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Author SHA1 Message Date
FakeShemp 1b0cc1d80b Add normal map support 2016-01-22 16:41:20 +01:00
230 changed files with 1629 additions and 9243 deletions
-8
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@@ -4,11 +4,3 @@ bin/
lib/ lib/
# Because apparently nobody has any self control # Because apparently nobody has any self control
*.orig *.orig
*.suo
*.sdf
tools/MayaExporter/MayaExporter/x64/Debug/
tools/MayaExporter/x64/Debug/
tools/MayaExporter/MayaExporter/Debug/
tools/MayaExporter/MayaExporter/GeneratedFiles/
-9
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@@ -14,9 +14,6 @@ endif()
if(CMAKE_COMPILER_IS_GNUCXX) if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
elseif(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif() endif()
#set(BUILD_SHARED_LIBS FALSE) #set(BUILD_SHARED_LIBS FALSE)
@@ -37,12 +34,6 @@ foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES) endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
# DEBUG definition
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
$<$<CONFIG:Debug>:DEBUG>
$<$<CONFIG:RelWithDebInfo>:DEBUG>
)
include(cotire) include(cotire)
add_subdirectory(src/Engine) add_subdirectory(src/Engine)
add_subdirectory(src/Game) add_subdirectory(src/Game)
+1 -1
Submodule assets updated: 091ad5c01b...f7e349a316
@@ -4,14 +4,13 @@
#include "../Core/System.h" #include "../Core/System.h"
#include "../Core/Octree.h" #include "../Core/Octree.h"
#include "Collision.h" #include "Collision.h"
#include "EntityAABB.h"
class CollidableOctreeSystem : public ImpureSystem, public PureSystem class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{ {
public: public:
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType) CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
: System(world, eventBroker) : System(world, eventBroker)
, PureSystem(componentType) , PureSystem("Collidable")
, m_Octree(octree) , m_Octree(octree)
{ } { }
@@ -19,7 +18,7 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private: private:
Octree<EntityAABB>* m_Octree; Octree<AABB>* m_Octree;
}; };
#endif #endif
+3 -4
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@@ -10,12 +10,10 @@
#include "../Core/Ray.h" #include "../Core/Ray.h"
#include "../Core/AABB.h" #include "../Core/AABB.h"
#include "Rendering/RawModelCustom.h" #include "../Rendering/RawModel.h"
//#include "Rendering/RawModelAssimp.h"
#include "../Core/Transform.h" #include "../Core/Transform.h"
#include "../Core/Entity.h" #include "../Core/Entity.h"
#include "../Core/EntityWrapper.h" #include "../Core/EntityWrapper.h"
#include "EntityAABB.h"
class World; class World;
struct ComponentWrapper; struct ComponentWrapper;
@@ -59,9 +57,10 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting. //Return true if the boxes are intersecting.
//Also outputs the minimum translation that box [a] would need in order to resolve collision. //Also outputs the minimum translation that box [a] would need in order to resolve collision.
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation); bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
// Calculates an absolute AABB from an entity AABB component // Calculates an absolute AABB from an entity AABB component
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity); boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
} }
+12 -5
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@@ -7,23 +7,30 @@
#include "../Common.h" #include "../Common.h"
#include "../Core/System.h" #include "../Core/System.h"
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
#include "../Core/Octree.h" #include "../Core/Octree.h"
#include "EntityAABB.h"
class CollisionSystem : public PureSystem class CollisionSystem : public PureSystem
{ {
public: public:
CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree) CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
: System(world, eventBroker) : System(world, eventBroker)
, PureSystem("Collidable") , PureSystem("Collidable")
, m_Octree(octree) , m_Octree(octree)
{ } , zPress(false)
{
//TODO: Debug stuff, remove later.
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
}
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private: private:
Octree<EntityAABB>* m_Octree; Octree<AABB>* m_Octree;
std::vector<EntityAABB> m_OctreeResult; bool zPress;
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
}; };
#endif #endif
+7 -7
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@@ -2,7 +2,7 @@
#define Events_TriggerEnter_h__ #define Events_TriggerEnter_h__
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "../Core/EntityWrapper.h" #include "../Core/Entity.h"
namespace Events namespace Events
{ {
@@ -11,27 +11,27 @@ namespace Events
struct TriggerTouch : Event struct TriggerTouch : Event
{ {
/** The id of the entity that touches the trigger. */ /** The id of the entity that touches the trigger. */
EntityWrapper Entity; EntityID Entity;
/** The id of the trigger entity. */ /** The id of the trigger entity. */
EntityWrapper Trigger; EntityID Trigger;
}; };
/** Thrown once, when an entity has completely left a trigger. */ /** Thrown once, when an entity has completely left a trigger. */
struct TriggerLeave : Event struct TriggerLeave : Event
{ {
/** The id of the entity that left the trigger. */ /** The id of the entity that left the trigger. */
EntityWrapper Entity; EntityID Entity;
/** The id of the trigger entity. */ /** The id of the trigger entity. */
EntityWrapper Trigger; EntityID Trigger;
}; };
/** Thrown once, when an entity is completely contained inside a trigger. */ /** Thrown once, when an entity is completely contained inside a trigger. */
struct TriggerEnter : Event struct TriggerEnter : Event
{ {
/** The id of the entity that entered the trigger. */ /** The id of the entity that entered the trigger. */
EntityWrapper Entity; EntityID Entity;
/** The id of the trigger entity. */ /** The id of the trigger entity. */
EntityWrapper Trigger; EntityID Trigger;
}; };
} }
-22
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@@ -1,22 +0,0 @@
#ifndef EntityAABB_h__
#define EntityAABB_h__
#include "../Core/AABB.h"
#include "../Core/EntityWrapper.h"
struct EntityAABB : AABB
{
EntityAABB() = default;
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
: AABB(minPos, maxPos)
{ }
EntityAABB(const AABB& aabb)
: AABB(aabb)
{ }
EntityWrapper Entity;
};
#endif
+8 -10
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@@ -8,14 +8,13 @@
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "../Core/Octree.h" #include "../Core/Octree.h"
#include "ETrigger.h" #include "ETrigger.h"
#include "EntityAABB.h"
class AABB; class AABB;
class TriggerSystem : public PureSystem class TriggerSystem : public PureSystem
{ {
public: public:
TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree) TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
: System(world, eventBroker) : System(world, eventBroker)
, PureSystem("Trigger") , PureSystem("Trigger")
, m_Octree(octree) , m_Octree(octree)
@@ -28,10 +27,9 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private: private:
Octree<EntityAABB>* m_Octree; Octree<AABB>* m_Octree;
std::vector<EntityAABB> m_OctreeOut; std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger; std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
//TODO: Only exists for debug purposes, remove later. //TODO: Only exists for debug purposes, remove later.
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter; EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
@@ -42,13 +40,13 @@ private:
bool OnLeave(const Events::TriggerLeave &event); bool OnLeave(const Events::TriggerLeave &event);
//True if leave event was thrown. //True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity); bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
template<typename Event> template<typename Event>
void publish(EntityWrapper collider, EntityWrapper trigger) void publish(EntityID pId, EntityID tId)
{ {
Event e; Event e;
e.Trigger = trigger; e.Trigger = tId;
e.Entity = collider; e.Entity = pId;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
}; };
-1
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@@ -5,7 +5,6 @@
#include <map> #include <map>
#include <unordered_map> #include <unordered_map>
#include <algorithm> #include <algorithm>
#include <array>
#include "Core/Util/Logging.h" #include "Core/Util/Logging.h"
#include "Core/Util/IfDebug.h" #include "Core/Util/IfDebug.h"
+1
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@@ -9,6 +9,7 @@ public:
AABB() = default; AABB() = default;
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc. //No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
AABB(const glm::vec3& minPos, const glm::vec3& maxPos); AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
//No checks are made. Size must consist of non-negative numbers. //No checks are made. Size must consist of non-negative numbers.
