1>
|
||||
<Pose2></Pose2>
|
||||
</c:Blend>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.30585015" Z="2.01450038"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ActivateDeactive">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ActivateDeactiveShieldF</AnimationName>
|
||||
<Time>0.44649605185380015</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Weapon">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.00681143999" Y="-0.204994932" Z="-0.209244296"/>
|
||||
<Orientation X="-0.581807375" Y="0.562133908" Z="-0.0719003305"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,7 @@
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-4" Z="0"/>
|
||||
<Orientation X="0" Y="58.3794823" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
@@ -20,6 +21,378 @@
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PickClassCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PickClassHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AssaultClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Classes/Assault-01.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="-0.150000006" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AssaultText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Assault</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.800000012" Z="0"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="DefenderClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Classes/Defender-01.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>2</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DefenderText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Defender</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.800000012" Z="0"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SniperClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Classes/Sniper-01.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>3</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.150000006" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="SniperText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Sniper</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.800000012" Z="0"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ClassPickText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Pick Class</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0799999982" Z="0"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ToTeamPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>SwapToTeamPick</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="-0.180000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ChangeText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Change</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="TeamText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Team</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.224999994" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="PickTeamCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PickTeamHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="TeamPickText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Pick Team</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0799999982" Z="0"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SpectatorPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickTeam</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="SpectatorText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Spectator</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0450000018" Z="0.00200000009"/>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="TeamRedPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="1" B="0" G="0.294117659" R="0.980392158"/>
|
||||
<Linear>true</Linear>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickTeam</Command>
|
||||
<PressValue>2</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.150000006" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RedText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Red</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0850000009" Z="0.00249999994"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="TeamBluePick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="1" B="0.980392158" G="0.294117659" R="0"/>
|
||||
<Linear>true</Linear>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickTeam</Command>
|
||||
<PressValue>3</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="-0.150000006" Y="-0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BlueText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Blue</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.0850000009" Z="0.00200000009"/>
|
||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ToClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>SwapToClassPick</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="-0.0800000057" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ChangeText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Change</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ClassText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Class</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.224999994" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SpectatorCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
@@ -33,6 +406,20 @@
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RespawnTimer">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>7</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.178199276" Z="0"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CapturePointHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
@@ -44,42 +431,10 @@
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -89,15 +444,17 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -112,8 +469,10 @@
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -123,15 +482,17 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -146,8 +507,48 @@
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -157,16 +558,18 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Percentage>0.10332605343919568</Percentage>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -181,8 +584,10 @@
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -192,13 +597,15 @@
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -212,90 +619,101 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="RespawnTimer">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>16</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.178199276" Z="0"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="PickClassCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PickClassHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DefenderClassPick">
|
||||
<Entity name="ToTeamPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>2</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="0.0500000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AssaultClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<Command>SwapToTeamPick</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="0.149504215" Z="0"/>
|
||||
<Position X="0.349999994" Y="-0.180000007" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="ChangeText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Change</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="TeamText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Team</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.224999994" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SniperClassPick">
|
||||
<Entity name="ToClassPick">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||
</c:Sprite>
|
||||
<c:InputCmdButton>
|
||||
<Command>PickClass</Command>
|
||||
<PressValue>3</PressValue>
|
||||
<Command>SwapToClassPick</Command>
|
||||
<PressValue>1</PressValue>
|
||||
</c:InputCmdButton>
|
||||
<c:Transform>
|
||||
<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
|
||||
<Position X="0.349999994" Y="-0.0800000057" Z="0"/>
|
||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="ChangeText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Change</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ClassText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Class</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.224999994" Z="0.00200000009"/>
|
||||
<Scale X="0.25" Y="0.25" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user