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size); static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
virtual ~AABB(); virtual ~AABB();
+1 -1
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@@ -81,7 +81,7 @@ class ComponentWrapperFactory
{ {
public: public:
ComponentWrapperFactory() = default; ComponentWrapperFactory() = default;
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0) ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
{ {
m_ComponentInfo.Name = componentTypeName; m_ComponentInfo.Name = componentTypeName;
m_ComponentInfo.Meta->Allocation = allocation; m_ComponentInfo.Meta->Allocation = allocation;
-21
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@@ -1,21 +0,0 @@
#ifndef EComponentDeleted_h__
#define EComponentDeleted_h__
#include "../Common.h"
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct ComponentDeleted : Event
{
EntityID Entity;
std::string ComponentType;
// True if the component was deleted as a result of the entity it was attached to being deleted
bool Cascaded;
};
}
#endif
-19
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@@ -1,19 +0,0 @@
#ifndef EEntityDeleted_h__
#define EEntityDeleted_h__
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct EntityDeleted : Event
{
EntityID DeletedEntity;
// True if the entity deletion was triggered because the entity's parent was deleted before it
bool Cascaded;
};
}
#endif
+3 -3
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@@ -2,15 +2,15 @@
#define EPlayerDamage_h__ #define EPlayerDamage_h__
#include "EventBroker.h" #include "EventBroker.h"
#include "../Core/EntityWrapper.h" #include "../Core/Entity.h"
namespace Events namespace Events
{ {
struct PlayerDamage : Event struct PlayerDamage : Event
{ {
EntityWrapper Player; double DamageAmount;
double Damage; EntityID PlayerDamagedID;
}; };
} }
-20
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@@ -1,20 +0,0 @@
#ifndef EPlayerSpawned_h__
#define EPlayerSpawned_h__
#include "Core/Event.h"
#include "Core/EntityWrapper.h"
namespace Events
{
struct PlayerSpawned : Event
{
int PlayerID;
EntityWrapper Player;
EntityWrapper Spawner;
std::string PlayerName;
};
}
#endif
+4 -2
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@@ -2,14 +2,16 @@
#define EShoot_h__ #define EShoot_h__
#include "EventBroker.h" #include "EventBroker.h"
#include "../Core/EntityWrapper.h" #include "../Core/Entity.h"
#include "Engine/GLM.h"
namespace Events namespace Events
{ {
struct Shoot : Event struct Shoot : Event
{ {
EntityWrapper Player; //ID for who made the shot
EntityID shooter;
}; };
} }
+1 -1
View File
@@ -143,7 +143,7 @@ private:
~EntityFile(); ~EntityFile();
public: public:
static unsigned int GetTypeStride(std::string typeName); static std::size_t GetTypeStride(std::string typeName);
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes); static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData); static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
+2 -8
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@@ -23,21 +23,15 @@ struct EntityWrapper
static const EntityWrapper Invalid; static const EntityWrapper Invalid;
const std::string Name(); bool HasComponent(const std::string& componentName);
bool HasComponent(const std::string& componentType);
EntityWrapper Parent(); EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
EntityWrapper FirstParentWithComponent(const std::string& componentType);
bool IsChildOf(EntityWrapper potentialParent);
bool Valid(); bool Valid();
ComponentWrapper operator[](const char* componentName); ComponentWrapper operator[](const char* componentName);
bool operator==(const EntityWrapper& e) const; bool operator==(const EntityWrapper& e) const;
bool operator!=(const EntityWrapper& e) const; bool operator!=(const EntityWrapper& e) const;
explicit operator EntityID() const; explicit operator EntityID() const;
operator bool();
private:
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
}; };
namespace std namespace std
+1 -1
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@@ -111,7 +111,7 @@ struct Child
std::vector<ContainedObject>& m_StaticObjectsRef; std::vector<ContainedObject>& m_StaticObjectsRef;
std::vector<ContainedObject>& m_DynamicObjectsRef; std::vector<ContainedObject>& m_DynamicObjectsRef;
bool hasChildren() const; inline bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const; int childIndexContainingPoint(const glm::vec3& point) const;
std::vector<int> childIndicesContainingBox(const AABB& box) const; std::vector<int> childIndicesContainingBox(const AABB& box) const;
}; };
+4 -4
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@@ -32,10 +32,10 @@ public:
}; };
struct FailedLoadingException : public std::exception struct FailedLoadingException : public std::exception
{ {
FailedLoadingException(char const* const _Message) virtual const char* what() const throw()
: std::exception(_Message) {
{ } return "Resource is failed to load.";
FailedLoadingException() :std::exception("Resource failed to load.") { }; }
}; };
// Pretend that this is a pure virtual function that you have to implement // Pretend that this is a pure virtual function that you have to implement
-7
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@@ -3,20 +3,13 @@
#include "../GLM.h" #include "../GLM.h"
#include "World.h" #include "World.h"
#include "EntityWrapper.h"
namespace Transform namespace Transform
{ {
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
glm::vec3 AbsolutePosition(EntityWrapper entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity); glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
glm::quat AbsoluteOrientation(EntityWrapper entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity); glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(EntityWrapper entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity); glm::vec3 AbsoluteScale(World* world, EntityID entity);
glm::mat4 ModelMatrix(EntityWrapper entity);
glm::mat4 ModelMatrix(EntityID entity, World* world); glm::mat4 ModelMatrix(EntityID entity, World* world);
} }
+2 -2
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@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
}; };
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); } inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; } inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
class FileWatcher::Worker class FileWatcher::Worker
{ {
@@ -54,7 +54,7 @@ public:
private: private:
struct FileInfo struct FileInfo
{ {
std::size_t Size; int Size;
std::time_t Timestamp; std::time_t Timestamp;
}; };
+34 -6
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@@ -29,9 +29,41 @@ enum _LOG_LEVEL
extern _LOG_LEVEL LOG_LEVEL; extern _LOG_LEVEL LOG_LEVEL;
extern const char* _LOG_LEVEL_PREFIX[]; const static char* _LOG_LEVEL_PREFIX[] =
{
"EE: ",
"",
"WW: ",
"DD: "
};
extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...); static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
{
if (logLevel > LOG_LEVEL) {
return;
}
char* message = nullptr;
va_list args;
va_start(args, format);
size_t size = vsnprintf(message, 0, format, args) + 1;
va_end(args);
va_start(args, format);
message = new char[size];
vsnprintf(message, size, format, args);
va_end(args);
if (logLevel == LOG_LEVEL_ERROR) {
std::cerr << file << ":" << line << " " << func << std::endl;
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
} else {
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
}
delete[] message;
}
#define LOG(logLevel, format, ...) \ #define LOG(logLevel, format, ...) \
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__) _LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
@@ -45,11 +77,7 @@ extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
#define LOG_INFO(format, ...) \ #define LOG_INFO(format, ...) \
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__) LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
#ifdef DEBUG
#define LOG_DEBUG(format, ...) \ #define LOG_DEBUG(format, ...) \
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__) LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
#else
#define LOG_DEBUG(format, ...)
#endif
#endif // Logging_h__ #endif // Logging_h__
-6
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@@ -5,15 +5,11 @@
#include "Entity.h" #include "Entity.h"
#include "ObjectPool.h" #include "ObjectPool.h"
#include "ComponentPool.h" #include "ComponentPool.h"
#include "EventBroker.h"
class World class World
{ {
public: public:
World() = default; World() = default;
World(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
~World(); ~World();
// Create empty entity // Create empty entity
@@ -50,7 +46,6 @@ public:
std::string GetName(EntityID entity) const; std::string GetName(EntityID entity) const;
private: private:
EventBroker* m_EventBroker = nullptr;
EntityID m_CurrentEntityID = 0; EntityID m_CurrentEntityID = 0;
std::unordered_map<EntityID, EntityID> m_EntityParents; std::unordered_map<EntityID, EntityID> m_EntityParents;
@@ -60,7 +55,6 @@ private:
std::unordered_map<EntityID, std::string> m_EntityNames; std::unordered_map<EntityID, std::string> m_EntityNames;
EntityID generateEntityID(); EntityID generateEntityID();
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
}; };
#endif #endif
@@ -1,115 +0,0 @@
#ifndef EditorCameraInputController_h__
#define EditorCameraInputController_h__
#include <imgui/imgui.h>
#include "../Input/FirstPersonInputController.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
#include "../Core/EMouseScroll.h"
#include "../Core/ConfigFile.h"
template <typename EventContext>
class EditorCameraInputController : public FirstPersonInputController<EventContext>
{
public:
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
: FirstPersonInputController(eventBroker, playerID)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
}
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
void Enable() { m_Enabled = true; }
void Disable() { m_Enabled = false; }
virtual bool OnCommand(const Events::InputCommand& e) override
{
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
return false;
}
if (e.Command == "Jump") {
if (e.Value > 0) {
m_Movement.y = glm::max(e.Value, 1.f);
} else {
m_Movement.y = 0.f;
}
}
if (e.Command == "Crouch") {
if (e.Value > 0) {
m_Movement.y = glm::min(-e.Value, -1.f);
} else {
m_Movement.y = 0.f;
}
}
if (e.Command == "Sprint") {
if (e.Value > 0) {
m_SpeedMultiplier *= 2.f;
} else {
m_SpeedMultiplier /= 2.f;
}
}
return FirstPersonInputController::OnCommand(e);
}
protected:
ConfigFile* m_Config;
bool m_Enabled = false;
double m_SpeedMultiplier = 1.f;
EventRelay<EventContext, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e)
{
if (!m_Enabled) {
return false;
}
if (e.Button == GLFW_MOUSE_BUTTON_2) {
ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureMouse) {
LockMouse();
}
}
return true;
}
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e)
{
if (!m_Enabled) {
return false;
}
if (e.Button == GLFW_MOUSE_BUTTON_2) {
UnlockMouse();
}
return true;
}
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
bool OnMouseScroll(const Events::MouseScroll& e)
{
if (!m_Enabled) {
return false;
}
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
m_Config->SaveToDisk();
return true;
}
};
#endif
-30
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@@ -7,7 +7,6 @@
#include <nativefiledialog/nfd.h> #include <nativefiledialog/nfd.h>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>
#include <boost/any.hpp> #include <boost/any.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "../Common.h" #include "../Common.h"
#include "../GLM.h" #include "../GLM.h"
#include <glm/gtx/common.hpp> #include <glm/gtx/common.hpp>
@@ -19,8 +18,6 @@
#include "../Core/ResourceManager.h" #include "../Core/ResourceManager.h"
#include "../Core/EPause.h" #include "../Core/EPause.h"
#include "../Core/EKeyDown.h" #include "../Core/EKeyDown.h"
#include "../Core/ELockMouse.h"
#include "../Core/EFileDropped.h"
#include "../Rendering/Texture.h" #include "../Rendering/Texture.h"
class EditorGUI class EditorGUI
@@ -35,12 +32,6 @@ public:
Scale Scale
}; };
enum class WidgetSpace
{
Global,
Local
};
void Draw(); void Draw();
void SelectEntity(EntityWrapper entity); void SelectEntity(EntityWrapper entity);
@@ -82,9 +73,6 @@ public:
// Called when the user selects a widget mode. // Called when the user selects a widget mode.
typedef std::function<void(WidgetMode)> OnWidgetMode_t; typedef std::function<void(WidgetMode)> OnWidgetMode_t;
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; } void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
// Called when the user selects a widget space.
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
private: private:
World* m_World; World* m_World;
@@ -105,12 +93,8 @@ private:
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid; EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
std::string m_LastErrorMessage; std::string m_LastErrorMessage;
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate; WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
std::set<std::string> m_ModalsToOpen; std::set<std::string> m_ModalsToOpen;
std::map<std::string, boost::any> m_ModalData; std::map<std::string, boost::any> m_ModalData;
std::string m_DroppedFile = "";
bool m_Paused = false;
bool m_MouseLocked = false;
// Callbacks // Callbacks
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr; OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
@@ -123,21 +107,10 @@ private:
OnComponentAttach_t m_OnComponentAttach = nullptr; OnComponentAttach_t m_OnComponentAttach = nullptr;
OnComponentDelete_t m_OnComponentDelete = nullptr; OnComponentDelete_t m_OnComponentDelete = nullptr;
OnWidgetMode_t m_OnWidgetMode = nullptr; OnWidgetMode_t m_OnWidgetMode = nullptr;
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
// Events // Events
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown; EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown& e); bool OnKeyDown(const Events::KeyDown& e);
EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
bool OnFileDropped(const Events::FileDropped& e);
EventRelay<EditorGUI, Events::Pause> m_EPause;
bool OnPause(const Events::Pause& e);
EventRelay<EditorGUI, Events::Resume> m_EResume;
bool OnResume(const Events::Resume& e);
EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
bool OnLockMouse(const Events::LockMouse& e);
EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
bool OnUnlockMouse(const Events::UnlockMouse& e);
// Utility functions // Utility functions
boost::filesystem::path fileOpenDialog(); boost::filesystem::path fileOpenDialog();
@@ -145,9 +118,6 @@ private:
const std::string formatEntityName(EntityWrapper entity); const std::string formatEntityName(EntityWrapper entity);
GLuint tryLoadTexture(std::string filePath); GLuint tryLoadTexture(std::string filePath);
void openModal(const std::string& modal); void openModal(const std::string& modal);
void setWidgetMode(WidgetMode mode);
void toggleWidgetSpace();
static bool compareCharArray(const char* c1, const char* c2);
// Entity file handling methods // Entity file handling methods
void entityImport(World* world); void entityImport(World* world);
+4 -17
View File
@@ -1,6 +1,7 @@
#include "../Core/System.h" #include "../Core/System.h"
#include "../Rendering/IRenderer.h" #include "../Rendering/IRenderer.h"
#include "../Rendering/Camera.h" #include "../Rendering/Camera.h"
#include "../Rendering/DebugCameraInputController.h"
#include "../Rendering/ESetCamera.h" #include "../Rendering/ESetCamera.h"
#include "../Core/World.h" #include "../Core/World.h"
#include "../Core/SystemPipeline.h" #include "../Core/SystemPipeline.h"
@@ -9,10 +10,8 @@
#include "../Core/EntityFileParser.h" #include "../Core/EntityFileParser.h"
#include "../Core/EntityFileWriter.h" #include "../Core/EntityFileWriter.h"
#include "../Core/EMousePress.h" #include "../Core/EMousePress.h"
#include "../Input/EInputCommand.h"
#include "EditorGUI.h" #include "EditorGUI.h"
#include "EditorStats.h" #include "EditorStats.h"
#include "EditorCameraInputController.h"
class EditorSystem : public ImpureSystem class EditorSystem : public ImpureSystem
{ {
@@ -22,26 +21,19 @@ public:
void Update(double dt); void Update(double dt);
void Enable();
void Disable();
private: private:
IRenderer* m_Renderer; IRenderer* m_Renderer;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
World* m_EditorWorld; World* m_EditorWorld;
SystemPipeline* m_EditorWorldSystemPipeline; SystemPipeline* m_EditorWorldSystemPipeline;
//Camera* m_EditorCamera; Camera* m_EditorCamera;
EntityWrapper m_EditorCamera = EntityWrapper::Invalid; EntityWrapper m_Camera = EntityWrapper::Invalid;
EntityWrapper m_ActualCamera = EntityWrapper::Invalid; DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
EditorGUI* m_EditorGUI; EditorGUI* m_EditorGUI;
EditorStats* m_EditorStats; EditorStats* m_EditorStats;
// State // State
double m_LastTime = 0.f;
bool m_Enabled = true;
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate; EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
EntityWrapper m_Widget = EntityWrapper::Invalid; EntityWrapper m_Widget = EntityWrapper::Invalid;
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid; EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
@@ -58,15 +50,10 @@ private:
void OnEntityChangeName(EntityWrapper entity, const std::string& name); void OnEntityChangeName(EntityWrapper entity, const std::string& name);
void OnComponentAttach(EntityWrapper entity, const std::string& componentType); void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
void OnComponentDelete(EntityWrapper entity, const std::string& componentType); void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
// Events // Events
EventRelay<EditorSystem, Events::MousePress> m_EMousePress; EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e); bool OnMousePress(const Events::MousePress& e);
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta; EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
bool OnWidgetDelta(const Events::WidgetDelta& e); bool OnWidgetDelta(const Events::WidgetDelta& e);
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(const Events::SetCamera& e);
}; };
+1 -3
View File
@@ -2,7 +2,6 @@
#define Events_InputCommand_h__ #define Events_InputCommand_h__
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Core/EntityWrapper.h"
namespace Events namespace Events
{ {
@@ -10,8 +9,7 @@ namespace Events
struct InputCommand : Event struct InputCommand : Event
{ {
/** Numerical ID of the player. */ /** Numerical ID of the player. */
int PlayerID; unsigned int PlayerID;
EntityWrapper Player;
/** The command that was sent. */ /** The command that was sent. */
std::string Command; std::string Command;
/** The value of the command. */ /** The value of the command. */
+45 -107
View File
@@ -9,124 +9,62 @@ template <typename EventContext>
class FirstPersonInputController : public InputController<EventContext> class FirstPersonInputController : public InputController<EventContext>
{ {
public: public:
FirstPersonInputController(EventBroker* eventBroker, int playerID); FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
: InputController(eventBroker)
virtual const glm::vec3 Movement() const { return m_Movement; } , m_PlayerID(playerID)
virtual const glm::vec3 Rotation() const { return m_Rotation; } {
virtual bool Jumping() const { return m_Jumping; } EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
virtual bool Crouching() const { return m_Crouching; } EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
virtual bool DoubleJumping() const { return m_DoubleJumping; }
virtual void SetDoubleJumping(bool isDoubleJumping) {
m_DoubleJumping = isDoubleJumping;
} }
void LockMouse(); const glm::quat Orientation() const { return m_Orientation; }
void UnlockMouse();
virtual bool OnCommand(const Events::InputCommand& e) override;
virtual void Reset();
protected: void LockMouse()
const int m_PlayerID; {
bool m_MouseLocked = false; Events::LockMouse e;
glm::vec3 m_Rotation; m_EventBroker->Publish(e);
glm::vec3 m_Movement; m_MouseLocked = true;
bool m_Jumping = false; }
bool m_DoubleJumping = false;
bool m_Crouching = false;
EventRelay<EventContext, Events::LockMouse> m_ELockMouse; void UnlockMouse()
bool OnLockMouse(const Events::LockMouse& e); {
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse; Events::UnlockMouse e;
bool OnUnlockMouse(const Events::UnlockMouse& e); m_EventBroker->Publish(e);
}; m_MouseLocked = false;
}
template <typename EventContext> virtual bool OnCommand(const Events::InputCommand& e) override
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID) {
: InputController(eventBroker) if (m_PlayerID != e.PlayerID) {
, m_PlayerID(playerID) return false;
{ }
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
}
template <typename EventContext> if (m_MouseLocked) {
void FirstPersonInputController<EventContext>::Reset() if (e.Command == "Pitch") {
{ float val = glm::radians(e.Value);
m_Rotation = glm::vec3(0.f, 0.f, 0.f); m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
m_Jumping = false; return true;
} }
template <typename EventContext> if (e.Command == "Yaw") {
void FirstPersonInputController<EventContext>::LockMouse() float val = glm::radians(e.Value);
{ m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
Events::LockMouse e; return true;
m_EventBroker->Publish(e); }
m_MouseLocked = true; }
}
template <typename EventContext>
void FirstPersonInputController<EventContext>::UnlockMouse()
{
Events::UnlockMouse e;
m_EventBroker->Publish(e);
m_MouseLocked = false;
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
{
if (m_PlayerID != e.PlayerID) {
return false; return false;
} }
if (e.Command == "Pitch") { protected:
float val = glm::radians(e.Value); const unsigned int m_PlayerID;
m_Rotation.x += -val; glm::quat m_Orientation;
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>()); bool m_MouseLocked = false;
}
if (e.Command == "Yaw") { EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
float val = glm::radians(e.Value); bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
m_Rotation.y += -val; EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
} bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
};
if (e.Command == "Forward" || e.Command == "Right") {
if (e.Command == "Forward") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.z = -val;
}
if (e.Command == "Right") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.x = val;
}
if (glm::length2(m_Movement) > 0) {
m_Movement = glm::normalize(m_Movement);
}
}
if (e.Command == "Jump") {
m_Jumping = e.Value > 0;
}
if (e.Command == "Crouch") {
m_Crouching = e.Value > 0;
}
return true;
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
{
m_MouseLocked = false;
return true;
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
{
m_MouseLocked = true;
return true;
}
#endif #endif
+9 -19
View File
@@ -20,7 +20,6 @@
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Network/EInterpolate.h" #include "Network/EInterpolate.h"
#include "Core/EPlayerSpawned.h"
class Client : public Network class Client : public Network
{ {
@@ -40,17 +39,16 @@ private:
char readBuf[INPUTSIZE] = { 0 }; char readBuf[INPUTSIZE] = { 0 };
// Packet loss logic // Packet loss logic
PacketID m_PacketID = 0; unsigned int m_PacketID = 0;
PacketID m_PreviousPacketID = 0; unsigned int m_PreviousPacketID = 0;
PacketID m_SendPacketID = 0; unsigned int m_SendPacketID = 0;
// Game logic // Game logic
World* m_World; World* m_World;
std::string m_PlayerName; std::string m_PlayerName;
PlayerID m_PlayerID = -1; int m_PlayerID = -1;
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max(); EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
bool m_IsConnected = false; bool m_IsConnected = false;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
// Server Client Lookup map // Server Client Lookup map
// Assumes that root node for client and server is EntityID 0. // Assumes that root node for client and server is EntityID 0.
@@ -59,36 +57,31 @@ private:
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID; std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
// Network logic // Network logic
PlayerDefinition m_PlayerDefinitions[8]; PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
SnapshotDefinitions m_NextSnapshot; SnapshotDefinitions m_NextSnapshot;
double m_DurationOfPingTime; double m_DurationOfPingTime;
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
std::clock_t m_TimeSinceSentInputs;
unsigned int m_SendInputIntervalMs;
std::vector<Events::InputCommand> m_InputCommandBuffer; std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions // Private member functions
void readFromServer(); void readFromServer();
int receive(char* data); int receive(char* data, size_t length);
void send(Packet& packet); void send(Packet& packet);
void connect(); void connect();
void disconnect(); void disconnect();
void ping();
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType); void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
void parseConnect(Packet& packet); void parseConnect(Packet& packet);
void parsePlayerConnected(Packet& packet); void parsePlayerConnected(Packet& packet);
void parsePing(); void parsePing();
void parseKick(); void parseServerPing();
void parsePlayersSpawned(Packet& packet);
void parseEntityDeletion(Packet& packet);
void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType); void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void identifyPacketLoss(); void identifyPacketLoss();
bool hasServerTimedOut(); bool hasServerTimedOut();
EntityID createPlayer(); EntityID createPlayer();
void sendInputCommands(); void sendInputCommands();
void sendLocalPlayerTransform();
void becomePlayer(); void becomePlayer();
// Mapping Logic // Mapping Logic
// Returns if local EntityID exist in map // Returns if local EntityID exist in map
@@ -96,16 +89,13 @@ private:
// Returns if server EntityID exist in map // Returns if server EntityID exist in map
bool serverClientMapsHasEntity(EntityID serverEntityID); bool serverClientMapsHasEntity(EntityID serverEntityID);
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID); void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
// Events // Events
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
EventRelay<Client, Events::InputCommand> m_EInputCommand; EventRelay<Client, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage; EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
bool OnPlayerDamage(const Events::PlayerDamage& e); bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
}; };
#endif #endif
@@ -1,18 +0,0 @@
#ifndef Events_PlayerDisconnected
#define Events_PlayerDisconnected
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
struct PlayerDisconnected : public Event
{
unsigned int PlayerID;
EntityID Entity;
};
}
#endif
+7 -11
View File
@@ -5,20 +5,16 @@
// Used to determine what type of message was sent. // Used to determine what type of message was sent.
enum class MessageType enum class MessageType
{ {
Connect, Connect,
Disconnect, Disconnect,
Ping, ClientPing,
Message, ServerPing,
Snapshot, Message,
Snapshot,
OnInputCommand, OnInputCommand,
OnPlayerDamage, OnPlayerDamage,
PlayerConnected, PlayerConnected,
BecomePlayer, BecomePlayer
Kick,
OnPlayerSpawned,
EntityDeleted,
ComponentDeleted,
PlayerTransform
}; };
#endif #endif
+3 -21
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@@ -1,20 +1,13 @@
#ifndef Network_h__ #ifndef Network_h__
#define Network_h__ #define Network_h__
#include <ctime>
#include "Core/World.h" #include "Core/World.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Network/Packet.h" #include "Network/Packet.h"
#include "Network/NetworkData.h"
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include <fstream>
#include <iostream>
#define INPUTSIZE 32000 #define MAXCONNECTIONS 8
typedef unsigned int PlayerID; #define INPUTSIZE 4097
typedef unsigned int PacketID; #define TIMEOUTMS 15000
class Network class Network
{ {
@@ -22,17 +15,6 @@ public:
virtual ~Network() { }; virtual ~Network() { };
virtual void Start(World* m_world, EventBroker *eventBroker) = 0; virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
virtual void Update() = 0; virtual void Update() = 0;
protected:
// For Debug
bool isReadingData = false;
NetworkData m_NetworkData;
unsigned int m_SaveDataIntervalMs = 1000;
std::clock_t m_SaveDataTimer;
unsigned int m_MaxConnections;
unsigned int m_TimeoutMs;
void saveToFile();
void updateNetworkData();
void initialize();
}; };
#endif #endif
-18
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@@ -1,18 +0,0 @@
#ifndef NetworkData_h__
#define NetworkData_h__
#include <vector>
struct NetworkData {
unsigned int TotalTime = 0;
unsigned int TotalDataReceived = 0;
unsigned int TotalDataSent = 0;
unsigned int AmountOfMessagesReceived = 0;
unsigned int AmountOfMessagesSent = 0;
// Interval based
unsigned int DataReceivedThisInterval = 0;
unsigned int DataSentThisInterval = 0;
// pair: first=reveived, second=send
std::vector<std::pair<unsigned int, unsigned int>> BandwidthBytes;
};
#endif
-2
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@@ -55,14 +55,12 @@ public:
char* Data() { return m_Data; }; char* Data() { return m_Data; };
unsigned int DataReadSize() { return m_ReturnDataOffset; } unsigned int DataReadSize() { return m_ReturnDataOffset; }
unsigned int MaxSize() { return m_MaxPacketSize; } unsigned int MaxSize() { return m_MaxPacketSize; }
unsigned int HeaderSize() { return m_HeaderSize; }
private: private:
char* m_Data; char* m_Data;
unsigned int m_ReturnDataOffset = 0; unsigned int m_ReturnDataOffset = 0;
int m_Offset = 0; int m_Offset = 0;
unsigned int m_MaxPacketSize = 512; unsigned int m_MaxPacketSize = 512;
unsigned int m_HeaderSize = 0;
void resizeData(); void resizeData();
}; };
+1 -2
View File
@@ -1,10 +1,9 @@
#ifndef PlayerDefinition_h__ #ifndef PlayerDefinition_h__
#define PlayerDefinition_h__ #define PlayerDefinition_h__
#include <string> #include <string>
#include "../Core/Entity.h"
struct PlayerDefinition { struct PlayerDefinition {
::EntityID EntityID = EntityID_Invalid; int EntityID = -1;
std::string Name = ""; std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint; boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID; unsigned int PacketID;
+12 -25
View File
@@ -14,10 +14,6 @@
#include "../Network/Network.h" #include "../Network/Network.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h"
#include "Core/EPlayerSpawned.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
class Server : public Network class Server : public Network
{ {
@@ -33,8 +29,8 @@ private:
boost::asio::ip::udp::socket m_Socket; boost::asio::ip::udp::socket m_Socket;
// Sending messages to client logic // Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers; PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
// HACK: Fix INPUTSIZE std::vector<PlayerDefinition> m_ConnectedUsers;
char readBuffer[INPUTSIZE] = { 0 }; char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0; int bytesRead = 0;
// time for previouse message // time for previouse message
@@ -42,10 +38,9 @@ private:
std::clock_t previousSnapshotMessage = std::clock(); std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock(); std::clock_t timOutTimer = std::clock();
// How often we send messages (milliseconds) // How often we send messages (milliseconds)
int pingIntervalMs; int intervalMs = 1000;
int snapshotInterval; int snapshotInterval = 50;
int checkTimeOutInterval = 100; int checkTimeOutInterval = 100;
int m_NextPlayerID = 0;
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
@@ -55,40 +50,32 @@ private:
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
// Packet loss logic // Packet loss logic
PacketID m_PacketID = 0; unsigned int m_PacketID = 0;
PacketID m_PreviousPacketID = 0; unsigned int m_PreviousPacketID = 0;
// Private member functions // Private member functions
int receive(char* data); int receive(char* data, size_t length);
void readFromClients(); void readFromClients();
void send(PlayerID player, Packet& packet); void send(Packet& packet, int playerID);
void send(Packet& packet); void send(Packet& packet);
void broadcast(Packet& packet); void broadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void addChildrenToPacket(Packet& packet, EntityID entityID);
void sendPing(); void sendPing();
void checkForTimeOuts(); void checkForTimeOuts();
void disconnect(PlayerID playerID); void disconnect(int i);
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet); void parseOnPlayerDamage(Packet& packet);
void parseConnect(Packet& packet); void parseConnect(Packet& packet);
void parseDisconnect(); void parseDisconnect();
void parseClientPing(); void parseClientPing();
void parsePing(); void parseServerPing();
void identifyPacketLoss(); void identifyPacketLoss();
void kick(PlayerID player); void createPlayer();
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint); int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Debug event // Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand; EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
void parsePlayerTransform(Packet& packet);
}; };
#endif #endif
@@ -1,29 +0,0 @@
#ifndef AnimationSystem_h__
#define AnimationSystem_h__
#include "GLM.h"
#include "Common.h"
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Rendering/Model.h"
#include "Rendering/EAnimationComplete.h"
#include "Rendering/Skeleton.h"
class AnimationSystem : public PureSystem
{
public:
AnimationSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Animation")
{
}
~AnimationSystem() { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
private:
};
#endif
@@ -0,0 +1,84 @@
#ifndef DebugCameraInputController_h__
#define DebugCameraInputController_h__
#include <imgui/imgui.h>
#include "../Input/FirstPersonInputController.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
template <typename EventContext>
class DebugCameraInputController : public FirstPersonInputController<EventContext>
{
public:
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
: FirstPersonInputController(eventBroker, playerID)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
}
void SetPosition(const glm::vec3 position) { m_Position = position; }
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
const glm::vec3 Position() const { return m_Position; }
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
virtual bool OnCommand(const Events::InputCommand& e) override
{
ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureKeyboard) {
if (e.Command == "Right") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.x = value;
}
if (e.Command == "Forward") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.z = -value;
}
if (e.Command == "Sprint") {
if (e.Value > 0.f) {
m_Speed = m_BaseSpeed * 2.f * (e.Value);
} else {
m_Speed = m_BaseSpeed;
}
}
}
return FirstPersonInputController::OnCommand(e);
}
void Update(double dt)
{
if (glm::length2(m_Velocity) > 0) {
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
}
}
protected:
glm::vec3 m_Position = glm::vec3(0, 0, 0);
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
float m_BaseSpeed = 2.0f;
float m_Speed = m_BaseSpeed;
EventRelay<EventContext, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_2) {
ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureMouse) {
LockMouse();
}
}
return true;
}
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_2) {
UnlockMouse();
}
return true;
}
};
#endif
-53
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@@ -1,53 +0,0 @@
#ifndef DrawBloomPass_h__
#define DrawBloomPass_h__
#include "IRenderer.h"
#include "DrawBloomPassState.h"
//#include "LightCullingPass.h" Finalpass om den skall skickas in
#include "FrameBuffer.h"
#include "ShaderProgram.h"
//#include "Util/UnorderedMapVec2.h"
#include "Texture.h"
class DrawBloomPass
{
public:
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
~DrawBloomPass() { }
void InitializeTextures();
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void InitializeBuffers();
void ClearBuffer();
void FillGaussianBuffer(FrameBuffer* fb);
void Draw(GLuint texture);
//Getters
//Return the blurred result of the texture that was sent into draw
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
Texture* m_WhiteTexture;
Model* m_ScreenQuad;
const IRenderer* m_Renderer;
//const LightCullingPass* m_LightCullingPass
GLuint m_iterations = 9;
GLuint m_GaussianTexture_horiz;
GLuint m_GaussianTexture_vert;
FrameBuffer m_GaussianFrameBuffer_horiz;
FrameBuffer m_GaussianFrameBuffer_vert;
ShaderProgram* m_GaussianProgram_horiz;
ShaderProgram* m_GaussianProgram_vert;
};
#endif
@@ -1,15 +0,0 @@
#ifndef DrawBloomPassState_h__
#define DrawBloomPassState_h__
#include "Rendering/RenderState.h"
class DrawBloomPassState : public RenderState
{
public:
DrawBloomPassState();
~DrawBloomPassState();
private:
};
#endif
@@ -1,29 +0,0 @@
#ifndef DrawColorCorrectionPass_h__
#define DrawColorCorrectionPass_h__
#include "IRenderer.h"
#include "DrawScreenQuadPassState.h"
#include "FrameBuffer.h"
#include "ShaderProgram.h"
//#include "Util/UnorderedMapVec2.h"
#include "Texture.h"
class DrawColorCorrectionPass
{
public:
DrawColorCorrectionPass(IRenderer* renderer);
~DrawColorCorrectionPass() { }
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(GLuint sceneTexture, GLuint bloomTexture);
private:
const IRenderer* m_Renderer;
ShaderProgram* m_ColorCorrectionProgram;
Model* m_ScreenQuad;
GLfloat m_Exposure;
};
#endif
+4 -24
View File
@@ -17,42 +17,22 @@ public:
void InitializeTextures(); void InitializeTextures();
void InitializeFrameBuffers(); void InitializeFrameBuffers();
void InitializeShaderPrograms(); void InitializeShaderPrograms();
void Draw(RenderScene& scene);
void ClearBuffer();
//Return the texture that is used in later stages to apply the bloom effect void Draw(RenderScene& scene);
GLuint BloomTexture() const { return m_BloomTexture; }
//Return the texture with diffuse and lighting of the scene. //Getters
GLuint SceneTexture() const { return m_SceneTexture; }
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
private: private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
void BindModelTextures(std::shared_ptr<ModelJob>& job);
Texture* m_WhiteTexture; Texture* m_WhiteTexture;
Texture* m_BlackTexture; Texture* m_NeutralNormalMap;
Texture* m_NeutralNormalTexture;
Texture* m_GreyTexture;
FrameBuffer m_FinalPassFrameBuffer;
GLuint m_BloomTexture;
GLuint m_SceneTexture;
GLuint m_DepthBuffer;
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
const LightCullingPass* m_LightCullingPass; const LightCullingPass* m_LightCullingPass;
ShaderProgram* m_ForwardPlusProgram; ShaderProgram* m_ForwardPlusProgram;
ShaderProgram* m_ExplosionEffectProgram;
}; };
#endif #endif
@@ -6,7 +6,7 @@
class DrawFinalPassState : public RenderState class DrawFinalPassState : public RenderState
{ {
public: public:
DrawFinalPassState(GLuint frameBuffer); DrawFinalPassState();
~DrawFinalPassState(); ~DrawFinalPassState();
private: private:
@@ -1,28 +0,0 @@
#ifndef DrawScreenQuadPass_h__
#define DrawScreenQuadPass_h__
#include "IRenderer.h"
#include "DrawScreenQuadPassState.h"
#include "FrameBuffer.h"
#include "ShaderProgram.h"
//#include "Util/UnorderedMapVec2.h"
#include "Texture.h"
class DrawScreenQuadPass
{
public:
DrawScreenQuadPass(IRenderer* renderer);
~DrawScreenQuadPass() { }
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(GLuint texture);
private:
const IRenderer* m_Renderer;
ShaderProgram* m_DrawQuadProgram;
Model* m_ScreenQuad;
};
#endif
@@ -1,15 +0,0 @@
#ifndef DrawScreenQuadPassState_h__
#define DrawScreenQuadPassState_h__
#include "Rendering/RenderState.h"
class DrawScreenQuadPassState : public RenderState
{
public:
DrawScreenQuadPassState();
~DrawScreenQuadPassState();
private:
};
#endif
@@ -1,18 +0,0 @@
#ifndef Events_AnimationComplete_h__
#define Events_AnimationComplete_h__
#include "../Core/EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
struct AnimationComplete : Event
{
EntityWrapper Entity;
std::string Name;
};
}
#endif
@@ -1,106 +0,0 @@
#ifndef ExplosionEffectJob_h__
#define ExplosionEffectJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "Texture.h"
#include "Model.h"
#include "RenderJob.h"
#include "../Core/ResourceManager.h"
#include "Camera.h"
#include "../Core/World.h"
struct ExplosionEffectJob : ModelJob
{
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
{
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
Randomness = (bool)explosionEffectComponent["Randomness"];
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
};
glm::vec3 ExplosionOrigin;
double TimeSinceDeath = 0.f; //Seconds
double ExplosionDuration = 2.f;
//bool Gravity = true;
//double GravityForce = 1.f; // Speed
//double ObjectRadius = 2.f; // TODO: Change this for object radius when it's available
glm::vec4 EndColor;
bool Randomness = false;
float RandomnessScalar = 1.f;
glm::vec2 Velocity;
bool ColorByDistance = false;
//bool ReverseAnimation = false;
//bool Wireframe = false;
bool ExponentialAccelaration = false;
std::array<float, 50> RandomNumbers = {
0.3257552917701f,
0.07601508315467f,
0.57408909014151f,
0.0f,
0.8618231368539f,
0.074957156588769f,
0.39413607511396f,
0.54579346698979f,
0.83222648353885f,
0.83635707285086f,
0.34473986148124f,
0.98092448710507f,
0.46346380070944f,
0.7308761201477f,
0.70832470371776f,
0.28268750909841f,
0.26291620883295f,
0.07685032816457f,
0.30760929515008f,
0.2781575388639f ,
0.016950582161988f ,
0.25787915254844f ,
0.76293767279151f ,
0.67730279903733f ,
0.49042877018937f ,
0.13002237823327f ,
0.62803373841012f ,
0.94525353747665f ,
0.32893980076953f ,
0.95952951719962f ,
0.056386206790985f ,
0.012030893476694f ,
0.93090049220757f,
0.83579883064879f,
0.79733513938139f,
0.8796381046435f ,
0.94160434600972f ,
0.76901855588379f ,
0.50253688101775f ,
0.82457069578793f ,
0.80157403359263f ,
0.87291810189975f ,
0.64679548919517f ,
0.42664138899494f ,
0.77171308303797f ,
0.75567959237643f ,
0.45190826265696f ,
0.59844922628181f ,
0.56534937655802f ,
0.195656257307f};
void CalculateHash() override
{
Hash = 0;
}
};
#endif
-36
View File
@@ -1,36 +0,0 @@
#ifndef Font_h__
#define Font_h__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include <boost/tokenizer.hpp>
#include <boost/lexical_cast.hpp>
#include "../OpenGL.h"
#include "../GLM.h"
#include "../Core/ResourceManager.h"
class Font : public Resource
{
friend class ResourceManager;
private:
Font(std::string path);
public:
struct Character {
GLuint TextureID; // ID handle of the glyph texture
glm::ivec2 Size; // Size of glyph
glm::ivec2 Bearing; // Offset from baseline to left/top of glyph
GLuint Advance; // Offset to advance to next glyph
};
int FontSize = 16;
~Font();
std::map<GLchar, Character> m_Characters;
};
#endif
+5 -7
View File
@@ -25,23 +25,21 @@ class IRenderer
{ {
public: public:
GLFWwindow* Window() const { return m_Window; } GLFWwindow* Window() const { return m_Window; }
//Returns screen size including window border and header
Rectangle Resolution() const { return m_Resolution; } Rectangle Resolution() const { return m_Resolution; }
virtual void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; } void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
bool Fullscreen() { return m_Fullscreen; } bool Fullscreen() { return m_Fullscreen; }
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; } void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
bool VSYNC() const { return m_VSYNC; } bool VSYNC() const { return m_VSYNC; }
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; } void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
//Returns screen size excluding window border and header
Rectangle GetViewportSize() const { return m_ViewportSize; }
virtual void Initialize() = 0; virtual void Initialize() = 0;
virtual void Update(double dt) = 0; virtual void Update(double dt) = 0;
virtual void Draw(RenderFrame& rq) = 0; virtual void Draw(RenderFrame& rq) = 0;
virtual PickData Pick(glm::vec2 screenCord) = 0; virtual PickData Pick(glm::vec2 screenCord) = 0;
World* m_World; //Temp world, untill viktor merge.
protected: protected:
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720); Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
Rectangle m_ViewportSize = Rectangle::Rectangle(1280, 720);
bool m_Fullscreen = false; bool m_Fullscreen = false;
bool m_VSYNC = false; bool m_VSYNC = false;
int m_GLVersion[2]; int m_GLVersion[2];
+4 -4
View File
@@ -1,8 +1,7 @@
#ifndef Model_h__ #ifndef Model_h__
#define Model_h__ #define Model_h__
#include "Rendering/RawModelCustom.h" #include "RawModel.h"
//#include "Rendering/RawModelAssimp.h"
#include "../OpenGL.h" #include "../OpenGL.h"
class Model : public ThreadUnsafeResource class Model : public ThreadUnsafeResource
@@ -20,11 +19,12 @@ public:
GLuint VAO; GLuint VAO;
GLuint ElementBuffer; GLuint ElementBuffer;
RawModel* m_RawModel;
private: private:
RawModel* m_RawModel;
GLuint VertexBuffer; GLuint VertexBuffer;
GLuint DiffuseVertexColorBuffer;
GLuint SpecularVertexColorBuffer;
GLuint NormalBuffer; GLuint NormalBuffer;
GLuint TangentNormalsBuffer; GLuint TangentNormalsBuffer;
GLuint BiTangentNormalsBuffer; GLuint BiTangentNormalsBuffer;
+4 -47
View File
@@ -13,38 +13,17 @@
#include "Camera.h" #include "Camera.h"
#include "../Core/World.h" #include "../Core/World.h"
#include "../Core/Transform.h" #include "../Core/Transform.h"
#include "Skeleton.h"
struct ModelJob : RenderJob struct ModelJob : RenderJob
{ {
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage) ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world)
: RenderJob() : RenderJob()
{ {
Model = model; Model = model;
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0; TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
if (modelComponent["DiffuseTexture"]) { DiffuseTexture = matGroup.Texture.get();
DiffuseTexture = matGroup.Texture.get(); NormalTexture = matGroup.NormalMap.get();
} else { SpecularTexture = matGroup.SpecularMap.get();
DiffuseTexture = nullptr;
}
if (modelComponent["NormalMap"]) {
NormalTexture = matGroup.NormalMap.get();
} else {
NormalTexture = nullptr;
}
if (modelComponent["SpecularMap"]) {
SpecularTexture = matGroup.SpecularMap.get();
} else {
SpecularTexture = nullptr;
}
if (modelComponent["GlowMap"]) {
IncandescenceTexture = matGroup.IncandescenceMap.get();
} else {
IncandescenceTexture = nullptr;
}
DiffuseColor = matGroup.DiffuseColor;
SpecularColor = matGroup.SpecularColor;
IncandescenceColor = matGroup.IncandescenceColor;
StartIndex = matGroup.StartIndex; StartIndex = matGroup.StartIndex;
EndIndex = matGroup.EndIndex; EndIndex = matGroup.EndIndex;
Matrix = matrix; Matrix = matrix;
@@ -54,16 +33,6 @@ struct ModelJob : RenderJob
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1)); glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
Depth = worldpos.z; Depth = worldpos.z;
World = world; World = world;
FillColor = fillColor;
FillPercentage = fillPercentage;
Skeleton = Model->m_RawModel->m_Skeleton;
if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
auto animationComponent = world->GetComponent(Entity, "Animation");
Animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["Name"]);
AnimationTime = (double)animationComponent["Time"];
}
}; };
unsigned int TextureID; unsigned int TextureID;
@@ -74,25 +43,13 @@ struct ModelJob : RenderJob
const Texture* DiffuseTexture; const Texture* DiffuseTexture;
const Texture* NormalTexture; const Texture* NormalTexture;
const Texture* SpecularTexture; const Texture* SpecularTexture;
const Texture* IncandescenceTexture;
float Shininess = 0.f; float Shininess = 0.f;
glm::vec4 Color; glm::vec4 Color;
const ::Model* Model = nullptr; const ::Model* Model = nullptr;
::Skeleton* Skeleton = nullptr;
const ::Skeleton::Animation* Animation = nullptr;
float AnimationTime = 0.f;
glm::vec4 DiffuseColor;
glm::vec4 SpecularColor;
glm::vec4 IncandescenceColor;
unsigned int StartIndex = 0; unsigned int StartIndex = 0;
unsigned int EndIndex = 0; unsigned int EndIndex = 0;
World* World; World* World;
glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0;
void CalculateHash() override void CalculateHash() override
{ {
Hash = TextureID; Hash = TextureID;
+4 -1
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@@ -1,6 +1,8 @@
#ifndef PickingPass_h__ #ifndef PickingPass_h__
#define PickingPass_h__ #define PickingPass_h__
#include "IRenderer.h" #include "IRenderer.h"
#include "PickingPassState.h" #include "PickingPassState.h"
#include "FrameBuffer.h" #include "FrameBuffer.h"
@@ -8,7 +10,8 @@
#include "Util/UnorderedMapiVec2.h" #include "Util/UnorderedMapiVec2.h"
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "../Core/World.h" #include "../Core/World.h"
#include "Rendering/Skeleton.h"
class PickingPass class PickingPass
{ {
@@ -1,7 +1,5 @@
#ifndef RawModelAssimp_h__ #ifndef RawModel_h__
#define RawModelAssimp_h__ #define RawModel_h__
#ifdef USING_ASSIMP_AS_IMPORTER
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
@@ -20,27 +18,29 @@
#include "Texture.h" #include "Texture.h"
#include "Skeleton.h" #include "Skeleton.h"
#define RawModel RawModelAssimp class RawModel : public Resource
class RawModelAssimp : public Resource
{ {
friend class ResourceManager; friend class ResourceManager;
protected: protected:
RawModelAssimp(std::string fileName); RawModel(std::string fileName);
public: public:
~RawModelAssimp(); ~RawModel();
struct Vertex struct Vertex
{ {
glm::vec3 Position; glm::vec3 Position;
glm::vec3 Normal; glm::vec3 Normal;
glm::vec3 Tangent; glm::vec3 Tangent;
glm::vec3 BiNormal; glm::vec3 BiTangent;
glm::vec2 TextureCoords; glm::vec2 TextureCoords;
glm::vec4 BoneIndices; glm::vec4 DiffuseVertexColor;
glm::vec4 BoneWeights; glm::vec4 SpecularVertexColor;
glm::vec4 BoneIndices1;
glm::vec4 BoneIndices2;
glm::vec4 BoneWeights1;
glm::vec4 BoneWeights2;
}; };
struct MaterialGroup struct MaterialGroup
@@ -68,6 +68,8 @@ private:
std::vector<glm::ivec2> BoneIndices; std::vector<glm::ivec2> BoneIndices;
std::vector<glm::vec2> BoneWeights; std::vector<glm::vec2> BoneWeights;
std::vector<glm::vec3> Normals; std::vector<glm::vec3> Normals;
std::vector<glm::vec4> DiffuseVertexColor;
std::vector<glm::vec4> SpecularVertexColor;
std::vector<glm::vec3> TangentNormals; std::vector<glm::vec3> TangentNormals;
std::vector<glm::vec3> BiTangentNormals; std::vector<glm::vec3> BiTangentNormals;
std::vector<glm::vec2> TextureCoords; std::vector<glm::vec2> TextureCoords;
@@ -76,4 +78,3 @@ private:
}; };
#endif #endif
#endif
-102
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@@ -1,102 +0,0 @@
#ifndef RawModelCustom_h__
#define RawModelCustom_h__
#ifndef USING_ASSIMP_AS_IMPORTER
#define RawModel RawModelCustom
#include <fstream>
#include <iostream>
#include <sstream>
#include <cstdlib>
#include <stack>
#include <boost/filesystem/path.hpp>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ResourceManager.h"
#include "Texture.h"
#include "Skeleton.h"
#include "boost\endian\buffers.hpp"
class RawModelCustom : public Resource
{
friend class ResourceManager;
protected:
RawModelCustom(std::string fileName);
public:
~RawModelCustom();
struct Vertex
{
glm::vec3 Position;
glm::vec3 Normal;
glm::vec3 Tangent;
glm::vec3 BiNormal;
glm::vec2 TextureCoords;
glm::vec4 BoneIndices;
glm::vec4 BoneWeights;
};
struct MaterialGroup
{
float SpecularExponent;
float ReflectionFactor;
glm::vec4 DiffuseColor{ 1.0f, 1.0f, 1.0f, 1.0f };
glm::vec4 SpecularColor{ 1.0f, 1.0f, 1.0f, 1.0f };
glm::vec4 IncandescenceColor{ 1.0f, 1.0f, 1.0f, 1.0f };
unsigned int StartIndex;
unsigned int EndIndex;
//float Transparency;
std::string TexturePath;
std::shared_ptr<::Texture> Texture;
std::string NormalMapPath;
std::shared_ptr<::Texture> NormalMap;
std::string SpecularMapPath;
std::shared_ptr<::Texture> SpecularMap;
std::string IncandescenceMapPath;
std::shared_ptr<::Texture> IncandescenceMap;
};
std::vector<MaterialGroup> MaterialGroups;
std::vector<Vertex> m_Vertices;
std::vector<unsigned int> m_Indices;
Skeleton* m_Skeleton = nullptr;
glm::mat4 m_Matrix;
private:
void ReadMeshFile(std::string filePath);
void ReadMeshFileHeader(std::size_t& offset, char* fileData);
void ReadMesh(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadVertices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadIndices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadMaterialFile(std::string filePath);
void ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadMaterialSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationFile(std::string filePath);
void ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationJoint(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
};
#else
#include "RawModelAssimp.h"
#endif
#endif
+38 -8
View File
@@ -11,28 +11,57 @@
#include "Camera.h" #include "Camera.h"
#include "RenderJob.h" #include "RenderJob.h"
#include "ModelJob.h" #include "ModelJob.h"
#include "TextJob.h"
#include "PointLightJob.h" #include "PointLightJob.h"
#include "DirectionalLightJob.h" #include "DirectionalLightJob.h"
#include "ExplosionEffectJob.h"
/*
struct SpriteJob : RenderJob
{
unsigned int ShaderID = 0;
unsigned int TextureID = 0;
glm::mat4 ModelMatrix;
const Texture* DiffuseTexture = nullptr;
const Texture* NormalTexture = nullptr;
const Texture* SpecularTexture = nullptr;
glm::vec4 Color;
void CalculateHash() override
{
Hash = TextureID;
}
};
struct PointLightJob : RenderJob
{
glm::vec4 Position;
glm::vec4 Color;
float Radius;
float Intensity;
float Falloff;
float padding = 123;
void CalculateHash() override
{
Hash = 0;
}
};
*/
struct RenderScene struct RenderScene
{ {
::Camera* Camera = nullptr; ::Camera* Camera = nullptr;
std::list<std::shared_ptr<RenderJob>> OpaqueObjects; std::list<std::shared_ptr<RenderJob>> ForwardJobs;
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
std::list<std::shared_ptr<RenderJob>> PointLightJobs; std::list<std::shared_ptr<RenderJob>> PointLightJobs;
std::list<std::shared_ptr<RenderJob>> TextJobs;
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs; std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
Rectangle Viewport; Rectangle Viewport;
bool ClearDepth = false; bool ClearDepth = false;
void Clear() void Clear()
{ {
OpaqueObjects.clear(); ForwardJobs.clear();
TransparentObjects.clear();
PointLightJobs.clear(); PointLightJobs.clear();
TextJobs.clear();
DirectionalLightJobs.clear(); DirectionalLightJobs.clear();
} }
}; };
@@ -69,4 +98,5 @@ public:
private: private:
int m_Size = 0; int m_Size = 0;
}; };
#endif #endif
+5 -13
View File
@@ -15,7 +15,7 @@
#include "Renderer.h" #include "Renderer.h"
#include "PointLightJob.h" #include "PointLightJob.h"
#include "../Core/Transform.h" #include "../Core/Transform.h"
#include "../Core/EPlayerSpawned.h" #include "DebugCameraInputController.h"
class RenderSystem : public ImpureSystem class RenderSystem : public ImpureSystem
{ {
@@ -29,25 +29,17 @@ private:
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
Camera* m_Camera; Camera* m_Camera;
World* m_World;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid; EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera; EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera &event); bool OnSetCamera(Events::SetCamera &event);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
void fillModels(std::list<std::shared_ptr<RenderJob>>& opaqueJobs, std::list<std::shared_ptr<RenderJob>>& transparentJobs);
void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world); void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world); void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs); EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool isChildOfACamera(EntityWrapper entity); bool OnInputCommand(const Events::InputCommand& e);
bool isChildOfCurrentCamera(EntityWrapper entity);
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
}; };
#endif #endif
+3 -15
View File
@@ -13,15 +13,10 @@
#include "PickingPass.h" #include "PickingPass.h"
#include "LightCullingPass.h" #include "LightCullingPass.h"
#include "DrawFinalPass.h" #include "DrawFinalPass.h"
#include "DrawScreenQuadPass.h"
#include "DrawBloomPass.h"
#include "DrawColorCorrectionPass.h"
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "ImGuiRenderPass.h" #include "ImGuiRenderPass.h"
#include "Camera.h" #include "Camera.h"
#include "../Core/Transform.h" #include "../Core/Transform.h"
#include "imgui/imgui.h"
#include "TextPass.h"
class Renderer : public IRenderer class Renderer : public IRenderer
{ {
@@ -39,7 +34,6 @@ public:
private: private:
//----------------------Variables----------------------// //----------------------Variables----------------------//
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
TextPass* m_TextPass;
Texture* m_ErrorTexture; Texture* m_ErrorTexture;
Texture* m_WhiteTexture; Texture* m_WhiteTexture;
@@ -48,15 +42,10 @@ private:
Model* m_UnitQuad; Model* m_UnitQuad;
Model* m_UnitSphere; Model* m_UnitSphere;
int m_DebugTextureToDraw = 0;
PickingPass* m_PickingPass; PickingPass* m_PickingPass;
LightCullingPass* m_LightCullingPass; LightCullingPass* m_LightCullingPass;
ImGuiRenderPass* m_ImGuiRenderPass; ImGuiRenderPass* m_ImGuiRenderPass;
DrawFinalPass* m_DrawFinalPass; DrawFinalPass* m_DrawFinalPass;
DrawScreenQuadPass* m_DrawScreenQuadPass;
DrawBloomPass* m_DrawBloomPass;
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
//----------------------Functions----------------------// //----------------------Functions----------------------//
void InitializeWindow(); void InitializeWindow();
@@ -66,15 +55,14 @@ private:
//TODO: Renderer: Get InputUpdate out of renderer //TODO: Renderer: Get InputUpdate out of renderer
void InputUpdate(double dt); void InputUpdate(double dt);
//void PickingPass(RenderQueueCollection& rq); //void PickingPass(RenderQueueCollection& rq);
//void DrawScreenQuad(GLuint textureToDraw); void DrawScreenQuad(GLuint textureToDraw);
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); } static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
void SortRenderJobsByDepth(RenderScene &scene); void SortRenderJobsByDepth(RenderScene &scene);
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type); void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------// //--------------------ShaderPrograms-------------------//
ShaderProgram* m_BasicForwardProgram; ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_ExplosionEffectProgram; ShaderProgram* m_DrawScreenQuadProgram;
}; };
#endif #endif
+1 -2
View File
@@ -4,7 +4,6 @@
#include <sstream> #include <sstream>
#include "Common.h" #include "Common.h"
#include "../GLM.h" #include "../GLM.h"
#include <glm/gtx/matrix_decompose.hpp>
//struct Bone //struct Bone
//{ //{
@@ -39,9 +38,9 @@ public:
, OffsetMatrix(offsetMatrix) , OffsetMatrix(offsetMatrix)
{ } { }
int ID;
std::string Name; std::string Name;
glm::mat4 OffsetMatrix; glm::mat4 OffsetMatrix;
int ID;
Bone* Parent; Bone* Parent;
std::vector<Bone*> Children; std::vector<Bone*> Children;
-58
View File
@@ -1,58 +0,0 @@
#ifndef TextJob_h__
#define TextJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "Texture.h"
#include "RenderJob.h"
#include "../Core/ResourceManager.h"
#include "Font.h"
struct TextJob : RenderJob
{
TextJob(glm::mat4 matrix, Font* font, ComponentWrapper textComponent)
: RenderJob()
{
Matrix = matrix;
Color = (glm::vec4)textComponent["Color"];
Content = (std::string)textComponent["Content"];
Resource = font;
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
Alignment = AlignmentEnum::Left;
} else if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Right")) {
Alignment = AlignmentEnum::Right;
} else if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Center")) {
Alignment = AlignmentEnum::Center;
} else {
LOG_ERROR("Text alignment invalid");
Alignment = AlignmentEnum::Left;
}
};
enum class AlignmentEnum
{
Left,
Right,
Center
};
glm::mat4 Matrix;
glm::vec4 Color;
std::string Content;
Font* Resource;
AlignmentEnum Alignment;
void CalculateHash() override
{
Hash = 0;
}
};
#endif
-33
View File
@@ -1,33 +0,0 @@
#ifndef TextRenderer_h__
#define TextRenderer_h__
#include <ft2build.h>
#include FT_FREETYPE_H
#include "../OpenGL.h"
#include "../GLM.h"
#include "ShaderProgram.h"
#include "Font.h"
#include "../Core/ResourceManager.h"
#include "RenderQueue.h"
#include "TextPassState.h"
#include "FrameBuffer.h"
class TextPass
{
public:
TextPass();
void Initialize();
void Update();
void Draw(RenderScene& scene, FrameBuffer& frameBuffer);
private:
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
Font* font;
GLuint VAO, VBO;
ShaderProgram* m_TextProgram;
};
#endif
-15
View File
@@ -1,15 +0,0 @@
#ifndef TextPassState_h__
#define TextPassState_h__
#include "Rendering/RenderState.h"
class TextPassState : public RenderState
{
public:
TextPassState(GLuint frameBuffer);
~TextPassState();
private:
};
#endif
-1
View File
@@ -18,7 +18,6 @@ public:
void Bind(GLenum textureUnit = GL_TEXTURE0); void Bind(GLenum textureUnit = GL_TEXTURE0);
GLuint m_Texture = 0; GLuint m_Texture = 0;
}; };
#endif #endif
@@ -1,17 +0,0 @@
#ifndef CommonFuntions_h__
#define CommonFuntions_h__
#include "../../Common.h"
#include "../../OpenGL.h"
#include "../../GLM.h"
class CommonFuntions
{
public:
CommonFuntions() = delete;
private:
};
#endif
-24
View File
@@ -1,24 +0,0 @@
#include "Common.h"
#include "Core/System.h"
class ExplosionEffectSystem : public PureSystem
{
public:
ExplosionEffectSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("ExplosionEffect")
{ }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
{
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
(double)component["TimeSinceDeath"] = 0.f;
}
(double&)component["TimeSinceDeath"] += dt;
//if ((bool)Component["Gravity"] == true) {
// (bool)Component["ExponentialAccelaration"] = false;
//}
}
};
+2 -6
View File
@@ -14,15 +14,12 @@
#include "Core/EKeyDown.h" #include "Core/EKeyDown.h"
#include "Core/EntityFilePreprocessor.h" #include "Core/EntityFilePreprocessor.h"
#include "Core/SystemPipeline.h" #include "Core/SystemPipeline.h"
#include "ExplosionEffectSystem.h"
#include "Editor/EditorSystem.h" #include "Editor/EditorSystem.h"
#include "Core/EntityFile.h" #include "Core/EntityFile.h"
#include "Rendering/RenderSystem.h" #include "Rendering/RenderSystem.h"
#include "Core/EntityFileParser.h" #include "Core/EntityFileParser.h"
#include "Core/Octree.h" #include "Core/Octree.h"
#include "Rendering/Font.h"
#include "Systems/InterpolationSystem.h" #include "Systems/InterpolationSystem.h"
#include "Collision/EntityAABB.h"
// Network // Network
#include <boost/thread.hpp> #include <boost/thread.hpp>
#include "Network/Network.h" #include "Network/Network.h"
@@ -50,9 +47,8 @@ private:
InputProxy* m_InputProxy; InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack; GUI::Frame* m_FrameStack;
World* m_World; World* m_World;
Octree<EntityAABB>* m_OctreeCollision; Octree<AABB>* m_OctreeCollision;
Octree<EntityAABB>* m_OctreeTrigger; Octree<AABB>* m_OctreeFrustrumCulling;
Octree<EntityAABB>* m_OctreeFrustrumCulling;
SystemPipeline* m_SystemPipeline; SystemPipeline* m_SystemPipeline;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
// Network variables // Network variables
+3 -3
View File
@@ -40,7 +40,7 @@ private:
int m_BlueTeamHomeCapturePoint = m_NotACapturePoint; int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
int m_NumberOfCapturePoints = 0; int m_NumberOfCapturePoints = 0;
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap; std::map<int, EntityID> m_CapturePointNumberToEntityIDMap;
//std::vector<ComponentWrapper> //std::vector<ComponentWrapper>
@@ -48,8 +48,8 @@ private:
bool m_ResetTimers = false; bool m_ResetTimers = false;
//vectors which will keep track of enter/leave changes //vectors which will keep track of enter/leave changes
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector; std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerLeaveVector; std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
}; };
#endif #endif
+1 -1
View File
@@ -24,7 +24,7 @@ public:
private: private:
//methods which will take care of specific events //methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage; EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e); bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e);
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup; EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e); bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e);
+9 -9
View File
@@ -10,12 +10,11 @@
#include "Common.h" #include "Common.h"
#include "Core/System.h" #include "Core/System.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Core/EPlayerSpawned.h"
#include "Network/EInterpolate.h" #include "Network/EInterpolate.h"
#define SNAPSHOTINTERVAL 0.05f
class InterpolationSystem : public PureSystem class InterpolationSystem : public PureSystem
{ {
struct Transform struct Transform
@@ -26,28 +25,29 @@ class InterpolationSystem : public PureSystem
double interpolationTime; double interpolationTime;
}; };
public: public:
InterpolationSystem(World* world, EventBroker* eventBroker); InterpolationSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Transform")
{
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
}
~InterpolationSystem() { } ~InterpolationSystem() { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
private: private:
std::unordered_map<EntityID, Transform> m_NextTransform; std::unordered_map<EntityID, Transform> m_NextTransform;
std::unordered_map<EntityID, Transform> m_LastReceivedTransform; std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime); //glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
template <typename T> template <typename T>
T vectorInterpolation(T prev, T next, double currentTime) T vectorInterpolation(T prev, T next, double currentTime)
{ {
T difference = next - prev; T difference = next - prev;
T vector = (difference / m_SnapshotInterval) * static_cast<float>(currentTime); T vector = (difference / SNAPSHOTINTERVAL) * static_cast<float>(currentTime);
return vector; return vector;
} }
float m_SnapshotInterval;
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate; EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e); bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
EventRelay<InterpolationSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
}; };
#endif #endif
-21
View File
@@ -1,21 +0,0 @@
#ifndef LifetimeSystem_h__
#define LifetimeSystem_h__
#include "Core/System.h"
class LifetimeSystem : public ImpureSystem, PureSystem
{
public:
LifetimeSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Lifetime")
{ }
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
private:
std::vector<EntityWrapper> m_Deletions;
};
#endif
-23
View File
@@ -1,23 +0,0 @@
#ifndef PlayerHUD_h__
#define PlayerHUD_h__
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
#include "../../Engine/Rendering/ESetCamera.h"
#include <imgui/imgui.h>
class PlayerHUD : public ImpureSystem
{
public:
PlayerHUD(World* world, EventBroker* eventBrokerer);
~PlayerHUD();
virtual void Update(double dt) override;
private:
World* m_World;
EventBroker* m_EventBroker;
};
#endif
+5 -14
View File
@@ -1,23 +1,14 @@
#include "Common.h" #include "Common.h"
#include "GLM.h" #include "GLM.h"
#include "Core/System.h" #include "Core/System.h"
#include "Core/EPlayerSpawned.h"
#include "Input/FirstPersonInputController.h"
#include <imgui/imgui.h>
class PlayerMovementSystem : public ImpureSystem, PureSystem class PlayerMovementSystem : public PureSystem
{ {
public: public:
PlayerMovementSystem(World* world, EventBroker* eventBroker); PlayerMovementSystem(World* world, EventBroker* eventBroker)
~PlayerMovementSystem(); : System(world, eventBroker)
, PureSystem("Player")
{ }
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt); virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
private:
// State
std::unordered_map<EntityWrapper, FirstPersonInputController<PlayerMovementSystem>*> m_PlayerInputControllers;
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
}; };
+2 -15
View File
@@ -2,9 +2,6 @@
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h" #include "Systems/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h" #include "Events/ESpawnerSpawn.h"
#include "Core/EPlayerSpawned.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"
class PlayerSpawnSystem : public ImpureSystem class PlayerSpawnSystem : public ImpureSystem
{ {
@@ -14,18 +11,8 @@ public:
virtual void Update(double dt) override; virtual void Update(double dt) override;
private: private:
struct SpawnRequest
{
int PlayerID;
ComponentInfo::EnumType Team;
};
bool m_NetworkEnabled = false;
std::vector<SpawnRequest> m_SpawnRequests;
std::map<int, EntityWrapper> m_PlayerEntities;
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand; EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
bool OnPlayerSpawned(Events::PlayerSpawned& e); std::vector<int> m_SpawnRequests;
}; };
+7 -12
View File
@@ -9,10 +9,7 @@
#include "Core/System.h" #include "Core/System.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Core/EShoot.h" #include "Core/EShoot.h"
#include "Core/EPlayerSpawned.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EntityFile.h"
#include "Core/EntityFileParser.h"
#include <tuple> #include <tuple>
#include <vector> #include <vector>
@@ -26,18 +23,16 @@ public:
virtual void Update(double dt) override; virtual void Update(double dt) override;
private: private:
IRenderer* m_Renderer; //methods which will take care of specific events
// State
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
// Events
EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay<WeaponSystem, Events::Shoot> m_EShoot; EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
bool WeaponSystem::OnShoot(Events::Shoot& e); bool WeaponSystem::OnShoot(const Events::Shoot& e);
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand; EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e); bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
IRenderer* m_Renderer;
std::vector<std::tuple<EntityID, glm::vec2>> m_EShootVector;
}; };
#endif #endif
+1 -8
View File
@@ -1,13 +1,11 @@
[Debug] [Debug]
LogLevel=1 LogLevel=1
LoadMap= LoadMap=
EditorEnabled=false
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation. ; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
; if false -> Use pool allocation. ; if false -> Use pool allocation.
DisableMemoryPool=false DisableMemoryPool=false
[Editor]
CameraSpeed=3
[Video] [Video]
Fullscreen=false Fullscreen=false
VSYNC=false VSYNC=false
@@ -21,11 +19,6 @@ IsServer=false
Name=Bob Name=Bob
Address=127.0.0.1 Address=127.0.0.1
Port=13 Port=13
MaxConnections=8
SnapshotInterval=0.05
SendInputIntervalMs=33
PingIntervalMs= 1000
TimeoutMs=15000
[Multithreading] [Multithreading]
ResourceLoading=true ResourceLoading=true
+4 -1
View File
@@ -15,7 +15,10 @@ Space=Jump
LeftControl=Crouch LeftControl=Crouch
LeftShift=Sprint LeftShift=Sprint
F1=ToggleEditor F1=ToggleEditor
1=EditorToolMove
2=EditorToolRotate
3=EditorToolScale
X=EditorToggleTransformSpace
C=ConnectToServer C=ConnectToServer
N=SwitchToServer N=SwitchToServer
M=SwitchToClient M=SwitchToClient
P=SwitchToPlayer
-7
View File
@@ -6,13 +6,11 @@
<xs:include schemaLocation="Components/Model.xsd"/> <xs:include schemaLocation="Components/Model.xsd"/>
<xs:include schemaLocation="Components/RaptorCopter.xsd"/> <xs:include schemaLocation="Components/RaptorCopter.xsd"/>
<xs:include schemaLocation="Components/Player.xsd"/> <xs:include schemaLocation="Components/Player.xsd"/>
<xs:include schemaLocation="Components/Text.xsd"/>
<xs:include schemaLocation="Components/Camera.xsd"/> <xs:include schemaLocation="Components/Camera.xsd"/>
<xs:include schemaLocation="Components/AABB.xsd"/> <xs:include schemaLocation="Components/AABB.xsd"/>
<xs:include schemaLocation="Components/PointLight.xsd"/> <xs:include schemaLocation="Components/PointLight.xsd"/>
<xs:include schemaLocation="Components/DirectionalLight.xsd"/> <xs:include schemaLocation="Components/DirectionalLight.xsd"/>
<xs:include schemaLocation="Components/Trigger.xsd"/> <xs:include schemaLocation="Components/Trigger.xsd"/>
<xs:include schemaLocation="Components/ExplosionEffect.xsd"/>
<xs:include schemaLocation="Components/Health.xsd"/> <xs:include schemaLocation="Components/Health.xsd"/>
<xs:include schemaLocation="Components/CapturePoint.xsd"/> <xs:include schemaLocation="Components/CapturePoint.xsd"/>
<xs:include schemaLocation="Components/Listener.xsd"/> <xs:include schemaLocation="Components/Listener.xsd"/>
@@ -24,9 +22,4 @@
<xs:include schemaLocation="Components/Team.xsd"/> <xs:include schemaLocation="Components/Team.xsd"/>
<xs:include schemaLocation="Components/UniformScale.xsd"/> <xs:include schemaLocation="Components/UniformScale.xsd"/>
<xs:include schemaLocation="Components/EditorWidget.xsd"/> <xs:include schemaLocation="Components/EditorWidget.xsd"/>
<xs:include schemaLocation="Components/HealthHUD.xsd"/>
<xs:include schemaLocation="Components/Animation.xsd"/>
<xs:include schemaLocation="Components/Fill.xsd"/>
<xs:include schemaLocation="Components/Lifetime.xsd"/>
<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
</xs:schema> </xs:schema>
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
<Name></Name>
<Time>0</Time>
<Speed>0</Speed>
<Loop>true</Loop>
</Animation>
-16
View File
@@ -1,16 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Animation">
<xs:complexType>
<xs:all>
<xs:element name="Name" type="t:string" minOccurs="0"/>
<xs:element name="Time" type="t:double" minOccurs="0"/>
<xs:element name="Speed" type="t:double" minOccurs="0"/>
<xs:element name="Loop" type="t:bool" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+13 -2
View File
@@ -2,11 +2,22 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types"> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/> <xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
<xs:complexType name="TeamEnum" mixed="true">
<xs:complexContent>
<xs:extension base="t:enum">
<xs:choice>
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
</xs:choice>
</xs:extension>
</xs:complexContent>
</xs:complexType>
<xs:element name="CapturePoint"> <xs:element name="CapturePoint">
<xs:annotation> <xs:annotation>
<xs:documentation>A Capture Point. Make sure to update the HomePoint,CapturePointNumber,Team for each</xs:documentation> <xs:documentation>A Capture Point. Add a Team Component to specify who currently owns it</xs:documentation>
</xs:annotation> </xs:annotation>
<xs:complexType> <xs:complexType>
<xs:all> <xs:all>
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
<ExplosionOrigin X="0" Y="0" Z="0"/>
<TimeSinceDeath>0</TimeSinceDeath>
<ExplosionDuration>2</ExplosionDuration>
<!--<Gravity>1</Gravity>-->
<!--<GravityForce>1</GravityForce>-->
<!--<ObjectRadius>2</ObjectRadius>-->
<EndColor R="0" G="0" B="0" A="0"/>
<Randomness>0</Randomness>
<RandomnessScalar>1</RandomnessScalar>
<Velocity X="2" Y="2"/>
<ColorByDistance>0</ColorByDistance>
<!--<ReverseAnimation>0</ReverseAnimation>-->
<!--<Wireframe>0</Wireframe>-->
<ExponentialAccelaration>0</ExponentialAccelaration>
</ExplosionEffect>
@@ -1,57 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ExplosionEffect">
<xs:annotation>
<xs:documentation>A component that trigger the death effect</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="ExplosionOrigin" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>The position in which to spawn the component</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="TimeSinceDeath" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Seconds since death</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
</xs:element>
<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
</xs:element>-->
<!--<xs:element name="GravityForce" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The force of the gravity</xs:documentation></xs:annotation>
</xs:element>-->
<!--<xs:element name="ObjectRadius" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Object radius (TO BE REMOVED AND AUTOMATED)</xs:documentation></xs:annotation>
</xs:element>-->
<xs:element name="EndColor" type="t:Color" minOccurs="0">
<xs:annotation><xs:documentation>The tint the polys end with</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Randomness" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Add some randomness to the explosion</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="RandomnessScalar" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Alter the power of the randomness</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Velocity" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>The velocity factors (start/end)</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
</xs:element>
<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
</xs:element>-->
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
</xs:element>-->
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
-5
View File
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Fill xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fill.xsd">
<Percentage>0.0</Percentage>
<Color R="1" G="1" B="1" A="1"/>
</Fill>
-14
View File
@@ -1,14 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Fill">
<xs:complexType>
<xs:all>
<xs:element name="Percentage" type="t:double" minOccurs="0"/>
<xs:element name="Color" type="t:Color" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -1,2 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<HealthHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HealthHUD.xsd"/>
@@ -1,8 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="HealthHUD">
</xs:element>
</xs:schema>
@@ -1,2 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<HiddenForLocalPlayer xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HiddenForLocalPlayer.xsd"/>
@@ -1,11 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="HiddenForLocalPlayer">
<xs:annotation>
<xs:documentation>Used to make the entity invisible if it's parented to the current local player entity (for first person player model and such)</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
-4
View File
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Lifetime xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Lifetime.xsd">
<Lifetime>0</Lifetime>
</Lifetime>
-13
View File
@@ -1,13 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Lifetime">
<xs:complexType>
<xs:all>
<xs:element name="Lifetime" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
-5
View File
@@ -2,10 +2,5 @@
<Model xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Model.xsd"> <Model xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Model.xsd">
<Resource></Resource> <Resource></Resource>
<Color R="1" G="1" B="1" A="1"/> <Color R="1" G="1" B="1" A="1"/>
<Transparent>false</Transparent>
<Visible>true</Visible> <Visible>true</Visible>
<DiffuseTexture>true</DiffuseTexture>
<NormalMap>true</NormalMap>
<SpecularMap>true</SpecularMap>
<GlowMap>true</GlowMap>
</Model> </Model>
+1 -16
View File
@@ -15,23 +15,8 @@
<xs:element name="Color" type="t:Color" minOccurs="0"> <xs:element name="Color" type="t:Color" minOccurs="0">
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="Transparent" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the model is transparent or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Visible" type="t:bool" minOccurs="0"> <xs:element name="Visible" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Wether the model is visible or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="DiffuseTexture" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Diffuse texture or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="NormalMap" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Normalmap or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="SpecularMap" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Specularmap or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
</xs:element> </xs:element>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
+5 -2
View File
@@ -1,5 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd"> <Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
<MovementSpeed>3</MovementSpeed> <Velocity X="0" Y="0" Z="0"/>
<CrouchSpeed>1.5</CrouchSpeed> <Forward>false</Forward>
<Left>false</Left>
<Back>false</Back>
<Right>false</Right>
</Player> </Player>
+5 -2
View File
@@ -9,8 +9,11 @@
</xs:annotation> </xs:annotation>
<xs:complexType> <xs:complexType>
<xs:all> <xs:all>
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/> <xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/> <xs:element name="Forward" type="t:bool" minOccurs="0"/>
<xs:element name="Left" type="t:bool" minOccurs="0"/>
<xs:element name="Back" type="t:bool" minOccurs="0"/>
<xs:element name="Right" type="t:bool" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
+12 -1
View File
@@ -2,7 +2,18 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types"> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/> <xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
<xs:complexType name="TeamEnum" mixed="true">
<xs:complexContent>
<xs:extension base="t:enum">
<xs:choice>
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
</xs:choice>
</xs:extension>
</xs:complexContent>
</xs:complexType>
<xs:element name="Team"> <xs:element name="Team">
<xs:annotation> <xs:annotation>
-8
View File
@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
<Content>Text</Content>
<Resource></Resource>
<Color R="1" G="1" B="1" A="1"/>
<Visible>true</Visible>
<Alignment><Center/></Alignment>
</Text>
-42
View File
@@ -1,42 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:complexType name="AlignmentEnum" mixed="true">
<xs:complexContent>
<xs:extension base="t:enum">
<xs:choice>
<xs:element name="Right" type="xs:integer" fixed="0" minOccurs="0"/>
<xs:element name="Left" type="xs:integer" fixed="1" minOccurs="0"/>
<xs:element name="Center" type="xs:integer" fixed="2" minOccurs="0"/>
</xs:choice>
</xs:extension>
</xs:complexContent>
</xs:complexType>
<xs:element name="Text">
<xs:annotation>
<xs:documentation>A visible font loaded from disk</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Content" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>the content of the string printed</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Resource" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>The asset file, font resolution, example: Fonts/font.ttf,16</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Color" type="t:Color" minOccurs="0">
<xs:annotation><xs:documentation>Color</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Visible" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the text is visible or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Alignment" type="AlignmentEnum" minOccurs="0">
<xs:annotation><xs:documentation>Text alignment</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
-273
View File
@@ -1,273 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Camera/>
<c:Listener/>
<c:Transform>
<Position X="4.52910185" Y="5.50171423" Z="7.69566345"/>
<Orientation X="-0.453785568" Y="0.436270237" Z="-1.03594937e-06"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>models/dummyscene.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="-0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>models/animtest.</Resource>
</c:Model>
<c:Transform>
<Position X="-0.0966923237" Y="1.2939688" Z="0.399702221"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>models/animTest.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="1.31816244" Z="1.1888907"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>models/animTest.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.708824873" Y="1.30000007" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>models/animTest.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="1.36948848" Y="1.20000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:DirectionalLight>
<Intensity>0.13000047206878662</Intensity>
</c:DirectionalLight>
<c:Transform>
<Position X="0" Y="2.77622533" Z="0"/>
<Orientation X="0" Y="1.30900002" Z="1.73600006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:RaptorCopter>
<Speed>0.30000001192092896</Speed>
<Axis X="0" Y="5" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="117.03714" Y="3023.50244" Z="3.03297734"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="1" Z="1.29999995"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="1" R="0"/>
<Radius>5</Radius>
<Intensity>0.80000001192092896</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="1" Z="-1.29999995"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0" R="0.478431374"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="-1.30000007" Y="1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="1" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="1.29999995" Y="1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:RaptorCopter>
<Speed>0.50999981164932251</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="-0.100000001" Z="0"/>
<Orientation X="0" Y="191.457993" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.301960796" G="0.0901960805" R="0.247058824"/>
<Radius>5</Radius>
<Intensity>5</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="3" Z="5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.960784316" G="1" R="0"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="3" Z="-7.66608238"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.00784313772" G="1" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="-3.47176075" Y="3" Z="-8.09415054"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="0" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="-9.50536728" Y="2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="3" Z="4.40877533"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.431372553" G="0.0745098069" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="5.83008432" Y="3" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="0.623529434" R="0.929411769"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="3.72500014" Y="3" Z="-4.26100016"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="3" Z="-7.50000048"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.192156866" G="1" R="0"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="-5.90153885" Y="3" Z="-5.40681458"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB/>
<c:CapturePoint/>
<c:Model>
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitSphere.mesh</Resource>
</c:Model>
<c:Team/>
<c:Transform/>
<c:Trigger/>
</Components>
<Children/>
</Entity>

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